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[[Raid]]s
[[Raid]]s
}}
}}
An '''evoker''' is a spell-casting [[illager]] that can be found in [[woodland mansion]]s and as part of raids. They are the only source of [[totem of undying|totems of undying]]. Evokers use two spells to attack: one that summons armor-piercing fangs and one that summons [[vex]]es, which is the only time vexes can spawn.
An '''evoker''' is a spell-casting [[illager]] that can be found in [[woodland mansion]]s and as part of raids. They are the only source of [[totem of undying|totems of undying]]. Evokers use two spells to attack: one that summons armor-piercing fangs and one that summons [[vex]]es, which is the one of the only 2 times vexes can spawn (along with spawn eggs).


== Spawning ==
== Spawning ==
=== Woodland mansions ===
=== Woodland mansions ===
Evokers [[spawn]] during the generation of particular [[woodland mansion]] rooms. They only spawn on floor 2 and 3. They do not respawn after their initial spawn.
Evokers [[Mob spawning|spawn]] during the generation of particular [[woodland mansion]] rooms. They only spawn on floor 2 and 3. They do not respawn after their initial spawn.


Evokers spawned with mansions do not naturally despawn (unless the world [[difficulty]] is switched to Peaceful).
Evokers spawned with mansions do not naturally despawn (unless the world [[difficulty]] is switched to Peaceful).
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[[File:Evoker fang attack2.gif|thumb|An evoker summoning fangs in two circles around it.]]
[[File:Evoker fang attack2.gif|thumb|An evoker summoning fangs in two circles around it.]]


If an evoker is attacked, all evokers in a twelve [[block]] radius become alerted and start attacking the player, even if they are behind walls. {{IN|java}}, the alerted evokers can attack the player from an infinite distance away, even if the player switches to [[Creative]] or [[Spectator]] mode<ref>{{bug|MC-147574||Attacking a group of evokers gives nearby evokers infinite detection range and broken attack behavior}}</ref>; this can be fixed by relogging the world, or by setting the [[game rule]] <code>universalAnger</code> to <code>True</code>. This is only true for the alerted evokers, not the intitially attacked evoker.
If an evoker is attacked, all evokers in a twelve [[block]] radius become alerted and start attacking the player, even if they are behind walls. {{IN|java}}, the alerted evokers can attack the player from an infinite distance away, even if the player switches to [[Creative]] or [[Spectator]] mode<ref>{{bug|MC-147574||Attacking a group of evokers gives nearby evokers infinite detection range and broken attack behavior}}</ref>; this can be fixed by relogging the world, or by setting the [[game rule]] <code>universalAnger</code> to <code>True</code>. This is only true for the alerted evokers, not the initially attacked evoker.


{{IN|JE}}, an evoker is passive to other [[illager]]s even if it is harmed. Any evoker can search for and join a [[patrol]] if sufficiently near a [[patrol captain]].
{{IN|JE}}, an evoker is passive to other [[illager]]s even if it is harmed. Any evoker can search for and join a [[patrol]] if sufficiently near a [[patrol captain]].
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[[Player]]s or [[mob]]s caught in the attack are dealt {{hp|6}} [[damage]], regardless of difficulty{{only|be}}. This harm is not mitigated by [[armor]] but is mitigated by [[enchantment]]s such as [[Protection]]. Any evoker-summoned fangs do not deal damage to any illagers, although fangs summoned or spawned by the player do. When a neutral or hostile mob is caught in the attack, the mob retaliates and attacks the evoker.
[[Player]]s or [[mob]]s caught in the attack are dealt {{hp|6}} [[damage]], regardless of difficulty{{only|be}}. This harm is not mitigated by [[armor]] but is mitigated by [[enchantment]]s such as [[Protection]]. Any evoker-summoned fangs do not deal damage to any illagers, although fangs summoned or spawned by the player do. When a neutral or hostile mob is caught in the attack, the mob retaliates and attacks the evoker.


