Food
Food refers to any consumable items that, when eaten, restore hunger points and hunger saturation points, and sometimes cause status effects. They are essential for survival, as going without them eventually causes the player to starve, causing damage until reaching 10HP on Easy, 1HP on Normal, or until the player dies on Hard difficulty.


Food is eaten by holding use while having the food item selected in the hot bar or in the off-hand. Eating (or drinking) a consumable takes approximately 1.6 seconds, with the exception of dried kelp, which takes half of the time (0.8 seconds). Only cake cannot be eaten this way, and must instead be placed on a surface before being eaten.
With the exception of chorus fruit, golden apples, enchanted golden apples, honey bottles, and suspicious stew, food cannot be eaten when the hunger bar is completely full. In Creative mode and Peaceful difficulty[Bedrock Edition only], any food can be consumed at any time.
All food items and ingredients can be stacked in the inventory slots, except for rabbit stew, mushroom stew, beetroot soup, suspicious stew, and cake[Java Edition only].
This page covers food items for players. Blocks and items that can be eaten by other mobs, such as wolves are covered on their respective pages.
Hunger and saturation Edit

Players have two different food statistics, one of which is visible: The hunger level is visible, and the saturation level is not.
Saturation is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, the player can tell that their saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect.
Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others. Overeating the hunger bar does not overflow to saturation.
A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can be at a maximum of 5 saturation. Food always restores hunger (raising the saturation limit) before supplying saturation. The most efficient use of food is to eat low-saturation food to fill the hunger bar, followed by high-saturation food to fill saturation. While a few hunger points may be wasted when eating nourishing food when nearly full, eating nourishing foods on a low hunger bar wastes even more points of saturation. Maximizing saturation increases the length of time (and/or the amount of damage healed) before the player needs to eat again.
Usage Edit
Any food, except cake, can be eaten by hand, by using the food item in the main hand. It takes 1.61 seconds to eat most foods by hand. Although, dried kelp only takes 0.865 seconds to eat by hand. A player can hold and use food in their offhand in Java Edition.
Eating food by hand causes food particles to spew from the player's mouth, and produces a munching noise. The particles correlate with the respective food item. Eating also slows the user significantly.
Cake has to be eaten by placing it, then right-clicking on its block form. Eating a slice of cake is instant, and each cake has 7 edible slices. The cake becomes thinner as each slice is removed.
Nourishment value Edit
Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full.
The nourishment table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed Foods table for the exact hunger and saturation statistics of each food.
Nourishment | Value | Food |
---|---|---|
Supernatural | 2.4 | ![]() ![]() ![]() |
Good | 1.6 | ![]() ![]() ![]() ![]() |
Normal | 1.2 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Low | 0.6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Poor | 0.2 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Foods Edit
Name | Icon | Food points | Saturation | Effect(s) | [hide]Source(s) | ||
---|---|---|---|---|---|---|---|
