Food

(Redirected from Eating)
For food in Minecraft Dungeons, see MCD:Food.

Food refers to any consumable items that, when eaten, restore hunger points and hunger saturation points, and sometimes cause status effects. They are essential for survival, as going without them eventually causes the player to starve, causing damage until reaching 10HP♥♥♥♥♥ on Easy, 1HP♥ on Normal, or until the player dies on Hard difficulty.

A player eating a cooked porkchop in Bedrock Edition (third-person front view).
A player eating bread in Java Edition (first-person view).

Food is eaten by holding use while having the food item selected in the hot bar or in the off-hand. Eating (or drinking) a consumable takes approximately 1.6 seconds, with the exception of dried kelp, which takes half of the time (0.8 seconds). Only cake cannot be eaten this way, and must instead be placed on a surface before being eaten.

With the exception of chorus fruit, golden apples, enchanted golden apples, honey bottles, and suspicious stew, food cannot be eaten when the hunger bar is completely full. In Creative mode and Peaceful difficulty[Bedrock Edition only], any food can be consumed at any time.

All food items and ingredients can be stacked in the inventory slots, except for rabbit stew, mushroom stew, beetroot soup, suspicious stew, and cake[Java Edition only].

This page covers food items for players. Blocks and items that can be eaten by other mobs, such as wolves are covered on their respective pages.

Hunger and saturation Edit

Main article: Hunger § Mechanics
Raw (left) and cooked (right) chicken. Eating raw chicken can give the player food poisoning.

Players have two different food statistics, one of which is visible: The hunger level is visible, and the saturation level is not.

Saturation is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, the player can tell that their saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect.

Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others. Overeating the hunger bar does not overflow to saturation.

A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can be at a maximum of 5 saturation. Food always restores hunger (raising the saturation limit) before supplying saturation. The most efficient use of food is to eat low-saturation food to fill the hunger bar, followed by high-saturation food to fill saturation. While a few hunger points may be wasted when eating nourishing food when nearly full, eating nourishing foods on a low hunger bar wastes even more points of saturation. Maximizing saturation increases the length of time (and/or the amount of damage healed) before the player needs to eat again.

Usage Edit

Any food, except cake, can be eaten by hand, by using the food item in the main hand. It takes 1.61 seconds to eat most foods by hand. Although, dried kelp only takes 0.865 seconds to eat by hand. A player can hold and use food in their offhand in Java Edition.

Eating food by hand causes food particles to spew from the player's mouth, and produces a munching noise. The particles correlate with the respective food item. Eating also slows the user significantly.

Cake has to be eaten by placing it, then right-clicking on its block form. Eating a slice of cake is instant, and each cake has 7 edible slices. The cake becomes thinner as each slice is removed.

Nourishment value Edit

Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full.

The nourishment table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed Foods table for the exact hunger and saturation statistics of each food.

Nourishment Value Food
Supernatural 2.4 Enchanted Golden Apple, Golden Apple, and Golden Carrot
Good 1.6 Cooked Mutton, Cooked Porkchop, Cooked Salmon, and Steak
Normal 1.2 Baked Potato, Beetroot, Beetroot Soup, Bread, Carrot, Cooked Chicken, Cooked Cod, Cooked Rabbit, Mushroom Stew, Rabbit Stew, and Suspicious Stew
Low 0.6 Apple, Chorus Fruit, Dried Kelp[Java Edition only], Melon Slice, Poisonous Potato, Potato, Pumpkin Pie, Raw Beef, Raw Chicken, Raw Mutton, Raw Porkchop, Raw Rabbit, and Sweet Berries[Bedrock Edition only]
Poor 0.2 Cake, Cookie, Dried Kelp[Bedrock Edition only], Glow Berries, Honey Bottle, Pufferfish, Raw Cod, Raw Salmon, Rotten Flesh, Spider Eye, Sweet Berries[Java Edition only], and Tropical Fish

