Goat: Difference between revisions
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=== Ramming === |
=== Ramming === |
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Every 30 seconds to 5 minutes, a goat tries to ram a single unmoving target it can see within a range of 4–16 blocks. They can target players, [[armor stand]]s, [[camera]]s{{only|bedrock|education|short=1}}, or any mob except for [[ghast]]s and other goats. A charging goat locks on to its target's position, lowers its head, stomps, and speeds toward the target. If the charge connects, it deals {{hp|1}} to {{hp|3}} damage (depending on difficulty) and 9 blocks of [[Damage#Knockback|knockback]] to its target, possibly resulting in a damaging or even fatal fall. |
Every 30 seconds to 5 minutes, a goat tries to ram a single unmoving target it can see within a range of 4–16 blocks. They can target players, [[armor stand]]s<sup>[''[[Java Edition|JE]] only'']</sup>, [[camera]]s{{only|bedrock|education|short=1}}, or any mob except for [[ghast]]s and other goats. A charging goat locks on to its target's position, lowers its head, stomps, and speeds toward the target. If the charge connects, it deals {{hp|1}} to {{hp|3}} damage (depending on difficulty) and 9 blocks of [[Damage#Knockback|knockback]] to its target, possibly resulting in a damaging or even fatal fall. |
||
As a goat lowers its head, its target has the chance to move out of the way. If a goat misses, it stops itself within a couple blocks, unless it hits a solid block first. If a goat rams a solid block that [[Block tag (Java Edition)#snaps goat horn|occurs naturally in its environment]], it can drop one of its [[goat horn]]s. |
As a goat lowers its head, its target has the chance to move out of the way. If a goat misses, it stops itself within a couple blocks, unless it hits a solid block first. If a goat rams a solid block that [[Block tag (Java Edition)#snaps goat horn|occurs naturally in its environment]], it can drop one of its [[goat horn]]s. |
Revision as of 00:41, 12 April 2025
Health points |
10HP |
---|---|
Behavior |
Neutral |
Mob type | |
Attack strength |
Adult |
Hitbox size |
Adult: |
Speed |
0.2 |
Spawn | |
Usable items |
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A goat is a neutral mob found in certain mountainous biomes. Goats can jump especially high and ram mobs. They are a source of goat horns and milk.
Spawning
Groups of two to three goats spawn above stone variants of opaque blocks on snowy slopes, jagged peaks, and frozen peaks at the surface at a light level of 7 or higher. Goats spawn individually and more uncommonly after the world generation. 5% of all goats spawn as babies.
When a goat is spawned naturally or through breeding normal goats, it has a 2% chance of being a screaming[JE only]/screamer[BE only] goat. They look identical to all other goats, but they make screaming sounds and ram more often.
Adult goats have a 10% chance to be missing one of their horns upon spawning. If this chance succeeds, either the left or the right horn is removed (chosen randomly with an equal chance for each).
Drops
On death
Adult goats drop 1–3XP when killed by a player or tamed wolf. Killing a baby goat yields no items or experience.
Breeding
1–7XP is dropped upon successful breeding.
Goat horns

Goats drop a goat horn when they charge into a solid block. These include stone, coal ore, copper ore, iron ore, emerald ore, logs, and packed ice. In Java Edition, these blocks are listed under the snaps_goat_horn
tag, and can be modified using a data pack.
There are 4 horn variants for normal goats ("Ponder", "Sing", "Seek", and "Feel"), and 4 horn variants that only screaming goats drop ("Admire", "Call", "Yearn", and "Dream"). Goats do not regrow their horns; therefore, up to two horns can be dropped per goat, or one horn if the goat spawned with only one horn.
Behavior
When left to wander, goats tend to ascend hills and mountains rather than keep to lowlands. Their behavior is marked by jumping high and by opportunistically ramming non-moving mobs.
Goats take 10HP less fall damage and avoid walking into powder snow. Goats do not get hurt by pointed dripstone if they fall on it from a minimum of six blocks, and don't die from pointed dripstone if they fall on it from a minimum of ten.
Jumping
A goat usually jumps when trying to cross an obstacle like a small hole in the ground or powder snow. It lowers its head, then it leaps up to 10 blocks vertically and up to 5 blocks laterally. Once a goat jumps this way, it cannot do it again for 30 to 60 seconds. A goat also never voluntarily jumps more than 5 blocks down, although a goat can be pushed off a higher cliff by another mob or a piston.
