Not to be confused with PatrolZombie siege, or Ominous trial.

A raid is an ominous event in which waves of various mobs, mainly illagers, spawn and attack a village. It is triggered when a player's Raid Omen effect ends inside a village.

Illagers attacking a village in a raid.

Spawning Edit

When player with the Bad Omen status effect enters a village (see below for exact definitions), the effect converts into Raid Omen. If the player doesn't drink milk to cancel the Raid Omen before it naturally expires, a raid begins.

Raids can be triggered in the Overworld and the End, and in non-Java Edition games, the Nether.[1]

In Java Edition, raids can be disabled by setting the game rule disableRaids to true.

Behavior Edit

Starting Edit

In Java Edition, any subchunk containing a claimed POI (point of interest: a bed, job site, or bell) counts as a village. When a player with Bad Omen enters a 3×3×3 subchunk region around a village, the effect transforms into Raid Omen that disappears after 30 seconds, and then the raid starts. The raid center is initially the average position of all claimed POIs within 64 block radius of the player when the raid triggers. A bossbar labeled "Raid" appears and begins charging taking 15 seconds to complete; a villager runs to ring the bell and all other villagers within 96 blocks (spherical) from the raid center start panicking until the bar is full. The bossbar is visible to players up to 96 blocks away (spherical) from the raid center. The bar is red and represents the total remaining health of the raid mobs (each segment is 1/10 of the bar). The number of mobs still alive displays when there are fewer than three. Raid waves spawn some distance away from the raid center and navigate toward it. A horn sounds at the start of each wave, from the direction of the wave spawn and 13 blocks away from the player. Raid waves try to spawn in the same place, unless a player is too close. Each subsequent wave is larger, with more mobs, including pillagers, witches, evokers, ravagers, and vindicators. If during the course of the raid, all the POIs inside the subchunk around the raid center are lost (either because the villagers are killed or the blocks themselves are somehow destroyed), the raid center moves to the center of the nearest subchunk that still counts as a village within the surrounding 5×5×5 subchunk region (if there are none, the raid ends in defeat for the player).

In Bedrock Edition, when a player with Bad Omen enters a 64×23×64 region around a village center (technically 1.12 blocks below the center), the effect transforms into Raid Omen that disappears after 30 seconds, and then the raid starts. A bossbar labeled "Raid" appears and begins charging. The bossbar is visible in a 128×88×128 region around the village center (technically 1.12 blocks below the center). The bar is red, and represents the number of remaining mobs. While a wither is already present in the village and a raid starts, the bar is red and black. The number of mobs still alive displays when there are fewer than three. A horn sounds at the start of each wave, and plays again at intervals until the wave has been defeated, or the player has lost. The horn plays from the direction of one of the illagers, which can help players locate it. The bell rings while the bossbar charges. Each subsequent wave is larger, with more mobs, including pillagers, witches, evokers, ravagers, and vindicators.

Joining Edit

Illagers, ravagers and witches not spawned as part of the raid (e.g. from a patrol) may join the raid and be counted by the bossbar, provided they are within 96 blocks of the raid center when a wave spawns.

In Java Edition, illusioners can also join the raid. Raid captains may also join the raid. Raiders leave the raid if they are more than 112 blocks away from the raid center or haven't seen action in a while.

Illager Edit

Illagers have exclusive behavior during raids.

In Java Edition, vindicators in a raid take the initiative to open and close doors to search for villagers. They can sometimes break a wooden door in Normal [verify] or Hard difficulty if they cannot open the door normally. Evokers gain extra movement speed without any effects. This causes evokers to sprint much faster than the player. Evokers exhibit normal attack behavior, but if they do not have a target, they sprint back and forth.

In Bedrock Edition, a vindicator spawned in a raid gains the ability to break doors in Normal difficulty, but does not actively seek doors. They try to break the door only when passing by.

Captains Edit

In Java Edition, when a wave captain is killed, other nearby illagers in the raid try to pick up any ominous banners on the ground until a new wave captain is made; the illager that retrieves the banner becomes the new wave captain.

