Villager Trade Rebalance: Difference between revisions

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(Undo revision 2891749 by 2A01:E0A:B86:FAF0:B078:4698:35BD:9BE4 (talk) only taiga armorers trade diamond gear for other diamond gear, all other require diamonds)
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* Added seven new maps which cartographers can sell, depending on the biome they come from.<ref group=note name=nonatural />
* Added seven new maps which cartographers can sell, depending on the biome they come from.<ref group="note">Some of these features have been implemented in developer snapshots for version [[1.21.5]]</ref><ref group=note name=nonatural />
** Village maps point to a village in a specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut. {{anchor|Forementioned}}
** Village maps point to a village in a specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut. {{anchor|Forementioned}}
[[File:Villager Trade Reblance Cartographer.png|thumb|500px|An image referring to how the different maps for the different village types are connected.]]
[[File:Villager Trade Reblance Cartographer.png|thumb|500px|An image referring to how the different maps for the different village types are connected.]]

Revision as of 00:34, 23 March 2025

This article is a work in progress.
 
Please help expand and improve it. The talk page may contain suggestions.
Note: Please convert the tables documenting the trades to use TradeTable and TradeLine instead of traditional tables.
This page describes an experimental feature in Java Edition and Bedrock Edition.
 
This feature is not enabled in-game by default and requires enabling the "Villager Trade Rebalance" experimental data pack in Java Edition or the "Villager Trade Rebalancing" setting in the "Experiments" section in Bedrock Edition.
This article is missing information about: the slots of the trades in Bedrock Edition.
 
Please expand the article to include this information. Further details may exist on the talk page.

Villager Trade Rebalance (called Villager Trade Rebalancing in Bedrock Edition) is an experiment available in both Java Edition and Bedrock Edition that tweaks the trades of several villager professions and wandering traders in an attempt to make them more fair.

According to Mojang[1], librarian trades are considered to be too overpowered compared to using an enchanting table or searching for enchanted books. With the new changes, players must explore villages in different biomes and unlock villager tiers instead of relying on random chances. Wandering traders had unfair prices and didn't sell many useful items. With the new changes, their prices are lowered, more trades are added, and they can also purchase items from the player.

Additions

General

Tags
  • Added the following structure tags:‌[Java Edition only]
    • #on_desert_village_maps: contains village_desert.
    • #on_jungle_explorer_maps: contains jungle_pyramid.
    • #on_plains_village_maps: contains village_plains.
    • #on_savanna_village_maps: contains village_savanna.
    • #on_snowy_village_maps: contains village_snowy.
    • #on_swamp_explorer_maps: contains swamp_hut.
    • #on_taiga_village_maps: contains village_taiga.

Changes

World generation

Ancient City
  • Increases the chance of generating enchanted books with Mending.
Desert Pyramid
  • Increases the chance of generating enchanted books with Unbreaking (level I to III).
Jungle Pyramid
  • Increases the chance of generating enchanted books with Unbreaking (level I to III).
Mineshaft
  • Increases the chance of generating enchanted books with Efficiency (level I to V).
Pillager Outpost
  • Increases the chance of generating enchanted books with Quick Charge (level I to III).

Gameplay

Trading

  • Changed the trading mechanism of librarians selling enchanted books.
    • Instead of offering every possible enchanted book, librarians now offer specific enchanted books depending on which biome they come from.[note 1]
    • All tradable enchanted books now split to special books and common books.
      • Special books have a specific enchantment with a fixed level, and are available only from master librarians with full XP.
      • Common books have a specific enchantment without a fixed level, just like before.

Librarian Economic Trades
LevelBedrock EditionJava EditionItem wantedItem givenTrades in
stock
Price multiplierVillager XP
SlotProbabilityProbability
Novice1100%67%24 × PaperEmerald16Low2
250%67%5–64 × Emerald
+ Book
Enchanted Book[t 1]12High1
50%67%9 × EmeraldBookshelf12Low1
Apprentice3100%67%4 × BookEmerald12Low10
450%67%5–64 × Emerald
+ Book
Enchanted Book[t 1]12High5
50%67%EmeraldLantern12Low5
Journeyman5100%67%5 × Ink SacEmerald12Low20
650%67%5–64 × Emerald
+ Book
Enchanted Book[t 1]12High10
50%67%Emerald4 × Glass12Low10
Expert7100%67%2 × Book and Quill[t 2]Emerald12Low30
850%67%5 × EmeraldClock12Low15
50%67%4 × EmeraldCompass12Low15
Master9100%100%5–64 × Emerald
+ Book
Enchanted Book[t 3]12High30
10100%100%20 × EmeraldName Tag12Low30
  1. Jump up to: a b c The enchantment is chosen randomly from the "Common" enchantments listed on the table below according to the biome of the villagers. Every levels of these enchantment has equal chance to be chosen, meaning high-level enchantments are as likely as low-level enchantments. It is possible for a librarian to sell the same book more than once. The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For treasure enchantments the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.
  2. In Java Edition only one is requested per trade because of MC-248042 — Librarian's book and quill trade is always discounted to 1 since books are unstackable.
  3. The enchantment is set from the "Special" enchantments listed on the table below according to the biome of the villagers. Unlike common enchantments, the level of enchantment is also defined. The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For treasure enchantments the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.

