Mob (entity)

(Redirected from Mob entities)
This article is about the removed passive mob. For the removed hostile mob with an identical appearance, see Monster (entity). For the controllable character, see Player. For AI-driven game entities in general, see Mob.
This page describes content that exists only in outdated versions of Java Edition.
 
This feature was present in earlier versions of the game but has since been removed.

An entity referred to simply as a mob was a passive mob in very early Minecraft (Java Edition). This entity came with several different models across early Minecraft versions. They are an in game instance of the base mob class.

Appearance Edit

In pre-Classic and Classic, as well as from Indev 0.31 20100131 onward, the mob's model looked identical to the player with the EntitySprite steve.png: Sprite image for steve in Minecraft default "Steve" skin.

EntitySprite rana.png: Sprite image for rana in Minecraft Rana[1] had a different model, with the appearance of a girl in a frog outfit. This model was used in early Indev versions up until 0.31 20100128-2304. Rana was based on an original character designed by Dock, the artist who added the model.

There were also three other model variants, which were different skin variants of the same model, these variants being commonly referred to by the unofficial names EntitySprite dock-steve.png: Sprite image for dock-steve in Minecraft "(White) Steve", EntitySprite black-steve.png: Sprite image for black-steve in Minecraft "Black Steve", and EntitySprite beast-boy.png: Sprite image for beast-boy in Minecraft "Beast Boy". These names originated as unofficial fanmade terms created by players on IRC chat shortly after their addition in January 2010,[2] and were later adopted by the wider community in the absence of any known official names for the mobs.[3] This was several months before Notch named the default player character "Steve" in October 2010.[4] The first usage of the name "Black Steve", which was later followed by "White Steve" and then just "Steve", was likely inspired by the character Black Steve from the TV show Code Monkeys.[5]

Spawning Edit

Mobs would generate in random places when a world was generated when first added in pre-Classic rd-132328. In rd-20090515 until 0.0.23a_01, they could be manually spawned by pressing G while playing. After approximately 1 minute, they would despawn.

During Indev, until their removal in 0.31 20100202, mobs spawned in random locations in the world once again.

After being re-implemented but unused in Infdev 20100316, the mob was only spawnable using mods and map editors, but otherwise was not available in vanilla Minecraft.

Drops Edit

In pre-Classic and Classic versions, as well as Indev versions between 0.31 20091223-0040 and 0.31 20100129-1452, EntitySprite player.png: Sprite image for player in MinecraftEntitySprite rana.png: Sprite image for rana in Minecraft mobs did not drop anything upon death.

In Indev 0.31 20100130, mobs could drop different resources depending on their appearance:

From Indev 0.31 20100131 until their removal in Indev 0.31 20100202, EntitySprite player.png: Sprite image for player in Minecraft mobs could drop 0–2 strings, 0–2 gunpowder, or 0–2 feathers. In Indev 0.31 20100201-2, mobs could also drop 0–1 flint and steel instead of the other items.

Behavior Edit

The animation of the mob walking before 0.0.15a.

Mobs could not change blocks; they would just move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. While walking, they would flail their arms around, until Alpha v1.0.8_01. Mobs were affected by solid blocks, but they were able to walk right through liquids, as if they were air. If the player had a custom skin, any mobs (that were using the player model at the time) created would still use the default skin and would not assume the look of the player. They would not notice dangers, and because of this they would sometimes jump into the void or lava.

After being re-implemented in Infdev 20100316, mobs could no longer move around, but could still float in water and move their head.

Data values Edit

ID Edit

NameSavegame IDNumeric ID [hide]Translation key
EntitySprite steve.png: Sprite image for steve in Minecraft MobMob48entity.Mob.name