Restored | Quality [note 1] |
Ratio | |||||
Apple | ![]() |
4 ( ) | 2.4 | 6.4 | 0.6 | None | |
Baked Potato | ![]() |
5 ( ) | 6 | 11 | 1.2 | None | Cooking a potato in a furnace, smoker, or campfire |
Beetroot | ![]() |
1 ( ) | 1.2 | 2.2 | 1.2 | None |
|
Beetroot Soup | ![]() |
6 ( ) | 7.2 | 13.2 | 1.2 | None | |
Bread | ![]() |
5 ( ) | 6 | 11 | 1.2 | None |
|
Cake (slice) | ![]() |
2 ( ) | 0.4 | 2.4 | 0.2 | None | Consume one slice of cake |
Cake (whole) | ![]() |
14 ( × 7) | 2.8 | 16.8 | 0.2 | None |
|
Carrot | ![]() |
3 ( ) | 3.6 | 6.6 | 1.2 | None |
|
Chorus Fruit | ![]() |
4 ( ) | 2.4 | 6.4 | 0.6 | The player may be teleported randomly, as described at Enderman § Teleportation. | Breaking chorus plants. Found in The End. |
Cooked Chicken | ![]() |
6 ( ) | 7.2 | 13.2 | 1.2 | None |
|
Cooked Cod | ![]() |
5 ( ) | 6 | 11 | 1.2 | None |
|
Cooked Mutton | ![]() |
6 ( ) | 9.6 | 15.6 | 1.6 | None |
|
Cooked Porkchop | ![]() |
8 ( ) | 12.8 | 20.8 | 1.6 | None |
|
Cooked Rabbit | ![]() |
5 ( ) | 6 | 11 | 1.2 | None |
|
Cooked Salmon | ![]() |
6 ( ) | 9.6 | 15.6 | 1.6 | None |
|
Cookie | ![]() |
2 ( ) | 0.4 | 2.4 | 0.2 | None | |
Dried Kelp | ![]() |
1 ( ) | 0.6[JE only] 0.2[BE only] |
1.6[JE only] 1.2[BE only] |
0.6[JE only] 0.2[BE only] |
None |
|
Enchanted Golden Apple | ![]() |
4 ( ) | 9.6 | 13.6 | 2.4 | * ![]()
|
|
Golden Apple | ![]() |
4 ( ) | 9.6 | 13.6 | 2.4 | * ![]()
|
|
Glow Berries | ![]() |
2 ( ) | 0.4 | 2.4 | 0.2 | None |
|
Golden Carrot | ![]() |
6 ( ) | 14.4 | 20.4 | 2.4 | None | |
Honey Bottle | ![]() |
6 ( ) | 1.2 | 7.2 | 0.2 | Clears ![]() |
|
Melon Slice | ![]() |
2 ( ) | 1.2 | 3.2 | 0.6 | None |
|
Mushroom Stew | ![]() |
6 ( ) | 7.2 | 13.2 | 1.2 | None | |
Poisonous Potato | ![]() |
2 ( ) | 1.2 | 3.2 | 0.6 | ![]() |
|
Potato | ![]() |
1 ( ) | 0.6 | 1.6 | 0.6 | None |
|
Pufferfish | ![]() |
1 ( ) | 0.2 | 1.2 | 0.2 (−4.8)[note 2] |
* ![]() |
|
Pumpkin Pie | ![]() |
8 ( ) | 4.8 | 12.8 | 0.6 | None | |
Rabbit Stew | ![]() |
10 ( ) | 12 | 22 | 1.2 | None |
|
Raw Beef | ![]() |
3 ( ) | 1.8 | 4.8 | 0.6 | None |
|
Raw Chicken | ![]() |
2 ( ) | 1.2 | 3.2 | 0.6 (-2.075)[note 2] |
![]() |
|
Raw Cod | ![]() |
2 ( ) | 0.4 | 2.4 | 0.2 | None |
|
Raw Mutton | ![]() |
2 ( ) | 1.2 | 3.2 | 0.6 | None | |
Raw Porkchop | ![]() |
3 ( ) | 1.8 | 4.8 | 0.6 | None | |
Raw Rabbit | ![]() |
3 ( ) | 1.8 | 4.8 | 0.6 | None |
|
Raw Salmon | ![]() |
2 ( ) | 0.4 | 2.4 | 0.2 | None |
|
Rotten Flesh | ![]() |
4 ( ) | 0.8 | 4.8 | 0.2 (-1.8)[note 2] |
![]() |
|
Spider Eye | ![]() |
2 ( ) | 3.2 | 5.2 | 1.6 (-2.2)[note 3] |
![]() |
|
Steak | ![]() |
8 ( ) | 12.8 | 20.8 | 1.6 | None |
|
Suspicious Stew | ![]() |
6 ( ) | 7.2 | 13.2 | 1.2 | The following for 3-11 seconds, depending on the flower used: |
|
Suspicious Stew (Together with Saturation) | ![]() |
13 ( × 6.5) | 21.2 | 34.2 | 1.631 | Effect of ![]() |
|
Sweet Berries | ![]() |
2 ( ) | 0.4[JE only] 1.2[BE only] |
2.4[JE only] 3.2[BE only] |
0.2[JE only] 0.6[BE only] |
None |
|
Tropical Fish | ![]() |
1 ( ) | 0.2 | 1.2 | 0.2 | None |
|
- ↑ Food Points + Saturation, which gives roughly how long the food can last. See hunger for details. This value is reduced if the player is near the food or saturation cap, as excess points of either type are wasted.
- ↑ Jump up to: a b c Average expected food quality if food poisoning isn't cured. Food poisoning lasts 30 seconds from the last food that inflicted it, and drains nearly 2 shanks of hunger over that duration. The loss comes from saturation before visible hunger.
- ↑ Food quality if poison isn't cured; healing the damage from poison quickly drains the hunger bar.
Ingredients Edit
The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.
