Villager Trade Rebalance

Revision as of 06:00, 11 August 2024 by MinecraftExp123 (talk | contribs) (→‎Trading: consistency)
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Note: Please convert the tables documenting the trades to use TradeTable and TradeLine instead of traditional tables.
This page describes an experimental feature in Java Edition and Bedrock Edition.
 
This feature is not enabled in-game by default and requires enabling the "Villager Trade Rebalance" experimental data pack in Java Edition or the "Villager Trade Rebalancing" setting in the "Experiments" section in Bedrock Edition.

Villager trade rebalance (called villager trade rebalancing in Bedrock Edition) is an experiment available in both Java Edition and Bedrock Edition that tweaks librarian and wandering trader trades in attempt to make them more fair.

According to Mojang[1], librarian trades are considered to be too overpowered compared to enchanting table or searching for enchanted books. With the new changes, players must explore villages in different biomes and unlock villager tiers instead of relying on random chances. Wandering traders had unfair prices and didn't sell many useful items. With the new changes, their prices are lowered, more trades are added, and they can also purchase items from the player.

Additions

General

Tags
  • Added the following structure tags:‌[Java Edition only]
    • #on_desert_village_maps: contains village_desert.
    • #on_jungle_explorer_maps: contains jungle_pyramid.
    • #on_plains_village_maps: contains village_plains.
    • #on_savanna_village_maps: contains village_savanna.
    • #on_snowy_village_maps: contains village_snowy.
    • #on_swamp_explorer_maps: contains swamp_hut.
    • #on_taiga_village_maps: contains village_taiga.

Changes

World generation

Ancient City
  • Increases the chance of generating enchanted books with Mending.
Desert Temple
  • Increases the chance of generating enchanted books with Unbreaking (level I to III).
Jungle Temple
  • Increases the chance of generating enchanted books with Unbreaking (level I to III).
Mineshaft
  • Increases the chance of generating enchanted books with Efficiency (level I to V).
Pillager Outpost
  • Increases the chance of generating enchanted books with Quick Charge (level I to III).

Gameplay

Trading

  • Changed the trading mechanism of librarians selling enchanted books.
    • Instead of offering every possible enchanted book, librarians now offer specific enchanted books depending on which biome they come from.[note 1]
    • All tradable enchanted books now split to special books and normal books.
      • Special books have a specific enchantment with a fixed level, and are available only from master librarians with full XP.
      • Normal books have a specific enchantment without a fixed level, just like before.

Librarian Economic Trade
LevelBedrock EditionJava EditionItem wantedItem givenTrades in
stock
Price multiplierVillager XP
SlotProbabilityProbability
Novice1100%67%24 × PaperEmerald16Low2
250%67%5–64 × Emerald
+ Book
Enchanted Book[t 1]12High1
50%67%9 × EmeraldBookshelf12Low1
Apprentice3100%67%4 × BookEmerald12Low10
450%67%5–64 × Emerald
+ Book
Enchanted Book[t 1]12High5
50%67%EmeraldLantern12Low5
Journeyman5100%67%5 × Ink SacEmerald12Low20
650%67%5–64 × Emerald
+ Book
Enchanted Book[t 1]12High10
50%67%Emerald4 × Glass12Low10
Expert7100%67%2 × Book and Quill[t 2]Emerald12Low30
850%67%5 × EmeraldClock12Low15
50%67%4 × EmeraldCompass12Low15
Master9100%100%5–64 × Emerald
+ Book
Enchanted Book[t 3]12High30
10100%100%20 × EmeraldName Tag12Low30
  1. Jump up to: a b c The enchantment is chosen randomly from the "Common" enchantments listed on the table below according to the biome of the villagers. Every levels of these enchantment has equal chance to be chosen, meaning high-level enchantments are as likely as low-level enchantments. It is possible for a librarian to sell the same book more than once. The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For treasure enchantments the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.
  2. In Java Edition only one is requested per trade because of MC-248042 — Librarian's book and quill trade is always discounted to 1 since books are unstackable.
  3. The enchantment is set from the "Special" enchantments listed on the table below according to the biome of the villagers. Unlike common enchantments, the level of enchantment is also defined. The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For treasure enchantments the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.

