Bogged: Difference between revisions
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Revision as of 18:04, 12 April 2025
Health points |
16HP × 8 |
---|---|
Behavior |
Hostile |
Mob type | |
Attack strength |
Ranged: |
Hitbox size |
Java: |
Spawn | |
Natural equipment |
|
Usable items |
{ "title": "Bogged", "rows": [ { "field": "16<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 8</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Hostile", "label": "Behavior" }, { "field": "(link to Undead article, displayed as Undead), (link to Monster article, displayed as Monster)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "(values exceeds 1000 characters...)", "label": "Attack<br/>strength" }, { "field": "'''Java:'''<br>Height: 1.99 blocks<br>Width: 0.6 blocks<br>\n'''Bedrock:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite swamp.png article, displayed as 16x16px|link=Swamp|alt=|class=pixel-image|)</span>(link to Swamp article, displayed as <span class=\"sprite-text\">Swamp</span>)</span>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite mangrove-swamp.png article, displayed as 16x16px|link=Mangrove Swamp|alt=|class=pixel-image|)</span>(link to Mangrove Swamp article, displayed as <span class=\"sprite-text\">Mangrove Swamp</span>)</span>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite trial-chambers.png article, displayed as 16x16px|link=Trial Chambers|alt=|class=pixel-image|)</span>(link to Trial Chambers article, displayed as <span class=\"sprite-text\">Trial Chambers</span>)</span>: from (link to trial spawner article, displayed as trial spawners).", "label": "(link to Mob spawning article, displayed as Spawn)" }, { "field": "(values exceeds 1000 characters...)", "label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)" }, { "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite shears.png article, displayed as 16x16px|link=Shears|alt=|class=pixel-image|)</span>(link to Shears article, displayed as <span class=\"sprite-text\">Shears</span>)</span>", "label": "Usable items" } ], "invimages": [ "Bogged Spawn Egg" ], "images": [ "Bogged.png", "Bogged Left-handed.png", "Bogged Aiming.png" ] }
A bogged is a skeleton variant covered in moss[1] and mushrooms that spawns in swamps and mangrove swamps. Bogged behave similarly to skeletons, but attack at a slower rate and shoot tipped arrows of Poison.
Spawning
Bogged can spawn in swamps and mangrove swamps, as well as in trial chambers via trial spawners.
Natural spawning
- In Java Edition, they spawn in groups of four at a light level of 0 and can spawn both underground and above ground.
- In Bedrock Edition, they spawn in groups of 1--2 at light levels 0 through 7, meaning they can spawn during the day in mangrove swamps where the overhead canopy is dense enough, but they cannot spawn underground.
Trial spawners
Bogged have a 1⁄3 chance to be selected as the "ranged" mob for trial spawners in trial chambers.
Drops
On death
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Bone | 100% | 0–2 | 0–3 | 0–4 | 0–5 |
![]() | Arrow | 100% | 0–2 | 0–3 | 0–4 | 0–5 |
![]() | Arrow of Poison | 50%–93.75%[d 1] | 1 (50%) | 1 (75%) | 1 (87.5%) | 1 (93.75%) |
- ↑ Dropped only when kill credit is given to the player
- Naturally spawned equipment is damaged when dropped. An enchanted bow has an 8.5% chance of dropping if killed by the player or a tamed wolf (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III). The equipment list is identical to that of the base Skeleton.
- Bogged spawned from ominous trial spawners do not drop their armor on death.
- Picked-up items always drop and drop with the same damage level it had when picked up.
- 5XP experience orbs when killed by a player or a tamed wolf, and an extra 1–3XP orbs for each piece of natural equipment that does not drop upon death.
- Because all bogged spawn with at least a bow, this means that an unarmored bogged drops 6–8XP if it does not drop its bow upon death.
Shearing
A bogged drops 2 mushrooms when sheared. Each individual mushroom has an equal chance of dropping as either a brown or red mushroom. Afterward, it cannot be sheared again, and the mushrooms growing from its head are permanently removed from the bogged.
Behavior

Bogged behave the same as normal skeletons and shoot tipped arrows that inflict Poison for 4 seconds (dealing 3HP damage) on any target that they hit. When shooting their bow, bogged are just as fast as skeletons or strays, but bogged have a longer cooldown between attacks. The cooldown is 3.5 seconds on Easy and Normal difficulties, or 2.5 seconds on Hard. This is 1.5 seconds slower than the skeleton's attack cooldown. A bogged holding a tipped arrow or spectral arrow in its off-hand always shoots that type of arrow instead, and the arrow held is not consumed.