Ramming
Every 30 seconds to 5 minutes, a goat tries to ram a single unmoving target it can see within a range of 4–16 blocks. They can target players, armor stands[JE only], cameras[BE & edu only], or any mob except for ghasts and other goats. A charging goat locks on to its target's position, lowers its head, stomps, and speeds toward the target. If the charge connects, it deals 1HP to 3HP damage (depending on difficulty) and 9 blocks of knockback to its target, possibly resulting in a damaging or even fatal fall.
As a goat lowers its head, its target has the chance to move out of the way. If a goat misses, it stops itself within a couple blocks, unless it hits a solid block first. If a goat rams a solid block that occurs naturally in its environment, it can drop one of its goat horns.
Mobs do not retaliate to being rammed, except for piglins, piglin brutes, hoglins, zoglins, "Johnny" vindicators and wardens.[1]
Goats can still target players who switch to spectator mode. Goats don't target players in Creative mode or any players in Peaceful difficulty. Unlike most neutral mobs, goats do not attack the player if the player attacks it and do not call for backup if harmed.
Baby goats deal a knockback of 4.5 blocks. A screaming goat's ramming cooldown is 5 to 15 seconds.[more information needed]
Milking
An adult goat can be milked by using a bucket on it, yielding a milk bucket.
Breeding
Goats follow players that are within ten blocks who are holding wheat. If adult goats are fed wheat, they enter love mode and breed, granting one to seven experience orbs. The growth time of a baby goat can be accelerated by 10% each time it is fed wheat.
If a standard goat is bred with a screaming goat, there is approximately a 50% chance the resulting baby is a screaming goat. If both goats are screaming, there is a 100% chance in Java Edition and a 98% chance in Bedrock Edition that the baby is a screaming goat. With two normal parents, there is a 2% chance of a baby goat being a screaming goat.
Baby goats only have horns if they are summoned through one of two commands: /summon goat ~ ~ ~ {Age:-24000, HasLeftHorn:1}
or /summon goat ~ ~ ~ {Age:-24000, HasRightHorn:1}
.
Sounds
- The goat's third hurt sound (screaming) and its first ramming preparation sound (also screaming) are the same, but pitched differently; the former is pitched higher than the latter.
- The goat's fourth death sound (regular) is its first ambient sound (also for regular goats) but lower pitched.
- The goat's second ramming preparation sound (screaming) is its fifth ambient sound (also screaming) but higher pitched.
- The goat's first and third ramming preparation sounds (both for screaming goats) are its first ramming preparation sound (regular goats) but heavily edited.
Generic
Java Edition:
Goats use the Friendly Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Footsteps | Friendly Creatures | While a goat is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
Goat Horn breaks off | Friendly Creatures | When a goat's horn breaks off | entity | subtitles | 0.9 | 1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | When a goat long jumps | component | 1.0 | 1.0 | |
Friendly Creatures | When a goat eats wheat | mob | 1.0 | 0.8-1.2 | |
Friendly Creatures | While a goat is walking | mob | 1.0 | 0.8-1.2 (1.3-1.7) | |
Hostile Creatures | When a goat's horn breaks off | mob | 1.0 | 1.0 |
Sound variants
Regular goat
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Goat bleats | Friendly Creatures | Randomly | entity | subtitles | varies [sound 1] | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Goat dies | Friendly Creatures | When a regular goat dies | entity | subtitles | 0.65 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Goat hurts | Friendly Creatures | When a regular goat is damaged | entity | subtitles | 0.65 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Goat leaps | Friendly Creatures | When a regular goat long jumps | entity | subtitles | 0.8 | varies [sound 2] | 16 | |
Goat gets milked | Friendly Creatures | When a regular goat is milked | entity | subtitles | 1.0 | 1.0 | 16 | |
Goat eats | Friendly Creatures | When a regular goat eats wheat | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Goat stomps | Friendly Creatures | When a regular goat prepares to ram | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Goat rams | Friendly Creatures | When a regular goat impacts a mob after ramming | entity | subtitles | 0.8 | 1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly | mob | varies [sound 1] | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a regular goat dies | mob | 0.65 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a regular goat is damaged | mob | 0.65 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a regular goat is milked | mob | 1.0 | varies [sound 2] | |
Hostile Creatures | When a regular goat prepares to ram | mob | 0.8 | 1.0 | |
Hostile Creatures | When a regular goat impacts a mob after ramming | mob | 0.8 | 1.0 |
Screaming[JE only]/Screamer[BE only] goat
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Goat bellows | Friendly Creatures | Randomly | entity | subtitles | varies [sound 1] | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Goat dies | Friendly Creatures | When a screaming goat dies | entity | subtitles | 0.65 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Goat hurts | Friendly Creatures | When a screaming goat is damaged | entity | subtitles | 0.65 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Goat leaps | Friendly Creatures | When a screaming goat long jumps | entity | subtitles | 0.8 | varies [sound 2] | 16 | |
Goat gets milked | Friendly Creatures | When a screaming goat is milked | entity | subtitles | 1.0 | 1.0 | 16 | |
Goat eats | Friendly Creatures | When a screaming goat eats wheat | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Goat stomps | Friendly Creatures | When a screaming goat prepares to ram | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Goat rams | Friendly Creatures | When a screaming goat impacts a mob after ramming | entity | subtitles | 0.8 | 1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly | mob | varies[sound 1] | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a screamer goat dies | mob | 0.65 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a screamer goat is damaged | mob | 0.65 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a screamer goat is milked | mob | 1.0 | 1.0 | |
Hostile Creatures | When a screamer goat prepares to ram | mob | 0.8 | 1.0 | |
Hostile Creatures | When a screamer goat impacts a mob after ramming | mob | 0.8 | 1.0 |
- ↑
idle1
andidle2
are 0.82,idle7
is 0.83, andidle
3
through8
(excluding7
) are 0.84. Allscream
sounds are 0.9
Data values
ID
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | goat | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | goat | 128 | entity |
Entity data
Goats have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] HasLeftHorn: 1 or 0 (true/false) – if true, indicates this goat has the left horn.