Available tradable enchantments
Category Desert Plains Savanna Snow Taiga Jungle Swamp
Special Efficiency III Protection III Sharpness III Silk Touch Fortune II Unbreaking II Mending
Normal Fire Protection
Thorns
Infinity
Punch
Smite
Bane of Arthropods
Knockback
Curse of Binding
Sweeping Edge
Aqua Affinity
Looting
Frost Walker
Blast Protection
Fire Aspect
Flame
Feather Falling
Projectile Protection
Power
Depth Strider
Respiration
Curse of Vanishing
  • Added seven new maps which cartographers can sell, depending on the biome they come from.[note 1]
    • Village maps points to a village in a specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut.
An image referring to how the different maps for the different village types are connected.
A graph showing where each type of cartographer's maps leads to

Available new tradable maps
Desert Jungle Plains Savanna Snow Swamp Taiga
Group 1 Savanna Village Map Savanna Village Map Savanna Village Map Desert Village Map Plains Village Map Snowy Village Map Plains Village Map
Group 2 Plains Village Map Desert Village Map Taiga Village Map Plains Village Map Taiga Village Map Taiga Village Map Snowy Village Map
Group 3 Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map
Current version of trades for cartographer
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Paper 24 0.05 Emerald 1 16 2
Emerald 7 0.05 Empty Map 1 12 1
Apprentice Glass Pane 11 0.05 Emerald 1 16 10
Emerald
Compass
8
1
0.2 Biome-dependent maps[note 2] 1 12 5
Journeyman Compass 1 0.05 Emerald 1 12 10
Emerald
Compass
13
1
0.2 Ocean Explorer Map[note 3] 1 12 10
Emerald
Compass
12
1
0.2 Trial Explorer Map[note 3] 1 12 10
Expert Emerald 7 0.05 Item Frame 1 12 15
Emerald 3 0.05 BlockSprite white-banner.png: Sprite image for white-banner in MinecraftBlockSprite blue-banner.png: Sprite image for blue-banner in MinecraftBlockSprite light-blue-banner.png: Sprite image for light-blue-banner in MinecraftBlockSprite red-banner.png: Sprite image for red-banner in MinecraftBlockSprite pink-banner.png: Sprite image for pink-banner in MinecraftBlockSprite green-banner.png: Sprite image for green-banner in MinecraftBlockSprite lime-banner.png: Sprite image for lime-banner in MinecraftBlockSprite gray-banner.png: Sprite image for gray-banner in Minecraft
BlockSprite black-banner.png: Sprite image for black-banner in MinecraftBlockSprite purple-banner.png: Sprite image for purple-banner in MinecraftBlockSprite magenta-banner.png: Sprite image for magenta-banner in MinecraftBlockSprite cyan-banner.png: Sprite image for cyan-banner in MinecraftBlockSprite brown-banner.png: Sprite image for brown-banner in MinecraftBlockSprite yellow-banner.png: Sprite image for yellow-banner in MinecraftBlockSprite orange-banner.png: Sprite image for orange-banner in MinecraftBlockSprite light-gray-banner.png: Sprite image for light-gray-banner in Minecraft
Any color blank Banner[note 4]
1 12 15
Master Emerald 8 0.05 Globe Banner Pattern 1 12 30
Emerald
Compass
14
1
0.2 Woodland Explorer Map[note 3] 1 1 30

  • Changed trades of armorers:
    • Buying diamond armor now also requires a small amount of diamonds.
    • Most master-level armorers buy iron blocks and pay 4 emeralds for them.
    • Chainmail armor is exclusively sold by jungle and swamp armorers.
    • The savanna armorer sells cursed diamond armor at reduced prices.
    • The taiga armorer can swap one piece of diamond armor for another. Damaged, enchanted, and cursed armor are accepted, making 8 the minimum number of diamonds required for a full set.
Biomes and corresponding armor
Appearance EntitySprite villager-desert.png: Sprite image for villager-desert in Minecraft Desert EntitySprite villager-plains.png: Sprite image for villager-plains in Minecraft Plains EntitySprite villager-savanna.png: Sprite image for villager-savanna in Minecraft Savanna EntitySprite villager-snowy.png: Sprite image for villager-snowy in Minecraft Snowy EntitySprite villager-taiga.png: Sprite image for villager-taiga in Minecraft Taiga EntitySprite villager-jungle.png: Sprite image for villager-jungle in Minecraft Jungle EntitySprite villager-swamp.png: Sprite image for villager-swamp in Minecraft Swamp
Expert Iron Leggings
with Thorns
Iron Leggings
with Protection I
Iron Leggings
with Curse of Binding
Iron Helmet
with Aqua Affinity
Diamond Leggings Chainmail Helmet
with Unbreaking I
Chainmail Helmet
with Mending
Iron Boots
with Thorns
Iron Boots
with Protection I
Iron Boots
with Curse of Binding
Diamond Boots Chainmail Chestplate
with Unbreaking I
Chainmail Chestplate
with Mending
Iron Helmet
with Thorns
Iron Helmet
with Protection I
Iron Helmet
with Curse of Binding
Iron Boots
with Frost Walker I
Diamond Helmet Chainmail Leggings
with Unbreaking I
Chainmail Leggings
with Mending
Iron Chestplate
with Thorns
Iron Chestplate
with Protection I
Iron Chestplate
with Curse of Binding
Diamond Chestplate Chainmail Boots
with Unbreaking I
Chainmail Boots
with Mending
Master Diamond Chestplate
with Thorns
Diamond Leggings
with Protection I
Diamond Helmet
with Curse of Binding
Diamond Helmet
with Aqua Affinity
Diamond Chestplate
with Blast Protection I
Chainmail Helmet
with Projectile Protection I
Chainmail Helmet
with Respiration I
Diamond Leggings
with Thorns
Diamond Boots
with Protection I
Diamond Chestplate
with Curse of Binding
Diamond Boots
with Frost Walker I
Diamond Leggings
with Blast Protection I
Chainmail Boots
with Feather Falling I
Chainmail Boots
with Depth Strider I
Emerald Emerald Emerald Emerald Emerald Emerald Emerald

