Evoker: Difference between revisions
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[[File:Evoker fang attack2.gif|thumb|An evoker summoning fangs in two circles around it.]] |
[[File:Evoker fang attack2.gif|thumb|An evoker summoning fangs in two circles around it.]] |
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If an evoker is attacked, all evokers in a twelve [[block]] radius become alerted and start attacking the player, even if they are behind walls. {{IN|java}}, the alerted evokers can attack the player from an infinite distance away, even if the player switches to [[Creative]] or [[Spectator]] mode<ref>{{bug|MC-147574||Attacking a group of evokers gives nearby evokers infinite detection range and broken attack behavior}}</ref>; this can be fixed by relogging the world, or by setting the [[game rule]] <code>universalAnger</code> to <code>True</code>. This is only true for the alerted evokers, not the |
If an evoker is attacked, all evokers in a twelve [[block]] radius become alerted and start attacking the player, even if they are behind walls. {{IN|java}}, the alerted evokers can attack the player from an infinite distance away, even if the player switches to [[Creative]] or [[Spectator]] mode<ref>{{bug|MC-147574||Attacking a group of evokers gives nearby evokers infinite detection range and broken attack behavior}}</ref>; this can be fixed by relogging the world, or by setting the [[game rule]] <code>universalAnger</code> to <code>True</code>. This is only true for the alerted evokers, not the initially attacked evoker. |
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{{IN|JE}}, an evoker is passive to other [[illager]]s even if it is harmed. Any evoker can search for and join a [[patrol]] if sufficiently near a [[patrol captain]]. |
{{IN|JE}}, an evoker is passive to other [[illager]]s even if it is harmed. Any evoker can search for and join a [[patrol]] if sufficiently near a [[patrol captain]]. |
Revision as of 00:48, 23 March 2025
Health points |
24HP × 12 |
---|---|
Armor points |
2 (BE only] )[ |
Behavior |
Hostile |
Mob type | |
Attack strength |
Java Edition: Bedrock Edition: 6HP |
Hitbox size |
Java Edition: Bedrock Edition: |
Spawn |
{ "title": "Evoker", "rows": [ { "field": "24<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 12</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>)<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "(link to Armor article, displayed as Armor points)" }, { "field": "Hostile", "label": "Behavior" }, { "field": "(link to Illager article, displayed as Illager), (link to Monster article, displayed as Monster)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "(values exceeds 1000 characters...)", "label": "Attack<br/>strength" }, { "field": "'''''(link to Java Edition article, displayed as Java Edition)'':'''<br>\nHeight: 1.95 blocks<br>Width: 0.6 blocks\n\n'''''(link to Bedrock Edition article, displayed as Bedrock Edition)'':'''<br>\nHeight: 1.9 blocks<br>Width: 0.6 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "(link to Woodland mansion article, displayed as Woodland mansions)<br>\n(link to Raid article, displayed as Raids)", "label": "(link to Mob spawning article, displayed as Spawn)" } ], "invimages": [ "Evoker Spawn Egg" ], "images": [ "Evoker.png", "Evoker Summoning Vexes.png", "Evoker Summoning Fangs.png" ] }
An evoker is a spell-casting illager that can be found in woodland mansions and as part of raids. They are the only source of totems of undying. Evokers use two spells to attack: one that summons armor-piercing fangs and one that summons vexes, which is the one of the only 2 times vexes can spawn (along with spawn eggs).
Spawning
Woodland mansions
Evokers spawn during the generation of particular woodland mansion rooms. They only spawn on floor 2 and 3. They do not respawn after their initial spawn.
Evokers spawned with mansions do not naturally despawn (unless the world difficulty is switched to Peaceful).
Raids
Evokers can spawn during raids by themselves or riding ravagers. Evokers cannot spawn in raids on Easy difficulty, because such raids have only three waves, while evokers appear in the fifth wave and above.
Java Edition
Evokers spawn during raids starting at wave five. Up to five evokers spawn on Hard difficulty. During these events, they can be a raid captain. On Hard difficulty, evokers can also spawn riding a ravager at wave seven. They may also rarely spawn as a raid captain.
Bedrock Edition
Up to five evokers spawn during raids, with one evoker spawning during waves five and six, and three evokers spawning during wave seven. One of them rides a ravager during wave seven.
Drops
On death
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Totem of Undying | 100% | 1 | 1 | 1 | 1 |
![]() | Emerald | 100%[d 1] | 0–1 | 0–2 | 0–3 | 0–4 |
![]() | Ominous Banner | 100%[d 2] | 1 | 1 | 1 | 1 |
- 10XP experience when killed by a player or tamed wolf.