Sounds Edit
[hide] Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Eating | Players | While a player is eating something | entity | subtitles | varies [sound 1] | 0.8-1.2 | 16 | |
Eating | Friendly Creatures | When a player finishes eating something | entity | subtitles | 1.0 | 0.6-1.4 | 16 | |
Burp | Players | When a player finishes eating something | entity | subtitles | 0.5 | 0.9-1.0 | 16 |
- ↑ Can be 0.5, 1.0, or 1.5
[hide] Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | While a player is eating something | random | 0.5-1.1 | 0.8-1.2 | |
Players | When a player finishes eating something | random | 0.5 | 0.9-1.0 |
Achievements Edit
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Bake Bread | Turn wheat into bread. | Pick up bread from a crafting table output. | 15 | Bronze | |
![]() | ![]() | Castaway | Eat nothing but dried kelp for three in-game days | Eat dried kelp once; in the following three in-game days, eat nothing but dried kelp. | 20 | Bronze | |
![]() | ![]() | Delicious Fish | Catch and cook a fish! | Pick up a cooked cod after cooking it in a furnace, smoker, campfire, or soul campfire. Note: This does not work if the block used is connected to a hopper underneath, as the player is not getting the item directly from the output. | 15 | Silver | |
![]() | ![]() | Iron Belly | Stop starvation using Rotten Flesh. | Eat a piece of rotten flesh while starving (zero hunger points). | 20 | Bronze | |
![]() | ![]() | Overpowered | Eat an Enchanted Golden Apple | — | 30 | Silver | |
![]() | ![]() | Pork Chop | Cook and eat a pork chop. | — | 10 | Bronze | |
![]() | ![]() | Rabbit Season | Cook and Eat Rabbit Meat | — | 15 | Bronze | |
![]() | ![]() | The Lie | Bake a cake using: wheat, sugar, milk, and eggs. | Pick up a cake from a crafting table output. | 30 | Bronze | |
![]() | ![]() | Time for Stew | Give someone a suspicious stew. | Drop a suspicious stew. Another player must then pick up this suspicious stew. | 20 | Bronze |
Advancements Edit
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | Eat each of these 40 foods:[hide]
|
![]() ![]() | A Furious Cocktail | Have every potion effect applied at the same time | Have all of these 17 status effects applied to the player at the same time:[hide]
|
![]() ![]() | Fishy Business | Catch a fish | Reel in a fishing rod attached to any of these fish items: The player need not to have actually fished to trigger this advancement. |
![]() ![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:[hide]
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
![]() ![]() | Husbandry | The world is full of friends and food | Consume anything that can be consumed, except for cake. |
History Edit
[hide]Java Edition Classic | |||||||
---|---|---|---|---|---|---|---|
May 20, 2009 | Notch mentions adding food, which would be used to heal the player, and could be obtained by farming or hunting. | ||||||
June 14, 2009 | Notch discussed how food would work in Survival mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming." | ||||||
0.24_SURVIVAL_TEST | Mushrooms are now edible, making them the first food to be added in the game. At the time, food restores health instead of hunger, and are eaten instantly without sound or animation. | ||||||
Brown mushrooms restore 5HP and red mushrooms take 3HP hearts. | |||||||
0.25 SURVIVAL TEST | Pigs now drop 0-2 brown mushrooms upon death. | ||||||
[hide]Java Edition Indev | |||||||
0.31 | 20091231-1856 | Mushrooms are no longer edible.[verify] | |||||
20091231-2255 | Added apples, which are currently non-functional. | ||||||
20100110 | Apples are now edible, and restore 4HP each. | ||||||
20100130 | Added mushroom stew, which restores 8HP health. | ||||||
20100206-2034 | Added bread which restores 5HP. | ||||||
Mushroom stew now restores 10HP health. | |||||||
20100219 | Pigs now drop raw porkchops, which restore 3HP and can be smelted to become cooked porkchops, which restore 8HP. | ||||||
[hide]Java Edition Infdev | |||||||
20100227-1414 | Added golden apples. At the time, they were crafted with blocks of gold, and restored 20HP, but internally 42 × 10HP. × 21 | ||||||
20100625-1917 | Golden apples can now be found in dungeons, making the item obtainable. | ||||||
[hide]Java Edition Alpha | |||||||
v1.2.0 | ? | Added raw fish which restores 2HP and cooked fish which restores 5HP, obtainable through fishing. | |||||
v1.2.3 | Eating food now functions correctly in multiplayer. | ||||||