Foods Edit

Name Icon Food points Saturation Effect(s) [hide]Source(s)
Restored Quality
[note 1]
Ratio
Apple Invicon Apple.png: Inventory sprite for Apple in Minecraft as shown in-game linking to Apple with description: Apple 4 (🍗🍗) 2.4 6.4 0.6 None
Baked Potato Invicon Baked Potato.png: Inventory sprite for Baked Potato in Minecraft as shown in-game linking to Baked Potato with description: Baked Potato 5 (🍗🍗🍗) 6 11 1.2 None Cooking a potato in a furnace, smoker, or campfire
Beetroot Invicon Beetroot.png: Inventory sprite for Beetroot in Minecraft as shown in-game linking to Beetroot with description: Beetroot 1 (🍗) 1.2 2.2 1.2 None
  • Harvesting beetroot crops
  • Farmer villager who drop beetroot after harvesting beetroot crop
Beetroot Soup Invicon Beetroot Soup.png: Inventory sprite for Beetroot Soup in Minecraft as shown in-game linking to Beetroot Soup with description: Beetroot Soup 6 (🍗🍗🍗) 7.2 13.2 1.2 None
Bread Invicon Bread.png: Inventory sprite for Bread in Minecraft as shown in-game linking to Bread with description: Bread 5 (🍗🍗🍗) 6 11 1.2 None
Cake (slice) Invicon Cake.png: Inventory sprite for Cake in Minecraft as shown in-game linking to Cake with description: Cake 2 (🍗) 0.4 2.4 0.2 None Consume one slice of cake
Cake (whole) Invicon Cake.png: Inventory sprite for Cake in Minecraft as shown in-game linking to Cake with description: Cake 14 (🍗 × 7) 2.8 16.8 0.2 None
Carrot Invicon Carrot.png: Inventory sprite for Carrot in Minecraft as shown in-game linking to Carrot with description: Carrot 3 (🍗🍗) 3.6 6.6 1.2 None
Chorus Fruit Invicon Chorus Fruit.png: Inventory sprite for Chorus Fruit in Minecraft as shown in-game linking to Chorus Fruit with description: Chorus Fruit 4 (🍗🍗) 2.4 6.4 0.6 The player may be teleported randomly, as described at Enderman § Teleportation. Breaking chorus plants. Found in The End.
Cooked Chicken Invicon Cooked Chicken.png: Inventory sprite for Cooked Chicken in Minecraft as shown in-game linking to Cooked Chicken with description: Cooked Chicken 6 (🍗🍗🍗) 7.2 13.2 1.2 None
Cooked Cod Invicon Cooked Cod.png: Inventory sprite for Cooked Cod in Minecraft as shown in-game linking to Cooked Cod with description: Cooked Cod 5 (🍗🍗🍗) 6 11 1.2 None
Cooked Mutton Invicon Cooked Mutton.png: Inventory sprite for Cooked Mutton in Minecraft as shown in-game linking to Cooked Mutton with description: Cooked Mutton 6 (🍗🍗🍗) 9.6 15.6 1.6 None
Cooked Porkchop Invicon Cooked Porkchop.png: Inventory sprite for Cooked Porkchop in Minecraft as shown in-game linking to Cooked Porkchop with description: Cooked Porkchop 8 (🍗🍗🍗🍗) 12.8 20.8 1.6 None
Cooked Rabbit Invicon Cooked Rabbit.png: Inventory sprite for Cooked Rabbit in Minecraft as shown in-game linking to Cooked Rabbit with description: Cooked Rabbit 5 (🍗🍗🍗) 6 11 1.2 None
Cooked Salmon Invicon Cooked Salmon.png: Inventory sprite for Cooked Salmon in Minecraft as shown in-game linking to Cooked Salmon with description: Cooked Salmon 6 (🍗🍗🍗) 9.6 15.6 1.6 None
Cookie Invicon Cookie.png: Inventory sprite for Cookie in Minecraft as shown in-game linking to Cookie with description: Cookie 2 (🍗) 0.4 2.4 0.2 None
Dried Kelp Invicon Dried Kelp.png: Inventory sprite for Dried Kelp in Minecraft as shown in-game linking to Dried Kelp with description: Dried Kelp 1 (🍗) 0.6‌[JE only]
0.2‌[BE only]
1.6‌[JE only]
1.2‌[BE only]
0.6‌[JE only]
0.2‌[BE only]
None
Enchanted Golden Apple Invicon Enchanted Golden Apple.png: Inventory sprite for Enchanted Golden Apple in Minecraft as shown in-game linking to Enchanted Golden Apple with description: 4 (🍗🍗) 9.6 13.6 2.4 * Regeneration II for 20 seconds‌[Java Edition only]
Golden Apple Invicon Golden Apple.png: Inventory sprite for Golden Apple in Minecraft as shown in-game linking to Golden Apple with description: Golden Apple 4 (🍗🍗) 9.6 13.6 2.4 * Regeneration II for 5 seconds
Glow Berries Invicon Glow Berries.png: Inventory sprite for Glow Berries in Minecraft as shown in-game linking to Glow Berries with description: Glow Berries 2 (🍗) 0.4 2.4 0.2 None
  • Collected from cave vines
Golden Carrot Invicon Golden Carrot.png: Inventory sprite for Golden Carrot in Minecraft as shown in-game linking to Golden Carrot with description: Golden Carrot 6 (🍗🍗🍗) 14.4 20.4 2.4 None
Honey Bottle Invicon Honey Bottle.png: Inventory sprite for Honey Bottle in Minecraft as shown in-game linking to Honey Bottle with description: Honey Bottle 6 (🍗🍗🍗) 1.2 7.2 0.2 Clears Poison
Melon Slice Invicon Melon Slice.png: Inventory sprite for Melon Slice in Minecraft as shown in-game linking to Melon Slice with description: Melon Slice 2 (🍗) 1.2 3.2 0.6 None