Current version of trades for desert armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 12 2
Iron Ingot 5 0.05 Emerald 1 12 2
Apprentice Emerald 4 0.05 Iron Boots 1 12 5
Emerald 5 0.05 Iron Helmet 1 12 5
Emerald 7 0.05 Iron Leggings 1 12 5
Emerald 9 0.05 Iron Chestplate 1 12 5
Journeyman Lava Bucket 1 0.05 Emerald 1 12 20
Emerald 5 0.05 Shield 1 12 10
Emerald 36 0.2 Bell 1 12 10
Expert Emerald 8 0.05 Iron Boots (Thorns I) 1 3 15
Emerald 9 0.05 Iron Helmet (Thorns I) 1 3 15
Emerald 11 0.05 Iron Leggings (Thorns I) 1 3 15
Emerald 13 0.05 Iron Chestplate (Thorns I) 1 3 15
Master Emerald
Diamond
16
4
0.05 Diamond Chestplate (Thorns I) 1 3 30
Emerald
Diamond
16
3
0.05 Diamond Leggings (Thorns I) 1 3 30
Block of Iron 1 0.05 Emerald 4 12 30

Current version of trades for jungle armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 12 2
Iron Ingot 5 0.05 Emerald 1 12 2
Apprentice Emerald 4 0.05 Chainmail Boots 1 12 5
Emerald 5 0.05 Chainmail Helmet 1 12 5
Emerald 7 0.05 Chainmail Leggings 1 12 5
Emerald 9 0.05 Chainmail Chestplate 1 12 5
Journeyman Lava Bucket 1 0.05 Emerald 1 12 20
Emerald 5 0.05 Shield 1 12 10
Emerald 36 0.2 Bell 1 12 10
Expert Emerald 8 0.05 Chainmail Boots (Unbreaking I) 1 3 15
Emerald 9 0.05 Chainmail Helmet (Unbreaking I) 1 3 15
Emerald 11 0.05 Chainmail Leggings (Unbreaking I) 1 3 15
Emerald 13 0.05 Chainmail Chestplate (Unbreaking I) 1 3 15
Master Emerald 9 0.05 Chainmail Helmet (Projectile Protection I) 1 3 30
Emerald 8 0.05 Chainmail Boots (Feather Falling I) 1 3 30
Block of Iron 1 0.05 Emerald 4 12 30

Current version of trades for plains armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 12 2
Iron Ingot 5 0.05 Emerald 1 12 2
Apprentice Emerald 4 0.05 Iron Boots 1 12 5
Emerald 5 0.05 Iron Helmet 1 12 5
Emerald 7 0.05 Iron Leggings 1 12 5
Emerald 9 0.05 Iron Chestplate 1 12 5
Journeyman Lava Bucket 1 0.05 Emerald 1 12 20
Emerald 5 0.05 Shield 1 12 10
Emerald 36 0.2 Bell 1 12 10
Expert Emerald 8 0.05 Iron Boots (Protection I) 1 3 15
Emerald 9 0.05 Iron Helmet (Protection I) 1 3 15
Emerald 11 0.05 Iron Leggings (Protection I) 1 3 15
Emerald 13 0.05 Iron Chestplate (Protection I) 1 3 15
Master Emerald
Diamond
16
3
0.05 Diamond Leggings (Protection I) 1 3 30
Emerald
Diamond
16
2
0.05 Diamond Boots (Protection I) 1 3 30
Block of Iron 1 0.05 Emerald 4 12 30

