Squid
Health points |
10HP |
---|---|
Behavior |
Passive |
Hitbox size |
In Java Edition: |
Spawn |
{ "title": "Squid", "rows": [ { "field": "10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Passive", "label": "Behavior" }, { "field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 0.8 blocks<br>Width: 0.8 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\n'''Adult:'''<br>Height: 0.95 blocks<br>Width: 0.95 blocks<br>\n'''Baby:'''<br>Height: 0.475 blocks<br>Width: 0.475 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "(link to #Spawning article, displayed as <span style=\"white-space: nowrap;\">§ Spawning</span>)", "label": "(link to Mob spawning article, displayed as Spawn)" } ], "invimages": [ "Squid Spawn Egg" ], "images": [ "Squid.gif", "Squid.gif" ] }
Squid are passive mobs that spawn in water.
Spawning
In Java Edition two to four squid can spawn in water, as long as the biome is a river or ocean biome variant from Y-level 46 to 63. In Bedrock Edition two to four squid can spawn in ocean biomes, and two squid can spawn in river biomes, at any Y-level; and squid have a 5% chance to spawn as babies. In addition, squid spawn only on the surface, i.e. there must not be a solid or spawnable block above the spawn location.
Drops
Ink Sacs 1–3. The maximum amount is increased by 1 per level of Looting, for a maximum of 1–6 with Looting III.
- 1–3XP Experience when killed by a player or tamed wolf.
Like other baby mobs, killing a baby squid yields no items or experience.
Behavior

Squid are passive toward the player. They are not attracted to light and do not deliberately interact with the player.
When a squid moves, its tentacles open and close, giving it an appearance of pushing itself leisurely forward. A squid hovers in place when first spawned into the world and wanders around aimlessly in three dimensions.
Squid suffocate when out of water, dying after 300 game ticks (15 seconds). While on land, they remain stationary until they suffocate. They can take fall damage and burn like any other land mob, but they cannot drown. When out of the water, squid are extremely resistant to knockback.
Squid cannot swim in lava, even if given a Fire Resistance effect. They simply pass through the lava and behave as if on land.
Unlike land-based mobs, squid can swim against a current and not get pushed by it.[Java Edition only]
Guardians and elder guardians attack squid in the same manner as they would do to a player, even if the squid is affected by invisibility.
Squid are affected by the Impaling enchantment — In Java Edition because they are aquatic mobs, and In Bedrock Edition as long as they touch water.
Squid produce a cloud of black ink particles and swim away when attacked. They also produce unique dark blue bubble particles when hit.
Squid sometimes beach themselves and suffocate on the banks of rivers and occasionally on ocean beaches.
Squid are attacked by axolotls.[upcoming JE 1.17]
Although squid have a baby variant in Bedrock Edition, there is currently no way to breed them.
If the player is in spectator mode or is far away from the squid,[more information needed] the squid remains stationary. When attacked in this state, the squid cannot flee.
