Villager Trade Rebalance: Difference between revisions
Rampage455 (talk | contribs) (Undo revision 2891749 by 2A01:E0A:B86:FAF0:B078:4698:35BD:9BE4 (talk) only taiga armorers trade diamond gear for other diamond gear, all other require diamonds) Tag: Undo |
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* Added seven new maps which cartographers can sell, depending on the biome they come from.<ref group=note name=nonatural /> |
* Added seven new maps which cartographers can sell, depending on the biome they come from.<ref group="note">Some of these features have been implemented in developer snapshots for version [[1.21.5]]</ref><ref group=note name=nonatural /> |
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** Village maps point to a village in a specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut. {{anchor|Forementioned}} |
** Village maps point to a village in a specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut. {{anchor|Forementioned}} |
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[[File:Villager Trade Reblance Cartographer.png|thumb|500px|An image referring to how the different maps for the different village types are connected.]] |
[[File:Villager Trade Reblance Cartographer.png|thumb|500px|An image referring to how the different maps for the different village types are connected.]] |
Revision as of 00:34, 23 March 2025
Note: Please convert the tables documenting the trades to use TradeTable and TradeLine instead of traditional tables.
Villager Trade Rebalance (called Villager Trade Rebalancing in Bedrock Edition) is an experiment available in both Java Edition and Bedrock Edition that tweaks the trades of several villager professions and wandering traders in an attempt to make them more fair.
According to Mojang[1], librarian trades are considered to be too overpowered compared to using an enchanting table or searching for enchanted books. With the new changes, players must explore villages in different biomes and unlock villager tiers instead of relying on random chances. Wandering traders had unfair prices and didn't sell many useful items. With the new changes, their prices are lowered, more trades are added, and they can also purchase items from the player.
Additions
General
- Added the following structure tags:[Java Edition only]
#on_desert_village_maps
: containsvillage_desert
.#on_jungle_explorer_maps
: containsjungle_pyramid
.#on_plains_village_maps
: containsvillage_plains
.#on_savanna_village_maps
: containsvillage_savanna
.#on_snowy_village_maps
: containsvillage_snowy
.#on_swamp_explorer_maps
: containsswamp_hut
.#on_taiga_village_maps
: containsvillage_taiga
.
Changes
World generation
- Increases the chance of generating enchanted books with Mending.
- Increases the chance of generating enchanted books with Unbreaking (level I to III).
- Increases the chance of generating enchanted books with Unbreaking (level I to III).
- Increases the chance of generating enchanted books with Efficiency (level I to V).
- Increases the chance of generating enchanted books with Quick Charge (level I to III).
Gameplay
Trading
- Changed the trading mechanism of librarians selling enchanted books.
- Instead of offering every possible enchanted book, librarians now offer specific enchanted books depending on which biome they come from.[note 1]
- All tradable enchanted books now split to special books and common books.
- Special books have a specific enchantment with a fixed level, and are available only from master librarians with full XP.
- Common books have a specific enchantment without a fixed level, just like before.
Librarian Economic Trades | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Bedrock Edition | Java Edition | Item wanted | Item given | Trades in stock | Price multiplier | Villager XP | |
Slot | Probability | Probability | ||||||
Novice | 1 | 100% | 67% | 24 × ![]() | ![]() | 16 | Low | 2 |
2 | 50% | 67% | 5–64 × ![]() + ![]() | ![]() | 12 | High | 1 | |
50% | 67% | 9 × ![]() | ![]() | 12 | Low | 1 | ||
Apprentice | 3 | 100% | 67% | 4 × ![]() | ![]() | 12 | Low | 10 |
4 | 50% | 67% | 5–64 × ![]() + ![]() | ![]() | 12 | High | 5 | |
50% | 67% | ![]() | ![]() | 12 | Low | 5 | ||
Journeyman | 5 | 100% | 67% | 5 × ![]() | ![]() | 12 | Low | 20 |
6 | 50% | 67% | 5–64 × ![]() + ![]() | ![]() | 12 | High | 10 | |
50% | 67% | ![]() | 4 × ![]() | 12 | Low | 10 | ||
Expert | 7 | 100% | 67% | 2 × ![]() | ![]() | 12 | Low | 30 |
8 | 50% | 67% | 5 × ![]() | ![]() | 12 | Low | 15 | |
50% | 67% | 4 × ![]() | ![]() | 12 | Low | 15 | ||
Master | 9 | 100% | 100% | 5–64 × ![]() + ![]() | ![]() | 12 | High | 30 |
10 | 100% | 100% | 20 × ![]() | ![]() | 12 | Low | 30 |
- ↑ Jump up to: a b c The enchantment is chosen randomly from the "Common" enchantments listed on the table below according to the biome of the villagers. Every levels of these enchantment has equal chance to be chosen, meaning high-level enchantments are as likely as low-level enchantments. It is possible for a librarian to sell the same book more than once. The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For treasure enchantments the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.