Unlike regular skeletons, bogged in powder snow take freezing damage and do not convert into strays.[2]
Being an undead mob, they are:
- damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- unaffected by the status effects Regeneration and Poison.
- ignored by the wither.
- affected by the Smite enchantment.
- unable to swim in water, but do not drown.
- a threat to armadillos, causing them to hide in their shell.
Sounds
Java Edition:
Bogged use the Hostile Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Bogged rattles | Hostile Creatures | Randomly | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Bogged hurts | Hostile Creatures | When a bogged is damaged | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Bogged dies | Hostile Creatures | When a bogged dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Footsteps | Hostile Creatures | While a bogged is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
Skeleton shoots | Hostile Creatures | When a bogged shoots an arrow | entity | subtitles | 1.0 | 5⁄6-1.25 | 16 | |
Shears click | Players (player) Blocks (dispenser) | When a bogged's mushrooms are sheared | entity | subtitles | 1.0 | 1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Hostile Creatures | Randomly | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a bogged is damaged | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a bogged dies | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | While a bogged is walking | mob | 1.0 | 1.0 | |
Players | When a bogged shoots an arrow | random | 1.0 | 0.83-1.25 | |
Players (player) Blocks (dispenser) | When a bogged's mushrooms are sheared | mob | 1.0 | 1.0 |
Data values
ID
Name | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | bogged | can_breathe_under_water ignores_poison_and_regen inverted_healing_and_harm no_anger_from_wind_charge skeletons undead wither_friends | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | bogged | 144 | entity |
Entity data
Bogged have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver |
Advancements
History
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.20.3 Experiment | 23w45a | Added skeletons with poison tipped arrows as placeholders for bogged in trial chambers. | |||||
1.20.5 Experiment | 24w07a | ![]() | |||||
24w09a | ![]() | ||||||
Bogged now drop 2 mushrooms (either both red/brown or one of each) when sheared. | |||||||
1.21 | 24w18a | Bogged are now available without using the "Update 1.21" experimental data pack. | |||||
1.21.4 | 24w45a | Prefer to pick bows from the ground as opposed to other items. | |||||
[hide]Bedrock Edition | |||||||
1.20.60 Experiment | Preview 1.20.60.20 | Added skeletons with poison tipped arrows as placeholders for bogged in trial chambers. | |||||
1.20.70 Experiment | Preview 1.20.70.24 | ![]() | |||||
1.20.80 Experiment | Preview 1.20.80.21 | ![]() | |||||
Bogged now drop 2 mushrooms (either both red/brown or one of each) when sheared. | |||||||
1.21.0 | Preview 1.21.0.22 | Bogged are now available without using the "Update 1.21" experimental toggle. | |||||
1.21.20 | Preview 1.21.10.20 | Bogged no longer inflict slowness when melee attacking. |
Issues
Issues relating to "Bogged" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- In real life, human corpses can become mummified within peat bogs, with levels of preservation varying from perfect to just the skeletons. These are referred to as bog bodies.
Gallery
Renders
-
A bogged.
-
A left-handed bogged.
-
A bogged aiming its bow.
-
Idle animation.
-
A bogged without its overlay texture.
Screenshots
-
A bogged being compared to its variants in Java Edition.
-
A bogged in a mangrove swamp next to a lantern.
-
A bogged in trial chambers.
-
Two bogged in a mangrove swamp.
-
A bogged wearing full diamond armor.
Mojang screenshots
-
Bogged in a swamp with a heart.
-
Bogged near a trial spawner.
-
A bogged on top of a trial spawner.
-
A group of bogged in the trial chambers.
-
A bogged fighting a player at a ruined portal inside a mangrove swamp.
-
A bogged near a trial spawner.
-
Makena fighting several bogged in an ominous trial.
-
The bogged creeping inside of mud.
-
The bogged in a swamp.
-
The bogged shooting an arrow.
-
A bogged aiming at something at night.
Development renders
-
A bogged before 24w09a.
-
A bogged in 24w07a without its overlay texture - this state is never seen in vanilla gameplay.
Textures
-
Bogged texture file.
-
Bogged overlay texture file.
In other media
-
A bogged peeking out from behind a corner, in the Tricky Trials Update Official Trailer.
-
Steve before a group of bogged.
-
Several bogged aiming.
-
A first person shot of Sunny firing at a bogged.
-
Storyboards of several bogged poisoning Kai.
-
Pixel art of a bogged used in Trial Chamber Legends.
-
The potato bogged from 24w14potato.
References
- ↑ "Minecraft Snapshot 24w07a" – Minecraft.net, February 14, 2024.
- ↑ MC-268579 — Bogged in powder snow freeze on death instead of converting to Stray — resolved as "Works As Intended".
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