Monster (entity): Difference between revisions
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== History == |
== History == |
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{{History|java infdev}} |
{{History|java infdev}} |
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{{History||20100316|Added monsters.}} |
{{History||20100316|Added monsters.}} |
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{{History|java alpha}} |
{{History|java alpha}} |
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{{History||v1.0.9|Before this version, the walking animation for the [[player]] and the monster was different; the player and the monster would swing their arms wildly to their sides while walking.<ref>Can be seen in the {{ytl|TcCv21AqvWw|Zombie Town}} by Notch, which features the mobs.</ref>}} |
{{History||v1.0.9|Before this version, the walking animation for the [[player]] and the monster was different; the player and the monster would swing their arms wildly to their sides while walking.<ref>Can be seen in the {{ytl|TcCv21AqvWw|Zombie Town}} by Notch, which features the mobs.</ref>}} |
Revision as of 03:11, 17 June 2024
This article is about the removed hostile mob. For the removed passive mob with an identical appearance, see Mob (entity). For the controllable character, see Player. For AI-driven game entity, see Mob.
This page describes content that exists only in outdated versions of Java Edition.
This feature was present in earlier versions of the game but has since been removed.
{ "title": "Monster", "rows": [ { "field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 10</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Hostile", "label": "Behavior" }, { "field": "Easy: 1<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 hearts\">(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span><br>Normal: 2<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span><br>Hard: 3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span>", "label": "Attack<br/>strength" } ], "invimages": [], "images": [ "Steve.png" ] }
The monster entity was an unused hostile mob that looks identical to the player with the default "Steve" skin.
Spawning
Monsters were not available in vanilla Minecraft, being only spawnable using mods and map editors.
Drops
Monsters did not drop anything when they die.
Behavior
Monsters would hurt and kill the player, dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching animation that a normal player would use; they would only run into the player like a zombie would.
Data values
ID
Name | Savegame ID | Numeric ID | [hide]Translation key |
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![]() | Monster | 49 | entity |
History
December 7, 2009 | Notch shows footage of monsters with player models from Quake 3, in a test of MD3 rendering later used for mob entities.
{"type": "", "version": "December 7, 2009", "exp": "", "snap": "", "content": "Notch shows footage of monsters with player models from Quake 3, in a test of MD3 rendering later used for (link to mob entities article, displayed as mob entities)."} | ||||||
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[hide]Java Edition Infdev | |||||||
20100316 | Added monsters.
{"type": "java Infdev", "version": "20100316", "exp": "", "snap": "", "content": "Added monsters."} | ||||||
[hide]Java Edition Alpha | |||||||
v1.0.9 | Before this version, the walking animation for the player and the monster was different; the player and the monster would swing their arms wildly to their sides while walking.[1]
{"type": "java Alpha", "version": "v1.0.9", "exp": "", "snap": "", "content": "Before this version, the walking animation for the (link to player article, displayed as player) and the monster was different; the player and the monster would swing their arms wildly to their sides while walking."} | ||||||
[hide]Java Edition Beta | |||||||
1.6.6 | The changelog for this update contains the message "Removed Herobrine". This was Notch "joking" when removing parts of the coding for the monster.
{"type": "java Beta", "version": "1.6.6", "exp": "", "snap": "", "content": "The changelog for this update contains the message \"Removed (link to Herobrine article, displayed as Herobrine)\". This was (link to Notch article, displayed as Notch) \"joking\" when removing parts of the coding for the monster."} | ||||||
1.8 | Pre-release | The "Removed Herobrine" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for monster had been removed, resulting in the ability to hack the monster into the game with spawn commands or monster spawners no longer being available.
{"type": "java Beta", "version": "1.8", "exp": "", "snap": "Pre-release", "content": "The \"Removed Herobrine\" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for monster had been removed, resulting in the ability to hack the monster into the game with spawn (link to commands article, displayed as commands) or (link to monster spawner article, displayed as monster spawners) no longer being available."} | |||||
[hide]Java Edition | |||||||
1.8 | 14w06a | The remaining AI of monsters has been removed.
{"type": "java", "version": "1.8", "exp": "", "snap": "14w06a", "content": "The remaining AI of monsters has been removed."} | |||||
1.11 | 16w32a | The entity IDs Monster , as well as the corresponding network ID 49 , for monsters have been removed.
{"type": "java", "version": "1.11", "exp": "", "snap": "16w32a", "content": "The (link to entity article, displayed as entity) IDs <code>Monster</code>, as well as the corresponding network ID <code>49</code>, for monsters have been removed."} |
Trivia
- Monsters, when spawned, may head to the left for half a second, before turning around to attack the player. Zombified piglins may also do this on occasion.[verify]
- If a monster spawner with monster is placed in Java Edition Beta 1.8 or later, it appears blank and no monsters spawn.
- Coding for monsters was still present until Java Edition 1.8. Only the monster model was removed in Beta 1.8.
- Monsters use the old player model, so they are actually slightly taller than the player.
- Despite being taller than the player, monsters looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height.
- Notch also used the name "monster" for the green moboids in his unfinished game: Legend of the Chambered.
Gallery
Screenshots
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Monsters chasing the player.
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Dying monster.
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Some of the MD3 models that Notch used for test mobs in Indev.
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One of the MD3 models that Notch used for test mobs in Indev.
See also
- Character - mobs (in general) or mobs that have names given to them.
- Villager – mob-like mobs that move around their village.
- Player – the Minecraft character that is controllable, with the same model as monsters.
- Mob – any entity in Minecraft that has the ability to move around, such as monsters or animals.
- Java Edition removed features – features that have been in Java Edition but were later removed.
References
- ↑ Can be seen in the "Zombie Town" by Notch, which features the mobs.
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