Pig: Difference between revisions
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A '''pig''' is a [[passive mob]] found commonly in most grassy [[biome]]s. |
A '''pig''' is a [[passive mob]] found commonly in most grassy [[biome]]s. Adult pigs are a source of [[porkchop]]s and, as long as the pig is an adult, can be ridden using a [[saddle]]. {{INUpcoming|java 1.21.5|bedrock 1.21.60}}, they have three variants based on the temperature of the biome they spawn in. |
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== Spawning == |
== Spawning == |
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== Drops == |
== Drops == |
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=== Breeding === |
=== Breeding === |
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Only adult pigs can be bread. |
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{{xp|1|7}} orbs upon [[breeding]]. |
{{xp|1|7}} orbs upon [[breeding]]. |
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=== On death === |
=== On death - for adults === |
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{{DropsTableHead}} |
{{DropsTableHead}} |
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{{DropsLine|name=Raw Porkchop|quantity=1-3|lootingquantity=1|namenote=Dropped as [[cooked porkchop]] if on fire when killed.}} |
{{DropsLine|name=Raw Porkchop|quantity=1-3|lootingquantity=1|namenote=Dropped as [[cooked porkchop]] if on fire when killed.}} |
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Pig (texture).png|Pig texture file.{{until|java 1.21.5}} |
Pig (texture).png|Pig texture file.{{until|java 1.21.5}} |
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Saddle (pig texture) JE1.png|Pig saddle texture file. |
Saddle (pig texture) JE1.png|Pig saddle texture file. |
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Pig (texture) JE3.png|[[Programmer Art]] texture. |
Pig (texture) JE3.png|[[Programmer Art]] texture file. |
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Pig (texture) JE5.png|Temperate pig texture file.{{upcoming|java 1.21.5}} |
Pig (texture) JE5.png|Temperate pig texture file.{{upcoming|java 1.21.5}} |
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Cold Pig (texture) JE1.png|Cold pig texture file. {{upcoming}} |
Cold Pig (texture) JE1.png|Cold pig texture file. {{upcoming}} |
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File:Linus-chan-nationalpigday-concepttofinal.jpg|Official artwork of [[Alex]], [[Steve]], and [[Noor]] riding pigs. |
File:Linus-chan-nationalpigday-concepttofinal.jpg|Official artwork of [[Alex]], [[Steve]], and [[Noor]] riding pigs. |
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File:Akira slide.jpg|[[Alex]] sliding on a road on a pig in reference to a shot in the 1988 animated film ''Akira''.<ref>{{YouTube link|LK3hSoG5foQ|Akira -1988, Akira Drift clip|Senor Corbuiser|March 31st, 2022}}</ref> |
File:Akira slide.jpg|[[Alex]] sliding on a road on a pig in reference to a shot in the 1988 animated film ''Akira''.<ref>{{YouTube link|LK3hSoG5foQ|Akira -1988, Akira Drift clip|Senor Corbuiser|March 31st, 2022}}</ref> |
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File:Pig Animated Pixel Artwork.gif|Pixel art of a pig scampering about. |
File:Pig Animated Pixel Artwork.gif|Pixel art animation of a pig scampering about. |
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One more cave.jpeg|[[Efe]] chooses a path while riding a pig. |
One more cave.jpeg|[[Efe]] chooses a path while riding a pig. |
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</gallery> |
</gallery> |
Revision as of 22:17, 12 January 2025

Health points |
10HP |
---|---|
Behavior |
Passive |
Mob type | |
Hitbox size |
Adult: |
Speed |
0.25 |
Spawn |
Grass with at least two block space above in most |
Usable items |
{ "title": "Pig", "rows": [ { "field": "10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 mob hearts\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Passive", "label": "Behavior" }, { "field": "(link to Animal article, displayed as Animal)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "'''Adult:'''<br>Height: 0.9 blocks<br>Width: 0.9 blocks<br>\n'''Baby:'''<br>Height: 0.45 blocks<br>Width: 0.45 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "0.25", "label": "(link to Attribute#movementSpeed article, displayed as Speed)" }, { "field": "Grass with at least two block space above in most <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite overworld.png article, displayed as 16x16px|link=Overworld|alt=|class=pixel-image|)</span>(link to Overworld article, displayed as <span class=\"sprite-text\">Overworld</span>)</span> biomes.", "label": "(link to Mob spawning article, displayed as Spawn)" }, { "field": "(values exceeds 1000 characters...)", "label": "Usable items" } ], "invimages": [ "Pig Spawn Egg" ], "images": [ "Temperate Pig JE3 BE2.png", "Cold Pig.png", "Warm Pig.png", "Saddled Pig.png", "Saddled Cold Pig.png", "Saddled Warm Pig.png", "Baby Pig.png", "Baby Cold Pig.png", "Baby Warm Pig.png" ] }
A pig is a passive mob found commonly in most grassy biomes. Adult pigs are a source of porkchops and, as long as the pig is an adult, can be ridden using a saddle. In Java Edition 1.21.5 and Bedrock Edition 1.21.60[upcoming], they have three variants based on the temperature of the biome they spawn in.