- [Byte] HasRightHorn: 1 or 0 (true/false) – if true, indicates this goat has the right horn.
- [Byte] IsScreamingGoat: 1 or 0 (true/false) – if true, indicates this is a screaming goat.
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver | |
![]() | ![]() | Whatever Floats Your Goat | Get in a boat and float with a goat | Use a boat and put a goat inside that boat, then ride it. | 20 | Bronze |
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() ![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:[show]
|
![]() ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | – |
![]() ![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() ![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 26 mobs:[hide]
|
![]() ![]() | Two by Two | Breed all the animals! | |
![]() ![]() | Whatever Floats Your Goat! | Get in a Boat and float with a Goat | Enter a boat or a raft with a goat. |
History
September 28, 2019 | ![]() | ||||||
---|---|---|---|---|---|---|---|
Mountains wins the biome vote, including goats in the planned biome. | |||||||
October 3, 2020 | ![]() ![]() | ||||||
March 31, 2021 | Goat was shown off on a tweet by Henrik Kniberg. | ||||||
[hide]Java Edition | |||||||
1.17 | 21w13a | ![]() ![]() | |||||
Goats have a 2% chance of spawning as a screaming goat, they are visually indistinguishable from regular goats, but make different sounds. | |||||||
Goats are completely passive. | |||||||
Goats currently do not drop any items. | |||||||
Goats currently spawn in the mountain biomes, a placeholder until the new mountains are added. | |||||||
21w15a | Goats now ram other mobs as well as armor stands. | ||||||
Creepers rammed by goats don't retaliate. | |||||||
Goats now avoid powder snow. | |||||||
21w18a | Screaming goats use their ram attack more often than regular goats. | ||||||
Two ear textures have been changed to mirror properly. | |||||||
Pitch for the sound of baby goats ramming into stuff has been increased. | |||||||
Baby goats now follow their parents. | |||||||
Goats can no longer make long jumps on honey blocks. | |||||||
Pre-release 3 | Mobs rammed by goats no longer retaliate. | ||||||
1.17.1 | Pre-release 1 | Breeding common goats now have a 2% chance to produce screaming goats. | |||||
Status effects on goats now also apply when the goat is jumping or ramming. | |||||||
1.18 | Experimental Snapshot 1 | Goats now spawn only in the added snowy slopes, jagged peaks, and frozen peaks biomes. | |||||
Goats no longer spawn in the mountain biomes. | |||||||
Experimental Snapshot 3 | Added the stony peaks biome, where goats can also spawn. | ||||||
21w40a | Goats no longer spawn in the stony peaks biome. | ||||||
1.19 | 22w17a | Goats can now drop goat horns. | |||||
1.19 | Pre-release 2 | Goat Horns now snap when a goat rams into copper ore.[2] | |||||
1.19.3 | 22w43a | Goat ramming sounds have been switched to Friendly Creatures in the sound settings.[3] | |||||
[hide]Bedrock Edition | |||||||
1.16.200 Experiment | beta 1.16.200.52 | ![]() ![]() | |||||
Goats make the sound of a player being hit. | |||||||
Goats currently use the vex's charging sound as a placeholder when preparing to ram charge.[4] | |||||||
1.16.210 Experiment | beta 1.16.210.51 | Goats now drop 2 goat horns each. | |||||
Goats now drop 1-2 raw mutton. | |||||||
![]() ![]() | |||||||
Baby goats now have half knockback when using a ram attack. | |||||||
Goats no longer attack armor stands.[5] | |||||||
Goats now attack shulkers. | |||||||
Goats now produce one baby goat at a time when breeding. | |||||||
beta 1.16.210.53 | Goats now avoid walking onto powder snow while path-finding. | ||||||
1.16.220 Experiment | beta 1.16.220.50 | Goats now spawn only in the snowy slopes mountain biome. | |||||
