Pig: Difference between revisions

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A '''pig''' is a [[passive mob]] found commonly in most grassy [[biome]]s. Pigs are a source of [[porkchop]]s and, as long as the pig is an adult, can be ridden using a [[saddle]]. {{INUpcoming|java 1.21.5|bedrock 1.21.60}}, they have three variants based on the temperature of the biome they spawn in.
A '''pig''' is a [[passive mob]] found commonly in most grassy [[biome]]s. Adult pigs are a source of [[porkchop]]s and, as long as the pig is an adult, can be ridden using a [[saddle]]. {{INUpcoming|java 1.21.5|bedrock 1.21.60}}, they have three variants based on the temperature of the biome they spawn in.


== Spawning ==
== Spawning ==
Line 82: Line 82:
== Drops ==
== Drops ==
=== Breeding ===
=== Breeding ===
Only adult pigs can be bread.

{{xp|1|7}} orbs upon [[breeding]].
{{xp|1|7}} orbs upon [[breeding]].


=== On death ===
=== On death - for adults ===
{{DropsTableHead}}
{{DropsTableHead}}
{{DropsLine|name=Raw Porkchop|quantity=1-3|lootingquantity=1|namenote=Dropped as [[cooked porkchop]] if on fire when killed.}}
{{DropsLine|name=Raw Porkchop|quantity=1-3|lootingquantity=1|namenote=Dropped as [[cooked porkchop]] if on fire when killed.}}
Line 439: Line 441:
Pig (texture).png|Pig texture file.{{until|java 1.21.5}}
Pig (texture).png|Pig texture file.{{until|java 1.21.5}}
Saddle (pig texture) JE1.png|Pig saddle texture file.
Saddle (pig texture) JE1.png|Pig saddle texture file.
Pig (texture) JE3.png|[[Programmer Art]] texture.
Pig (texture) JE3.png|[[Programmer Art]] texture file.
Pig (texture) JE5.png|Temperate pig texture file.{{upcoming|java 1.21.5}}
Pig (texture) JE5.png|Temperate pig texture file.{{upcoming|java 1.21.5}}
Cold Pig (texture) JE1.png|Cold pig texture file. {{upcoming}}
Cold Pig (texture) JE1.png|Cold pig texture file. {{upcoming}}
Line 461: Line 463:
File:Linus-chan-nationalpigday-concepttofinal.jpg|Official artwork of [[Alex]], [[Steve]], and [[Noor]] riding pigs.
File:Linus-chan-nationalpigday-concepttofinal.jpg|Official artwork of [[Alex]], [[Steve]], and [[Noor]] riding pigs.
File:Akira slide.jpg|[[Alex]] sliding on a road on a pig in reference to a shot in the 1988 animated film ''Akira''.<ref>{{YouTube link|LK3hSoG5foQ|Akira -1988, Akira Drift clip|Senor Corbuiser|March 31st, 2022}}</ref>
File:Akira slide.jpg|[[Alex]] sliding on a road on a pig in reference to a shot in the 1988 animated film ''Akira''.<ref>{{YouTube link|LK3hSoG5foQ|Akira -1988, Akira Drift clip|Senor Corbuiser|March 31st, 2022}}</ref>
File:Pig Animated Pixel Artwork.gif|Pixel art of a pig scampering about.
File:Pig Animated Pixel Artwork.gif|Pixel art animation of a pig scampering about.
One more cave.jpeg|[[Efe]] chooses a path while riding a pig.
One more cave.jpeg|[[Efe]] chooses a path while riding a pig.
</gallery>
</gallery>

Revision as of 22:17, 12 January 2025

For other uses, see Pig (disambiguation).
Pig

Temperate Pig JE3 BE2.png: Infobox image for Pig the entity in Minecraft

Temperate

Cold Pig.png: Infobox image for Pig the entity in Minecraft

Cold ​[upcoming]

Warm Pig.png: Infobox image for Pig the entity in Minecraft

Warm ​[upcoming]

Saddled Pig.png: Infobox image for Pig the entity in Minecraft

Temperate

Saddled Cold Pig.png: Infobox image for Pig the entity in Minecraft

Cold ​[upcoming]

Saddled Warm Pig.png: Infobox image for Pig the entity in Minecraft

Warm ​[upcoming]