Spawning
In Java Edition, pigs spawn in groups of 4 above grass blocks at a light level of 9 or more in any grassy Overworld biome except in snowy plains, meadows and wooded badlands. Individual pigs rarely may spawn on grass after world generation.
In Bedrock Edition, pigs spawn in groups of 1 to 3 above grass blocks at a light level of 7 or more in any grassy Overworld biome except in snowy plains, meadows and wooded badlands plateaus. Individuals regularly spawn on grass after world generation.
5% of pigs spawn as babies.
Pigs spawn in animal pens, stables, and butcher house backyards in villages.
Pigs cannot spawn naturally with a saddle.
Variants
This feature can only be accessed through the "Drop 1 2025" experimental toggle in Bedrock Edition
Pigs have 3 variants; temperate, cold, and warm. This is determined by the temperature of biome they spawn in.
Temperate pigs spawn by default in biomes where cold and warm pig variants do not spawn.
Temperate pigs spawn in the following biomes:
Cold pigs spawn in the following biomes:
Taiga
Snowy Taiga
Old Growth Spruce Taiga
Old Growth Pine Taiga
Windswept Hills
Windswept Gravelly Hills
Windswept Forest
Warm pigs spawn in the following biomes:
Savanna
Savanna Plateau
Windswept Savanna
Jungle
Sparse Jungle
Bamboo Jungle
Badlands
Eroded Badlands
Wooded Badlands
If a pig spawn egg is used in any biome not listed, a temperate pig spawns instead. When two different variants of pigs are bred together, the variant of the baby is randomly selected from the one of the parents' variants.
Drops
Breeding
Only adult pigs can be bread.
1–7XP orbs upon breeding.
On death - for adults
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Raw Porkchop[d 1] | 100% | 1–3 | 1–4 | 1–5 | 1–6 |
- ↑ Dropped as cooked porkchop if on fire when killed.
- A
saddle if saddled.
- 1–3XP experience orbs if killed by a player or tamed wolf.
Killing a baby pig yields no items nor experience.
Behavior
Pigs roam the Overworld avoiding hazards and harmful falls. A pig flees for a short time when harmed.
Pigs follow players holding carrots, potatoes, beetroots or carrots on sticks within a radius of six blocks.
When a pig or baby pig is struck by lightning, it transforms into a zombified piglin or baby zombified piglin, respectively. If the pig was equipped with a saddle, the saddle is lost and the player dismounts. If lightning strikes a pig in Peaceful difficulty, the pig does not transform but takes normal damage from the strike.
Riding


It is possible to ride an adult pig by using a saddle on it. When a saddle is used on a pig, the pig might stare at the player for a few seconds. Saddled pigs are controllable with a carrot on a stick. They start slow but accelerate to 5.20 blocks/s. Baby pigs cannot be saddled nor ridden.
Pigs cannot float on water when being controlled. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. Using the carrot on a stick while riding a pig makes it run faster at the cost of 7 durability. If the pig and rider fall, then fall damage doesn't cause any knockback or slower movement speed.
A player can travel through a space 1 block high by riding a pig.
Breeding
Pigs can be bred using carrots, potatoes or beetroots. After breeding, the parents have a cooldown of 5 minutes before they can breed again. Baby pigs mature in 20 minutes and stay near their parents. Feeding them reduces the remaining time to maturity by 10%.