Available tradable enchantments
Category Desert Plains Savanna Snow Taiga Jungle Swamp
Special Efficiency III Protection III Sharpness III Silk Touch Fortune II Unbreaking II Mending
Common Fire Protection
Thorns
Infinity
Punch
Smite
Bane of Arthropods
Knockback
Curse of Binding
Sweeping Edge
Aqua Affinity
Looting
Frost Walker
Blast Protection
Fire Aspect
Flame
Feather Falling
Projectile Protection
Power
Depth Strider
Respiration
Curse of Vanishing
  • Added seven new maps which cartographers can sell, depending on the biome they come from.[note 2][note 1]
    • Village maps point to a village in a specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut.
An image referring to how the different maps for the different village types are connected.
A graph showing where each type of cartographer's maps leads to

Available new tradable maps
Desert Jungle Plains Savanna Snow Swamp Taiga
Group 1 Savanna Village Map Savanna Village Map Savanna Village Map Desert Village Map Plains Village Map Snowy Village Map Plains Village Map
Group 2 Plains Village Map Desert Village Map Taiga Village Map Plains Village Map Taiga Village Map Taiga Village Map Snowy Village Map
Group 3 Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map Jungle Explorer Map Swamp Explorer Map
Cartographer Economic Trades
LevelBedrock EditionJava EditionItem wantedItem givenTrades in
stock
Price multiplierVillager XP
SlotProbabilityProbability
Novice1100%100%24 × PaperEmerald16Low2
2100%100%7 × EmeraldEmpty Map12Low1
Apprentice3100%50%11 × Glass PaneEmerald16Low10
4100%100%8 × Emerald
+ Compass
Explorer Map[t 1]12High5
Journeyman550%67%CompassEmerald12Low10
50%67%13 × Emerald
+ Compass
Ocean Explorer Map[t 2]12High10
6100%67%12 × Emerald
+ Compass
Trial Explorer Map[t 2]12High10
Expert7100%12%7 × EmeraldItem Frame12Low15
8100%100%3 × EmeraldInvicon White Banner.png: Sprite image for White Banner in MinecraftInvicon Light Gray Banner.png: Sprite image for Light Gray Banner in MinecraftInvicon Gray Banner.png: Sprite image for Gray Banner in MinecraftInvicon Black Banner.png: Sprite image for Black Banner in MinecraftInvicon Brown Banner.png: Sprite image for Brown Banner in MinecraftInvicon Red Banner.png: Sprite image for Red Banner in MinecraftInvicon Orange Banner.png: Sprite image for Orange Banner in MinecraftInvicon Yellow Banner.png: Sprite image for Yellow Banner in Minecraft
Invicon Lime Banner.png: Sprite image for Lime Banner in MinecraftInvicon Green Banner.png: Sprite image for Green Banner in MinecraftInvicon Cyan Banner.png: Sprite image for Cyan Banner in MinecraftInvicon Light Blue Banner.png: Sprite image for Light Blue Banner in MinecraftInvicon Blue Banner.png: Sprite image for Blue Banner in MinecraftInvicon Purple Banner.png: Sprite image for Purple Banner in MinecraftInvicon Magenta Banner.png: Sprite image for Magenta Banner in MinecraftInvicon Pink Banner.png: Sprite image for Pink Banner in Minecraft
Any color Banner[t 3]
12Low15
Master9100%100%8 × EmeraldGlobe Banner Pattern12Low30
10100%100%14 × Emerald
+ Compass
Woodland Explorer Map12High30
  1. The structure that the map leads to depends on the biome the villager is from. See the table above for more details. Each of the three possible maps are counted as independent trades, so a villager trading multiple maps is possible.
  2. Jump up to: a b in Java Edition, all copies of the map traded by a particular villager lead to the same structure. In worlds that do not have the structure, this trade is not offered. in Bedrock Edition, Cartographers adopting the profession in the Nether or the End do not offer explorer maps.
  3. The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.