Raid wave spawning in Java Edit

The raid spawns several waves of raider mobs. A raid can only begin if valid spawn locations exist within 96 blocks horizontally and vertically from the village center. If a raid wave begins while an illager is somehow already within 96 blocks from the raid center, the wave does not spawn at all and entirely fills up with however many existing illagers there are (does not work if only witches are present, they are counted after the raid starts); when these illagers are defeated, the raid resumes as normal. To find a valid spawn target location at the beginning of each raid wave, there are 3 spawn attempt phases with 20 attempts per phase. For each attempt, a random location is chosen a certain radius away from the raid center (64 blocks in the first phase, 32 in the second, and 0 in the third) at a random horizontal angle, with fractional results rounded down. Additionally, a random 0–4 is added to X and Z coordinates. In effect, the three spawn attempt areas are two rings and a 5×5 square. The target height is always on top of the topmost non-air block, provided it is within 96 blocks vertically above or below the village center. For the spawn location to be valid, the block underneath must have a solid opaque top face or be snow.

Valid spawn blocks include full blocks, upside-down slabs/stairs, soul sand, and packed/blue ice, but not glass, leaves, some light-emitting blocks (they do spawn on crying obsidian and jack-o-lantern), trapdoors, regular ice, bottom slabs, or carpet. Any light level is fine and player proximity does not matter. Waves tend to spawn near or at the last location they spawned at. The location must be in an entity-ticking chunk. If the game is unable to find a spawn location during the initial check before the raid starts, the raid does not begin. Once a raid is underway, failure to find a spawn location for any wave causes the raid to end immediately. Due to refined spawn algorithms and expanded vertical boundaries, raiders are much less likely to fail to find valid spawn locations. Once a valid location is found, the horn sounds and all raider mobs for that wave spawn there at once. They then spread out and move toward the village. Once all raiders are killed, there is a 15-second cooldown before the next wave. However, if the last raider happens to move outside a spherical radius of 112 blocks from the raid centre, or the entire wave spawns outside that radius (which can happen with large differences in Y-level), then the next wave spawns immediately.

Raid wave spawning in Bedrock Edit

Raiders spawning above and below ground in Bedrock (1.21.1)

The raid spawns several waves of raider mobs. If a raid wave begins while an illager or witch is already present inside the village, the wave spawns as normal and the extra mobs join the raid. The exact spawning mechanics are unknown, but the raid can spawn in the 128×32×128 region around the village center. Spawns may occur above or below ground.

Valid spawn blocks in Bedrock Edition are any block except leaves and scaffolding (inside scaffolding is fine, as usual) with enough space on top. This includes on top of unusual blocks like redstone components, fences and beds. Any light level is fine and player proximity does not matter. If the spawn attempt fails, the wave is immediately declared over and the game moves on to the next wave, victory, or cancels the raid. Once a valid location is found, the horn sounds and all raider mobs for that wave spawn there at once. They then spread out and move toward the village. Once all raiders are killed, there is a 15-second cooldown before the next wave. Raiders that are part of a raid do not despawn naturally and do not contribute to the mob cap, but resume despawning once the raid is over.

Raider despawning Edit

Raiders that are part of a raid do not contribute to the mob cap and do not despawn naturally until the raid is over or they get far enough away from the raid center and it is also required that the chunks they are in are reloaded (for example by getting out of render distance and coming back) or they won't disappear even if the player is >128 blocks away.

Raid wave composition Edit

Java Edition Edit

The number of waves depends on difficulty. There are 3 waves in Easy difficulty, 5 in Normal, and 7 in Hard. In Hard, there is a chance of 1 additional pillager and/or vindicator spawning for each wave. If the player's Raid Omen effect is level II or higher, one additional wave spawns (e.g. 4 in Easy, 6 in Normal, and 8 in Hard) with the same strength as the final wave. Raiders have an increased chance of spawning with enchanted items with higher Raid Omen levels; a 10% chance starting at Raid Omen II and up to a 75% chance at Raid Omen V.

Easy difficulty

When triggered with Raid Omen I, illager weapons are unenchanted. Raid Omen levels II through V each increases the possibility of low-level enchantments. There is a 25% chance of spawning an additional pillager from 3 pillagers each wave, totaling 4 pillagers on waves 2, 3, and the extra wave. There is a 25% chance of spawning a vindicator each wave, starting wave 3.

