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=== Ramming ===
=== Ramming ===
Every 30 seconds to 5 minutes, a goat tries to ram a single unmoving target it can see within a range of 4–16 blocks. They can target players, [[armor stand]]s, [[camera]]s{{only|bedrock|education|short=1}}, or any mob except for [[ghast]]s and other goats. A charging goat locks on to its target's position, lowers its head, stomps, and speeds toward the target. If the charge connects, it deals {{hp|1}} to {{hp|3}} damage (depending on difficulty) and 9 blocks of [[Damage#Knockback|knockback]] to its target, possibly resulting in a damaging or even fatal fall.
Every 30 seconds to 5 minutes, a goat tries to ram a single unmoving target it can see within a range of 4–16 blocks. They can target players, [[armor stand]]s<sup>[''[[Java Edition|JE]] only'']</sup>, [[camera]]s{{only|bedrock|education|short=1}}, or any mob except for [[ghast]]s and other goats. A charging goat locks on to its target's position, lowers its head, stomps, and speeds toward the target. If the charge connects, it deals {{hp|1}} to {{hp|3}} damage (depending on difficulty) and 9 blocks of [[Damage#Knockback|knockback]] to its target, possibly resulting in a damaging or even fatal fall.


As a goat lowers its head, its target has the chance to move out of the way. If a goat misses, it stops itself within a couple blocks, unless it hits a solid block first. If a goat rams a solid block that [[Block tag (Java Edition)#snaps goat horn|occurs naturally in its environment]], it can drop one of its [[goat horn]]s.
As a goat lowers its head, its target has the chance to move out of the way. If a goat misses, it stops itself within a couple blocks, unless it hits a solid block first. If a goat rams a solid block that [[Block tag (Java Edition)#snaps goat horn|occurs naturally in its environment]], it can drop one of its [[goat horn]]s.

Revision as of 00:41, 12 April 2025

For the DLC mob in Minecraft Dungeons, see Dungeons:Goat.
Goat
Health points

10HP♥♥♥♥♥

Behavior

Neutral

Mob type

Animal

Attack
strength

Adult
Easy and Normal: 2HP♥
Hard: 3HP♥♥
Baby:
Easy and Normal: 1HP♥
Hard: 1.5HP♥ × 0.75

Hitbox size

Adult:
Height: 1.3 blocks
Width: 0.9 blocks
Baby:
Height: 0.65 blocks
Width: 0.45 blocks
While jumping:[needs testing in Bedrock Edition]
Adult:
Height: 0.91 blocks
Width: 0.63 blocks
Baby:
Height: 0.455 blocks
Width: 0.315 blocks

Speed

0.2

Spawn

Frozen Peaks
Jagged Peaks
Snowy Slopes

Usable items

A goat is a neutral mob found in certain mountainous biomes. Goats can jump especially high and ram mobs. They are a source of goat horns and milk.

Spawning

Groups of two to three goats spawn above stone variants of opaque blocks on snowy slopes, jagged peaks, and frozen peaks at the surface at a light level of 7 or higher. Goats spawn individually and more uncommonly after the world generation. 5% of all goats spawn as babies.

When a goat is spawned naturally or through breeding normal goats, it has a 2% chance of being a screaming[JE only]/screamer[BE only] goat. They look identical to all other goats, but they make screaming sounds and ram more often.

Adult goats have a 10% chance to be missing one of their horns upon spawning. If this chance succeeds, either the left or the right horn is removed (chosen randomly with an equal chance for each).

Drops

On death

Adult goats drop 1–3XP when killed by a player or tamed wolf. Killing a baby goat yields no items or experience.

Breeding

1–7XP is dropped upon successful breeding.

Goat horns

A goat when both horns are knocked off.

Goats drop a goat horn when they charge into a solid block. These include stone, coal ore, copper ore, iron ore, emerald ore, logs, and packed ice. In Java Edition, these blocks are listed under the snaps_goat_horn tag, and can be modified using a data pack.

There are 4 horn variants for normal goats ("Ponder", "Sing", "Seek", and "Feel"), and 4 horn variants that only screaming goats drop ("Admire", "Call", "Yearn", and "Dream"). Goats do not regrow their horns; therefore, up to two horns can be dropped per goat, or one horn if the goat spawned with only one horn.

Behavior

When left to wander, goats tend to ascend hills and mountains rather than keep to lowlands. Their behavior is marked by jumping high and by opportunistically ramming non-moving mobs.

Goats take 10HP♥♥♥♥♥ less fall damage and avoid walking into powder snow. Goats do not get hurt by pointed dripstone if they fall on it from a minimum of six blocks, and don't die from pointed dripstone if they fall on it from a minimum of ten.