  • Changed trades of armorers:
    • Buying diamond armor now also requires a small amount of diamonds.
    • Most master-level armorers buy iron blocks and pay 4 emeralds for them.
    • Chainmail armor is exclusively sold by jungle and swamp armorers.
    • The savanna armorer sells cursed diamond armor at reduced prices.
    • The taiga armorer can swap one piece of diamond armor for another. Damaged, enchanted, and cursed armor are accepted, making 8 the minimum number of diamonds required for a full set.
Biomes and corresponding armor
Appearance EntitySprite villager-desert.png: Sprite image for villager-desert in Minecraft Desert EntitySprite villager-plains.png: Sprite image for villager-plains in Minecraft Plains EntitySprite villager-savanna.png: Sprite image for villager-savanna in Minecraft Savanna EntitySprite villager-snowy.png: Sprite image for villager-snowy in Minecraft Snowy EntitySprite villager-taiga.png: Sprite image for villager-taiga in Minecraft Taiga EntitySprite villager-jungle.png: Sprite image for villager-jungle in Minecraft Jungle EntitySprite villager-swamp.png: Sprite image for villager-swamp in Minecraft Swamp
Expert Iron Leggings
with Thorns
Iron Leggings
with Protection I
Iron Leggings
with Curse of Binding
Iron Helmet
with Aqua Affinity
Diamond Leggings Chainmail Helmet
with Unbreaking I
Chainmail Helmet
with Mending
Iron Boots
with Thorns
Iron Boots
with Protection I
Iron Boots
with Curse of Binding
Diamond Boots Chainmail Chestplate
with Unbreaking I
Chainmail Chestplate
with Mending
Iron Helmet
with Thorns
Iron Helmet
with Protection I
Iron Helmet
with Curse of Binding
Iron Boots
with Frost Walker I
Diamond Helmet Chainmail Leggings
with Unbreaking I
Chainmail Leggings
with Mending
Iron Chestplate
with Thorns
Iron Chestplate
with Protection I
Iron Chestplate
with Curse of Binding
Diamond Chestplate Chainmail Boots
with Unbreaking I
Chainmail Boots
with Mending
Master Diamond Chestplate
with Thorns
Diamond Leggings
with Protection I
Diamond Helmet
with Curse of Binding
Diamond Helmet
with Aqua Affinity
Diamond Chestplate
with Blast Protection I
Chainmail Helmet
with Projectile Protection I
Chainmail Helmet
with Respiration I
Diamond Leggings
with Thorns
Diamond Boots
with Protection I
Diamond Chestplate
with Curse of Binding
Diamond Boots
with Frost Walker I
Diamond Leggings
with Blast Protection I
Chainmail Boots
with Feather Falling I
Chainmail Boots
with Depth Strider I
Emerald Emerald Emerald Emerald Emerald Emerald Emerald