Current version of trades for savanna armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 12 2
Iron Ingot 5 0.05 Emerald 1 12 2
Apprentice Emerald 4 0.05 Iron Boots 1 12 5
Emerald 5 0.05 Iron Helmet 1 12 5
Emerald 7 0.05 Iron Leggings 1 12 5
Emerald 9 0.05 Iron Chestplate 1 12 5
Journeyman Lava Bucket 1 0.05 Emerald 1 12 20
Emerald 5 0.05 Shield 1 12 10
Emerald 36 0.2 Bell 1 12 10
Expert Emerald 2 0.05 Iron Boots (Curse of Binding) 1 3 15
Emerald 3 0.05 Iron Helmet (Curse of Binding) 1 3 15
Emerald 5 0.05 Iron Leggings (Curse of Binding) 1 3 15
Emerald 7 0.05 Iron Chestplate (Curse of Binding) 1 3 15
Master Emerald
Diamond
6
2
0.05 Diamond Helmet (Curse of Binding) 1 3 30
Emerald
Diamond
8
3
0.05 Diamond Chestplate (Curse of Binding) 1 3 30
Block of Iron 1 0.05 Emerald 4 12 30

Current version of trades for snow armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 12 2
Iron Ingot 5 0.05 Emerald 1 12 2
Apprentice Emerald 4 0.05 Iron Boots 1 12 5
Emerald 5 0.05 Iron Helmet 1 12 5
Emerald 7 0.05 Iron Leggings 1 12 5
Emerald 9 0.05 Iron Chestplate 1 12 5
Journeyman Lava Bucket 1 0.05 Emerald 1 12 20
Emerald 5 0.05 Shield 1 12 10
Emerald 36 0.2 Bell 1 12 10
Expert Emerald 8 0.05 Iron Boots (Frost Walker I) 1 3 15
Emerald 9 0.05 Iron Helmet (Aqua Affinity) 1 3 15
Master Emerald
Diamond
12
2
0.05 Diamond Boots (Frost Walker I) 1 3 30
Emerald
Diamond
12
3
0.05 Diamond Helmet (Aqua Affinity) 1 3 30
Block of Iron 1 0.05 Emerald 4 12 30

Current version of trades for swamp armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 12 2
Iron Ingot 5 0.05 Emerald 1 12 2
Apprentice Emerald 4 0.05 Chainmail Boots 1 12 5
Emerald 5 0.05 Chainmail Helmet 1 12 5
Emerald 7 0.05 Chainmail Leggings 1 12 5
Emerald 9 0.05 Chainmail Chestplate 1 12 5
Journeyman Lava Bucket 1 0.05 Emerald 1 12 20
Emerald 5 0.05 Shield 1 12 10
Emerald 36 0.2 Bell 1 12 10
Expert Emerald 8 0.05 Chainmail Boots (Mending) 1 3 15
Emerald 9 0.05 Chainmail Helmet (Mending) 1 3 15
Emerald 11 0.05 Chainmail Leggings (Mending) 1 3 15
Emerald 13 0.05 Chainmail Chestplate (Mending) 1 3 15
Master Emerald 9 0.05 Chainmail Helmet (Respiration I) 1 3 30
Emerald 8 0.05 Chainmail Boots (Depth Strider I) 1 3 30
Block of Iron 1 0.05 Emerald 4 12 30

Current version of trades for taiga armorers
Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice Coal 15 0.05 Emerald 1 12 2
Iron Ingot 5 0.05 Emerald 1 12 2
Apprentice Emerald 4 0.05 Iron Boots 1 12 5
Emerald 5 0.05 Iron Helmet 1 12 5
Emerald 7 0.05 Iron Leggings 1 12 5
Emerald 9 0.05 Iron Chestplate 1 12 5
Journeyman Lava Bucket 1 0.05 Emerald 1 12 20
Emerald 5 0.05 Shield 1 12 10
Emerald 36 0.2 Bell 1 12 10
Expert Emerald
Diamond Boots
4
1
0.05 Diamond Leggings 1 3 15
Emerald
Diamond Leggings
4
1
0.05 Diamond Chestplate 1 3 15
Emerald
Diamond Helmet
4
1
0.05 Diamond Boots 1 3 15
Emerald
Diamond Chestplate
2
1
0.05 Diamond Helmet 1 3 15
Master Emerald
Diamond
18
4
0.05 Diamond Chestplate (Blast Protection I) 1 3 30
Emerald
Diamond
18
3
0.05 Diamond Leggings (Blast Protection I) 1 3 30
Block of Diamond 1 0.05 Emerald 42 12 30