Jumping

A goat usually jumps when trying to cross an obstacle like a small hole in the ground or powder snow. It lowers its head, then it leaps up to 10 blocks vertically and up to 5 blocks laterally. Once a goat jumps this way, it cannot do it again for 30 to 60 seconds. A goat also never voluntarily jumps more than 5 blocks down, although a goat can be pushed off a higher cliff by another mob or a piston.

Ramming

Every 30 seconds to 5 minutes, a goat tries to ram a single unmoving target it can see within a range of 4–16 blocks. They can target players, armor stands[JE only], cameras[BE & edu only], or any mob except for ghasts and other goats. A charging goat locks on to its target's position, lowers its head, stomps, and speeds toward the target. If the charge connects, it deals 1HP♥ to 3HP♥♥ damage (depending on difficulty) and 9 blocks of knockback to its target, possibly resulting in a damaging or even fatal fall.

As a goat lowers its head, its target has the chance to move out of the way. If a goat misses, it stops itself within a couple blocks, unless it hits a solid block first. If a goat rams a solid block that occurs naturally in its environment, it can drop one of its goat horns.

Mobs do not retaliate to being rammed, except for piglins, piglin brutes, hoglins, zoglins, "Johnny" vindicators and wardens.[1]

Goats can still target players who switch to spectator mode. Goats don't target players in Creative mode or any players in Peaceful difficulty. Unlike most neutral mobs, goats do not attack the player if the player attacks it and do not call for backup if harmed.

Baby goats deal a knockback of 4.5 blocks. A screaming goat's ramming cooldown is 5 to 15 seconds.​[more information needed]

Milking

An adult goat can be milked by using a bucket on it, yielding a milk bucket.

Breeding

Main article: Breeding

Goats follow players that are within ten blocks who are holding wheat. If adult goats are fed wheat, they enter love mode and breed, granting one to seven experience orbs. The growth time of a baby goat can be accelerated by 10% each time it is fed wheat.

If a standard goat is bred with a screaming goat, there is approximately a 50% chance the resulting baby is a screaming goat. If both goats are screaming, there is a 100% chance in Java Edition and a 98% chance in Bedrock Edition that the baby is a screaming goat. With two normal parents, there is a 2% chance of a baby goat being a screaming goat.

Baby goats only have horns if they are summoned through one of two commands: /summon goat ~ ~ ~ {Age:-24000, HasLeftHorn:1} or /summon goat ~ ~ ~ {Age:-24000, HasRightHorn:1}.

Sounds

  • The goat's third hurt sound (screaming) and its first ramming preparation sound (also screaming) are the same, but pitched differently; the former is pitched higher than the latter.
  • The goat's fourth death sound (regular) is its first ambient sound (also for regular goats) but lower pitched.
  • The goat's second ramming preparation sound (screaming) is its fifth ambient sound (also screaming) but higher pitched.
  • The goat's first and third ramming preparation sounds (both for screaming goats) are its first ramming preparation sound (regular goats) but heavily edited.

Generic

Java Edition:
Goats use the Friendly Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​FootstepsFriendly CreaturesWhile a goat is walkingentity.goat.stepsubtitles.block.generic.footsteps0.151.016
​Goat Horn breaks offFriendly CreaturesWhen a goat's horn breaks offentity.goat.horn_breaksubtitles.entity.goat.horn_break0.91.016

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesWhen a goat long jumpscomponent.jump_to_block1.01.0
Friendly CreaturesWhen a goat eats wheatmob.goat.eat1.00.8-1.2
Friendly CreaturesWhile a goat is walkingmob.goat.step1.00.8-1.2 (1.3-1.7)
Hostile CreaturesWhen a goat's horn breaks offmob.goat.horn_break1.01.0

Sound variants

Regular goat

Java Edition:

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Goat bleatsFriendly CreaturesRandomlyentity.goat.ambientsubtitles.entity.goat.ambientvaries [sound 1]0.8-1.2
(Baby: 1.3-1.7)
16
​Goat diesFriendly CreaturesWhen a regular goat diesentity.goat.deathsubtitles.entity.goat.death0.650.8-1.2
(Baby: 1.3-1.7)
16
​Goat hurtsFriendly CreaturesWhen a regular goat is damagedentity.goat.hurtsubtitles.entity.goat.hurt0.650.8-1.2
(Baby: 1.3-1.7)
16
​Goat leapsFriendly CreaturesWhen a regular goat long jumpsentity.goat.long_jumpsubtitles.entity.goat.long_jump0.8varies [sound 2]16
​Goat gets milkedFriendly CreaturesWhen a regular goat is milkedentity.goat.milksubtitles.entity.goat.milk1.01.016
​Goat eatsFriendly CreaturesWhen a regular goat eats wheatentity.goat.eatsubtitles.entity.goat.eat1.00.8-1.216
​Goat stompsFriendly CreaturesWhen a regular goat prepares to ramentity.goat.prepare_ramsubtitles.entity.goat.prepare_ram0.80.8-1.2
(Baby: 1.3-1.7)
16
​Goat ramsFriendly CreaturesWhen a regular goat impacts a mob after rammingentity.goat.ram_impactsubtitles.entity.goat.ram_impact0.81.016
  1. 0.84 for all except idle1 and idle2, which are 0.82, and idle7, which is 0.83
  2. Can be 1.0 or 0.8 for each sound