Mushroom Stew Invicon Mushroom Stew.png: Inventory sprite for Mushroom Stew in Minecraft as shown in-game linking to Mushroom Stew with description: Mushroom Stew 6 (🍗🍗🍗) 7.2 13.2 1.2 None
Poisonous Potato Invicon Poisonous Potato.png: Inventory sprite for Poisonous Potato in Minecraft as shown in-game linking to Poisonous Potato with description: Poisonous Potato 2 (🍗) 1.2 3.2 0.6 Poison for 5 seconds (60% chance)
Potato Invicon Potato.png: Inventory sprite for Potato in Minecraft as shown in-game linking to Potato with description: Potato 1 (🍗) 0.6 1.6 0.6 None
Pufferfish Invicon Pufferfish.png: Inventory sprite for Pufferfish in Minecraft as shown in-game linking to Pufferfish (item) with description: Pufferfish 1 (🍗) 0.2 1.2 0.2
(−4.8)‌[note 2]
* Hunger III for 15 seconds
Pumpkin Pie Invicon Pumpkin Pie.png: Inventory sprite for Pumpkin Pie in Minecraft as shown in-game linking to Pumpkin Pie with description: Pumpkin Pie 8 (🍗🍗🍗🍗) 4.8 12.8 0.6 None
Rabbit Stew Invicon Rabbit Stew.png: Inventory sprite for Rabbit Stew in Minecraft as shown in-game linking to Rabbit Stew with description: Rabbit Stew 10 (🍗🍗🍗🍗🍗) 12 22 1.2 None
Raw Beef Invicon Raw Beef.png: Inventory sprite for Raw Beef in Minecraft as shown in-game linking to Raw Beef with description: Raw Beef 3 (🍗🍗) 1.8 4.8 0.6 None
Raw Chicken Invicon Raw Chicken.png: Inventory sprite for Raw Chicken in Minecraft as shown in-game linking to Raw Chicken with description: Raw Chicken 2 (🍗) 1.2 3.2 0.6
(-2.075)‌[note 2]
Hunger for 30 seconds (30% chance)
Raw Cod Invicon Raw Cod.png: Inventory sprite for Raw Cod in Minecraft as shown in-game linking to Raw Cod with description: Raw Cod 2 (🍗) 0.4 2.4 0.2 None
Raw Mutton Invicon Raw Mutton.png: Inventory sprite for Raw Mutton in Minecraft as shown in-game linking to Raw Mutton with description: Raw Mutton 2 (🍗) 1.2 3.2 0.6 None
Raw Porkchop Invicon Raw Porkchop.png: Inventory sprite for Raw Porkchop in Minecraft as shown in-game linking to Raw Porkchop with description: Raw Porkchop 3 (🍗🍗) 1.8 4.8 0.6 None
Raw Rabbit Invicon Raw Rabbit.png: Inventory sprite for Raw Rabbit in Minecraft as shown in-game linking to Raw Rabbit with description: Raw Rabbit 3 (🍗🍗) 1.8 4.8 0.6 None
Raw Salmon Invicon Raw Salmon.png: Inventory sprite for Raw Salmon in Minecraft as shown in-game linking to Raw Salmon with description: Raw Salmon 2 (🍗) 0.4 2.4 0.2 None
Rotten Flesh Invicon Rotten Flesh.png: Inventory sprite for Rotten Flesh in Minecraft as shown in-game linking to Rotten Flesh with description: Rotten Flesh 4 (🍗🍗) 0.8 4.8 0.2
(-1.8)‌[note 2]
Hunger for 30 seconds (80% chance)
Spider Eye Invicon Spider Eye.png: Inventory sprite for Spider Eye in Minecraft as shown in-game linking to Spider Eye with description: Spider Eye 2 (🍗) 3.2 5.2 1.6
(-2.2)‌[note 3]
Poison for 5 seconds
Steak Invicon Steak.png: Inventory sprite for Steak in Minecraft as shown in-game linking to Steak with description: Steak 8 (🍗🍗🍗🍗) 12.8 20.8 1.6 None
Suspicious Stew Invicon Suspicious Stew.png: Inventory sprite for Suspicious Stew in Minecraft as shown in-game linking to Suspicious Stew with description: Suspicious Stew 6 (🍗🍗🍗) 7.2 13.2 1.2 The following for 3-11 seconds, depending on the flower used:
Suspicious Stew (Together with Saturation) Invicon Suspicious Stew.png: Inventory sprite for Suspicious Stew in Minecraft as shown in-game linking to Suspicious Stew with description: Suspicious Stew 13 (🍗 × 6.5) 21.2 34.2 1.631 Effect of Saturation already added to total points restored
Sweet Berries Invicon Sweet Berries.png: Inventory sprite for Sweet Berries in Minecraft as shown in-game linking to Sweet Berries with description: Sweet Berries 2 (🍗) 0.4‌[JE only]
1.2‌[BE only]
2.4‌[JE only]
3.2‌[BE only]
0.2‌[JE only]
0.6‌[BE only]
None
Tropical Fish Invicon Tropical Fish.png: Inventory sprite for Tropical Fish in Minecraft as shown in-game linking to Tropical Fish (item) with description: Tropical Fish 1 (🍗) 0.2 1.2 0.2 None
  1. Food Points + Saturation, which gives roughly how long the food can last. See hunger for details. This value is reduced if the player is near the food or saturation cap, as excess points of either type are wasted.
  2. Jump up to: a b c Average expected food quality if food poisoning isn't cured. Food poisoning lasts 30 seconds from the last food that inflicted it, and drains nearly 2 shanks of hunger over that duration. The loss comes from saturation before visible hunger.
  3. Food quality if poison isn't cured; healing the damage from poison quickly drains the hunger bar.