Behavior
An evoker moves at the player's sprinting speed, crosses its arms and does not show its hands. In Bedrock Edition, an evoker riding an entity does not visually sit down.

Evokers attack players, adult villagers, iron golems, snow golems[BE only] and wandering traders within 12 blocks by rising and waving both of their arms while looking at their target and summoning magical fangs or vexes, creating different colored particles for the different attacks.
If the player is within a ten block radius and the evoker is not in the middle of summoning an attack, the evoker flees from the player to avoid being attacked.

If an evoker is attacked, all evokers in a twelve block radius become alerted and start attacking the player, even if they are behind walls. In Java Edition, the alerted evokers can attack the player from an infinite distance away, even if the player switches to Creative or Spectator mode[1]; this can be fixed by relogging the world, or by setting the game rule universalAnger
to True
. This is only true for the alerted evokers, not the initially attacked evoker.
In Java Edition, an evoker is passive to other illagers even if it is harmed. Any evoker can search for and join a patrol if sufficiently near a patrol captain.
In Java Edition, evokers and illusioners are faster without any effects during raids.
In Java Edition, evokers are given three seconds of the Glowing effect if a bell is rung within 32 blocks of them. This applies to both evokers spawned in raids and evokers spawned in woodland mansions.
Evokers flee from creakings when within 8 blocks of them.
Fang attack
The evoker signals this attack by producing purple particles () and a low-pitched sound.
A number of fangs rise out of the ground around the player, then snap shut and vanish.
Players or mobs caught in the attack are dealt 6HP damage, regardless of difficulty[Bedrock Edition only]. This harm is not mitigated by armor but is mitigated by enchantments such as Protection. Any evoker-summoned fangs do not deal damage to any illagers, although fangs summoned or spawned by the player do. When a neutral or hostile mob is caught in the attack, the mob retaliates and attacks the evoker.
Fangs appear no lower than the feet of the lowest combatant and no higher than one block above the feet of the highest combatant. Fangs attempt to appear on the highest opaque block between those two extremes, but fail to spawn if they are obstructed by a solid block. In practice, this means that fangs cannot spawn inside deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom, or vice versa. Likewise, an evoker floating in a boat on water cannot summon fangs against a player swimming or floating in a boat because there are no opaque blocks from which the fangs can appear.
The evoker typically summons sixteen fangs in a straight line toward the target. However, if the target is within three blocks of the evoker, the evoker summons the fangs in two circles around itself: the smaller circle has five fangs and the larger has eight. The fangs do not seek the player, thus the player is able to dodge them. Summoning fangs resets the evoker's spell cooldown to two seconds and resets the cooldown for summoning fangs to five seconds.
Summoning vexes
The evoker signals this attack by producing white particles () for two seconds and a higher-pitched sound. After that, three vexes appear nearby. The evoker can summon vexes as long as there are fewer than eight vexes within sixteen blocks centered on the evoker.
This spell resets the evoker's spell cooldown to five seconds and resets the cooldown for summoning vexes to seventeen seconds.
Non-air blocks that obstruct a vex's attempted spawning point will prevent it from spawning, meaning a summoning can result in only one or two vexes spawning.[verify]

Combo attack
In Java Edition, evokers may summon two circle fangs while summoning vexes, without any cooldown. It usually happens when a player melee attacks an evoker while it is summoning vexes.
Sheep color conversion spell

While the evoker is not engaged in combat and /gamerule mobGriefing
is set to true
, it changes the wool color of any blue sheep within sixteen blocks from blue to red.

The evoker signals this spell by producing orange particles () and making a "wololo" sound.
This spell resets the evoker's spell cooldown to three seconds and resets the cooldown for the sheep color conversion spell to seven seconds. Evokers look at the sheep they are using the spell on while they are doing the spell until they finish the spell.
In Bedrock Edition, evokers can still change a sheep's color, even when /gamerule mobGriefing
is set to false
.