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.goat.ambientvaries [sound 1]0.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a regular goat diesmob.goat.death0.650.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a regular goat is damagedmob.goat.hurt0.650.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a regular goat is milkedmob.mooshroom.suspicious_milk1.0varies [sound 2]
Hostile CreaturesWhen a regular goat prepares to rammob.goat.prepare_ram0.81.0
Hostile CreaturesWhen a regular goat impacts a mob after rammingmob.goat.ram_impact0.81.0
  1. idle1 and idle2 are 0.82, idle7 is 0.83, and idle 3 through 8 (excluding 7) are 0.84
  2. Can be 1.0, 0.9, or 1.1 for each sound

Screaming‌[JE only]/Screamer‌[BE only] goat

Java Edition:

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Goat bellowsFriendly CreaturesRandomlyentity.goat.screaming.ambientsubtitles.entity.goat.screaming.ambientvaries [sound 1]0.8-1.2
(Baby: 1.3-1.7)
16
​Goat diesFriendly CreaturesWhen a screaming goat diesentity.goat.screaming.deathsubtitles.entity.goat.death0.650.8-1.2
(Baby: 1.3-1.7)
16
​Goat hurtsFriendly CreaturesWhen a screaming goat is damagedentity.goat.screaming.hurtsubtitles.entity.goat.hurt0.650.8-1.2
(Baby: 1.3-1.7)
16
​Goat leapsFriendly CreaturesWhen a screaming goat long jumpsentity.goat.screaming.long_jumpsubtitles.entity.goat.long_jump0.8varies [sound 2]16
​Goat gets milkedFriendly CreaturesWhen a screaming goat is milkedentity.goat.screaming.milksubtitles.entity.goat.milk1.01.016
​Goat eatsFriendly CreaturesWhen a screaming goat eats wheatentity.goat.screaming.eatsubtitles.entity.goat.eat1.00.8-1.216
​Goat stompsFriendly CreaturesWhen a screaming goat prepares to ramentity.goat.screaming.prepare_ramsubtitles.entity.goat.prepare_ram0.80.8-1.2
(Baby: 1.3-1.7)
16
​Goat ramsFriendly CreaturesWhen a screaming goat impacts a mob after rammingentity.goat.screaming.ram_impactsubtitles.entity.goat.ram_impact0.81.016
  1. 0.9 for all screaming sounds; 0.84 for all idle sounds except idle1 and idle2, which are 0.82, and idle7, which is 0.83
  2. Can be 1.0 or 0.8 for each sound

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.goat.ambient.screamervaries[sound 1]0.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a screamer goat diesmob.goat.death.screamer0.650.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a screamer goat is damagedmob.goat.hurt.screamer0.650.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a screamer goat is milkedmob.goat.milk.screamer1.01.0
Hostile CreaturesWhen a screamer goat prepares to rammob.goat.prepare_ram.screamer0.81.0
Hostile CreaturesWhen a screamer goat impacts a mob after rammingmob.goat.ram_impact.screamer0.81.0
  1. idle1 and idle2 are 0.82, idle7 is 0.83, and idle 3 through 8 (excluding 7) are 0.84. All scream sounds are 0.9

Data values

ID

Java Edition:

NameIdentifier[hide]Translation key
EntitySprite goat.png: Sprite image for goat in Minecraft Goatgoatentity.minecraft.goat

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite goat.png: Sprite image for goat in Minecraft Goatgoat128entity.goat.name

Entity data

Goats have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver
Whatever Floats Your GoatGet in a boat and float with a goatUse a boat and put a goat inside that boat, then ride it.20Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.
Whatever Floats Your Goat!Get in a Boat and float with a GoatEnter a boat or a raft with a goat.

