Monster (entity): Difference between revisions
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Ormalawayo (talk | contribs) (Bolded Monster's name for less confusion) Tags: Reverted Visual edit contains YouTube embed |
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== Spawning == |
== Spawning == |
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Monsters were only spawnable using mods and map editors, but otherwise was not available in vanilla ''Minecraft''. |
'''Monsters''' were only spawnable using mods and map editors, but otherwise was not available in vanilla ''Minecraft''. |
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== Drops == |
== Drops == |
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Monsters did not [[drop]] anything when they [[die]]. |
'''Monsters''' did not [[drop]] anything when they [[die]]. |
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== Behavior == |
== Behavior == |
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Monsters shared the same AI as [[zombie]]s and would walk towards and attack the [[player]], dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching [[animation]] that a normal player would use; they would only run into the player like a [[zombie]] would. |
'''Monsters''' shared the same AI as [[zombie]]s and would walk towards and attack the [[player]], dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching [[animation]] that a normal player would use; they would only run into the player like a [[zombie]] would. |
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== Data values == |
== Data values == |
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== History == |
== History == |
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{{HistoryTable |
{{HistoryTable |
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|{{HistoryLine||December 7, 2009|link=https://www.youtube.com/watch?v=0I0VWO-xxMg|Notch shows footage of monsters with player models from Quake 3, in a test of MD3 rendering later used for [[mob entities]].}} |
|{{HistoryLine||December 7, 2009|link=https://www.youtube.com/watch?v=0I0VWO-xxMg|Notch shows footage of '''monsters''' with player models from Quake 3, in a test of MD3 rendering later used for [[mob entities]].}} |
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|{{HistoryLine|java infdev}} |
|{{HistoryLine|java infdev}} |
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|{{HistoryLine||20100316|Added monsters.}} |
|{{HistoryLine||20100316|Added '''monsters'''.}} |
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|{{HistoryLine|java alpha}} |
|{{HistoryLine|java alpha}} |
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|{{HistoryLine||v1.0.9|Before this version, the walking animation for the [[player]] and the monster was different; the player and the monster would swing their arms wildly to their sides while walking.<ref>Can be seen in the {{ytl|TcCv21AqvWw|Zombie Town}} by Notch, which features the mobs.</ref>}} |
|{{HistoryLine||v1.0.9|Before this version, the walking animation for the [[player]] and the '''monster''' was different; the player and the '''monster''' would swing their arms wildly to their sides while walking.<ref>Can be seen in the {{ytl|TcCv21AqvWw|Zombie Town}} by Notch, which features the mobs.</ref>}} |
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|{{HistoryLine|java beta}} |
|{{HistoryLine|java beta}} |
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|{{HistoryLine||1.6.6|The changelog for this update contains the message "Removed [[Herobrine]]". This was [[Notch]] "joking" when removing parts of the coding for the monster.}} |
|{{HistoryLine||1.6.6|The changelog for this update contains the message "Removed [[Herobrine]]". This was [[Notch]] "joking" when removing parts of the coding for the '''monster'''.}} |
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|{{HistoryLine||1.8|dev=Pre-release|The "Removed Herobrine" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for monster had been removed, resulting in the ability to hack the monster into the game with spawn [[commands]] or [[monster spawner]]s no longer being available.}} |
|{{HistoryLine||1.8|dev=Pre-release|The "Removed Herobrine" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for '''monster''' had been removed, resulting in the ability to hack the '''monster''' into the game with spawn [[commands]] or [[monster spawner]]s no longer being available.}} |
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|{{HistoryLine|java}} |
|{{HistoryLine|java}} |
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|{{HistoryLine||1.8|dev=14w06a|The remaining AI of monsters has been removed.}} |
|{{HistoryLine||1.8|dev=14w06a|The remaining AI of '''monsters''' has been removed.}} |
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|{{HistoryLine||1.11|dev=16w32a|The [[entity]] IDs <code>Monster</code>, as well as the corresponding network ID <code>49</code>, for monsters have been removed.}} |
|{{HistoryLine||1.11|dev=16w32a|The [[entity]] IDs <code>Monster</code>, as well as the corresponding network ID <code>49</code>, for '''monsters''' have been removed.}} |
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}} |
}} |
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== Trivia == |
== Trivia == |
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* Monsters, when spawned, may head to the left for half a second, before turning around to attack the player. [[Zombified piglin]]s may also do this on occasion.{{verify|Does this still happen?}} |
* '''Monsters''', when spawned, may head to the left for half a second, before turning around to attack the player. [[Zombified piglin]]s may also do this on occasion.{{verify|Does this still happen?}} |