Fangs appear no lower than the feet of the lowest combatant and no higher than one [[block]] above the feet of the highest combatant. Fangs attempt to appear on the highest [[opaque]] block between those two extremes, but fail to spawn if they are obstructed by a [[solid]] block. In practice, this means that fangs cannot spawn inside deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom, or vice versa. Likewise, an evoker floating in a boat on [[water]] cannot summon fangs against a player [[swimming]] or floating in a boat because there are no opaque blocks from which the fangs can appear.
Fangs appear no lower than the feet of the lowest combatant and no higher than one [[block]] above the feet of the highest combatant. Fangs attempt to appear on the highest [[opaque]] block between those two extremes, but fail to spawn if they are obstructed by a [[solid block]]. In practice, this means that fangs cannot spawn inside deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom, or vice versa. Likewise, an evoker floating in a boat on [[water]] cannot summon fangs against a player [[swimming]] or floating in a boat because there are no opaque blocks from which the fangs can appear.


The evoker typically summons sixteen fangs in a straight line toward the target. However, if the target is within three blocks of the evoker, the evoker summons the fangs in two circles around itself: the smaller circle has five fangs and the larger has eight. The fangs do not seek the player, thus the player is able to dodge them. Summoning fangs resets the evoker's spell cooldown to two seconds and resets the cooldown for summoning fangs to five seconds.
The evoker typically summons sixteen fangs in a straight line toward the target. However, if the target is within three blocks of the evoker, the evoker summons the fangs in two circles around itself: the smaller circle has five fangs and the larger has eight. The fangs do not seek the player, thus the player is able to dodge them. Summoning fangs resets the evoker's spell cooldown to two seconds and resets the cooldown for summoning fangs to five seconds.
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=== Attack pattern data ===
=== Attack pattern data ===
==== ''Java Edition'' ====
==== ''Java Edition'' ====

{{Empty section|section=13}}


==== ''Bedrock Edition'' ====
==== ''Bedrock Edition'' ====
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| networkid = {{jebe|79|33}}
| networkid = {{jebe|79|33}}
}}
}}
'''Evoker fangs''' are the entities that evokers use to attack the player with their fang attack. Evoker fangs are not affected by the Peaceful difficulty.
'''Evoker fangs''' are entities that evokers use to attack the player (or adult villagers, iron golems, snow golems{{only|bedrock}}, and wandering traders) with their fang attack. Evoker fangs are not affected by the Peaceful difficulty.


The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly [[invisibility|invisible]] entities, fangs in warmup still have a visible [[Debug screen#More debug-keys|debug hitbox]]. After the delay, the fangs expand into existence, snap shut, make critical hit particles and shrink out of sight again, dealing {{hp|6}} magic damage to all mobs standing on the spot. Killing an evoker fang does not contribute to the "Monster Hunter" [[advancement]] or [[achievement]].
The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly [[invisibility|invisible]] entities, fangs in warmup still have a visible [[Debug screen#More debug-keys|debug hitbox]]. After the delay, the fangs expand into existence, snap shut, make critical hit particles and shrink out of sight again, dealing {{hp|6}} magic damage to all mobs standing on the spot. Killing an evoker fang does not contribute to the "Monster Hunter" [[advancement]] or [[achievement]].
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{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.11|dev=16w39a|[[File:Evoker JE1 BE1.png|32px]] [[File:Evoker Fangs Revision 1.png|22px]] Added evokers and evocation fangs.}}
|{{HistoryLine||1.11|dev=16w39a|[[File:Evoker JE1 BE1.png|32px]] [[File:Evoker Fangs JE1 BE1.png|22px]] Added evokers and evocation fangs.}}
|{{HistoryLine|||dev=16w43a|Added the {{nbt|compound|Owner}} tag to evocation fangs.}}
|{{HistoryLine|||dev=16w43a|Added the {{nbt|compound|Owner}} tag to evocation fangs.}}
|{{HistoryLine||1.13|dev=pre5|The entity ID has been changed from <code>evocation_illager</code> to <code>evoker</code>.
|{{HistoryLine||1.13|dev=pre5|The name of "Evocation Fangs" have been changed to "Evoker Fangs".}}
|The name and ID of "Evocation Fangs" have been changed to "Evoker Fangs".}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Evoker JE2 BE2.png|32px]] [[File:Evoker Fangs JE2 BE2.png|22px]] The textures of evokers and evocation fangs have been changed.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Evoker JE2 BE2.png|32px]] [[File:Evoker Fangs JE2 BE2.png|22px]] The textures of evokers and evocation fangs have been changed.}}
|{{HistoryLine|||dev=18w47a|Evokers can now spawn in [[raid]]s.}}
|{{HistoryLine|||dev=18w47a|Evokers can now spawn in [[raid]]s.}}
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|Evokers are no longer hostile to baby [[villager]]s.}}
|Evokers are no longer hostile to baby [[villager]]s.}}
|{{HistoryLine||1.13.0|dev=?|Evokers now have smoother casting animations.}}
|{{HistoryLine||1.13.0|dev=?|Evokers now have smoother casting animations.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Evoker celebrating.gif|40px]] If [[raid]]ing evokers killed all the [[villager]]s in the [[village]] or the [[bed]]s were destroyed, evokers celebrate their victory by laughing and raising their arms in the [[air]].}}
|{{HistoryLine|||dev=beta 1.13.0.9|[[File:Evoker celebrating.gif|40px]] If [[raid]]ing evokers killed all the [[villager]]s in the [[village]] or the [[bed]]s were destroyed, evokers celebrate their victory by laughing and raising their arms in the [[air]].}}
|{{HistoryLine||1.20.50|dev=Preview 1.20.50.20|Evokers no longer spawn in Peaceful difficulty.}}
|{{HistoryLine||1.20.50|dev=Preview 1.20.50.20|Evokers no longer spawn in Peaceful difficulty.}}