[hide]Java Edition Beta | |||||||
1.2 | Added cake, a slice of which restores 3HP and a full cake restores 18HP. × 9 | ||||||
1.4 | Added cookies which restore 1HP. | ||||||
1.5 | Pigs now drop cooked porkchops if killed while on fire. | ||||||
1.8 | Pre-release | Added melons which restore 2 (. ) | |||||
Added raw chicken as a drop from chickens, which restores 2 ( and can be smelted into )cooked chicken which restores 6 (. ) | |||||||
Added raw beef as a drop from cows, which restores 3 ( and can be smelted into )steak which restores 8 (. ) | |||||||
Added rotten flesh as a new drop from zombies which restores 4 (. ) | |||||||
Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed. | |||||||
Added hunger bar. Food now restores hunger instead of health. | |||||||
Food now stacks in the inventory, with the exception of cake and mushroom stew. | |||||||
With the addition of the hunger bar all foods restore the same amount of hunger as hearts, except for mushroom stew, which restores 8 (, golden apples, which restore )10 ( and give 30 seconds of )Regeneration and cake, a slice of which restores 2 ( and the whole cake restoring )12 (. × 6) | |||||||
Apples now generate in the new stronghold storeroom chests, making them obtainable. | |||||||
[hide]Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease 2 | Added spider eyes, as a drop from spiders. | |||||
1.1 | release | Golden apples are now made with gold nuggets instead of blocks of gold, restore 4 ( and give 4 seconds of Regeneration. ) | |||||
1.2.1 | 12w18a | Cocoa beans now drop rarely from jungle leaves, making all food renewable. | |||||
12w21a | Added enchanted golden apples, which functioned like golden apples prior to 1.1 and had the same crafting recipe, but also gave resistance and fire resistance for 5 minutes each. | ||||||
1.4.2 | 12w34a | Potatoes and carrots can be obtainable from zombies (rare drop). | |||||
Potatoes can be cooked to make baked potatoes | |||||||
Harvesting potatoes may give 0–2 poisonous potatoes. | |||||||
Carrots can be crafted into golden carrots. | |||||||
12w37a | Added pumpkin pies. | ||||||
1.6.1 | 13w23a | Golden apples are now crafted with 8 golden ingots. | |||||
1.7.2 | 13w36a | Added clownfish, raw salmon, cooked salmon, and pufferfish. | |||||
1.8 | 14w02a | Baked potatoes now restore 5 ( hunger points instead of 6, with a corresponding reduction in saturation restored. ) | |||||
Carrots now restore 3 ( hunger points instead of 4, with a corresponding reduction in saturation restored. ) | |||||||
14w25a | Eating immediately after attacking no longer continues the swinging animation.[1] | ||||||
14w27a | Added raw mutton, cooked mutton, raw rabbit, cooked rabbit, and rabbit stew. | ||||||
14w30a | Food is now positioned a little higher and further left during the eating animation in first person view.[2] | ||||||
1.9 | 15w31a | Added chorus fruit, beetroot and beetroot soup. | |||||
15w44a | Enchanted golden apples are no longer craftable, making them no longer renewable. | ||||||
1.13 | 18w07a | Added dried kelp. | |||||
1.14 | 18w43a | Added suspicious stew. | |||||
18w49a | Added sweet berries. | ||||||
1.15 | 19w34a | Added honey bottles. | |||||
19w35a | Honey bottles now remove Poison effect when consumed. | ||||||
19w44a | Honey bottles can now be crafted with 4 bottles and 1 honey block. | ||||||
19w46a | All foods can now be consumed in Creative mode. | ||||||
1.17 | 21w05a | Added glow berries. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.4.0 | Added the first food items: apples, bread, mushroom stew, raw beef, steak, raw chicken, cooked chicken, raw porkchops, and cooked porkchop. | ||||||
v0.5.0 | Added melons, melon slices, and melon seeds. | ||||||
v0.7.0 | Added cakes. | ||||||
v0.8.0 | build 1 | Added pumpkin pie, carrots, potatoes, and baked potatoes. | |||||
build 2 | Added beetroots and beetroot soup. | ||||||
v0.9.0 | build 1 | Potatoes and carrots can be obtainable from zombies (rare drop) or harvested. | |||||
Added cookies. | |||||||
v0.11.0 | build 1 | Added rotten flesh as a new drop from zombies. It Poisons the player when eaten.[more information needed] | |||||
Added raw fish, cooked fish, clownfish, and pufferfish. | |||||||
v0.12.1 | build 1 | Eating food now restores hunger. | |||||
Spiders now drop spider eyes. | |||||||
Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots. | |||||||