Sounds
Java Edition:
Pigs use the Friendly Creatures sound category for entity-dependent sound events.
Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Pig oinks | Friendly Creatures | Randomly | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Pig dies | Friendly Creatures | When a pig dies | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Pig hurts | Friendly Creatures | When a pig is damaged | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Saddle equips | Friendly Creatures | When a saddle is equipped to a pig | entity | subtitles | 0.5 | 1.0 | 16 | |
Footsteps | Friendly Creatures | While a pig is walking | entity | subtitles | 0.15 | 1.0 | 16 |
Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a pig dies | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a pig is converted to a zombified piglin by being struck by lightning | mob | 2.0 | 0.8-1.2 | |
Friendly Creatures | When a pig is damaged | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a saddle is equipped to a pig | mob | 0.5 | 1.0 | |
Friendly Creatures | When a pig is boosted using a carrot on a stick | mob | 1.0 | 1.0 | |
Friendly Creatures | While a pig is walking | mob | 0.2 | 1.0 |
Data values
ID
Name | Identifier | Entity tags | Translation key |
---|---|---|---|
![]() | pig | dismounts_underwater | entity |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
![]() | pig | 12 | entity |
Entity data
Pigs have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [String] variant: the variant of the pig.
Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
---|---|---|---|---|---|---|---|
PS4 | Other | ||||||
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver | |
![]() | ![]() | When Pigs Fly | Use a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it. | Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5. | 40 | Silver |
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() ![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:
|
![]() ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | – |
![]() ![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() ![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 26 mobs:
|
![]() ![]() | Two by Two | Breed all the animals! |
History
Java Edition Classic | |||||||
---|---|---|---|---|---|---|---|
August 20, 2009 | ![]() | ||||||
August 22, 2009 | ![]() | ||||||
0.24_SURVIVAL_TEST | ![]() | ||||||
0.25 SURVIVAL TEST | Pigs now drop 0–2 brown mushrooms and award the player 10 points each when killed. | ||||||
Java Edition Indev | |||||||
0.31 | 20091223-0040 | Pigs and other mobs no longer spawn naturally. | |||||
20100202 | Pigs and other mobs now spawn naturally again. | ||||||
20100211 | Pigs now have unique idle and hurt sounds. Previously, they have no idle sounds, and use the player's hurt sound. | ||||||
20100219 | Pigs now drop 0–2 raw porkchops instead of mushrooms upon death. | ||||||
Java Edition Infdev | |||||||
20100625-1917 | ![]() | ||||||
Java Edition Alpha | |||||||
v1.0.4 | A sitting animation for riding pigs has been added. | ||||||
v1.0.17 | Pigs have been added to multiplayer. | ||||||
Java Edition Beta | |||||||
1.5 | An achievement for riding a pig off a cliff has been added. | ||||||
Pigs struck by lightning now turn into zombie pigmen.[1] | |||||||
Pigs that die from being set on fire now drop cooked porkchops. | |||||||
1.8 | Pre-release | ![]() | |||||
![]() | |||||||
A new AI system has been added for passive mobs; they now run away when attacked. | |||||||
Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease 2 | Pigs can be now be bred using wheat. | |||||
Beta 1.9 Prerelease 3 | ![]() ![]() | ||||||
1.2.1 | 12w06a | Before this update, all monster spawners found in multiplayer had the pig model inside them instead of whatever mob they actually spawn, with the singular exception of the cave spider. | |||||
12w07a | Pigs have a new AI. | ||||||
1.2.4 | It is no longer possible to ride baby pigs with saddles. Right clicking with a saddle does nothing. | ||||||
1.3.1 | 12w25a | Pigs now drop 1-3 porkchops instead of 0-2. | |||||
1.4.2 | 12w36a | Pigs now drop saddles upon death, only if saddled. | |||||
Added carrot on a stick to direct saddled pigs. | |||||||