Ingredients Edit

The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.

Ingredient(s) Used to make Source(s) [hide]Notes
Bowl Mushroom Stew
Cocoa Beans Cookies
Egg
  • Laid by chickens
  • Found in village fletcher chests
Milk Bucket Cake Can also be drunk to clear status effects
Brown Mushroom or Red Mushroom Mushroom Stew
Any small flower Suspicious stew
Pumpkin Pumpkin pie
Sugar
Wheat
Gold Nugget Golden Carrot
Gold Ingot Golden Apple
Honey Block Honey Bottle

Sounds Edit

Java Edition:

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​EatingPlayersWhile a player is eating somethingentity.generic.eatsubtitles.entity.generic.eatvaries [sound 1]0.8-1.216
​EatingFriendly CreaturesWhen a player finishes eating somethingentity.generic.eatsubtitles.entity.generic.eat1.00.6-1.416
​BurpPlayersWhen a player finishes eating somethingentity.player.burpsubtitles.entity.player.burp0.50.9-1.016
  1. Can be 0.5, 1.0, or 1.5

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
PlayersWhile a player is eating somethingrandom.eat0.5-1.10.8-1.2
PlayersWhen a player finishes eating somethingrandom.burp0.50.9-1.0

Achievements Edit

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Bake BreadTurn wheat into bread.Pick up bread from a crafting table output.15Bronze
CastawayEat nothing but dried kelp for three in-game daysEat dried kelp once; in the following three in-game days, eat nothing but dried kelp.20Bronze
Delicious FishCatch and cook a fish!Pick up a cooked cod after cooking it in a furnace, smoker, campfire, or soul campfire. Note: This does not work if the block used is connected to a hopper underneath, as the player is not getting the item directly from the output.15Silver
Iron BellyStop starvation using Rotten Flesh.Eat a piece of rotten flesh while starving (zero hunger points).20Bronze
OverpoweredEat an Enchanted Golden Apple30Silver
Pork ChopCook and eat a pork chop.10Bronze
Rabbit SeasonCook and Eat Rabbit Meat15Bronze
The LieBake a cake using: wheat, sugar, milk, and eggs.Pick up a cake from a crafting table output.30Bronze
Time for StewGive someone a suspicious stew.Drop a suspicious stew. Another player must then pick up this suspicious stew.20Bronze

Advancements Edit

IconAdvancementIn-game descriptionActual requirements (if different)
A Balanced DietEat everything that is edible, even if it's not good for you Other foods and consumables can be eaten, but are ignored for this advancement.
A Furious CocktailHave every potion effect applied at the same time The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
Fishy BusinessCatch a fishReel in a fishing rod attached to any of these fish items: The player need not to have actually fished to trigger this advancement.
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
HusbandryThe world is full of friends and foodConsume anything that can be consumed, except for cake.