Attack pattern data
Java Edition
Bedrock Edition
Type | Weight | Min activation range (distance) | Max activation range (distance) | Entities spawned (amount) | Size | Summon cap | Summon cap radius |
---|---|---|---|---|---|---|---|
Fangs attack (line) | 3 | 3.0 | N/A | 16 Fangs | 20 | N/A | |
Fangs attack (inside circle) | 3 | 0.0 | 3.0 | 5 Fangs | 1.5 | N/A | |
Fangs attack (outside circle) | 3 | 0.0 | 3.0 | 8 Fangs | 2.5 | N/A | |
Summoning vexes | 1 | N/A | 3 Vexes | 1.0 | 8 | 16.0 | |
Color conversion spell | 3 | 0.0 | 16.0 | N/A |
Type | Base delay | Delay per summon | Cooldown time | Cast duration | Entity lifespan |
---|---|---|---|---|---|
Fangs attack (line) | 1.0 | 0.05 | 5.0 | 2.0 | 1.1 |
Fangs attack (inside circle) | 1.0 | 0.0 | 5.0 | 2.0 | 1.1 |
Fangs attack (outside circle) | 0.15 | 0.0 | 5.0 | 2.0 | 1.1 |
Summoning vexes | 2.0 | N/A | 17.0 | 5.0 | N/A |
Sheep color conversion spell | N/A | 5.0 | 3.0 | N/A |
Evoker fangs
{ "title": "Evoker Fangs", "rows": [ { "field": "Height: 0.8 blocks<br>Width: 0.5 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" } ], "invimages": [], "images": [ "Evoker Fangs.png" ] }
Evoker fangs are entities that evokers use to attack the player (or adult villagers, iron golems, snow golems[Bedrock Edition only], and wandering traders) with their fang attack. Evoker fangs are not affected by the Peaceful difficulty.
The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly invisible entities, fangs in warmup still have a visible debug hitbox. After the delay, the fangs expand into existence, snap shut, make critical hit particles and shrink out of sight again, dealing 6HP magic damage to all mobs standing on the spot. Killing an evoker fang does not contribute to the "Monster Hunter" advancement or achievement.
Sounds
Java Edition:
Evokers use the Hostile Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Evoker murmurs | Hostile Creatures | Randomly | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Evoker casts spell | Hostile Creatures | When an evoker attacks | entity | subtitles | 1.0 | 1.0 | 16 | |
Evoker cheers | Hostile Creatures | When an evoker has won a raid | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Evoker dies | Hostile Creatures | When an evoker dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Evoker hurts | Hostile Creatures | When an evoker is damaged | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Evoker prepares summoning | Hostile Creatures | When an evoker signals to summon vexes | entity | subtitles | 1.0 | 1.0 | 16 | |
Evoker prepares attack | Hostile Creatures | When an evoker signals to use a fang attack | entity | subtitles | 1.0 | 1.0 | 16 | |
Evoker prepares charming | Hostile Creatures | When an evoker converts a sheep's color | entity | subtitles | 1.0 | 1.0 | 16 | |
Fangs snap | Friendly Creatures | When an evoker fang is summoned | entity | subtitles | 1.0 | 0.85-1.05 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Hostile Creatures | Randomly | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | Randomly while in a raid | mob | 3.0 | 0.8-1.2 | |
Hostile Creatures | When an evoker attacks | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an evoker has won a raid | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an evoker dies | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an evoker is damaged | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an evoker signals to summon vexes | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an evoker signals to use a fang attack | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an evoker converts a sheep's color | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When an evoker fang is summoned | mob | 0.8 | 0.8-1.2 |
Data values
ID
Name | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | evoker | illager illager_friends raiders | entity |
![]() | evoker_fangs | None | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | evocation_illager | 104 | entity |
![]() | evocation_fang | 103 | entity |
Entity data
Evokers have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Tags common to all mobs spawnable in raids see Template:Nbt inherit/raidable/template
- [Int] SpellTicks: Number of ticks until a spell can be cast. Set to a positive value when a spell is cast, and decreases by 1 per tick.
Evoker fangs have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- [Int Array] Owner: The UUID of the entity that that fired the fangs, stored as four ints. If the entity is an Illager, the fangs do not damage other Illagers. Is not preserved when removed.
- [Int] Warmup: Time in ticks until the fangs appear. The fangs appear and begin to close as soon as this value becomes zero or less; negative values simply result in no delay. The value continues ticking down while the closing animation is playing, reaching -20 on naturally spawned fangs.