|{{HistoryLine|console}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Evoker JE1 BE1.png|32px]] [[File:Evoker Fangs JE1 BE1.png|22px]] Added evokers and evocation fangs.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Evoker JE1 BE1.png|32px]] [[File:Evoker Fangs JE1 BE1.png|22px]] Added evokers and evocation fangs.}}
|{{HistoryLine||xbox=?|xbone=?|ps3=?|psvita=?|ps4=?|wiiu=?|switch=?|The size of evocation fangs has been increased to be about 2 blocks high.{{info needed|Changed between TU56 and TU64.}}}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Evokers can now spawn in [[raid]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Evokers can now spawn in [[raid]]s.}}


|{{HistoryLine|new3ds}}
|{{HistoryLine|new3ds}}
|{{HistoryLine||1.9.19|[[File:Evoker JE1 BE1.png|32px]] [[File:Evoker Fangs JE1 BE1.png|22px]] Added evokers and evocation fangs.}}
|{{HistoryLine||1.9.19|[[File:Evoker JE1 BE1.png|32px]] [[File:Evoker Fangs JE1 BE1.png|22px]] Added evokers and evocation fangs.}}
}}

=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|Numeric IDs for entities were presumably deprecated in this version.{{info needed|what was this entity's numeric ID?}}}}
|{{HistoryLine|||dev=pre5|The entity ID has been changed from <code>evocation_illager</code> to <code>evoker</code>.
|The ID of "Evocation Fangs" have been changed to "Evoker Fangs".}}
}}
}}


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=== Renders ===
=== Renders ===
<gallery>
<gallery>
Evoker Revision 1.png|The old version of the evoker.
Evoker JE1 BE1.png|The old version of the evoker.
Sitting Evoker.png|An evoker sitting.
Sitting Evoker.png|An evoker sitting.
</gallery>
</gallery>
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=== Textures ===
=== Textures ===
<gallery class="pixel-image">
<gallery class="pixel-image">
Evoker (texture).png|<gallery> File:Evoker (2).png|Evoker with wig texture file </gallery>Evoker texture file.
Evoker (texture).png|Evoker texture file.
File:Evoker (2).png|Evoker with wig texture file.
Evoker Fangs (texture).png|Evoker fangs texture file.
Evoker Fangs (texture).png|Evoker fangs texture file.
</gallery>
</gallery>
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<gallery>
<gallery>
MEET THE EVOKER.png|An evoker wearing a wig from "Meet the evoker" Minecraft's blog post, as a reference to the game [[wikipedia:Age of Empires|''Age of Empires'']].
MEET THE EVOKER.png|An evoker wearing a wig from "Meet the evoker" Minecraft's blog post, as a reference to the game [[wikipedia:Age of Empires|''Age of Empires'']].
Evoker (Dungeons).png|An [[MCD:Evoker|evoker]] within ''[[Minecraft Dungeons]]''.
Evoker Minecraft Instagram.jpg|Artwork of an evoker.
Evoker Minecraft Instagram.jpg|Artwork of an evoker.
ExplorationUpdateFull.jpg|Evokers in promotional artwork for the [[Exploration Update]].
ExplorationUpdateFull.jpg|Evokers in promotional artwork for the [[Exploration Update]].