History Edit

[hide]Java Edition Classic
May 20, 2009Notch mentions adding food, which would be used to heal the player, and could be obtained by farming or hunting.
June 14, 2009Notch discussed how food would work in Survival mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming."
0.24_SURVIVAL_TESTMushrooms are now edible, making them the first food to be added in the game. At the time, food restores health instead of hunger, and are eaten instantly without sound or animation.
Brown mushrooms restore 5HP♥♥♥ and red mushrooms take 3HP♥♥ hearts.
0.25 SURVIVAL TESTPigs now drop 0-2 brown mushrooms upon death.
[hide]Java Edition Indev
0.3120091231-1856Mushrooms are no longer edible.[verify]
20091231-2255Added apples, which are currently non-functional.
20100110Apples are now edible, and restore 4HP♥♥ each.
20100130Added mushroom stew, which restores 8HP♥♥♥♥ health.
20100206-2034Added bread which restores 5HP♥♥♥.
Mushroom stew now restores 10HP♥♥♥♥♥ health.
20100219Pigs now drop raw porkchops, which restore 3HP♥♥ and can be smelted to become cooked porkchops, which restore 8HP♥♥♥♥.
[hide]Java Edition Infdev
20100227-1414Added golden apples. At the time, they were crafted with blocks of gold, and restored 20HP♥ × 10, but internally 42HP♥ × 21.
20100625-1917Golden apples can now be found in dungeons, making the item obtainable.
[hide]Java Edition Alpha
v1.2.0?Added raw fish which restores 2HP♥ and cooked fish which restores 5HP♥♥♥, obtainable through fishing.
v1.2.3Eating food now functions correctly in multiplayer.
[hide]Java Edition Beta
1.2Added cake, a slice of which restores 3HP♥♥ and a full cake restores 18HP♥ × 9.
1.4Added cookies which restore 1HP♥.
1.5Pigs now drop cooked porkchops if killed while on fire.
1.8Pre-releaseAdded melons which restore 2 (🍗).
Added raw chicken as a drop from chickens, which restores 2 (🍗) and can be smelted into cooked chicken which restores 6 (🍗🍗🍗).
Added raw beef as a drop from cows, which restores 3 (🍗🍗) and can be smelted into steak which restores 8 (🍗🍗🍗🍗).
Added rotten flesh as a new drop from zombies which restores 4 (🍗🍗).
Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed.
Added hunger bar. Food now restores hunger instead of health.
Food now stacks in the inventory, with the exception of cake and mushroom stew.
With the addition of the hunger bar all foods restore the same amount of hunger as hearts, except for mushroom stew, which restores 8 (🍗🍗🍗🍗), golden apples, which restore 10 (🍗🍗🍗🍗🍗) and give 30 seconds of Regeneration and cake, a slice of which restores 2 (🍗) and the whole cake restoring 12 (🍗 × 6).
Apples now generate in the new stronghold storeroom chests, making them obtainable.
[hide]Java Edition
1.0.0Beta 1.9 Prerelease 2Added spider eyes, as a drop from spiders.
1.1releaseGolden apples are now made with gold nuggets instead of blocks of gold, restore 4 (🍗🍗) and give 4 seconds of Regeneration.
1.2.112w18aCocoa beans now drop rarely from jungle leaves, making all food renewable.
12w21aAdded enchanted golden apples, which functioned like golden apples prior to 1.1 and had the same crafting recipe, but also gave resistance and fire resistance for 5 minutes each.
1.4.212w34aPotatoes and carrots can be obtainable from zombies (rare drop).
Potatoes can be cooked to make baked potatoes
Harvesting potatoes may give 0–2 poisonous potatoes.
Carrots can be crafted into golden carrots.
12w37aAdded pumpkin pies.
1.6.113w23aGolden apples are now crafted with 8 golden ingots.
1.7.213w36aAdded clownfish, raw salmon, cooked salmon, and pufferfish.