Desert Armorer Economic Trades
LevelBedrock EditionJava EditionItem wantedItem givenTrades in
stock
Price multiplierVillager XP
SlotProbabilityProbability
Novice--100%15 × CoalEmerald12Low2
--100%5 × Iron IngotEmerald12Low2
Apprentice--50%4 × EmeraldIron Boots12Low5
--50%5 × EmeraldIron Helmet12Low5
--50%7 × EmeraldIron Leggings12Low5
--50%9 × EmeraldIron Chestplate12Low5
Journeyman--67%Lava BucketEmerald12Low20
--67%5 × EmeraldShield12Low10
--67%36 × EmeraldBell12High10
Expert--50%8 × Emerald Enchanted Iron Boots[t 1]3Low15
--50%9 × Emerald Enchanted Iron Helmet[t 1]3Low15
--50%11 × Emerald Enchanted Iron Leggings[t 1]3Low15
--50%13 × Emerald Enchanted Iron Chestplate[t 1]3Low15
Master--67%16 × Emerald
+ 4 × Diamond
Enchanted Diamond Chestplate[t 1]3Low30
--67%16 × Emerald
+ 3 × Diamond
Enchanted Diamond Leggings[t 1]3Low30
--67%Block of Iron4 × Emerald12Low30
  1. Jump up to: a b c d e f The armor piece is always enchanted with Thorns I.
  2. Jungle Armorer Economic Trades
    LevelBedrock EditionJava EditionItem wantedItem givenTrades in
    stock
    Price multiplierVillager XP
    SlotProbabilityProbability
    Novice--100%15 × CoalEmerald12Low2
    --100%5 × Iron IngotEmerald12Low2
    Apprentice--50%4 × EmeraldChainmail Boots12Low5
    --50%5 × EmeraldChainmail Helmet12Low5
    --50%7 × EmeraldChainmail Leggings12Low5
    --50%9 × EmeraldChainmail Chestplate12Low5
    Journeyman--67%Lava BucketEmerald12Low20
    --67%5 × EmeraldShield12Low10
    --67%36 × EmeraldBell12High10
    Expert--50%8 × Emerald Enchanted Chainmail Boots[t 1]3Low15
    --50%9 × Emerald Enchanted Chainmail Helmet[t 1]3Low15
    --50%11 × Emerald Enchanted Chainmail Leggings[t 1]3Low15
    --50%13 × Emerald Enchanted Chainmail Chestplate[t 1]3Low15
    Master--67%9 × Emerald Enchanted Chainmail Helmet[t 2]3Low30
    --67%8 × Emerald Enchanted Chainmail Boots[t 3]3Low30
    --67%Block of Iron4 × Emerald12Low30
    1. Jump up to: a b c d The armor piece is always enchanted with Unbreaking I.
    2. The armor piece is always enchanted with Projectile Protection I.
    3. The armor piece is always enchanted with Feather Falling I.
    4. Plains Armorer Economic Trades
      LevelBedrock EditionJava EditionItem wantedItem givenTrades in
      stock
      Price multiplierVillager XP
      SlotProbabilityProbability
      Novice--100%15 × CoalEmerald12Low2
      --100%5 × Iron IngotEmerald12Low2
      Apprentice--50%4 × EmeraldIron Boots12Low5
      --50%5 × EmeraldIron Helmet12Low5
      --50%7 × EmeraldIron Leggings12Low5
      --50%9 × EmeraldIron Chestplate12Low5
      Journeyman--67%Lava BucketEmerald12Low20
      --67%5 × EmeraldShield12Low10
      --67%36 × EmeraldBell12High10
      Expert--50%8 × Emerald Enchanted Iron Boots[t 1]3Low15
      --50%9 × Emerald Enchanted Iron Helmet[t 1]3Low15
      --50%11 × Emerald Enchanted Iron Leggings[t 1]3Low15
      --50%13 × Emerald Enchanted Iron Chestplate[t 1]3Low15
      Master--67%16 × Emerald
      + 3 × Diamond
      Diamond Leggings[t 1]3Low30
      --67%16 × Emerald
      + 2 × Diamond
      Diamond Boots[t 1]3Low30
      --67%Block of Iron4 × Emerald12Low30
      1. Jump up to: a b c d e f The armor piece is always enchanted with Protection I.
      2. Savanna Armorer Economic Trades
        LevelBedrock EditionJava EditionItem wantedItem givenTrades in
        stock
        Price multiplierVillager XP
        SlotProbabilityProbability
        Novice--100%15 × CoalEmerald12Low2
        --100%5 × Iron IngotEmerald12Low2
        Apprentice--50%4 × EmeraldIron Boots12Low5
        --50%5 × EmeraldIron Helmet12Low5
        --50%7 × EmeraldIron Leggings12Low5
        --50%9 × EmeraldIron Chestplate12Low5
        Journeyman--67%Lava BucketEmerald12Low20
        --67%5 × EmeraldShield12Low10
        --67%36 × EmeraldBell12High10
        Expert--50%2 × Emerald Enchanted Iron Boots[t 1]3Low15
        --50%3 × Emerald Enchanted Iron Helmet[t 1]3Low15
        --50%5 × Emerald Enchanted Iron Leggings[t 1]3Low15
        --50%7 × Emerald Enchanted Iron Chestplate[t 1]3Low15
        Master--67%6 × Emerald
        + 2 × Diamond
        Enchanted Diamond Helmet[t 1]3Low30
        --67%8 × Emerald
        + 3 × Diamond
        Enchanted Diamond Chestplate[t 1]3Low30
        --67%Block of Iron4 × Emerald12Low30
        1. Jump up to: a b c d e f The armor piece is always enchanted with Curse of Binding.
        2. Snowy Armorer Economic Trades
          LevelBedrock EditionJava EditionItem wantedItem givenTrades in
          stock
          Price multiplierVillager XP
          SlotProbabilityProbability
          Novice--100%15 × CoalEmerald12Low2
          --100%5 × Iron IngotEmerald12Low2
          Apprentice--50%4 × EmeraldIron Boots12Low5
          --50%5 × EmeraldIron Helmet12Low5
          --50%7 × EmeraldIron Leggings12Low5
          --50%9 × EmeraldIron Chestplate12Low5
          Journeyman--67%Lava BucketEmerald12Low20
          --67%5 × EmeraldShield12Low10
          --67%36 × EmeraldBell12High10
          Expert--100%8 × Emerald Enchanted Iron Boots[t 1]3Low15
          --100%9 × Emerald Enchanted Iron Helmet[t 2]3Low15
          Master--67%12 × Emerald
          + 2 × Diamond
          Enchanted Diamond Boots[t 1]3Low30
          --67%12 × Emerald
          + 3 × Diamond
          Enchanted Diamond Helmet[t 2]3Low30
          --67%Block of Iron4 × Emerald12Low30
          1. Jump up to: a b These boots are always enchanted with Frost Walker I.
          2. Jump up to: a b This helmet is always enchanted with Aqua Affinity.
          3. Current version of trades for swamp armorers
            Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
            Novice Coal 15 0.05 Emerald 1 12 2
            Iron Ingot 5 0.05 Emerald 1 12 2
            Apprentice Emerald 4 0.05 Chainmail Boots 1 12 5
            Emerald 5 0.05 Chainmail Helmet 1 12 5
            Emerald 7 0.05 Chainmail Leggings 1 12 5
            Emerald 9 0.05 Chainmail Chestplate 1 12 5
            Journeyman Lava Bucket 1 0.05 Emerald 1 12 20
            Emerald 5 0.05 Shield 1 12 10
            Emerald 36 0.2 Bell 1 12 10
            Expert Emerald 8 0.05 Chainmail Boots (Mending) 1 3 15
            Emerald 9 0.05 Chainmail Helmet (Mending) 1 3 15
            Emerald 11 0.05 Chainmail Leggings (Mending) 1 3 15
            Emerald 13 0.05 Chainmail Chestplate (Mending) 1 3 15
            Master Emerald 9 0.05 Chainmail Helmet (Respiration I) 1 3 30
            Emerald 8 0.05 Chainmail Boots (Depth Strider I) 1 3 30
            Block of Iron 1 0.05 Emerald 4 12 30