v0.13.0 | build 1 | The amount of Hunger restored by food is now the same as in Java Edition. | |||||
Added raw rabbit, cooked rabbit, and rabbit stew. | |||||||
v0.15.0 | build 1 | Added raw mutton and cooked mutton. | |||||
[hide]Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | Added chorus fruit. | |||||
[hide]Bedrock Edition | |||||||
1.4.0 | beta 1.2.14.2 | Added dried kelp, which is the first food item that restores a different amount of hunger than in Java Edition. | |||||
1.7.0 | beta 1.7.0.2 | Food can now be eaten in Creative mode and on Peaceful difficulty. | |||||
1.10.0 | beta 1.10.0.3 | Added sweet berries, which is the second food item that restores a different amount of hunger than in Java Edition. | |||||
1.13.0 | beta 1.13.0.9 | Added suspicious stew. | |||||
1.14.0 | beta 1.14.0.1 | Added honey bottle. | |||||
1.17.0 | beta 1.16.220.52 | Added glow berries. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added all food from and prior to Java Edition Beta 1.6.6. |
TU5 | Added raw chicken, cooked chicken, raw beef, steak, melons, and rotten flesh. | ||||||
TU7 | Added spider eyes. | ||||||
TU14 | 1.04 | Added enchanted golden apples, potatoes, baked potatoes, poisonous potatoes, carrots, golden carrots, and pumpkin pie. | |||||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added clownfish, raw salmon, cooked salmon, pufferfish, raw mutton, cooked mutton, raw rabbit, cooked rabbit, and rabbit stew. | |
Eating immediately after attacking no longer continues the swinging animation. | |||||||
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added beetroots and beetroot soup. | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Added chorus fruit. | |
Chorus fruits, golden apples and enchanted golden apples can now be eaten in creative mode. | |||||||
TU48 | CU38 | 1.41 | 1.41 | 1.41 | Patch 17 | Chorus fruits, golden apples and enchanted golden apples are no longer consumed when eaten in creative mode.[is this the correct version?] | |
TU49 | CU39 | 1.42 | 1.42 | 1.42 | Patch 18 | Food is now positioned a little higher and further left during the eating animation in first person view. | |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added dried kelp. | ||
1.91 | Added sweet berries. |
Issues Edit
Issues relating to "Food" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-195732 – Going through Nether/End Portal while eating food or item causes two food items to be consumed in total
- MC-198453 – Scrolling hotbar slots while consuming a potion or food causes a desync and turns another potion or food into a ghost item
- MC-231909 – "minecraft.used:minecraft.<CAMPFIRE_COOKABLE_ITEM>" doesn't increase when placing food on campfires
- MC-241851 – Client food item stack desync when picking up food after eating
- MC-275913 – The "sound" portion of the "minecraft:consumable" component always plays its burp sound effect when the "minecraft:food" component is also used
- MC-129909 – Players in spectator mode continue to consume foods and liquids shortly after switching game modes
- MC-233404 – The "minecraft:entity.panda.eat" sound sometimes doesn't immediately or consistently play when pandas eat food
- MC-251642 – Baby mobs cannot make up their mind when following player with tempted food item and adult
- MC-272878 – Food finishes to get eaten when in a GUI.
- MC-273551 – The new using_converts_to food component doesn't work when feeding a wolf
- And 12 other open issues.
Bedrock Edition
- MCPE-179931 – Famer throwing food near stacks on ground gets stuck in a loop
- MCPE-51610 – Custom food items don't function client-side
- MCPE-60796 – Food can't be eaten
- MCPE-103739 – If you die while drinking a potion/eating food, you still consume it if gamerule keepInventory is true
- MCPE-140815 – Dinnerbone/Grumm animals do not look at food correctly
- MCPE-144168 – Fire Aspect does not always apply to food drops from mobs standing in water or in rain
- MCPE-152634 – Food items cannot be continuously composted in a composter if the player is able to eat the food
- MCPE-166872 – Can't break blocks easily when using an armor,potion,food and item
- MCPE-168809 – Villagers use inconsistent amounts of food when breeding
- MCPE-184862 – Locked raw food can be put on campfires and cooked
- And 1 other open issues.
Gallery Edit
Mojang screenshots Edit
-
Food being cooked over a campfire.
Trivia Edit
- in Java Edition, a player cannot see their own eating animation while in third-person view.[3]