Number of mobs in each wave
Mob Wave 1 Wave 2 Wave 3 Extra Wave
Pillager 4 - 5 3 - 4 3 - 4 3 - 4
Vindicator 2 - 3 0 - 1 0 - 1
Ravager 1 1
Total mobs 4 - 5 5 - 7 4 - 6 4 - 6
Overall total 13 - 18 17 - 24
Normal difficulty

There's a 50% chance of spawning either an additional pillager from 3 pillagers per wave, and/or a vindicator on each wave. Witches can also spawn with a 50% chance on waves 3 and 5, and 3 witches on wave 4. A ravager also spawns at wave 3, but if there is an extra wave, there's a chance of 2 ravagers in the extra wave. Only wave 5 spawns a pillager-ravager jockey.

Number of mobs in each wave
Mob Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Extra Wave
Pillager 4 - 5 3 - 4 3 - 4 4 - 5 4 - 5 4 - 5
Vindicator 0 - 1 2 - 3 0 - 1 1 - 2 4 - 5 4 - 5
Ravager 1 1 - 2
Witch 0 - 1 3 0 - 1 0 - 1
Evoker 1 1
Ravager + Pillager 1
Total mobs 4 - 6 5 - 7 4 - 7 8 - 10 10 - 13 10 - 14
Overall total 31 - 43 41 - 57
Hard difficulty or Hardcore gamemode

There are at least 3 pillagers each wave except wave 7 on. However, waves 1, 4, 5, and 6 spawn at least 4 pillagers, but each wave has a 50% chance to spawn additional pillagers. A different minimum number of pillagers spawn from wave 5 onward, and they have a 50% chance to spawn extras on each wave also. At least 1 vindicator spawns starting at wave 4, but there is a range from as few as 0 to up to 7 across the waves. Wave 4 spawns 3 witches, and from wave 7 on, at least one witch spawns. Waves 3, 5, and 6 also have a 50% chance to spawn witches. There are also ravager-illager jockeys spawning in wave 5, and wave 7 on.

Number of mobs in each wave
Mob Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Wave 6 Wave 7 Extra Wave
Pillager 4 - 6 3 - 5 3 - 5 4 - 6 4 - 6 4 - 6 2 - 4 2 - 4
Vindicator 0 - 2 2 - 4 0 - 2 1 - 3 4 - 6 2 - 4 5 - 7 5 - 7
Ravager 1
Witch 0 - 1 3 0 - 1 0 - 1 1 - 2 1 - 2
Evoker 1 1 2 2
Ravager + Pillager 1
Ravager + Vindicator 1 1 - 2
Ravager + Evoker 1 1
Total mobs 4 - 8 5 - 9 4 - 9 8 - 12 10 - 15 7 - 12 13 - 18 13 - 19
Overall total 51 - 83 64 - 102


Bedrock Edition Edit

In Bedrock Edition, the number of waves depends on difficulty, regardless of Raid Omen level without any additional waves. There are three waves in Easy difficulty, five in Normal, and seven in Hard. They spawn with enchanted weapons at level 5 on Easy and at levels 5-19 in other difficulties. There are no attempts to spawn additional mobs in any difficulty aside from vexes spawned by evokers.

Number of mobs in each wave
Mobs Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Wave 6 Wave 7
Pillager 4 3 3 3 5
Vindicator 2 4 2 6
Ravager 1 1
Witch 3 1
Evoker 1 1 2
Ravager + Pillager 1 1
Ravager + Evoker 1
Total mobs 4 5 4 6 7 8 11
Overall total 13 (Easy) 26 (Normal) 45 (Hard)

Loot Edit

All mobs in a raid drop their own regular loot, with some additions.

In Java Edition, villagers give the player extra loot (gifts) after the raid, while in Bedrock Edition, the illagers drop extra loot when killed.

In Java Edition Edit

The raid captain drops

Pillagers, vindicators, and evokers drop their regular loot. Omen levels above one affect enchanted gear drops, see Raid wave composition, above.

In Bedrock Edition Edit

In addition to regular loot, pillagers and vindicators can drop:

Additionally, depending on difficulty, they have a 65% chance of dropping on Easy and Normal, while 80% chance of dropping on Hard:

Note:

  • Iron equipment from raider drops has 50% chance of being enchanted with random enchantment(s) at a low-to-medium level.​[more information needed]
  • Iron equipment from raider drops is always damaged.
  • Enchanted books from raider drops have random enchantments at a high level, including treasure enchantments (but not Soul Speed or Swift Sneak).​[more information needed]
  • Emerald is both a regular raid drop and an additional drop.
    • Only emerald drops are affected by looting enchantment, increased by 1% per looting level.