History

September 28, 2019 Goats are announced to be part of the mountains biome in the biome vote at MINECON Live 2019.
Mountains wins the biome vote, including goats in the planned biome.
October 3, 2020 In-game footage of goats are shown at Minecraft Live 2020, to be released in the Caves & Cliffs update.
March 31, 2021Goat was shown off on a tweet by Henrik Kniberg.
[hide]Java Edition
1.1721w13a Added goats.
Goats have a 2% chance of spawning as a screaming goat, they are visually indistinguishable from regular goats, but make different sounds.
Goats are completely passive.
Goats currently do not drop any items.
Goats currently spawn in the mountain biomes, a placeholder until the new mountains are added.
21w15aGoats now ram other mobs as well as armor stands.
Creepers rammed by goats don't retaliate.
Goats now avoid powder snow.
21w18aScreaming goats use their ram attack more often than regular goats.
Two ear textures have been changed to mirror properly.
Pitch for the sound of baby goats ramming into stuff has been increased.
Baby goats now follow their parents.
Goats can no longer make long jumps on honey blocks.
Pre-release 3Mobs rammed by goats no longer retaliate.
1.17.1Pre-release 1Breeding common goats now have a 2% chance to produce screaming goats.
Status effects on goats now also apply when the goat is jumping or ramming.
1.18Experimental Snapshot 1Goats now spawn only in the added snowy slopes, jagged peaks, and frozen peaks biomes.
Goats no longer spawn in the mountain biomes.
Experimental Snapshot 3Added the stony peaks biome, where goats can also spawn.
21w40aGoats no longer spawn in the stony peaks biome.
1.1922w17aGoats can now drop goat horns.
1.19Pre-release 2Goat Horns now snap when a goat rams into copper ore.[2]
1.19.322w43aGoat ramming sounds have been switched to Friendly Creatures in the sound settings.[3]
[hide]Bedrock Edition
1.16.200
Experiment
Caves and Cliffs
beta 1.16.200.52 Added goats and baby goats behind the "Caves and Cliffs" experimental toggle.
Goats make the sound of a player being hit.
Goats currently use the vex's charging sound as a placeholder when preparing to ram charge.[4]
1.16.210
Experiment
Caves and Cliffs
beta 1.16.210.51Goats now drop 2 goat horns each.
Goats now drop 1-2 raw mutton.
Goats now show missing goat horns in the model.
Baby goats now have half knockback when using a ram attack.
Goats no longer attack armor stands.[5]
Goats now attack shulkers.
Goats now produce one baby goat at a time when breeding.
beta 1.16.210.53Goats now avoid walking onto powder snow while path-finding.
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.50Goats now spawn only in the snowy slopes mountain biome.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.54Goats now spawn in the extreme hills biome instead of the snowy slopes biome.[6]
1.17.0beta 1.17.0.52Goats are now available without enabling experimental gameplay.
beta 1.17.0.54Goats now have sounds.
Added screaming goats.
Increased chances of getting screaming goat by breeding screaming goat with non-screaming goat.
Goats no longer drop mutton when killed.
1.17.10beta 1.17.10.22Mobs rammed by goats no longer retaliate.
1.17.30beta 1.17.20.20 Baby goats no longer have horns.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.20.22Goats now spawn only in mountain meadows.
1.17.40
Experiment
Caves and Cliffs
beta 1.17.40.20Goats now spawn only in snowy slopes, stony peaks, lofty peaks, and snow capped peaks biome.
1.18.0beta 1.18.0.21Goats no longer spawn in the stony peaks biome.
1.18.20Preview 1.18.20.26Added a sound effect when a goat rams into a block and a goat horn breaks off.
1.18.30Preview 1.18.30.27Now have a chance of spawning with only one horn.

Issues

Issues relating to "Goat" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Real-life goats cannot have their horns break off without sustaining significant cranial damage. The behavior of Minecraft's goat horns more closely resemble real-life deer antlers, which, unlike goat horns, are not part of the animal's skull.
  • The model for goats was made in Blockbench.[7][8]
  • The sounds for goats were recorded from real domestic goats. However, goats in Minecraft are based on mountain goats.[9]
  • In early development versions of Bedrock Edition 1.19.0, goats could be eaten by frogs.[10]

Gallery

Screenshots

Concept artwork

Textures

In other media

References

  1. MC-227625
  2. MC-250941 — resolved as "Fixed".
  3. MC-244694 — resolved as "Fixed".
  4. MCPE-104156
  5. MCPE-104159 — Goat attacks armor stands — resolved as "Fixed".
  6. MCPE-124286
  7. "Goats, made in Blockbench:"@blockbench on X (formerly Twitter), October 29, 2020
  8. "Minecraft Live 2021: Minecraft Marketplace" – Minecraft on YouTube, October 22, 2021
  9. "Getrud and her bröther."@slamp0000 on X (formerly Twitter), March 31, 2021
  10. "Changing Minecraft 1.19's Frog AI…" – doctor4t on YouTube, January 27, 2022
  11. "Minecraft Goat" by Mojang Studios – blockbench.net, October 2020.

External links

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