            Current version of trades for taiga armorers
            Level Item wanted Default quantity Price multiplier Item given Quantity Trades until disabled XP to villager
            Novice Coal 15 0.05 Emerald 1 12 2
            Iron Ingot 5 0.05 Emerald 1 12 2
            Apprentice Emerald 4 0.05 Iron Boots 1 12 5
            Emerald 5 0.05 Iron Helmet 1 12 5
            Emerald 7 0.05 Iron Leggings 1 12 5
            Emerald 9 0.05 Iron Chestplate 1 12 5
            Journeyman Lava Bucket 1 0.05 Emerald 1 12 20
            Emerald 5 0.05 Shield 1 12 10
            Emerald 36 0.2 Bell 1 12 10
            Expert Emerald
            Diamond Boots
            4
            1
            0.05 Diamond Leggings 1 3 15
            Emerald
            Diamond Leggings
            4
            1
            0.05 Diamond Chestplate 1 3 15
            Emerald
            Diamond Helmet
            4
            1
            0.05 Diamond Boots 1 3 15
            Emerald
            Diamond Chestplate
            2
            1
            0.05 Diamond Helmet 1 3 15
            Master Emerald
            Diamond
            18
            4
            0.05 Diamond Chestplate (Blast Protection I) 1 3 30
            Emerald
            Diamond
            18
            3
            0.05 Diamond Leggings (Blast Protection I) 1 3 30
            Block of Diamond 1 0.05 Emerald 42 12 30