  • Changed the wandering trader trades.
    • Trade list now made up by following trades, in order:
      • Buying Trade (new) × 2
      • Special Selling Trade × 2
      • Ordinary Selling Trade × 5
    • Added new buying trades, some selling trades, and changed some existing selling trades:
New trades of wandering traders
Category Item wanted Quantity Item given Quantity Trades until disabled
Buying Baked Potato 4 Emerald 1 1
Buying Fermented Spider Eye 1 Emerald 3 1
Buying Hay Bale 1 Emerald 1 1
Buying Milk Bucket 1 Emerald 2 1
Buying Water Bottle 1 Emerald 1 1
Buying Water Bucket 1 Emerald 2 1
Special Selling Emerald 1 Acacia Log 8 4
Special Selling Emerald 1 Birch Log 8 4
Special Selling Emerald 1 Cherry Log 8 4
Special Selling Emerald 1 Dark Oak Log 8 4
Special Selling Emerald 6-20 Iron Pickaxe (Enchanted) 1 1
Special Selling Emerald 1 Jungle Log 8 4
Special Selling Emerald 1 Oak Log 8 4
Special Selling Emerald 5 Potion of Invisibility (Long) 1 1
Special Selling Emerald 1 Spruce Log 8 4
Changed trades of wandering traders
Category Item wanted Quantity Item given Quantity Trades until disabled
Special Selling Emerald 1 Gunpowder 1 → 4 8 → 2
Special Selling Emerald 3 → 1 Packed Ice 1 6
Special Selling → Ordinary Selling Emerald 5 → 3 Bucket of Pufferfish 1 4
Special Selling → Ordinary Selling Emerald 5 → 3 Bucket of Tropical Fish 1 4
Ordinary Selling Emerald 1 Lily Pad 2 → 5 5 → 2
Ordinary Selling Emerald 1 Brown Mushroom 1 → 3 12 → 4
Ordinary Selling Emerald 1 Red Mushroom 1 → 3 12 → 4
Ordinary Selling Emerald 1 Vines 1 → 3 12 → 4

History

[hide]Java Edition
1.20.223w31aAdded the "Village Trade Rebalance" experimental data pack.
Librarians from different biomes now sell different enchanted books.
Each village biome has one special enchantment that is available only from master-level librarians, and players must visit all seven village biomes to get all the enchanted books available from trading.
Some enchanted book trades are exclusive to jungle and swamp villagers, which do not spawn natually, unless villagers are brought to and bred in jungle and swamp biomes. Zombie Villagers that spawn in these biomes convert into the respective villager variant.
Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means.
Wandering traders now sell more items, and buy certain items from the player.
Some of the existing trades from wandering traders have reduced prices.
1.20.2 Pre-release 1Added seven new maps which cartographers can sell.
Buying diamond armor from armorers now also requires a small amount of diamonds.
Most master-level armorers buy iron blocks and pay 4 emeralds for them.
Chainmail armor is exclusively sold by jungle and swamp armorers.
The savanna armorer sells cursed diamond armor at reduced prices.
The taiga armorer can swap one piece of diamond armor for another.
1.20.524w03aVillagers who buy armor now ignore durability and can buy damaged armor.
[hide]Bedrock Edition
1.20.30Preview 1.20.30.20Added the "Village Trade Rebalance" experimental toggle.
Librarians from different biomes now sell different enchanted books.
Librarians now sell, as their only master-level trade, enchanted books with a special enchantment that depends on the biome they spawned in (as shown by their garments). This is the only way to obtain these enchantments via trading.
Since jungle and swamp villagers do not spawn naturally, the only way to obtain the special enchanted books from these librarians is to bring in villagers from outside, get them to mate, and arrange for their babies to become librarians. Zombie Villagers that spawn in these biomes convert into the respective villager variant.
Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means.
Wandering traders now sell more items, and buy certain items from the player.
Some of the existing trades from wandering traders have reduced prices.
1.20.40Preview 1.20.40.20Added seven new maps which cartographers can sell.
Buying diamond armor from armorers now also requires a small amount of diamonds.
Most master-level armorers buy iron blocks and pay 4 emeralds for them.
Chainmail armor is exclusively sold by jungle and swamp armorers.
The savanna armorer sells cursed diamond armor at reduced prices.
The taiga armorer can swap one piece of diamond armor for another.

Notes

  1. Jump up to: a b Villages do not generate naturally in jungle or swamp biomes. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
  2. Divided into 3 groups, pulled independently.
  3. Jump up to: a b c in Java Edition, all copies of the map traded by a particular villager lead to the same structure. In worlds that do not have the structure, this trade is not offered. in Bedrock Edition, Cartographers adopting the profession in the Nether or the End do not offer explorer maps.
  4. The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.

References

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