Sounds
[hide]Sounds | ||||||||
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Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Squid swims | Friendly Creatures | Randomly | entity | subtitles | ? | ? | 16{ "sounds": [ "Squid idle1.ogg", "Squid idle2.ogg", "Squid idle3.ogg", "Squid idle4.ogg", "Squid idle5.ogg" ], "subtitle": "​Squid swims", "source": "Friendly Creatures", "desc": "Randomly", "id": "entity.squid.ambient", "distance": "16", "java": "1", "translationkey": "subtitles.entity.squid.ambient" } | |
Squid dies | Friendly Creatures | Dying | entity | subtitles | ? | ? | 16{ "sounds": [ "Squid death1.ogg", "Squid death2.ogg", "Squid death3.ogg" ], "subtitle": "​Squid dies", "source": "Friendly Creatures", "desc": "Dying", "id": "entity.squid.death", "distance": "16", "java": "1", "translationkey": "subtitles.entity.squid.death" } | |
Squid hurts | Friendly Creatures | Taking Damage | entity | subtitles | ? | ? | 16{ "sounds": [ "Squid hurt1.ogg", "Squid hurt2.ogg", "Squid hurt3.ogg", "Squid hurt4.ogg" ], "subtitle": "​Squid hurts", "source": "Friendly Creatures", "desc": "Taking Damage", "id": "entity.squid.hurt", "distance": "16", "java": "1", "translationkey": "subtitles.entity.squid.hurt" } | |
Squid shoots ink | Friendly Creatures | Shooting ink | entity | subtitles | ? | ? | 16{ "sounds": [ "Squid shoot1.ogg", "Squid shoot2.ogg", "Squid shoot3.ogg" ], "subtitle": "​Squid shoots ink", "source": "Friendly Creatures", "desc": "Shooting ink", "id": "entity.squid.squirt", "distance": "16", "java": "1", "translationkey": "subtitles.entity.squid.squirt" } |
Data values
ID
Error: Bad template syntax. Please use "edition".Name | Identifier | Entity tags (JE) | [hide]Translation key |
---|---|---|---|
![]() | squid | axolotl_always_hostiles[upcoming JE 1.17] | ? |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | squid | 17 | ? |
Entity data
Squid have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
History
[hide]Java Edition Beta | |||||||
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3 January 2011 | Notch mentions adding a new aquatic mob in a near future update.
{"type": "java Beta", "version": "3 January 2011", "exp": "", "snap": "", "content": "Notch mentions adding a new aquatic mob in a near future update."} | ||||||
1.2 | File:Squid Revision 1.png Added squid.
{"type": "java Beta", "version": "1.2", "exp": "", "snap": "", "content": "(link to File:Squid Revision 1.png article, displayed as 32px) Added squid."} | ||||||
1.2_01 | Squid can be milked with an empty bucket, just like cows.
{"type": "java Beta", "version": "1.2_01", "exp": "", "snap": "", "content": "Squid can be milked with an empty (link to bucket article, displayed as bucket), just like (link to cow article, displayed as cows)."} | ||||||
1.3 | Squid now have the ability to move in three dimensions (rather than only along the bottom of the body of water).
{"type": "java Beta", "version": "1.3", "exp": "", "snap": "", "content": "Squid now have the ability to move in three dimensions (rather than only along the bottom of the body of (link to water article, displayed as water))."} | ||||||
1.4 | Squid can no longer be milked.
{"type": "java Beta", "version": "1.4", "exp": "", "snap": "", "content": "Squid can no longer be milked."} | ||||||
1.5 | Squid are now incapable of swimming upward. When they do manage to swim upward, they drift down with a zero net gain in altitude, resulting in a jittery animation.
{"type": "java Beta", "version": "1.5", "exp": "", "snap": "", "content": "Squid are now incapable of (link to swimming article, displayed as swimming) upward. When they do manage to swim upward, they drift down with a zero net gain in altitude, resulting in a jittery animation."} | ||||||
1.7 | Until Beta 1.7, squid would not de-spawn like other mobs. This made squid a popular pet as once harvested they could be put in aquariums and kept there. However, this has been corrected because of their downward movement (at the time) caused them to pool in relatively deep crevices in the ocean or lakes, thus making ink sacs hard to acquire as further squid would not spawn until the local population had been lowered.
{"type": "java Beta", "version": "1.7", "exp": "", "snap": "", "content": "Until Beta 1.7, squid would not de-spawn like other (link to mob article, displayed as mobs). This made squid a popular pet as once harvested they could be put in aquariums and kept there. However, this has been corrected because of their downward movement (at the time) caused them to pool in relatively deep crevices in the (link to ocean article, displayed as ocean) or (link to lake article, displayed as lakes), thus making (link to ink sac article, displayed as ink sacs) hard to acquire as further squid would not spawn until the local population had been lowered."} | ||||||
Squid have been made to de-spawn like other mobs, likely in preparation for the much deeper oceans in the Release 1.8 update.
{"type": "java Beta", "version": "1.7", "exp": "", "snap": "", "content": "Squid have been made to de-spawn like other mobs, likely in preparation for the much deeper oceans in the Release 1.8 update."} | |||||||
1.8 | Squid now drop experience orbs when killed by the player.