1.814w02aBaked potatoes now restore 5 (🍗🍗🍗) hunger points instead of 6, with a corresponding reduction in saturation restored.
Carrots now restore 3 (🍗🍗) hunger points instead of 4, with a corresponding reduction in saturation restored.
14w25aEating immediately after attacking no longer continues the swinging animation.[1]
14w27aAdded raw mutton, cooked mutton, raw rabbit, cooked rabbit, and rabbit stew.
14w30aFood is now positioned a little higher and further left during the eating animation in first person view.[2]
1.915w31aAdded chorus fruit, beetroot and beetroot soup.
15w44aEnchanted golden apples are no longer craftable, making them no longer renewable.
1.1318w07aAdded dried kelp.
1.1418w43aAdded suspicious stew.
18w49aAdded sweet berries.
1.1519w34aAdded honey bottles.
19w35aHoney bottles now remove Poison effect when consumed.
19w44aHoney bottles can now be crafted with 4 bottles and 1 honey block.
19w46aAll foods can now be consumed in Creative mode.
1.1721w05aAdded glow berries.
[hide]Pocket Edition Alpha
v0.4.0Added the first food items: apples, bread, mushroom stew, raw beef, steak, raw chicken, cooked chicken, raw porkchops, and cooked porkchop.
v0.5.0Added melons, melon slices, and melon seeds.
v0.7.0Added cakes.
v0.8.0build 1Added pumpkin pie, carrots, potatoes, and baked potatoes.
build 2Added beetroots and beetroot soup.
v0.9.0build 1Potatoes and carrots can be obtainable from zombies (rare drop) or harvested.
Added cookies.
v0.11.0build 1Added rotten flesh as a new drop from zombies. It Poisons the player when eaten.​[more information needed]
Added raw fish, cooked fish, clownfish, and pufferfish.
v0.12.1build 1Eating food now restores hunger.
Spiders now drop spider eyes.
Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots.
v0.13.0build 1The amount of Hunger restored by food is now the same as in Java Edition.
Added raw rabbit, cooked rabbit, and rabbit stew.
v0.15.0build 1Added raw mutton and cooked mutton.
[hide]Pocket Edition
1.0.0alpha 0.17.0.1Added chorus fruit.
[hide]Bedrock Edition
1.4.0beta 1.2.14.2Added dried kelp, which is the first food item that restores a different amount of hunger than in Java Edition.
1.7.0beta 1.7.0.2Food can now be eaten in Creative mode and on Peaceful difficulty.
1.10.0beta 1.10.0.3Added sweet berries, which is the second food item that restores a different amount of hunger than in Java Edition.
1.13.0beta 1.13.0.9Added suspicious stew.
1.14.0beta 1.14.0.1Added honey bottle.
1.17.0beta 1.16.220.52Added glow berries.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added all food from and prior to Java Edition Beta 1.6.6.
TU5Added raw chicken, cooked chicken, raw beef, steak, melons, and rotten flesh.
TU7Added spider eyes.
TU141.04Added enchanted golden apples, potatoes, baked potatoes, poisonous potatoes, carrots, golden carrots, and pumpkin pie.
TU31CU191.221.221.22Patch 3Added clownfish, raw salmon, cooked salmon, pufferfish, raw mutton, cooked mutton, raw rabbit, cooked rabbit, and rabbit stew.
Eating immediately after attacking no longer continues the swinging animation.
TU43CU331.361.361.36Patch 13Added beetroots and beetroot soup.
TU46CU361.381.381.38Patch 15Added chorus fruit.
Chorus fruits, golden apples and enchanted golden apples can now be eaten in creative mode.
TU48CU381.411.411.41Patch 17Chorus fruits, golden apples and enchanted golden apples are no longer consumed when eaten in creative mode.[is this the correct version?]
TU49CU391.421.421.42Patch 18Food is now positioned a little higher and further left during the eating animation in first person view.
TU69 1.761.761.76Patch 38 Added dried kelp.
1.91 Added sweet berries.