- ↑ In Java Edition only one is requested per trade because of MC-248042 — Librarian's book and quill trade is always discounted to 1 since books are unstackable.
- ↑ The enchantment is set from the "Special" enchantments listed on the table below according to the biome of the villagers. Unlike common enchantments, the level of enchantment is also defined. The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For treasure enchantments the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.
- All enchantments used for the crossbow, fishing rod, trident, and mace have been removed from trading.
Available tradable enchantments Category Desert Plains Savanna Snow Taiga Jungle Swamp Special Efficiency III Protection III Sharpness III Silk Touch Fortune II Unbreaking II Mending Common Fire Protection
Thorns
InfinityPunch
Smite
Bane of ArthropodsKnockback
Curse of Binding
Sweeping EdgeAqua Affinity
Looting
Frost WalkerBlast Protection
Fire Aspect
FlameFeather Falling
Projectile Protection
PowerDepth Strider
Respiration
Curse of Vanishing
- Added seven new maps which cartographers can sell, depending on the biome they come from.[note 2][note 1]
- Village maps point to a village in a specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut.

Available new tradable maps Desert Jungle Plains Savanna Snow Swamp Taiga Group 1 Savanna Village Map Savanna Village Map Savanna Village Map Desert Village Map Plains Village Map Snowy Village Map Plains Village Map Group 2 Plains Village Map Desert Village Map Taiga Village Map Plains Village Map Taiga Village Map Taiga Village Map Snowy Village Map Group 3 Jungle Explorer Map Swamp Explorer Map – Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map
Cartographer Economic Trades | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Bedrock Edition | Java Edition | Item wanted | Item given | Trades in stock | Price multiplier | Villager XP | |
Slot | Probability | Probability | ||||||
Novice | 1 | 100% | 100% | 24 × ![]() | ![]() | 16 | Low | 2 |
2 | 100% | 100% | 7 × ![]() | ![]() | 12 | Low | 1 | |
Apprentice | 3 | 100% | 50% | 11 × ![]() | ![]() | 16 | Low | 10 |
4 | 100% | 100% | 8 × ![]() + ![]() | ![]() | 12 | High | 5 | |
Journeyman | 5 | 50% | 67% | ![]() | ![]() | 12 | Low | 10 |
50% | 67% | 13 × ![]() + ![]() | ![]() | 12 | High | 10 | ||
6 | 100% | 67% | 12 × ![]() + ![]() | ![]() | 12 | High | 10 | |
Expert | 7 | 100% | 12% | 7 × ![]() | ![]() | 12 | Low | 15 |
8 | 100% | 100% | 3 × ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Any color Banner[t 3] | 12 | Low | 15 | |
Master | 9 | 100% | 100% | 8 × ![]() | ![]() | 12 | Low | 30 |
10 | 100% | 100% | 14 × ![]() + ![]() | ![]() | 12 | High | 30 |
- ↑ The structure that the map leads to depends on the biome the villager is from. See the table above for more details. Each of the three possible maps are counted as independent trades, so a villager trading multiple maps is possible.