Revision as of 06:50, 23 March 2025

Not to be confused with Villager or Pillager.
For the miniboss in Minecraft Dungeons, see Dungeons:Evoker.
Evoker
Health points

24HP♥ × 12

Armor points

2 (🛡)‌[BE only]

Behavior

Hostile

Mob type

Illager, Monster

Attack
strength

Java Edition:
Easy: 4HP♥♥
Normal: 6HP♥♥♥
Hard: 9HP♥♥♥♥♥

Bedrock Edition: 6HP♥♥♥

Hitbox size

Java Edition:
Height: 1.95 blocks
Width: 0.6 blocks

Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks

Spawn

Woodland mansions
Raids

An evoker is a spell-casting illager that can be found in woodland mansions and as part of raids. They are the only source of totems of undying. Evokers use two spells to attack: one that summons armor-piercing fangs and one that summons vexes, which is the one of the only 2 times vexes can spawn (along with spawn eggs).

Spawning

Woodland mansions

Evokers spawn during the generation of particular woodland mansion rooms. They only spawn on floor 2 and 3. They do not respawn after their initial spawn.

Evokers spawned with mansions do not naturally despawn (unless the world difficulty is switched to Peaceful).

Raids

Evokers can spawn during raids by themselves or riding ravagers. Evokers cannot spawn in raids on Easy difficulty, because such raids have only three waves, while evokers appear in the fifth wave and above.

Java Edition

Evokers spawn during raids starting at wave five. Up to five evokers spawn on Hard difficulty. During these events, they can be a raid captain. On Hard difficulty, evokers can also spawn riding a ravager at wave seven. They may also rarely spawn as a raid captain.

Bedrock Edition

Up to five evokers spawn during raids, with one evoker spawning during waves five and six, and three evokers spawning during wave seven. One of them rides a ravager during wave seven.

Drops

On death

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Totem of Undying.png: Evoker drops Totem of Undying with quantity 1Totem of Undying100%1111
Invicon Emerald.png: Evoker drops Emerald with quantity 0-1Emerald100%[d 1]0–10–20–30–4
Ominous Banner.png: Evoker drops Ominous Banner with quantity 1Ominous Banner100%[d 2]1111
  1. Dropped only when kill credit is given to the player
  2. When holding an ominous banner.

Behavior

An evoker moves at the player's sprinting speed, crosses its arms and does not show its hands. In Bedrock Edition, an evoker riding an entity does not visually sit down.

An evoker attacking with its fangs.

Evokers attack players, adult villagers, iron golems, snow golems[BE only] and wandering traders within 12 blocks by rising and waving both of their arms while looking at their target and summoning magical fangs or vexes, creating different colored particles for the different attacks.

If the player is within a ten block radius and the evoker is not in the middle of summoning an attack, the evoker flees from the player to avoid being attacked.

An evoker summoning fangs in two circles around it.

If an evoker is attacked, all evokers in a twelve block radius become alerted and start attacking the player, even if they are behind walls. In Java Edition, the alerted evokers can attack the player from an infinite distance away, even if the player switches to Creative or Spectator mode[1]; this can be fixed by relogging the world, or by setting the game rule universalAnger to True. This is only true for the alerted evokers, not the initially attacked evoker.

In Java Edition, an evoker is passive to other illagers even if it is harmed. Any evoker can search for and join a patrol if sufficiently near a patrol captain.

In Java Edition, evokers and illusioners are faster without any effects during raids.

In Java Edition, evokers are given three seconds of the Glowing effect if a bell is rung within 32 blocks of them. This applies to both evokers spawned in raids and evokers spawned in woodland mansions.