            • Changed the wandering trader trades.
              • Trade list now made up by following trades, in order:
                • Buying Trade (new) × 2
                • Special Selling Trade × 2
                • Ordinary Selling Trade × 5
              • Added new buying trades, some selling trades, and changed some existing selling trades:
            New trades of wandering traders
            Category Item wanted Quantity Item given Quantity Trades until disabled
            Buying Baked Potato 4 Emerald 1 1
            Buying Fermented Spider Eye 1 Emerald 3 1
            Buying Hay Bale 1 Emerald 1 1
            Buying Milk Bucket 1 Emerald 2 1
            Buying Water Bottle 1 Emerald 1 1
            Buying Water Bucket 1 Emerald 2 1
            Special Selling Emerald 1 Acacia Log 8 4
            Special Selling Emerald 1 Birch Log 8 4
            Special Selling Emerald 1 Cherry Log 8 4
            Special Selling Emerald 1 Dark Oak Log 8 4
            Special Selling Emerald 6-20 Iron Pickaxe (Enchanted) 1 1
            Special Selling Emerald 1 Jungle Log 8 4
            Special Selling Emerald 1 Oak Log 8 4
            Special Selling Emerald 5 Potion of Invisibility (Long) 1 1
            Special Selling Emerald 1 Spruce Log 8 4
            Changed trades of wandering traders
            Category Item wanted Quantity Item given Quantity Trades until disabled
            Special Selling Emerald 1 Gunpowder 1 → 4 8 → 2
            Special Selling Emerald 3 → 1 Packed Ice 1 6
            Special Selling → Ordinary Selling Emerald 5 → 3 Bucket of Pufferfish 1 4
            Special Selling → Ordinary Selling Emerald 5 → 3 Bucket of Tropical Fish 1 4
            Ordinary Selling Emerald 1 Lily Pad 2 → 5 5 → 2
            Ordinary Selling Emerald 1 Brown Mushroom 1 → 3 12 → 4
            Ordinary Selling Emerald 1 Red Mushroom 1 → 3 12 → 4
            Ordinary Selling Emerald 1 Vines 1 → 3 12 → 4

            History

            [hide]Java Edition
            1.20.223w31aAdded the "Villager Trade Rebalance" experimental data pack.
            Librarians from different biomes now sell different enchanted books.
            Each village biome has one special enchantment that is available only from master-level librarians, and players must visit all seven village biomes to get all the enchanted books available from trading.
            Some enchanted book trades are exclusive to jungle and swamp villagers, which do not spawn natually, unless villagers are brought to and bred in jungle and swamp biomes. Zombie Villagers that spawn in these biomes convert into the respective villager variant.
            Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means.
            Wandering traders now sell more items, and buy certain items from the player.
            Some of the existing trades from wandering traders have reduced prices.
            1.20.2 Pre-release 1Added seven new maps which cartographers can sell.
            Buying diamond armor from armorers now also requires a small amount of diamonds.
            Most master-level armorers buy iron blocks and pay 4 emeralds for them.
            Chainmail armor is exclusively sold by jungle and swamp armorers.
            The savanna armorer sells cursed diamond armor at reduced prices.
            The taiga armorer can swap one piece of diamond armor for another.
            1.20.524w03aVillagers who buy armor now ignore durability and can buy damaged armor.
            [hide]Upcoming Java Edition
            1.21.525w07aUpdated trades for cartographers and wandering traders have been fully implemented and are no longer hidden behind the "Villager Trade Rebalance" experimental toggle.
            [hide]Bedrock Edition
            1.20.30Preview 1.20.30.20Added the "Villager Trade Rebalance" experimental toggle.
            Librarians from different biomes now sell different enchanted books.
            Librarians now sell, as their only master-level trade, enchanted books with a special enchantment that depends on the biome they spawned in (as shown by their garments). This is the only way to obtain these enchantments via trading.
            Since jungle and swamp villagers do not spawn naturally, the only way to obtain the special enchanted books from these librarians is to bring in villagers from outside, get them to mate, and arrange for their babies to become librarians. Zombie Villagers that spawn in these biomes convert into the respective villager variant.
            Enchantments for tridents, crossbows and fishing rods are no longer obtainable from trading, and must be acquired by other means.
            Wandering traders now sell more items, and buy certain items from the player.
            Some of the existing trades from wandering traders have reduced prices.
            1.20.40Preview 1.20.40.20Added seven new maps which cartographers can sell.
            Buying diamond armor from armorers now also requires a small amount of diamonds.
            Most master-level armorers buy iron blocks and pay 4 emeralds for them.
            Chainmail armor is exclusively sold by jungle and swamp armorers.
            The savanna armorer sells cursed diamond armor at reduced prices.
            The taiga armorer can swap one piece of diamond armor for another.
            [hide]Upcoming Bedrock Edition
            1.21.70Preview 1.21.70.23Updated trades for cartographers and wandering traders have been fully implemented and are no longer hidden behind the "Villager Trade Rebalance" experimental toggle.

            Notes

            1. Jump up to: a b Villages do not generate naturally in jungle or swamp biomes. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
            2. Some of these features have been implemented in developer snapshots for version 1.21.5

            References

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