- ↑ Jump up to: a b in Java Edition, all copies of the map traded by a particular villager lead to the same structure. In worlds that do not have the structure, this trade is not offered. in Bedrock Edition, Cartographers adopting the profession in the Nether or the End do not offer explorer maps.
- ↑ The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.
- Changed trades of armorers:
- Buying diamond armor now also requires a small amount of diamonds.
- Most master-level armorers buy iron blocks and pay 4 emeralds for them.
- Chainmail armor is exclusively sold by jungle and swamp armorers.
- The savanna armorer sells cursed diamond armor at reduced prices.
- The taiga armorer can swap one piece of diamond armor for another. Damaged, enchanted, and cursed armor are accepted, making 8 the minimum number of diamonds required for a full set.
Desert Armorer Economic Trades Level Bedrock Edition Java Edition Item wanted Item given Trades in
stockPrice multiplier Villager XP Slot Probability Probability Novice - - 100% 15 × Coal
Emerald
12 Low 2 - - 100% 5 × Iron Ingot
Emerald
12 Low 2 Apprentice - - 50% 4 × Emerald
Iron Boots
12 Low 5 - - 50% 5 × Emerald
Iron Helmet
12 Low 5 - - 50% 7 × Emerald
Iron Leggings
12 Low 5 - - 50% 9 × Emerald
Iron Chestplate
12 Low 5 Journeyman - - 67% Lava Bucket
Emerald
12 Low 20 - - 67% 5 × Emerald
Shield
12 Low 10 - - 67% 36 × Emerald
Bell
12 High 10 Expert - - 50% 8 × Emerald
Enchanted Iron Boots[t 1]
3 Low 15 - - 50% 9 × Emerald
Enchanted Iron Helmet[t 1]
3 Low 15 - - 50% 11 × Emerald
Enchanted Iron Leggings[t 1]
3 Low 15 - - 50% 13 × Emerald
Enchanted Iron Chestplate[t 1]
3 Low 15 Master - - 67% 16 × Emerald
+ 4 ×Diamond
Enchanted Diamond Chestplate[t 1]
3 Low 30 - - 67% 16 × Emerald
+ 3 ×Diamond
Enchanted Diamond Leggings[t 1]
3 Low 30 - - 67% Block of Iron
4 × Emerald
12 Low 30
Jungle Armorer Economic Trades Level Bedrock Edition Java Edition Item wanted Item given Trades in
stockPrice multiplier Villager XP Slot Probability Probability Novice - - 100% 15 × Coal
Emerald
12 Low 2 - - 100% 5 × Iron Ingot
Emerald
12 Low 2 Apprentice - - 50% 4 × Emerald
Chainmail Boots
12 Low 5 - - 50% 5 × Emerald
Chainmail Helmet
12 Low 5 - - 50% 7 × Emerald
Chainmail Leggings
12 Low 5 - - 50% 9 × Emerald
Chainmail Chestplate
12 Low 5 Journeyman - - 67% Lava Bucket
Emerald
12 Low 20 - - 67% 5 × Emerald
Shield
12 Low 10 - - 67% 36 × Emerald
Bell
12 High 10 Expert - - 50% 8 × Emerald
Enchanted Chainmail Boots[t 1]
3 Low 15 - - 50% 9 × Emerald
Enchanted Chainmail Helmet[t 1]
3 Low 15 - - 50% 11 × Emerald
Enchanted Chainmail Leggings[t 1]
3 Low 15 - - 50% 13 × Emerald
Enchanted Chainmail Chestplate[t 1]
3 Low 15 Master - - 67% 9 × Emerald
Enchanted Chainmail Helmet[t 2]
3 Low 30 - - 67% 8 × Emerald
Enchanted Chainmail Boots[t 3]
3 Low 30 - - 67% Block of Iron
4 × Emerald
12 Low 30
Plains Armorer Economic Trades Level Bedrock Edition Java Edition Item wanted Item given Trades in
stockPrice multiplier Villager XP Slot Probability Probability Novice - - 100% 15 × Coal
Emerald
12 Low 2 - - 100% 5 × Iron Ingot
Emerald
12 Low 2 Apprentice - - 50% 4 × Emerald
Iron Boots
12 Low 5 - - 50% 5 × Emerald
Iron Helmet