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Feeling Ill | Defeat an Evoker | — | 30 | Silver | |
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver | |
![]() | ![]() | Sound the Alarm! | Ring the bell in a village after a villager has been hurt. | — | 20 | Bronze | |
![]() | ![]() | We're being attacked! | Trigger a Pillager Raid. | Walk in a village with the Raid Omen effect applied in 30 seconds. | 20 | Bronze |
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() ![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | Hero of the Village | Successfully defend a village from a raid | Kill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:[show]
|
![]() ![]() | Monster Hunter | Kill any hostile monster | Kill one of these 37 mobs:[hide]
|
![]() ![]() | Monsters Hunted | Kill one of every hostile monster | Kill each of these 37 mobs:[hide]
|
![]() ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | – |
![]() ![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() ![]() | Voluntary Exile | Kill a raid captain. Maybe consider staying away from villages for the time being... | Kill an entity in the #raiders entity tag wearing an ![]() |
History
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.11 | 16w39a | ![]() ![]() | |||||
16w43a | Added the [NBT Compound / JSON Object] Owner tag to evocation fangs. | ||||||
1.13 | pre5 | The name of "Evocation Fangs" have been changed to "Evoker Fangs". | |||||
1.14 | 18w43a | ![]() ![]() | |||||
18w47a | Evokers can now spawn in raids. | ||||||
19w05a | Evokers are now hostile toward the new wandering traders. | ||||||
19w13a | Evokers can now open doors during raids. | ||||||
![]() | |||||||
19w14a | Evokers can no longer open doors during raids. | ||||||
1.18 | 21w37a | Evokers no longer attack baby villagers. | |||||
Pre-release 5 | Changed the texture to remove its hood. | ||||||
1.19 | 22w17a | ![]() | |||||
1.20.2 | 23w32a | Evokers evoking vexes or fangs now emit an entity_place vibration of frequency 14 . | |||||
[hide]Pocket Edition | |||||||
1.1.0 | alpha 1.1.0.0 | ![]() ![]() | |||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() | |||||
Evokers are now hostile to the new wandering traders. | |||||||
1.11.0 | beta 1.11.0.1 | Evokers can now spawn during raids. | |||||
Evokers are no longer hostile to baby villagers. | |||||||
1.13.0 | ? | Evokers now have smoother casting animations. | |||||
beta 1.13.0.9 | ![]() | ||||||
1.20.50 | Preview 1.20.50.20 | Evokers no longer spawn in Peaceful difficulty. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | ![]() ![]() |
? | ? | ? | ? | ? | ? | ? | The size of evocation fangs has been increased to be about 2 blocks high.[more information needed] |
1.91 | Evokers can now spawn in raids. | ||||||
[hide]New Nintendo 3DS Edition | |||||||
1.9.19 | ![]() ![]() |
Data history
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] | |||||
pre5 | The entity ID has been changed from evocation_illager to evoker .
| ||||||
The ID of "Evocation Fangs" have been changed to "Evoker Fangs". |
Issues
Issues relating to "Evoker" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The sheep color conversion spell is a reference to the priest units from Age of Empires, where they can turn enemy units into friendly units (changing the unit's color in the process) after making a "wololo" sound.
- Evokers are still referred to as 'evocation illagers' in the code for Bedrock Edition.
- Hitting an evoker in survival mode and converting the gamemode into creative mode still causes the evoker to summon fangs and vexes at the player, although they deal no damage.
Gallery
Renders
-
The old version of the evoker.
-
An evoker sitting.
Screenshots
-
An evoker preparing to summon its fangs.
-
An evoker attacking with its fangs.
-
An evoker summoning fangs in 2 circles around it.
-
An evoker summons fangs while its vexes attack.
-
An evoker looks on as its vexes lunge toward its target.
-
An evoker using its sheep color conversion spell.
-
An excessive amount of illagers, including several hundred evokers, vindicators, and illusioners spawned by command blocks. Note the abundance of vexes that originate from the evokers.
-
Evoker with an illager banner.
-
An evoker casting in a mansion.
Textures
-
Evoker texture file.
-
Evoker with wig texture file.
-
Evoker fangs texture file.
In other media
-
An evoker wearing a wig from "Meet the evoker" Minecraft's blog post, as a reference to the game Age of Empires.
-
An evoker within Minecraft Dungeons.
-
Artwork of an evoker.
-
Evokers in promotional artwork for the Exploration Update.
-
An evoker in promotional artwork for the Village & Pillage Update.
-
An evoker in promotional artwork for the first Caves & Cliffs update.
-
An evoker intimidating Kai, clad in the vex armor trim.[2]
-
"Bad Omen", an official T-Shirt design featuring an evoker.
-
The evoker fang icon.
References
- ↑ MC-147574 — Attacking a group of evokers gives nearby evokers infinite detection range and broken attack behavior
- ↑ https://www.instagram.com/p/CteqmbHJy6Q/
External links
- Meet the Evoker – Minecraft.net on May 1, 2017
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