History Edit

[hide]Java Edition pre-Classic
rd-132328 Added mobs.
They were added using the skin and model and behavior from Zombie Town.[6][7][8][9]
Mobs flail their limbs and heads wildly when walking.
rd-20090515Mobs can now be spawned by pressing G.
The walking animation has been made less smooth.[is this the correct version?]
[hide]Java Edition Classic
0.0.15a (Multiplayer Test 1)The model of mobs is now used for other players in the newly introduced multiplayer mode.[10]
Mobs no longer flail their heads when walking.
August 13, 2009 Notch shows a test skin with a hat layer.
0.24_SURVIVAL_TEST The texture used by mobs and the player, has been changed.
The ability to spawn mobs has been removed. However, they can still be spawned using mods and map editors.
0.28 The texture used by both mobs has changed again, removing the beard.
[hide]Java Edition Indev
December 7, 2009Notch shows footage of monsters with player models from Quake 3, in a test of MD3 rendering later used for mob entities.
December 19, 2009 Rana is shown in a screenshot posted by Notch.
December 22, 2009Notch shows concept art of a new player model, appearing similar to the base "Steve" model, but with a miner hat and different clothes.
0.3120091223-0040 The model for mobs has been changed to Rana.
Mobs can now spawn, again.
Mobs do not drop anything when killed.
January 29, 2010 Two new skins of a new model are shown in a video posted by Notch.[11]
0.3120100129-1447 Added a new mob model with two skin variants (EntitySprite dock-steve.png: Sprite image for dock-steve in Minecraft "Steve" and EntitySprite black-steve.png: Sprite image for black-steve in Minecraft "Black Steve"), replacing the old EntitySprite rana.png: Sprite image for rana in Minecraft Rana model.
20100130 Added a third skin variant (EntitySprite beast-boy.png: Sprite image for beast-boy in Minecraft "Beast Boy").
"Beast Boy" variants now drop 0–2 feathers.
"Steve" and "Black Steve" variants now drop 0–2 string and 0–2 sulphur, respectively.
20100131-2156The mob now uses the player model again instead of the model used for EntitySprite dock-steve.png: Sprite image for dock-steve in Minecraft "Steve", EntitySprite black-steve.png: Sprite image for black-steve in Minecraft "Black Steve", and EntitySprite beast-boy.png: Sprite image for beast-boy in Minecraft "Beast Boy".
20100202The mob has been removed, once again.
[hide]Java Edition Infdev
20100316The mob is now available again, although there still is no way to spawn it legitimately.
[hide]Java Edition Alpha
v1.0.3The mob now has no movement AI, therefore it is unable to walk around. However, it can still rise in water and look around.
v1.0.9The animation of the player and the mob has been changed so that their arms no longer flail around.
[hide]Java Edition Beta
1.2The mob can no longer appear ingame, but some code for it still exists.
May 17, 2011Mobs are included in a special developer fork of Beta 1.2_02 as builder NPCs that can build structures.
1.6.6The changelog for this update contains the message "Removed Herobrine". This was Notch "joking" when removing parts of the coding for the mob.[citation needed]

Data history Edit

[hide]Java Edition
1.1116w32aThe entity ID Mob, as well as the corresponding network ID 48, for mobs have been removed.

Trivia Edit

  • This was the first mob added to the game.
  • If a monster spawner with this mob is placed in Java Edition Beta 1.2 or later, it appears blank and no mob spawns.
  • Coding for mobs was still present until Java Edition Beta 1.6.6. Only the mob model was removed in Beta 1.2.
  • The version of this mob with the EntitySprite beardless-steve.png: Sprite image for beardless-steve in Minecraft player skin uses the old player model, so they are actually slightly taller than the player.
  • Despite being taller than the player, mobs looked up at the player when chasing them. This is because their actual hitbox and eye height were shorter than the player's hitbox and eye height.

Gallery Edit

Textures Edit

Minecraft Classic (remake) Edit

Renders Edit

Screenshots Edit

This page would benefit from the addition of more images.
 
Please remove this notice once you've added suitable images to the article.
The specific instructions are: Screenshot of "Beast Boy"

Of lost versions Edit

Mojang images Edit

Development images Edit

Artwork Edit

Rana Edit

Black Steve Edit

See also Edit

  • Character - mobs (in general) that have names given to them.
  • Villager – humanoid mobs that move around their village.
  • Player – the Minecraft character that is controllable, with the same model as mobs.
  • Mob – any entity in Minecraft that has the ability to move around, such as monsters or animals.
  • Java Edition removed features – features that have been in Java Edition but were later removed.

External links Edit

References Edit

Navigation Edit