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* If a monster spawner with monster is placed in [[Java Edition Beta 1.8]] or later, it appears blank and no monsters spawn. |
* If a monster spawner with '''monster''' is placed in [[Java Edition Beta 1.8]] or later, it appears blank and no monsters spawn. |
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* Coding for monsters was still present until [[Java Edition 1.8]]. Only the monster model was removed in ''Beta'' 1.8. |
* Coding for '''monsters''' was still present until [[Java Edition 1.8]]. Only the monster model was removed in ''Beta'' 1.8. |
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* Monsters use the old [[player]] model, so they are actually slightly taller than the player. |
* '''Monsters''' use the old [[player]] model, so they are actually slightly taller than the player. |
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* Despite being taller than the player, monsters looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height. |
* Despite being taller than the player, '''monsters''' looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height. |
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* Notch also used the name "monster" for the green moboids in his unfinished game: [[Legend of the Chambered]]. |
* Notch also used the name "'''monster'''" for the green moboids in his unfinished game: [[Legend of the Chambered]]. |
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== Gallery == |
== Gallery == |
Revision as of 13:13, 13 November 2024
Health points |
20HP × 10 |
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Behavior |
Hostile |
Mob type | |
Attack strength |
Easy: 1HP |
{ "title": "Monster", "rows": [ { "field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 10</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Hostile", "label": "Behavior" }, { "field": "(link to Monster article, displayed as Monster)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "Easy: 1<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 hearts\">(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span><br>Normal: 2<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span><br>Hard: 3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span>", "label": "Attack<br/>strength" } ], "invimages": [], "images": [ "Steve.png" ] }
The monster entity was an unused hostile mob that looks identical to the player with the default "Steve" skin.
Spawning
Monsters were only spawnable using mods and map editors, but otherwise was not available in vanilla Minecraft.
Drops
Monsters did not drop anything when they die.
Behavior
Monsters shared the same AI as zombies and would walk towards and attack the player, dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching animation that a normal player would use; they would only run into the player like a zombie would.
Data values
ID
Name | Savegame ID | Numeric ID | [hide]Translation key |
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![]() | Monster | 49 | entity |
History
December 7, 2009 | Notch shows footage of monsters with player models from Quake 3, in a test of MD3 rendering later used for mob entities. | ||||||
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[hide]Java Edition Infdev | |||||||
20100316 | Added monsters. | ||||||
[hide]Java Edition Alpha | |||||||
v1.0.9 | Before this version, the walking animation for the player and the monster was different; the player and the monster would swing their arms wildly to their sides while walking.[1] | ||||||
[hide]Java Edition Beta | |||||||
1.6.6 | The changelog for this update contains the message "Removed Herobrine". This was Notch "joking" when removing parts of the coding for the monster. | ||||||
1.8 | Pre-release | The "Removed Herobrine" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for monster had been removed, resulting in the ability to hack the monster into the game with spawn commands or monster spawners no longer being available. | |||||
[hide]Java Edition | |||||||
1.8 | 14w06a | The remaining AI of monsters has been removed. | |||||
1.11 | 16w32a | The entity IDs Monster , as well as the corresponding network ID 49 , for monsters have been removed. |
Trivia
- Monsters, when spawned, may head to the left for half a second, before turning around to attack the player. Zombified piglins may also do this on occasion.[verify]
- If a monster spawner with monster is placed in Java Edition Beta 1.8 or later, it appears blank and no monsters spawn.
- Coding for monsters was still present until Java Edition 1.8. Only the monster model was removed in Beta 1.8.
- Monsters use the old player model, so they are actually slightly taller than the player.
- Despite being taller than the player, monsters looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height.
- Notch also used the name "monster" for the green moboids in his unfinished game: Legend of the Chambered.
Gallery
Screenshots
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Monsters chasing the player.
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Dying monster.
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Some of the MD3 models that Notch used for test mobs in Indev.
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One of the MD3 models that Notch used for test mobs in Indev.
See also
- Character - mobs (in general) or mobs that have names given to them.
- Villager – mob-like mobs that move around their village.
- Player – the Minecraft character that is controllable, with the same model as monsters.
- Mob – any entity in Minecraft that has the ability to move around, such as monsters or animals.
- Java Edition removed features – features that have been in Java Edition but were later removed.
References
- ↑ Can be seen in the "Zombie Town" by Notch, which features the mobs.
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