Evokers flee from creakings when within 8 blocks of them.

Fang attack

The evoker signals this attack by producing purple particles (EffectSprite particle-evoker-attack.png: Sprite image for particle-evoker-attack in Minecraft) and a low-pitched sound.

A number of fangs rise out of the ground around the player, then snap shut and vanish.

Players or mobs caught in the attack are dealt 6HP♥♥♥ damage, regardless of difficulty‌[Bedrock Edition only]. This harm is not mitigated by armor but is mitigated by enchantments such as Protection. Any evoker-summoned fangs do not deal damage to any illagers, although fangs summoned or spawned by the player do. When a neutral or hostile mob is caught in the attack, the mob retaliates and attacks the evoker.

Fangs appear no lower than the feet of the lowest combatant and no higher than one block above the feet of the highest combatant. Fangs attempt to appear on the highest opaque block between those two extremes, but fail to spawn if they are obstructed by a solid block. In practice, this means that fangs cannot spawn inside deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom, or vice versa. Likewise, an evoker floating in a boat on water cannot summon fangs against a player swimming or floating in a boat because there are no opaque blocks from which the fangs can appear.

The evoker typically summons sixteen fangs in a straight line toward the target. However, if the target is within three blocks of the evoker, the evoker summons the fangs in two circles around itself: the smaller circle has five fangs and the larger has eight. The fangs do not seek the player, thus the player is able to dodge them. Summoning fangs resets the evoker's spell cooldown to two seconds and resets the cooldown for summoning fangs to five seconds.

Summoning vexes

The evoker signals this attack by producing white particles (EffectSprite particle-evoker-summon.png: Sprite image for particle-evoker-summon in Minecraft) for two seconds and a higher-pitched sound. After that, three vexes appear nearby. The evoker can summon vexes as long as there are fewer than eight vexes within sixteen blocks centered on the evoker.

This spell resets the evoker's spell cooldown to five seconds and resets the cooldown for summoning vexes to seventeen seconds.

Non-air blocks that obstruct a vex's attempted spawning point will prevent it from spawning, meaning a summoning can result in only one or two vexes spawning.[verify]

An evoker summoning vexes.

Combo attack

In Java Edition, evokers may summon two circle fangs while summoning vexes, without any cooldown. It usually happens when a player melee attacks an evoker while it is summoning vexes.

Sheep color conversion spell

An evoker using its sheep color conversion spell.

While the evoker is not engaged in combat and /gamerule mobGriefing is set to true, it changes the wool color of any blue sheep within sixteen blocks from blue to red.

After the spell, the sheep is red.

The evoker signals this spell by producing orange particles (EffectSprite particle-evoker-wololo.png: Sprite image for particle-evoker-wololo in Minecraft) and making a "wololo" sound.

This spell resets the evoker's spell cooldown to three seconds and resets the cooldown for the sheep color conversion spell to seven seconds. Evokers look at the sheep they are using the spell on while they are doing the spell until they finish the spell.

In Bedrock Edition, evokers can still change a sheep's color, even when /gamerule mobGriefing is set to false.

Attack pattern data

Java Edition

Bedrock Edition


Data
Type Weight Min activation range (distance) Max activation range (distance) Entities spawned (amount) Size Summon cap Summon cap radius
Fangs attack (line) 3 3.0 N/A 16 Fangs 20 N/A
Fangs attack (inside circle) 3 0.0 3.0 5 Fangs 1.5 N/A
Fangs attack (outside circle) 3 0.0 3.0 8 Fangs 2.5 N/A
Summoning vexes 1 N/A 3 Vexes 1.0 8 16.0
Color conversion spell 3 0.0 16.0 N/A
Timer (seconds)
Type Base delay Delay per summon Cooldown time Cast duration Entity lifespan
Fangs attack (line) 1.0 0.05 5.0 2.0 1.1
Fangs attack (inside circle) 1.0 0.0 5.0 2.0 1.1
Fangs attack (outside circle) 0.15 0.0 5.0 2.0 1.1
Summoning vexes 2.0 N/A 17.0 5.0 N/A
Sheep color conversion spell N/A 5.0 3.0 N/A

Evoker fangs

This article is about the evoker fangs in Minecraft. For evoker fangs in Minecraft Dungeons, see MCD:Evoker § Evoker fang.
Evoker Fangs
Evoker Fangs.png: Infobox image for Evoker Fangs the entity in Minecraft
Hitbox size

Height: 0.8 blocks
Width: 0.5 blocks

Evoker fangs are entities that evokers use to attack the player (or adult villagers, iron golems, snow golems‌[Bedrock Edition only], and wandering traders) with their fang attack. Evoker fangs are not affected by the Peaceful difficulty.