{"type": "java Beta", "version": "1.8", "exp": "", "snap": "", "content": "Squid now drop experience orbs when killed by the (link to player article, displayed as player)."} | ||||||
[hide]Java Edition | |||||||
1.0.0 | Squid now spawn only between layers 45 and 63.
{"type": "java", "version": "1.0.0", "exp": "", "snap": "", "content": "Squid now spawn only between layers 45 and 63."} | ||||||
1.4.4 | Squid now suffocate when exposed to air.
{"type": "java", "version": "1.4.4", "exp": "", "snap": "", "content": "Squid now suffocate when exposed to (link to air article, displayed as air)."} | ||||||
1.8 | Squid have been updated with a new AI system. They previously could not swim upward, and eventually collected at the bottoms of lakes. They can now swim upward and in all directions more fluently.
{"type": "java", "version": "1.8", "exp": "", "snap": "", "content": "Squid have been updated with a new AI system. They previously could not (link to swimming article, displayed as swim) upward, and eventually collected at the bottoms of lakes. They can now swim upward and in all directions more fluently."} | ||||||
1.8.2 | Squid spawn below sea level, rather than a constant Y=63.
{"type": "java", "version": "1.8.2", "exp": "", "snap": "", "content": "Squid spawn below sea level, rather than a constant Y=63."} | ||||||
1.9 | Squid are slightly smaller (0.8 blocks square rather than 0.95).
{"type": "java", "version": "1.9", "exp": "", "snap": "", "content": "Squid are slightly smaller (0.8 blocks square rather than 0.95)."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Added sounds entity.squid.ambient , entity.squid.hurt and entity.squid.death
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Added (link to sound article, displayed as sounds) <code>entity.squid.ambient</code>, <code>entity.squid.hurt</code> and <code>entity.squid.death</code>"} | ||||||
1.11 | The entity ID has been changed from Squid to squid .
{"type": "java", "version": "1.11", "exp": "", "snap": "", "content": "The entity ID has been changed from <code>Squid</code> to <code>squid</code>."} | ||||||
1.13 | Squid now produce a cloud of floating black ink particles plus dark blue bubbling particles when attacked.
{"type": "java", "version": "1.13", "exp": "", "snap": "", "content": "Squid now produce a cloud of floating black ink (link to particle article, displayed as particles) plus dark blue bubbling particles when attacked."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Added a sound effect when squid shoot ink.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Added a sound effect when squid shoot ink."} | ||||||
1.13.1 | Squid now spawn only in rivers, oceans and beaches.
{"type": "java", "version": "1.13.1", "exp": "", "snap": "", "content": "Squid now spawn only in (link to river article, displayed as rivers), (link to ocean article, displayed as oceans) and (link to beach article, displayed as beaches)."} | ||||||
1.14 | ![]() {"type": "java", "version": "1.14", "exp": "", "snap": "", "content": "(link to File:Squid.png article, displayed as 32px) The texture of squid has been changed."} | ||||||
[hide]Upcoming Java Edition | |||||||
1.17 | Added axolotls, which will attack squid.
{"type": "java upcoming", "version": "1.17", "exp": "", "snap": "", "content": "Added (link to axolotl article, displayed as axolotls), which will attack squid."} | ||||||
[hide]Pocket Edition Alpha | |||||||
v0.11.0 | File:Squid Revision 1.pngFile:Squid Revision 1.png Added squid and baby squid. Baby squid are a version exclusive.
{"type": "pocket Alpha", "version": "v0.11.0", "exp": "", "snap": "", "content": "(link to File:Squid Revision 1.png article, displayed as 32px)(link to File:Squid Revision 1.png article, displayed as 20px) Added squid and baby squid. Baby squid are a version exclusive."} | ||||||
Squid produce a cloud of floating black ink particles when attacked.
{"type": "pocket Alpha", "version": "v0.11.0", "exp": "", "snap": "", "content": "Squid produce a cloud of floating black ink (link to particle article, displayed as particles) when attacked."} | |||||||
v0.14.0 | Squid now have bubbling particles.