12 Low 5 - - 50% 7 × Emerald
Iron Leggings
12 Low 5 - - 50% 9 × Emerald
Iron Chestplate
12 Low 5 Journeyman - - 67% Lava Bucket
Emerald
12 Low 20 - - 67% 5 × Emerald
Shield
12 Low 10 - - 67% 36 × Emerald
Bell
12 High 10 Expert - - 50% 8 × Emerald
Enchanted Iron Boots[t 1]
3 Low 15 - - 50% 9 × Emerald
Enchanted Iron Helmet[t 1]
3 Low 15 - - 50% 11 × Emerald
Enchanted Iron Leggings[t 1]
3 Low 15 - - 50% 13 × Emerald
Enchanted Iron Chestplate[t 1]
3 Low 15 Master - - 67% 16 × Emerald
+ 3 ×Diamond
Diamond Leggings[t 1]
3 Low 30 - - 67% 16 × Emerald
+ 2 ×Diamond
Diamond Boots[t 1]
3 Low 30 - - 67% Block of Iron
4 × Emerald
12 Low 30
Savanna Armorer Economic Trades Level Bedrock Edition Java Edition Item wanted Item given Trades in
stockPrice multiplier Villager XP Slot Probability Probability Novice - - 100% 15 × Coal
Emerald
12 Low 2 - - 100% 5 × Iron Ingot
Emerald
12 Low 2 Apprentice - - 50% 4 × Emerald
Iron Boots
12 Low 5 - - 50% 5 × Emerald
Iron Helmet
12 Low 5 - - 50% 7 × Emerald
Iron Leggings
12 Low 5 - - 50% 9 × Emerald
Iron Chestplate
12 Low 5 Journeyman - - 67% Lava Bucket
Emerald
12 Low 20 - - 67% 5 × Emerald
Shield
12 Low 10 - - 67% 36 × Emerald
Bell
12 High 10 Expert - - 50% 2 × Emerald
Enchanted Iron Boots[t 1]
3 Low 15 - - 50% 3 × Emerald
Enchanted Iron Helmet[t 1]
3 Low 15 - - 50% 5 × Emerald
Enchanted Iron Leggings[t 1]
3 Low 15 - - 50% 7 × Emerald
Enchanted Iron Chestplate[t 1]
3 Low 15 Master - - 67% 6 × Emerald
+ 2 ×Diamond
Enchanted Diamond Helmet[t 1]
3 Low 30 - - 67% 8 × Emerald
+ 3 ×Diamond
Enchanted Diamond Chestplate[t 1]
3 Low 30 - - 67% Block of Iron
4 × Emerald
12 Low 30
Snowy Armorer Economic Trades Level Bedrock Edition Java Edition Item wanted Item given Trades in
stockPrice multiplier Villager XP Slot Probability Probability Novice - - 100% 15 × Coal
Emerald
12 Low 2 - - 100% 5 × Iron Ingot
Emerald
12 Low 2 Apprentice - - 50% 4 × Emerald
Iron Boots
12 Low 5 - - 50% 5 × Emerald
Iron Helmet
12 Low 5 - - 50% 7 × Emerald
Iron Leggings
12 Low 5 - - 50% 9 × Emerald
Iron Chestplate
12 Low 5 Journeyman - - 67% Lava Bucket
Emerald
12 Low 20 - - 67% 5 × Emerald
Shield
12 Low 10 - - 67% 36 × Emerald
Bell
12 High 10 Expert - - 100% 8 × Emerald
Enchanted Iron Boots[t 1]
3 Low 15 - - 100% 9 × Emerald
Enchanted Iron Helmet[t 2]
3 Low 15 Master - - 67% 12 × Emerald
+ 2 ×Diamond
Enchanted Diamond Boots[t 1]
3 Low 30 - - 67% 12 × Emerald
+ 3 ×Diamond
Enchanted Diamond Helmet[t 2]
3 Low 30 - - 67% Block of Iron
4 × Emerald
12 Low 30
Current version of trades for swamp armorers Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Coal
15 0.05 Emerald
1 12 2 Iron Ingot
5 0.05 Emerald
1 12 2 Apprentice Emerald
4 0.05 Chainmail Boots
1 12 5 Emerald
5 0.05 Chainmail Helmet
1 12 5 Emerald
7 0.05 Chainmail Leggings
1 12 5 Emerald
9 0.05 Chainmail Chestplate
1 12 5 Journeyman Lava Bucket
1 0.05 Emerald
1 12 20 Emerald
5 0.05 Shield
1 12 10 Emerald
36 0.2 Bell
1 12 10 Expert Emerald
8 0.05 Chainmail Boots (Mending)
1 3 15 Emerald
9 0.05 Chainmail Helmet (Mending)
1 3 15 Emerald
11 0.05 Chainmail Leggings (Mending)
1 3 15 Emerald
13 0.05 Chainmail Chestplate (Mending)
1 3 15 Master Emerald
9 0.05 Chainmail Helmet (Respiration I)