Defeat Edit

If the attacked village no longer registers as a village (i.e. all villagers were killed or all claimed beds, bells, and profession blocks were destroyed), the raid ends, the Raid bar displays "Raid - Defeat", and all of the illagers celebrate: the evokers, pillagers and vindicators raise their hands, the pillagers jump up and down‌[JE only] or raise their hands,‌[BE only] and all of them emit "celebration sounds".

Java Edition

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Pillager cheersHostile CreaturesWhen a pillager wins a raidentity.pillager.celebratesubtitles.entity.pillager.celebrate1.00.8-1.216
​Vindicator cheersHostile CreaturesWhen a vindicator wins a raidentity.vindicator.celebratesubtitles.entity.vindicator.celebrate1.00.8-1.216
​Ravager cheersHostile CreaturesWhen a ravager wins a raidentity.ravager.celebratesubtitles.entity.ravager.celebrate1.00.8-1.216
​Evoker cheersHostile CreaturesWhen an evoker wins a raidentity.evoker.celebratesubtitles.entity.evoker.celebrate1.00.8-1.216
​Witch cheersHostile CreaturesWhen a witch wins a raidentity.witch.celebratesubtitles.entity.witch.celebrate1.00.8-1.216

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesWhen a pillager wins a raidmob.pillager.celebrate1.00.8-1.2
Hostile CreaturesWhen a vindicator wins a raidmob.vindicator.celebrate1.00.8-1.2
Hostile CreaturesWhen a ravager wins a raidmob.ravager.celebrate1.00.8-1.2
Hostile CreaturesWhen an evoker wins a raidmob.evocation_illager.celebrate1.00.8-1.2
Hostile CreaturesWhen a witch wins a raidmob.witch.celebrate1.00.8-1.2

Victory Edit

The village is victorious when the last raid member has been defeated.

In some cases a raid ends after a set amount of time, if all left over raiders cannot move.​[more information needed]

Hero of the Village Edit

Main article: Hero of the Village

If all illagers are killed in the final wave, any player who has killed an illager in the raid receives the Hero of the Village effect, which gives useful bonuses. The villagers shoot off fireworks, and the Raid bar displays "Raid - Victory".

Villagers Edit

In Java Edition during a raid, villagers emit "sweat particles". At least one villager rushes to the village meeting point and rings the bell to alert other villagers to get inside their houses during the warmup of an upcoming raid wave‌[JE only].

After successfully defending a village from a raid, the villagers emerge from their houses and celebrate, by setting off firework rockets and cheering, although villagers do not have a celebrate sound unlike the illagers.

Gifts Edit

Main article: Hero of the Village

Villagers give players gifts after the raid in Java Edition. Each villager periodically throws items at the player that are related to their profession.

Witches Edit

In Java Edition, witches participating in a raid often help other illagers by splashing a Potion of Regeneration or Healing. Witches do not attack villagers and do not throw harmful potions at them.[2]

In Bedrock Edition, witches participating in a raid do not heal other illagers and attack iron golems. Witches are passive toward villagers, but their harmful splash potions might hit a villager by accident.

Mobs not counted Edit

Vexes summoned by evokers do not count as part of the raid. Killing them has no effect on the raiding bar, and the raid can end in victory even if there are vexes remaining.

Expiring Edit

If a raid goes on for 48,000 ticks (40 minutes in real time) the raid bossbar disappears, and a message appears saying "raid expired". Although, any living illagers stay until they are killed.

Sounds Edit

Java Edition:

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Ominous horn blaresFriendly CreaturesWhen a new wave of a raid startsevent.raid.hornsubtitles.event.raid.horn0.641.016

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesWhen a new wave of a raid startsraid.horn120.01.0

NBT structure Edit

Main article: raids.dat format

Achievements Edit

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Feeling IllDefeat an Evoker30Silver
I've got a bad feeling about thisKill a Pillager Captain.20Bronze
Kill the Beast!Defeat a Ravager.30Silver
Sound the Alarm!Ring the bell in a village after a villager has been hurt.20Bronze
We're being attacked!Trigger a Pillager Raid.Walk in a village with the Raid Omen effect applied in 30 seconds.20Bronze

Advancements Edit

IconAdvancementIn-game descriptionActual requirements (if different)
Hero of the VillageSuccessfully defend a village from a raidKill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Voluntary ExileKill a raid captain.
Maybe consider staying away from villages for the time being...
Kill an entity in the #raiders entity tag wearing an ominous banner: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.