Baby Pig.png: Infobox image for Pig the entity in Minecraft

Temperate

Baby Cold Pig.png: Infobox image for Pig the entity in Minecraft

Cold ​[upcoming]

Baby Warm Pig.png: Infobox image for Pig the entity in Minecraft

Warm ​[upcoming]

Invicon Pig Spawn Egg.png: Inventory sprite for Pig Spawn Egg in Minecraft as shown in-game with description: Pig Spawn Egg
Health points

10HP♥♥♥♥♥

Behavior

Passive

Mob type

Animal

Hitbox size

Adult:
Height: 0.9 blocks
Width: 0.9 blocks
Baby:
Height: 0.45 blocks
Width: 0.45 blocks

Speed

0.25

Spawn

Grass with at least two block space above in most Overworld biomes.

Usable items

A pig is a passive mob found commonly in most grassy biomes. Adult pigs are a source of porkchops and, as long as the pig is an adult, can be ridden using a saddle. ‌In Java Edition 1.21.5 and Bedrock Edition 1.21.60[upcoming], they have three variants based on the temperature of the biome they spawn in.

Spawning

In Java Edition, pigs spawn in groups of 4 above grass blocks at a light level of 9 or more in any grassy Overworld biome except in snowy plains, meadows and wooded badlands. Individual pigs rarely may spawn on grass after world generation.

In Bedrock Edition, pigs spawn in groups of 1 to 3 above grass blocks at a light level of 7 or more in any grassy Overworld biome except in snowy plains, meadows and wooded badlands plateaus. Individuals regularly spawn on grass after world generation.

5% of pigs spawn as babies.

Pigs spawn in animal pens, stables, and butcher house backyards in villages.

Pigs cannot spawn naturally with a saddle.

Variants

This section describes content that may be included in Java Edition and Bedrock Edition.
 
This content has appeared in Java Edition 1.21.5 and Bedrock Edition 1.21.60 development versions, but the full update containing it has not been released yet.
This feature can only be accessed through the "Drop 1 2025" experimental toggle in Bedrock Edition

Pigs have 3 variants; temperate, cold, and warm. This is determined by the temperature of biome they spawn in.

Temperate pigs spawn by default in biomes where cold and warm pig variants do not spawn.

Temperate pigs spawn in the following biomes:

Cold pigs spawn in the following biomes:

Warm pigs spawn in the following biomes:

If a pig spawn egg is used in any biome not listed, a temperate pig spawns instead. When two different variants of pigs are bred together, the variant of the baby is randomly selected from the one of the parents' variants.

Drops

Breeding

Only adult pigs can be bread.

1–7XP orbs upon breeding.

On death - for adults

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Raw Porkchop.png: Pig drops Raw Porkchop with quantity 1-3Raw Porkchop[d 1]100%1–31–41–51–6
  1. Dropped as cooked porkchop if on fire when killed.

Killing a baby pig yields no items nor experience.

Behavior

Pigs roam the Overworld avoiding hazards and harmful falls. A pig flees for a short time when harmed.

Pigs follow players holding carrots, potatoes, beetroots or carrots on sticks within a radius of six blocks.

When a pig or baby pig is struck by lightning, it transforms into a zombified piglin or baby zombified piglin, respectively. If the pig was equipped with a saddle, the saddle is lost and the player dismounts. If lightning strikes a pig in Peaceful difficulty, the pig does not transform but takes normal damage from the strike.

Riding

Main article: Riding
A player riding a pig with a carrot on a stick and a saddle.
If a player rides a saddled pig in a minecart, the minecart receives a speed boost.

It is possible to ride an adult pig by using a saddle on it. When a saddle is used on a pig, the pig might stare at the player for a few seconds. Saddled pigs are controllable with a carrot on a stick. They start slow but accelerate to 5.20 blocks/s. Baby pigs cannot be saddled nor ridden.

Pigs cannot float on water when being controlled. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. Using the carrot on a stick while riding a pig makes it run faster at the cost of 7 durability. If the pig and rider fall, then fall damage doesn't cause any knockback or slower movement speed.

A player can travel through a space 1 block high by riding a pig.