Pigs can now be bred only using carrots, not wheat, and follow players who hold a carrot or a carrot on a stick. | |||||||
12w37a | Pigs are now able to jump when ridden. | ||||||
Pigs now "eat" the carrot in a span of time shown by a durability bar of the carrot on a stick. | |||||||
It is no longer necessary to hold the carrot on a stick in the player's hand while the pig is having the burst of speed. | |||||||
12w38a | Pigs now have a new step sound. | ||||||
1.6.1 | 13w16a | Pigs now display the mob health bar when riding. | |||||
Pigs are now dismounted using the sneak key; previously, this was achieved by right clicking on the pig a second time. | |||||||
1.8 | 14w02a | Baby pigs' growth can now be accelerated using carrots. | |||||
1.9 | 15w31a | Pigs can now also be led and bred using potatoes and beetroots, in addition to carrots. | |||||
16w05b | The durability of a carrot on a stick is no longer reduced merely by riding a pig, only by using the speed boost. | ||||||
Pigs can now step up 1 block when controlled by a player instead of jumping. | |||||||
Pigs now rotate in sync with the player when holding a carrot on a stick. | |||||||
1.10 | 16w20a | Pigs no longer spawn in ice plains. | |||||
1.11 | 16w38a | Saddled pigs now drop their saddle upon death even if the gamerule doMobLoot is set to false.[5] | |||||
1.14 | 18w43a | ![]() ![]() | |||||
![]() | |||||||
1.15 | 19w37a | 5% of pigs now spawn as babies. | |||||
1.16 | 20w06a | A baby pig now becomes a baby zombified piglin after being hit by lightning. | |||||
20w15a | Pigs can now be saddled by dispensers. | ||||||
1.20 (Experimental) | 1.19.4-pre1 | Pigs now spawn in cherry groves.[6] | |||||
Upcoming Java Edition | |||||||
1.21.5 | 25w02a | ![]() ![]() | |||||
The original pig variant is now considered temperate. | |||||||
Pocket Edition Alpha | |||||||
v0.2.0 | ![]() ![]() | ||||||
Pigs currently cannot spawn naturally, unless the player hacks or edits the inventory. | |||||||
v0.2.1 | Adult pigs now spawn naturally. | ||||||
v0.6.0 | Baby pigs now spawn naturally. | ||||||
v0.8.0 | build 1 | Pigs can now be bred using carrots, potatoes, or beetroots. | |||||
Pigs now have a new AI, so they avoid hazards. | |||||||
v0.12.1 | ? | Pigs now turn into zombie pigmen when struck by lightning. | |||||
build 12 | The chance of baby pigs spawning naturally or from a spawn egg has been reduced from 25% to 5%. | ||||||
v0.14.0 | build 1 | Baby zombie jockeys now check for nearby pigs to mount prior to attacking the player. | |||||
Pigs no longer spawn in snowy tundra biome and variants. | |||||||
v0.15.0 | build 1 | ![]() | |||||
Baby husks can now ride pigs. | |||||||
v0.16.0 | build 4 | Pigs now drop 1-3 porkchops instead of 0-2. | |||||
Bedrock Edition | |||||||
? | Pigs no longer have a 5% chance to spawn already in breeding mode. | ||||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() | |||||
![]() | |||||||
1.11.0 | beta 1.11.0.1 | Pigs now spawn in village butcher houses, pens and stables. | |||||
1.18.30 | Preview 1.18.20.28 | Pigs no longer spawn in snowy taigas. | |||||
Release | Reverted the pig spawning change made in Preview 1.18.20.28. | ||||||
Upcoming Bedrock Edition | |||||||
1.21.60 Experiment | Preview 1.21.60.25 | ![]() ![]() | |||||
The original pig variant is now considered temperate. | |||||||
Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
TU5 | ![]() | ||||||
Pigs run away when attacked. | |||||||
TU7 | ![]() | ||||||
Pigs can now be bred using wheat. | |||||||
TU14 | 1.04 | Pigs now drop 1-3 porkchops instead of 0-2. | |||||
![]() | |||||||
Pigs now drop saddles when killed (if equipped with one). | |||||||
Baby pigs can now be spawned by using ![]() ![]() ![]() | |||||||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Baby pig growth can now be accelerated using carrots. | |
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Pigs can now also be led and bred using potatoes and beetroots, in addition to carrots. | |
? | ? | ? | ? | ? | ? | ? | Saddled pigs now drop their saddle upon death even if the gamerule doMobLoot is set to false. |
New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() |
-
The original pig model before it was made into a creeper.
-
The old "cross-eyed" pig texture.
-
The first image of pigs with 3D snouts.