1 3 30 Emerald
8 0.05 Chainmail Boots (Depth Strider I)
1 3 30 Block of Iron
1 0.05 Emerald
4 12 30
Current version of trades for taiga armorers Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager Novice Coal
15 0.05 Emerald
1 12 2 Iron Ingot
5 0.05 Emerald
1 12 2 Apprentice Emerald
4 0.05 Iron Boots
1 12 5 Emerald
5 0.05 Iron Helmet
1 12 5 Emerald
7 0.05 Iron Leggings
1 12 5 Emerald
9 0.05 Iron Chestplate
1 12 5 Journeyman Lava Bucket
1 0.05 Emerald
1 12 20 Emerald
5 0.05 Shield
1 12 10 Emerald
36 0.2 Bell
1 12 10 Expert Emerald
Diamond Boots
4
10.05 Diamond Leggings
1 3 15 Emerald
Diamond Leggings
4
10.05 Diamond Chestplate
1 3 15 Emerald
Diamond Helmet
4
10.05 Diamond Boots
1 3 15 Emerald
Diamond Chestplate
2
10.05 Diamond Helmet
1 3 15 Master Emerald
Diamond
18
40.05 Diamond Chestplate (Blast Protection I)
1 3 30 Emerald
Diamond
18
30.05 Diamond Leggings (Blast Protection I)
1 3 30 Block of Diamond
1 0.05 Emerald
42 12 30
- Changed the wandering trader trades.
- Trade list now made up by following trades, in order:
- Buying Trade (new) × 2
- Special Selling Trade × 2
- Ordinary Selling Trade × 5
- Added new buying trades, some selling trades, and changed some existing selling trades:
- Trade list now made up by following trades, in order:
New trades of wandering traders Category Item wanted Quantity Item given Quantity Trades until disabled Buying Baked Potato
4 Emerald
1 1 Buying Fermented Spider Eye
1 Emerald
3 1 Buying Hay Bale
1 Emerald
1 1 Buying Milk Bucket
1 Emerald
2 1 Buying Water Bottle
1 Emerald
1 1 Buying Water Bucket
1 Emerald
2 1 Special Selling Emerald
1 Acacia Log
8 4 Special Selling Emerald
1 Birch Log
8 4 Special Selling Emerald
1 Cherry Log
8 4 Special Selling Emerald
1 Dark Oak Log
8 4 Special Selling Emerald
6-20 Iron Pickaxe (Enchanted)
1 1 Special Selling Emerald
1 Jungle Log
8 4 Special Selling Emerald
1 Oak Log
8 4 Special Selling Emerald
5 Potion of Invisibility (Long)
1 1 Special Selling Emerald
1 Spruce Log
8 4
Changed trades of wandering traders Category Item wanted Quantity Item given Quantity Trades until disabled Special Selling Emerald
1 Gunpowder
1 → 4 8 → 2 Special Selling Emerald
3 → 1 Packed Ice
1 6 Special Selling → Ordinary Selling Emerald
5 → 3 Bucket of Pufferfish
1 4 Special Selling → Ordinary Selling Emerald
5 → 3 Bucket of Tropical Fish
1 4 Ordinary Selling Emerald
1 Lily Pad
2 → 5 5 → 2 Ordinary Selling Emerald
1 Brown Mushroom
1 → 3 12 → 4 Ordinary Selling Emerald
1 Red Mushroom
1 → 3 12 → 4 Ordinary Selling Emerald
1 Vines
1 → 3 12 → 4
History
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.20.2 | 23w31a | Added the "Villager Trade Rebalance" experimental data pack. | |||||
Librarians from different biomes now sell different enchanted books. | |||||||
Each village biome has one special enchantment that is available only from master-level librarians, and players must visit all seven village biomes to get all the enchanted books available from trading. | |||||||
Some enchanted book trades are exclusive to jungle and swamp villagers, which do not spawn natually, unless villagers are brought to and bred in jungle and swamp biomes. Zombie Villagers that spawn in these biomes convert into the respective villager variant. | |||||||
Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means. | |||||||
Wandering traders now sell more items, and buy certain items from the player. | |||||||
Some of the existing trades from wandering traders have reduced prices. | |||||||
1.20.2 Pre-release 1 | Added seven new maps which cartographers can sell. | ||||||
Buying diamond armor from armorers now also requires a small amount of diamonds. | |||||||
Most master-level armorers buy iron blocks and pay 4 emeralds for them. | |||||||
Chainmail armor is exclusively sold by jungle and swamp armorers. | |||||||
The savanna armorer sells cursed diamond armor at reduced prices. | |||||||
The taiga armorer can swap one piece of diamond armor for another. | |||||||
1.20.5 | 24w03a | Villagers who buy armor now ignore durability and can buy damaged armor. | |||||
[hide]Upcoming Java Edition | |||||||
1.21.5 | 25w07a | Updated trades for cartographers and wandering traders have been fully implemented and are no longer hidden behind the "Villager Trade Rebalance" experimental toggle. | |||||
[hide]Bedrock Edition | |||||||
1.20.30 | Preview 1.20.30.20 | Added the "Villager Trade Rebalance" experimental toggle. | |||||
Librarians from different biomes now sell different enchanted books. | |||||||
Librarians now sell, as their only master-level trade, enchanted books with a special enchantment that depends on the biome they spawned in (as shown by their garments). This is the only way to obtain these enchantments via trading. | |||||||
Since jungle and swamp villagers do not spawn naturally, the only way to obtain the special enchanted books from these librarians is to bring in villagers from outside, get them to mate, and arrange for their babies to become librarians. Zombie Villagers that spawn in these biomes convert into the respective villager variant. | |||||||
Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means. | |||||||
Wandering traders now sell more items, and buy certain items from the player. | |||||||
Some of the existing trades from wandering traders have reduced prices. | |||||||
1.20.40 | Preview 1.20.40.20 | Added seven new maps which cartographers can sell. | |||||
Buying diamond armor from armorers now also requires a small amount of diamonds. | |||||||
Most master-level armorers buy iron blocks and pay 4 emeralds for them. | |||||||
Chainmail armor is exclusively sold by jungle and swamp armorers. | |||||||
The savanna armorer sells cursed diamond armor at reduced prices. | |||||||
The taiga armorer can swap one piece of diamond armor for another. | |||||||
[hide]Upcoming Bedrock Edition | |||||||
1.21.70 | Preview 1.21.70.23 | Updated trades for cartographers and wandering traders have been fully implemented and are no longer hidden behind the "Villager Trade Rebalance" experimental toggle. |
Notes
- ↑ Jump up to: a b Villages do not generate naturally in jungle or swamp biomes. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
- ↑ Some of these features have been implemented in developer snapshots for version 1.21.5
References
- ↑ "Minecraft Snapshot 23w31a" – Minecraft.net, August 2, 2023.