{"type": "pocket Alpha", "version": "v0.14.0", "exp": "", "snap": "", "content": "Squid now have bubbling particles."} | ||||||
v0.16.0 | Added new sounds for squid.
{"type": "pocket Alpha", "version": "v0.16.0", "exp": "", "snap": "", "content": "Added new (link to sound article, displayed as sounds) for squid."} | ||||||
[hide]Bedrock Edition | |||||||
1.10.0 | ![]() ![]() {"type": "bedrock", "version": "1.10.0", "exp": "", "snap": "", "content": "(link to File:Squid.png article, displayed as 32px)(link to File:Squid.png article, displayed as 20px) The textures of squid and baby squid have been changed."} | ||||||
1.13.0 | Squid can now spawn in rivers.
{"type": "bedrock", "version": "1.13.0", "exp": "", "snap": "", "content": "Squid can now spawn in (link to river article, displayed as rivers)."} | ||||||
[hide]Upcoming Bedrock Edition | |||||||
1.17.0 | Added a sound when squids shoot out ink.
{"type": "bedrock upcoming", "version": "1.17.0", "exp": "", "snap": "", "content": "Added a sound when squids shoot out ink."} | ||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | Patch 1 | 1.0.1 | File:Squid Revision 1.png Added squid.
{"type": "console", "xbox": "TU1", "xbone": "CU1", "ps3": "", "ps4": "", "psvita": "", "wiiu": "Patch 1", "switch": "1.0.1", "content": "(link to File:Squid Revision 1.png article, displayed as 32px) Added squid."} | |||
TU43 | CU33 | Patch 13 | Added sounds for squid.
{"type": "console", "xbox": "TU43", "xbone": "CU33", "ps3": "", "ps4": "", "psvita": "", "wiiu": "Patch 13", "switch": "", "content": "Added (link to sound article, displayed as sounds) for squid."} | ||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | File:Squid Revision 1.png Added squid.
{"type": "new3ds", "version": "0.1.0", "exp": "", "snap": "", "content": "(link to File:Squid Revision 1.png article, displayed as 32px) Added squid."} |
Issues
Issues relating to "Squid" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Hitting a squid underwater causes them to rise approximately 1⁄3–1⁄2 block.
- Squid cannot be damaged by attacking their arms.
- Squid don't have a death animation.
- Squid and glow squid are the only mollusks in Minecraft.
- Squid behave like some land mobs and attempt to ride a minecart.
- Squid were the first passive mob to spawn at any light level, in water, and without grass.
- The squid's idle sound is barely audible.
- If a squid is out of the water, its arms swing more slowly as its oxygen meter goes down. When 15 seconds have passed, its arms stop swinging and the squid begins to suffocate.[Bedrock Edition only]
- In-game squid have eight arms, but in real life they also have two long tentacles. The in-game squid is thus closer to an octopus.
- In-game squid have a gaping, tooth-lined mouth (which some people find horrifying) but as passive mobs they're completely harmless. Real-life squid, like all cephalopods, have a beak instead of teeth.
- Squid are not affected by the "Dinnerbone" Name Tag easter egg.
Gallery
Screenshots
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A squid.
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Dying squid mob
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A squid under ice.
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The underside of a squid.
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A squid riding a minecart.
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Flying squid.
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Squid that have spawned from the side of a hill.
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A squid beached on the land. After a few seconds, it dies.
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A squid that has spawned in a village farm.
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A squid compared to a baby squid in Bedrock Edition.
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A squid squirting ink to blind the attacking player.
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Squid and baby squid in Bedrock Edition, along with an 'ink cloud'.
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A squid taking suffocation damage from being out of the water.
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A guardian attacking a squid.
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The mouth of a squid
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A squid stranded out of water.
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A squid inside a cave.
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Squid in the Nether
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The squid in a cave
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A former bug that allowed squid to appear flying.
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A squid stranded inside a cave.
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Several squid underwater.
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In early game versions, it was possible to get water to the nether, in which squids could spawn.
In Other Media
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Artwork
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A squid in Minecraft: Story Mode.
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Lego Minecraft Squid.
See also
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