Issues Edit

Issues relating to "Food" are maintained on the bug tracker. Issues should be reported and viewed there.

Java Edition

  • MC-195732 – Going through Nether/End Portal while eating food or item causes two food items to be consumed in total
  • MC-198453 – Scrolling hotbar slots while consuming a potion or food causes a desync and turns another potion or food into a ghost item
  • MC-231909 – "minecraft.used:minecraft.<CAMPFIRE_COOKABLE_ITEM>" doesn't increase when placing food on campfires
  • MC-241851 – Client food item stack desync when picking up food after eating
  • MC-275913 – The "sound" portion of the "minecraft:consumable" component always plays its burp sound effect when the "minecraft:food" component is also used
  • MC-129909 – Players in spectator mode continue to consume foods and liquids shortly after switching game modes
  • MC-233404 – The "minecraft:entity.panda.eat" sound sometimes doesn't immediately or consistently play when pandas eat food
  • MC-251642 – Baby mobs cannot make up their mind when following player with tempted food item and adult
  • MC-272878 – Food finishes to get eaten when in a GUI.
  • MC-273551 – The new using_converts_to food component doesn't work when feeding a wolf
  • And 12 other open issues.

Bedrock Edition

  • MCPE-179931 – Famer throwing food near stacks on ground gets stuck in a loop
  • MCPE-51610 – Custom food items don't function client-side
  • MCPE-60796 – Food can't be eaten
  • MCPE-103739 – If you die while drinking a potion/eating food, you still consume it if gamerule keepInventory is true
  • MCPE-140815 – Dinnerbone/Grumm animals do not look at food correctly
  • MCPE-144168 – Fire Aspect does not always apply to food drops from mobs standing in water or in rain
  • MCPE-152634 – Food items cannot be continuously composted in a composter if the player is able to eat the food
  • MCPE-166872 – Can't break blocks easily when using an armor,potion,food and item
  • MCPE-168809 – Villagers use inconsistent amounts of food when breeding
  • MCPE-184862 – Locked raw food can be put on campfires and cooked
  • And 1 other open issues.

Gallery Edit

Mojang screenshots Edit

Trivia Edit

References Edit

  1. MC-201394
  2. MC-273056
  3. MC-77962 — Eating / drinking animation does not work in third person mode — resolved as "Invalid".

Navigation Edit

Redirected from "Eating"