-
The image suggesting Notch add snouts to pigs.
-
The image thanking Notch for adding snouts to pigs.
-
First image of player-controlled pigs released by Nathan Adams.
-
First image of pig riding in Bedrock Edition.
-
Second image of pig riding in Bedrock Edition.
-
Third image of pig riding in Bedrock Edition.
Issues
Issues relating to "Pig" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- A pig appears as a DLC costume for the Mii Brawler in the crossover fighting game Super Smash Bros. Ultimate.
Gallery
Renders
-
A baby pig with a saddle
Screenshots
-
A dying pig.
-
A baby pig compared to an adult pig. Despite the baby pig's body size they have the same head size as an adult pig.
-
Pigs following the player.
-
An upside-down pig, revealing its feet and nipples.
-
A pig facing the player.
-
A ravine with three pigs in it.
Mojang screenshots
-
Zuri riding a warm pig.
-
The two new pig variants.
-
A warm pig in a savanna.
-
A cold pig in a cold biome.
Mojang images
-
A pig watching Zuri falling.
Textures
-
Pig texture file.[until JE 1.21.5]
-
Pig saddle texture file.
-
Programmer Art texture file.
-
Temperate pig texture file.[upcoming JE 1.21.5]
-
Cold pig texture file. [upcoming]
-
Warm pig texture file. [upcoming]
Official artwork
-
Steve and Alex with a pig.
-
Artwork of a pig looking up.
-
Ditto, but in bright lighting.
-
A different pig looking up.
-
Saddled pig artwork.
-
Artwork of a pig.
-
A pig as it appears on the banner for the Wild Update.
-
A pig in promotional artwork for the Village & Pillage Update.
-
A pig in promotional artwork for the first Caves & Cliffs update.
-
A pig in official artwork for The Wild Update.
-
A pig in official artwork for the Education Edition.
-
Pixel art animation of a pig scampering about.
-
Efe chooses a path while riding a pig.
In other media
-
A pig figure at Telltale Games.
-
The pig Mii Brawler costume in Super Smash Bros. Ultimate.
-
Pig sock puppets from the defunct Mojang website Pig Tales.
-
Sunny riding a pig in an advertisement.
-
Ditto.
-
The pig as seen in the Mobestiary
-
Lego Minecraft pig minifigure.
-
Pig micromob (left) from Lego Minecraft.
-
Official T-shirt artwork "Pig Riding" featuring Steve and a pig. Made by JINX.
-
Pig plush made by JINX.
-
Baby pig plush made by JINX.
-
Rubber ducks of a pig, creeper, and Steve.
-
An officially licensed pig wheelchair cover.
-
A pig as it appears in the City texture pack.
-
A pig as it appears in the Greek Mythology texture pack.
-
The Skeleton Pig, featured in the Halloween Edition mash-up pack and Minecraft Mini-Series.
-
A pig as it appears in the Plastic texture pack.
-
Party Pig, a skin featured in the 1st Birthday Skin Pack.
-
Pig Whisperer, a skin dressed as a pig featured in the Builders and Biomes skin pack.
-
Alternate design for the Pig Whisperer.
-
Pig concept art for the Minecraft movie.
-
A pig dancing with a bad piggy.
References
- ↑ "MUOAHAHA! Pigs that get hit by lightning turn into zombie pigmen ;D" – @notch (Markus Persson) on X (formerly Twitter), April 11, 2011
- ↑ "imgur.com/jYWW1?full" – @notch (Markus Persson) on X (formerly Twitter), September 2, 2011
- ↑ I like to imagine Notch getting drunk while he's coding on Minecraft then comes here to take a break for a bit, then seeing something simple and cool like the Snout idea and drunkenly giggling to himself as he places something so simple and awesome as a nose...for a pig.
What I'm trying to say is that I think Notch should code more while he is drunk. – Reddit, u/AgainstClint, September 2, 2011 - ↑ Pigs Need Snouts! – Reddit, u/MinecraftAfterDark, September 2, 2011
- ↑ MC-92772 — resolved as "Fixed".
- ↑ MC-260059
- ↑ "Akira -1988, Akira Drift clip" – Senor Corbuiser on YouTube, March 31, 2022
External links
- Pig article on Wikipedia
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