The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly invisible entities, fangs in warmup still have a visible debug hitbox. After the delay, the fangs expand into existence, snap shut, make critical hit particles and shrink out of sight again, dealing 6HP♥♥♥ magic damage to all mobs standing on the spot. Killing an evoker fang does not contribute to the "Monster Hunter" advancement or achievement.

Sounds

Java Edition:
Evokers use the Hostile Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Evoker murmursHostile CreaturesRandomlyentity.evoker.ambientsubtitles.entity.evoker.ambient1.00.8-1.216
​Evoker casts spellHostile CreaturesWhen an evoker attacksentity.evoker.cast_spellsubtitles.entity.evoker.cast_spell1.01.016
​Evoker cheersHostile CreaturesWhen an evoker has won a raidentity.evoker.celebratesubtitles.entity.evoker.celebrate1.00.8-1.216
​Evoker diesHostile CreaturesWhen an evoker diesentity.evoker.deathsubtitles.entity.evoker.death1.00.8-1.216
​Evoker hurtsHostile CreaturesWhen an evoker is damagedentity.evoker.hurtsubtitles.entity.evoker.hurt1.00.8-1.216
​Evoker prepares summoningHostile CreaturesWhen an evoker signals to summon vexesentity.evoker.prepare_summonsubtitles.entity.evoker.prepare_summon1.01.016
​Evoker prepares attackHostile CreaturesWhen an evoker signals to use a fang attackentity.evoker.prepare_attacksubtitles.entity.evoker.prepare_attack1.01.016
​Evoker prepares charmingHostile CreaturesWhen an evoker converts a sheep's colorentity.evoker.prepare_wololosubtitles.entity.evoker.prepare_wololo1.01.016
​Fangs snapFriendly CreaturesWhen an evoker fang is summonedentity.evoker_fangs.attacksubtitles.entity.evoker_fangs.attack1.00.85-1.0516

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomlymob.evocation_illager.ambient1.00.8-1.2
Hostile CreaturesRandomly while in a raidmob.evocation_illager.ambient3.00.8-1.2
Hostile CreaturesWhen an evoker attacksmob.evocation_illager.cast_spell1.00.8-1.2
Hostile CreaturesWhen an evoker has won a raidmob.evocation_illager.celebrate1.00.8-1.2
Hostile CreaturesWhen an evoker diesmob.evocation_illager.death1.00.8-1.2
Hostile CreaturesWhen an evoker is damagedmob.evocation_illager.hurt1.00.8-1.2
Hostile CreaturesWhen an evoker signals to summon vexesmob.evocation_illager.prepare_summon1.00.8-1.2
Hostile CreaturesWhen an evoker signals to use a fang attackmob.evocation_illager.prepare_attack1.00.8-1.2
Hostile CreaturesWhen an evoker converts a sheep's colormob.evocation_illager.prepare_wololo1.00.8-1.2
Hostile CreaturesWhen an evoker fang is summonedmob.evocation_fangs.attack0.80.8-1.2

Data values

ID

Java Edition:

NameIdentifierEntity tags[hide]Translation key
EntitySprite evoker.png: Sprite image for evoker in Minecraft Evokerevokerillager
illager_friends
raiders
entity.minecraft.evoker
EntitySprite evoker-fangs.png: Sprite image for evoker-fangs in Minecraft Evoker Fangsevoker_fangsNoneentity.minecraft.evoker_fangs

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite evoker.png: Sprite image for evoker in Minecraft Evokerevocation_illager104entity.evocation_illager.name
EntitySprite evoker-fangs.png: Sprite image for evoker-fangs in Minecraft Evoker Fangsevocation_fang103entity.evocation_fang.name

Entity data

Java Edition:

Main article: Entity format

Evokers have entity data associated with them that contains various properties.

