Monster (entity): Difference between revisions

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{{about|the removed hostile mob|the removed passive mob with an identical appearance|Mob (entity)|the controllable mob character|Player|AI-driven game entity|Mob}}
{{about|the removed hostile mob|mobs that are mainly hostile to the player|Monster|the removed passive mob with an identical appearance|Mob (entity)|the controllable character|Player|AI-driven game entities in general|Mob}}
{{Outdated|edition=Java}}
{{Outdated|edition=Java}}
{{Infobox entity
{{Entity
| title = Monster
| title = Monster
| image = Steve.png
| image = Steve JE3 BE1.png
| behavior = Hostile
| behavior = Hostile
| health = {{hp|20}}
| health = {{hp|20}}
| classification = [[Monster]]
| mobtype = [[Monster]]
| damage = Easy: {{hp|1}}<br>Normal: {{hp|2}}<br>Hard: {{hp|3}}
| damage = Easy: {{hp|1}}<br>Normal: {{hp|2}}<br>Hard: {{hp|3}}
}}
}}


'''Monsters''' were [[hostile mob]]s that look identical to the [[player]]s with the default [[skin]].
The '''monster''' entity was an unused [[hostile mob]] that looks identical to the [[player]] with the default "[[Steve]]" [[skin]].


== Spawning ==
== Spawning ==
Monsters were only spawnable using mods and map editors, but otherwise were not available in vanilla ''Minecraft''.
Monsters were only spawnable using mods and map editors, but otherwise was not available in vanilla ''Minecraft''.


== Drops ==
== Drops ==
Line 19: Line 19:


== Behavior ==
== Behavior ==
Monsters would hurt and kill the [[player]], dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching [[animation]] that a normal player would use; they would only run into the player like a [[zombie]] would.
Monsters shared the same AI as [[zombie]]s and would walk towards and attack the [[player]], dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching [[animation]] that a normal player would use; they would only run into the player like a [[zombie]] would.


== Data values ==
== Data values ==
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== History ==
== History ==
{{HistoryTable
{{History|java infdev}}
|{{HistoryLine||December 7, 2009|link=https://www.youtube.com/watch?v=0I0VWO-xxMg|Notch shows footage of monsters with player models from Quake 3, in a test of MD3 rendering later used for [[mob entities]].}}
{{History||20100316|Added monsters.}}
{{History|java alpha}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100316|[[File:Steve JE3 BE1.png|x53px]]Added monsters.}}
{{History||v1.0.9|Before this version, the walking animation for the [[player]] and the monster was different; the player and the monster would swing their arms wildly to their sides while walking.<ref>Can be seen in the {{ytl|TcCv21AqvWw|Zombie Town}} by Notch, which features the mobs.</ref>}}
{{History|java beta}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.9|Before this version, the walking animation for the [[player]] and the monster was different; the player and the monster would swing their arms wildly to their sides while walking.<ref>Can be seen in the {{ytl|TcCv21AqvWw|Zombie Town}} by Notch, which features the mobs.</ref>}}
{{History||1.6.6|The changelog for this update contains the message "Removed [[Herobrine]]". This was [[Notch]] "joking" when removing parts of the coding for the monster.}}
|{{HistoryLine|java beta}}
{{History||1.8|dev=Pre-release|The "Removed Herobrine" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for monster had been removed, resulting in the ability to hack the monster into the game with spawn [[commands]] or [[monster spawner]]s no longer being available.}}
|{{HistoryLine||1.6.6|The changelog for this update contains the message "Removed [[Herobrine]]". This was [[Notch]] "joking" when removing parts of the coding for the monster.}}
{{History|java}}
|{{HistoryLine||1.8|dev=Pre-release|The "Removed Herobrine" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for monster had been removed, resulting in the ability to hack the monster into the game with spawn [[commands]] or [[monster spawner]]s no longer being available.}}
{{History||1.8|dev=14w06a|The remaining AI of monsters has been removed.}}
|{{HistoryLine|java}}
{{History||1.11|dev=16w32a|The [[entity]] IDs <code>Monster</code>, as well as the corresponding network ID <code>49</code>, for monsters have been removed.}}
|{{HistoryLine||1.8|dev=14w06a|The remaining AI of monsters has been removed.}}
{{History|foot}}
}}

=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.11|dev=16w32a|The [[entity]] ID <code>Monster</code>, as well as the corresponding network ID <code>49</code>, for monsters have been removed.}}
}}