Breeding

Main article: Breeding

Pigs can be bred using carrots, potatoes or beetroots. After breeding, the parents have a cooldown of 5 minutes before they can breed again. Baby pigs mature in 20 minutes and stay near their parents. Feeding them reduces the remaining time to maturity by 10%.

Sounds

Java Edition:
Pigs use the Friendly Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Pig oinksFriendly CreaturesRandomlyentity.pig.ambientsubtitles.entity.pig.ambient1.00.8-1.2
(Baby: 1.3-1.7)
16
​Pig diesFriendly CreaturesWhen a pig diesentity.pig.deathsubtitles.entity.pig.death1.00.8-1.2
(Baby: 1.3-1.7)
16
​Pig hurtsFriendly CreaturesWhen a pig is damagedentity.pig.hurtsubtitles.entity.pig.hurt1.00.8-1.2
(Baby: 1.3-1.7)
16
​Saddle equipsFriendly CreaturesWhen a saddle is equipped to a pigentity.pig.saddlesubtitles.entity.pig.saddle0.51.016
​FootstepsFriendly CreaturesWhile a pig is walkingentity.pig.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.pig.say1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a pig diesmob.pig.death1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a pig is converted to a zombified piglin by being struck by lightningmob.pig.death2.00.8-1.2
Friendly CreaturesWhen a pig is damagedmob.pig.say1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a saddle is equipped to a pigmob.horse.leather0.51.0
Friendly CreaturesWhen a pig is boosted using a carrot on a stickmob.pig.boost1.01.0
Friendly CreaturesWhile a pig is walkingmob.pig.step0.21.0

Data values

ID

Java Edition:

NameIdentifierEntity tagsTranslation key
EntitySprite pig.png: Sprite image for pig in Minecraft Pigpigdismounts_underwaterentity.minecraft.pig

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite pig.png: Sprite image for pig in Minecraft Pigpig12entity.pig.name

Entity data

Pigs have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver
When Pigs FlyUse a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it.Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.40Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