Evoker fangs have entity data associated with them that contains various properties.

  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template[show]
    • [Int Array] Owner: The UUID of the entity that that fired the fangs, stored as four ints. If the entity is an Illager, the fangs do not damage other Illagers. Is not preserved when removed.
    • [Int] Warmup: Time in ticks until the fangs appear. The fangs appear and begin to close as soon as this value becomes zero or less; negative values simply result in no delay. The value continues ticking down while the closing animation is playing, reaching -20 on naturally spawned fangs.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Feeling IllDefeat an Evoker30Silver
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver
Sound the Alarm!Ring the bell in a village after a villager has been hurt.20Bronze
We're being attacked!Trigger a Pillager Raid.Walk in a village with the Raid Omen effect applied in 30 seconds.20Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Hero of the VillageSuccessfully defend a village from a raidKill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
Voluntary ExileKill a raid captain.
Maybe consider staying away from villages for the time being...
Kill an entity in the #raiders entity tag wearing an ominous banner: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.

History

[hide]Java Edition
1.1116w39a Added evokers and evocation fangs.
16w43aAdded the [NBT Compound / JSON Object] Owner tag to evocation fangs.
1.13pre5The name of "Evocation Fangs" have been changed to "Evoker Fangs".
1.1418w43a The textures of evokers and evocation fangs have been changed.
18w47aEvokers can now spawn in raids.
19w05aEvokers are now hostile toward the new wandering traders.
19w13aEvokers can now open doors during raids.
If raiding evokers killed all the villagers in the village or the beds were destroyed, evokers celebrate their victory by laughing and raising their arms in the air.
19w14aEvokers can no longer open doors during raids.
1.1821w37aEvokers no longer attack baby villagers.
Pre-release 5Changed the texture to remove its hood.
1.1922w17a Changed its models, now the last two rows of pixels on its robes can render.
1.20.223w32aEvokers evoking vexes or fangs now emit an entity_place vibration of frequency 14.
[hide]Pocket Edition
1.1.0alpha 1.1.0.0 Added evokers and evocation fangs.
[hide]Bedrock Edition
1.10.0beta 1.10.0.3 The textures of evokers and evocation fangs have been changed.
Evokers are now hostile to the new wandering traders.
1.11.0beta 1.11.0.1Evokers can now spawn during raids.
Evokers are no longer hostile to baby villagers.
1.13.0?Evokers now have smoother casting animations.
beta 1.13.0.9 If raiding evokers killed all the villagers in the village or the beds were destroyed, evokers celebrate their victory by laughing and raising their arms in the air.
1.20.50Preview 1.20.50.20Evokers no longer spawn in Peaceful difficulty.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU54CU441.521.521.52Patch 241.0.4 Added evokers and evocation fangs.
???????The size of evocation fangs has been increased to be about 2 blocks high.​[more information needed]
1.91 Evokers can now spawn in raids.
[hide]New Nintendo 3DS Edition
1.9.19 Added evokers and evocation fangs.

Data history

[hide]Java Edition
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]
pre5The entity ID has been changed from evocation_illager to evoker.
The ID of "Evocation Fangs" have been changed to "Evoker Fangs".

Issues

Issues relating to "Evoker" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • The sheep color conversion spell is a reference to the priest units from Age of Empires, where they can turn enemy units into friendly units (changing the unit's color in the process) after making a "wololo" sound.
    • Because Microsoft controls the copyrights for both Age of Empires and Minecraft, Mojang was able to get the actual "wololo" sound effect to use in the conversion sound effect.
  • Evokers are still referred to as 'evocation illagers' in the code for Bedrock Edition.
  • Hitting an evoker in survival mode and converting the gamemode into creative mode still causes the evoker to summon fangs and vexes at the player, although they deal no damage.

Gallery

Renders

Screenshots

Textures

In other media

References

  1. MC-147574 — Attacking a group of evokers gives nearby evokers infinite detection range and broken attack behavior
  2. https://www.instagram.com/p/CteqmbHJy6Q/

External links

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