History Edit

[hide]Java Edition
1.1418w47aAdded raids.
18w49aThere are now two waves per Bad Omen level.
Players now have to complete a wave before the next one starts.
The raid boss bar now slowly fills up when a raid is triggered or when a wave is cleared.
18w50aPatrol captains now give 1–3 Bad Omen levels when killed. Outpost captains always give 1 only.
Captains can now spawn at outposts.
Ravagers start at wave 2, witches at wave 4, evokers at wave 5.
19w13aPatrol captains now give 1–6 Bad Omen levels when killed.
Players now get the Hero of the Village effect after completing raids.
The raid's bossbar now takes the amount of health of raiders into account, causing it to decrease whenever a raider takes damage. However, it only updates when a raider takes damage, not when it heals.[3]
1.14.3Pre-Release 3Raids can now be enabled or disabled by using the command /gamerule disableRaids.
September 29, 2019Illusioners were mentioned as potential candidates for addition to raids in Java Edition 1.16, in analogy to the implementation of brown mooshrooms as announced a year earlier.
1.1620w18aThe maximum potency of Bad Omen has now been decreased to five.
1.20.5
Experiment
Update 1.21
24w13aRaids are now ominous events.
Raids are now triggered by the Raid Omen effect rather than the Bad Omen effect.
1.21.224w33aA triggered raid no longer starts if the raiders cannot find a place to spawn within a reasonable distance of the village they are trying to raid.
24w35aRaiders must find a place to spawn no more than 96 blocks vertically above or below the village center, or a raid does not start.
It is now much less likely for raiders to not find a valid place to spawn when raiding.
[hide]Bedrock Edition
1.11.0
Experiment
Experimental Gameplay
beta 1.11.0.1Added raids, available only through experimental gameplay.
Raids are currently unused at this time and use a pink boss bar color.
beta 1.11.0.3Raids can now be triggered by the player, making them no longer unused.
A bell-ringing sound can now be heard during raids.
beta 1.11.0.4Players now get the Hero of the Village effect after completing raids.
beta 1.11.0.5Players now get Bad Omen if a village is no longer registered as a village during a raid.
beta 1.11.0.7A message now appears when a raid expires after 2-3 in-game days.
Maximum distance of raiding illager spawn from the village has been increased and now depends on render distance and a suitable block, which is up to 1024.
1.11.0releaseRaids are now available outside of Experimental Gameplay.
1.13.0beta 1.13.0.9Added successful village raid celebration.
Players no longer receive Bad Omen when all villagers die or all beds are destroyed during a raid.
1.18.0beta 1.18.0.20Raids now use a red boss bar color to match Java Edition.
Raid mobs now despawn after a raid ends if the players move too far away.
beta 1.18.0.22Raid boss bars now decrease whenever a raider takes damage.
[hide]PlayStation 4 Edition
1.91Added raids.

Issues Edit

Issues relating to "Raid" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia Edit

A raid of illagers celebrating victory, despite having the old villagers and beds in Bedrock Edition.
  • In Bedrock Edition, by downloading worlds from the Marketplace, old and new villagers can be summoned at the same place. Because old villagers don't count as villagers, any raid ends in defeat the moment all new villagers are killed, even if old villagers are still alive.
  • If the player leaves a village during a raid, obtains another level of Bad Omen, and returns to the village, then the effect is nullified and has no effect on the progressing raid.
  • The horn sound that blares at the start of each wave is created by a corkscrew didgeridoo.[4] The "seek" goat horn has a similar sound.
  • A Ravager with vindicator rider (in .json code) is an unused mob in Bedrock Edition.
  • Witches are not considered illagers, and although allied with the raiders, they don't attack villagers. Cory Scheviak jokingly explained that witches are "just along for the ride".[5]
  • In a twitter post, raids were referred to as pillager raids.[6]

Gallery Edit

Renders Edit

Textures Edit

Screenshots Edit

See also Edit

References Edit

Navigation Edit

Redirected from "Pillager raid"