== Trivia ==
== Trivia ==
* Monsters, when spawned, may head to the left for half a second, before turning around to attack the player. [[Zombified piglin]]s may also do this on occasion.{{verify|Does this still happen?}}
* Monsters, when spawned, may head to the left for half a second, before turning around to attack the player. [[Zombified piglin]]s may also do this on occasion.{{verify|Does this still happen?}}
* If a monster spawner with monster is placed in Java Edition Beta 1.8 or later, it appears blank and no monsters spawn.
* If a monster spawner with monster is placed in [[Java Edition Beta 1.8]] or later, it appears blank and no monsters spawn.
* Coding for monsters was still present until [[Java Edition 1.8]]. Only the monster model was removed in ''Beta'' 1.8.
* Coding for monsters was still present until [[Java Edition 1.8]]. Only the monster model was removed in ''Beta'' 1.8.
* Monsters use the old [[player]] model, so they are actually slightly taller than the player.
* Monsters use the old [[player]] model, so they are actually slightly taller than the player.
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Monsters chasing the player.png|Monsters chasing the player.
Monsters chasing the player.png|Monsters chasing the player.
Dying Monster.png|Dying monster.
Dying Monster.png|Dying monster.
MD3 1.png|Some of the MD3 models that Notch used for test mobs in Indev.
MD3 2.png|One of the MD3 models that Notch used for test mobs in Indev.
</gallery>
</gallery>


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{{Reflist}}
{{Reflist}}


== Navigation ==
{{Mobs}}
{{Removed Features}}
{{Navbox mobs}}
{{Navbox removed features}}


[[Category:Removed mobs]]
[[Category:Removed mobs]]
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[[fr:Humain]]
[[fr:Humain]]
[[hu:Ember]]
[[hu:Ember]]
[[ja:人間]]
[[ja:Monster]]
[[ko:사람]]
[[ko:사람]]
[[nl:Mens]]
[[nl:Mens]]
[[pl:Człowiek]]
[[pl:Człowiek]]
[[pt:Humano]]
[[pt:Monstro (entidade)]]
[[ru:Монстр (сущность)]]
[[ru:Монстр (сущность)]]
[[zh:人类]]
[[zh:人类]]
[[Category:Monster mobs]]

Latest revision as of 01:51, 11 April 2025

This article is about the removed hostile mob. For mobs that are mainly hostile to the player, see Monster. For the removed passive mob with an identical appearance, see Mob (entity). For the controllable character, see Player. For AI-driven game entities in general, see Mob.
BlockSprite rose.png: Sprite image for rose in Minecraft
This page describes content that exists only in outdated versions of Java Edition.
 
This feature was present in earlier versions of the game but has since been removed.
Monster
Steve JE3 BE1.png: Infobox image for Monster the entity in Minecraft
Health points

20HP♥ × 10

Behavior

Hostile

Mob type

Monster

Attack
strength

Easy: 1HP♥
Normal: 2HP♥
Hard: 3HP♥♥

The monster entity was an unused hostile mob that looks identical to the player with the default "Steve" skin.

Spawning[edit | edit source]

Monsters were only spawnable using mods and map editors, but otherwise was not available in vanilla Minecraft.

Drops[edit | edit source]

Monsters did not drop anything when they die.

Behavior[edit | edit source]

Monsters shared the same AI as zombies and would walk towards and attack the player, dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching animation that a normal player would use; they would only run into the player like a zombie would.

Data values[edit | edit source]

ID[edit | edit source]

NameSavegame IDNumeric ID [hide]Translation key
EntitySprite steve.png: Sprite image for steve in Minecraft MonsterMonster49entity.Monster.name

History[edit | edit source]

December 7, 2009Notch shows footage of monsters with player models from Quake 3, in a test of MD3 rendering later used for mob entities.
[hide]Java Edition Infdev
20100316Added monsters.
[hide]Java Edition Alpha
v1.0.9Before this version, the walking animation for the player and the monster was different; the player and the monster would swing their arms wildly to their sides while walking.[1]
[hide]Java Edition Beta
1.6.6The changelog for this update contains the message "Removed Herobrine". This was Notch "joking" when removing parts of the coding for the monster.
1.8Pre-releaseThe "Removed Herobrine" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for monster had been removed, resulting in the ability to hack the monster into the game with spawn commands or monster spawners no longer being available.
[hide]Java Edition
1.814w06aThe remaining AI of monsters has been removed.

Data history[edit | edit source]

[hide]Java Edition
1.1116w32aThe entity ID Monster, as well as the corresponding network ID 49, for monsters have been removed.

Trivia[edit | edit source]

  • Monsters, when spawned, may head to the left for half a second, before turning around to attack the player. Zombified piglins may also do this on occasion.[verify]
  • If a monster spawner with monster is placed in Java Edition Beta 1.8 or later, it appears blank and no monsters spawn.
  • Coding for monsters was still present until Java Edition 1.8. Only the monster model was removed in Beta 1.8.
  • Monsters use the old player model, so they are actually slightly taller than the player.
  • Despite being taller than the player, monsters looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height.
  • Notch also used the name "monster" for the green moboids in his unfinished game: Legend of the Chambered.

Gallery[edit | edit source]

Screenshots[edit | edit source]

See also[edit | edit source]

  • Character - mobs (in general) or mobs that have names given to them.
  • Villager – mob-like mobs that move around their village.
  • Player – the Minecraft character that is controllable, with the same model as monsters.
  • Mob – any entity in Minecraft that has the ability to move around, such as monsters or animals.
  • Java Edition removed features – features that have been in Java Edition but were later removed.

References[edit | edit source]

  1. Can be seen in the "Zombie Town" by Notch, which features the mobs.

Navigation[edit | edit source]