History

Java Edition Classic
August 20, 2009 Showed failed pig model. Notch commented, "it looks creepier when animated ... haha, I'll keep it for a creepy creature. =D".
August 22, 2009 Pigs teased on The Word of Notch.
0.24_SURVIVAL_TEST Added pigs. The eyes on their texture have been slightly changed.
0.25 SURVIVAL TESTPigs now drop 0–2 brown mushrooms and award the player 10 points each when killed.
Java Edition Indev
0.3120091223-0040Pigs and other mobs no longer spawn naturally.
20100202Pigs and other mobs now spawn naturally again.
20100211Pigs now have unique idle and hurt sounds. Previously, they have no idle sounds, and use the player's hurt sound.
20100219Pigs now drop 0–2 raw porkchops instead of mushrooms upon death.
Java Edition Infdev
20100625-1917 Saddles have been added along with the ability to ride pigs.
Java Edition Alpha
v1.0.4A sitting animation for riding pigs has been added.
v1.0.17Pigs have been added to multiplayer.
Java Edition Beta
1.5An achievement for riding a pig off a cliff has been added.
Pigs struck by lightning now turn into zombie pigmen.[1]
Pigs that die from being set on fire now drop cooked porkchops.
1.8Pre-release Pigs' snouts now protrude from their faces.[2][3][4]
The texture of saddled pigs has been changed.
A new AI system has been added for passive mobs; they now run away when attacked.
Java Edition
1.0.0Beta 1.9 Prerelease 2Pigs can be now be bred using wheat.
Beta 1.9 Prerelease 3 Added baby pigs. They may be ridden like adult pigs with a saddle.
1.2.112w06aBefore this update, all monster spawners found in multiplayer had the pig model inside them instead of whatever mob they actually spawn, with the singular exception of the cave spider.
12w07aPigs have a new AI.
1.2.4It is no longer possible to ride baby pigs with saddles. Right clicking with a saddle does nothing.
1.3.112w25aPigs now drop 1-3 porkchops instead of 0-2.
1.4.212w36aPigs now drop saddles upon death, only if saddled.
Added carrot on a stick to direct saddled pigs.
Pigs can now be bred only using carrots, not wheat, and follow players who hold a carrot or a carrot on a stick.
12w37aPigs are now able to jump when ridden.
Pigs now "eat" the carrot in a span of time shown by a durability bar of the carrot on a stick.
It is no longer necessary to hold the carrot on a stick in the player's hand while the pig is having the burst of speed.
12w38aPigs now have a new step sound.
1.6.113w16aPigs now display the mob health bar when riding.
Pigs are now dismounted using the sneak key; previously, this was achieved by right clicking on the pig a second time.
1.814w02aBaby pigs' growth can now be accelerated using carrots.
1.915w31aPigs can now also be led and bred using potatoes and beetroots, in addition to carrots.
16w05bThe durability of a carrot on a stick is no longer reduced merely by riding a pig, only by using the speed boost.
Pigs can now step up 1 block when controlled by a player instead of jumping.
Pigs now rotate in sync with the player when holding a carrot on a stick.
1.1016w20aPigs no longer spawn in ice plains.
1.1116w38aSaddled pigs now drop their saddle upon death even if the gamerule doMobLoot is set to false.[5]
1.1418w43a Changed the texture of pigs.
Changed the texture of saddled pigs.
1.1519w37a5% of pigs now spawn as babies.
1.1620w06aA baby pig now becomes a baby zombified piglin after being hit by lightning.
20w15aPigs can now be saddled by dispensers.
1.20
(Experimental)
1.19.4-pre1Pigs now spawn in cherry groves.[6]
Upcoming Java Edition
1.21.525w02a Added cold and warm pigs.
The original pig variant is now considered temperate.
Pocket Edition Alpha
v0.2.0 Added pigs and baby pigs.
Pigs currently cannot spawn naturally, unless the player hacks or edits the inventory.
v0.2.1Adult pigs now spawn naturally.
v0.6.0Baby pigs now spawn naturally.
v0.8.0build 1Pigs can now be bred using carrots, potatoes, or beetroots.
Pigs now have a new AI, so they avoid hazards.
v0.12.1?Pigs now turn into zombie pigmen when struck by lightning.
build 12The chance of baby pigs spawning naturally or from a spawn egg has been reduced from 25% to 5%.
v0.14.0build 1Baby zombie jockeys now check for nearby pigs to mount prior to attacking the player.
Pigs no longer spawn in snowy tundra biome and variants.
v0.15.0build 1 Added pig riding, and a new "Boost" Interact button.
Baby husks can now ride pigs.
v0.16.0build 4Pigs now drop 1-3 porkchops instead of 0-2.
Bedrock Edition
?Pigs no longer have a 5% chance to spawn already in breeding mode.
1.10.0beta 1.10.0.3 Changed the texture of pigs.
Changed the texture of saddled pigs.
1.11.0beta 1.11.0.1Pigs now spawn in village butcher houses, pens and stables.
1.18.30Preview 1.18.20.28Pigs no longer spawn in snowy taigas.
ReleaseReverted the pig spawning change made in Preview 1.18.20.28.
Upcoming Bedrock Edition
1.21.60
Experiment
Drop 1
Preview 1.21.60.25 Added cold and warm pigs.
The original pig variant is now considered temperate.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added pigs.
TU5 Pigs' snouts now protrude from their faces.
Pigs run away when attacked.
TU7 Added baby pigs.
Pigs can now be bred using wheat.
TU141.04Pigs now drop 1-3 porkchops instead of 0-2.
Added carrot on a stick to direct saddled pigs.
Pigs now drop saddles when killed (if equipped with one).
Baby pigs can now be spawned by using Left trigger/L2 button/ZL button on that mob using its spawn egg.
TU31CU191.221.221.22Patch 3Baby pig growth can now be accelerated using carrots.
TU43CU331.361.361.36Patch 13Pigs can now also be led and bred using potatoes and beetroots, in addition to carrots.
???????Saddled pigs now drop their saddle upon death even if the gamerule doMobLoot is set to false.
New Nintendo 3DS Edition
0.1.0 Added pigs.

Issues

Issues relating to "Pig" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • A pig appears as a DLC costume for the Mii Brawler in the crossover fighting game Super Smash Bros. Ultimate.

Gallery

Renders

Screenshots

Mojang screenshots

Mojang images

Textures

Official artwork

In other media

References

External links

  • Pig article on Wikipedia

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