1.17.0 Experiment | beta 1.16.230.54 | Goats now spawn in the extreme hills biome instead of the snowy slopes biome.[6] | |||||
1.17.0 | beta 1.17.0.52 | Goats are now available without enabling experimental gameplay. | |||||
beta 1.17.0.54 | Goats now have sounds. | ||||||
Added screaming goats. | |||||||
Increased chances of getting screaming goat by breeding screaming goat with non-screaming goat. | |||||||
Goats no longer drop mutton when killed. | |||||||
1.17.10 | beta 1.17.10.22 | Mobs rammed by goats no longer retaliate. | |||||
1.17.30 | beta 1.17.20.20 | ![]() | |||||
1.17.30 Experiment | beta 1.17.20.22 | Goats now spawn only in mountain meadows. | |||||
1.17.40 Experiment | beta 1.17.40.20 | Goats now spawn only in snowy slopes, stony peaks, lofty peaks, and snow capped peaks biome. | |||||
1.18.0 | beta 1.18.0.21 | Goats no longer spawn in the stony peaks biome. | |||||
1.18.20 | Preview 1.18.20.26 | Added a sound effect when a goat rams into a block and a goat horn breaks off. | |||||
1.18.30 | Preview 1.18.30.27 | Now have a chance of spawning with only one horn. |
Issues
Issues relating to "Goat" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Real-life goats cannot have their horns break off without sustaining significant cranial damage. The behavior of Minecraft's goat horns more closely resemble real-life deer antlers, which, unlike goat horns, are not part of the animal's skull.
- The model for goats was made in Blockbench.[7][8]
- The sounds for goats were recorded from real domestic goats. However, goats in Minecraft are based on mountain goats.[9]
- In early development versions of Bedrock Edition 1.19.0, goats could be eaten by frogs.[10]
- This was referenced in Minecraft Live 2022: Announcement Trailer.
Gallery
Screenshots
Concept artwork
-
Goat from the Biome Vote video.
-
Goat from the Biome Vote video.
-
Render of a goat made in Blockbench.[11]
Textures
-
Goat texture file.
In other media
-
A goat in promotional artwork for the first Caves & Cliffs update.
-
Goats in promotional artwork for the second Caves & Cliffs update.
-
A goat in promotional artwork for the GOAT Update.
-
A goat in promotional artwork for Mobile, Multiplayer & More.
-
Artwork of a goat with a snow block.
-
Artwork of a goat jumping.
-
Artwork of a goat running or jumping.
-
Pixel art of Alex near a goat, using one of its horns.
-
A goat doing a dramatic stare.
-
A zombie chasing a goat.
-
Several goats following Kai, Makena, and Steve into a cherry grove.
-
The Secret Goat, featured in the Trails & Tales Event.
-
The Dark Baby Goat, a unique variation featured in Minecraft Dungeons.
-
Goat plushie.
-
Lego Minecraft goat.
-
An official crewneck sweatshirt labeled "GOAT!"
-
An official T-Shirt depicting the same phrase, alongside several actual goats.
-
A goat in a commercial for the Nintendo Switch.
-
Goat but with pants on.
-
A goat in a coat.
References
- ↑ MC-227625
- ↑ MC-250941 — resolved as "Fixed".
- ↑ MC-244694 — resolved as "Fixed".
- ↑ MCPE-104156
- ↑ MCPE-104159 — Goat attacks armor stands — resolved as "Fixed".
- ↑ MCPE-124286
- ↑ "Goats, made in Blockbench:" – @blockbench on X (formerly Twitter), October 29, 2020
- ↑ "Minecraft Live 2021: Minecraft Marketplace" – Minecraft on YouTube, October 22, 2021
- ↑ "Getrud and her bröther." – @slamp0000 on X (formerly Twitter), March 31, 2021
- ↑ "Changing Minecraft 1.19's Frog AI…" – doctor4t on YouTube, January 27, 2022
- ↑ "Minecraft Goat" by Mojang Studios – blockbench.net, October 2020.
External links
- "Mob Menagerie: Goat" by Duncan Geere – Minecraft.net, August 29, 2022.
- "The Legend of the Screaming Goat" by Sofia Dankis – Minecraft.net, May 25, 2021.
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