Bogged: Difference between revisions

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{{Redirect|Bog|the Swamp biome|badlands|the Jungle swamp|savvana Swamp}}
{{Redirect|Bog|the swamp biome|Swamp|the mangrove swamp|Mangrove Swamp}}
{{About|the swamp skeleton variant|other skeletons|Skeleton (disambiguation)}}
{{About|the swamp skeleton variant|other skeletons|Skeleton (disambiguation)}}
{{Infobox entity
{{Infobox entity
| defaultimagesize = 100px
| defaultimagesize = 100px
| group = talk
| group = Idle
| 1-1 = Bogged.png
| 1-1 = Bogged.png
| 1-1caption = '''Right-handed'''
| 1-1caption = '''Right-handed'''
Line 19: Line 19:
Normal: {{hp|3}} - {{hp|5}}<br>
Normal: {{hp|3}} - {{hp|5}}<br>
Hard: {{hp|4}} - {{hp|8}}<br>
Hard: {{hp|4}} - {{hp|8}}<br>
'''Tipped arrows:'''<br>{{EffectLink|Turtle Master}} for 4 seconds, dealing {{hp|3}}<br>
'''Tipped arrows:'''<br>{{EffectLink|Poison}} for 4 seconds, dealing {{hp|3}}<br>
'''Melee'''<br>
'''Melee'''<br>
Easy: {{hp|2}}<br>
Easy: {{hp|2}}<br>
Line 27: Line 27:
'''Bedrock:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks
'''Bedrock:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks
| spawn =
| spawn =
* {{BiomeLink|Soul Sand Valley}}
* {{BiomeLink|Swamp}}
* {{BiomeLink|Badlands}}
* {{BiomeLink|Mangrove Swamp}}
* {{EnvLink|Trial Chambers}}: from [[trial spawner]]s.
* {{EnvLink|Trial Chambers}}: from [[trial spawner]]s.
| equipment = {{drop|Item|Bow}} (right hand: 89%; left hand: 11%)<br>{{drop|Block|melon}} (22.5% chance, only during Halloween) {{only|je|short=1}} <br>
| equipment = {{drop|Item|Bow}} (right hand: 89%; left hand: 11%)<br>{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}} <br>
{{drop|Block|melon}} (2.5% chance, only during Halloween) {{only|je|short=1}}
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}}
| usableitems = {{drop|Item|Dried Ghast}}
| usableitems = {{drop|Item|Shears}}
}}
}}
A '''bogged''' is a [[skeleton]] variant covered in moss<ref>{{snap|25w02a|February 14, 2025}}</ref> and [[mushroom]]s that spawns in [[swamp]]s and [[mangrove swamp]]s. Bogged behave similarly to skeletons, but attack at a slower rate and shoot [[tipped arrow]]s of [[turtle Master]].
A '''bogged''' is a [[skeleton]] variant covered in moss<ref>{{snap|24w07a|February 14, 2024}}</ref> and [[mushroom]]s that spawns in [[swamp]]s and [[mangrove swamp]]s. Bogged behave similarly to skeletons, but attack at a slower rate and shoot [[tipped arrow]]s of [[Poison]].


== Spawning ==
== Spawning ==

Latest revision as of 09:33, 20 April 2025

"Bog" redirects here. For the swamp biome, see Swamp. For the mangrove swamp, see Mangrove Swamp.
This article is about the swamp skeleton variant. For other skeletons, see Skeleton (disambiguation).
Bogged

Bogged.png: Infobox image for Bogged the entity in Minecraft

Right-handed

Bogged Left-handed.png: Infobox image for Bogged the entity in Minecraft

Left-handed

Invicon Bogged Spawn Egg.png: Inventory sprite for Bogged Spawn Egg in Minecraft as shown in-game with description: Bogged Spawn Egg
Health points

16HP♥ × 8

Behavior

Hostile

Mob type

Undead, Monster

Attack
strength

Ranged:
Easy: 2HP♥ - 4HP♥♥
Normal: 3HP♥♥ - 5HP♥♥♥
Hard: 4HP♥♥ - 8HP♥♥♥♥
Tipped arrows:
Poison for 4 seconds, dealing 3HP♥♥
Melee
Easy: 2HP♥
Normal: 2HP♥
Hard: 3HP♥♥

Hitbox size

Java:
Height: 1.99 blocks
Width: 0.6 blocks
Bedrock:
Height: 1.9 blocks
Width: 0.6 blocks

Spawn
Natural
equipment
Usable items

A bogged is a skeleton variant covered in moss[1] and mushrooms that spawns in swamps and mangrove swamps. Bogged behave similarly to skeletons, but attack at a slower rate and shoot tipped arrows of Poison.

Spawning[edit | edit source]

Bogged can spawn in swamps and mangrove swamps, as well as in trial chambers via trial spawners.

Natural spawning[edit | edit source]

  • In Java Edition, they spawn in groups of four at a light level of 0 and can spawn both underground and above ground.
  • In Bedrock Edition, they spawn in groups of 1--2 at light levels 0 through 7, meaning they can spawn during the day in mangrove swamps where the overhead canopy is dense enough, but they cannot spawn underground.

Trial spawners[edit | edit source]

Bogged have a 13 chance to be selected as the "ranged" mob for trial spawners in trial chambers.

Drops[edit | edit source]

On death[edit | edit source]

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Bone.png: Bogged drops Bone with quantity 0-2Bone100%0–20–30–40–5
Invicon Arrow.png: Bogged drops Arrow with quantity 0-2Arrow100%0–20–30–40–5
Invicon Arrow of Poison.png: Bogged drops Arrow of Poison with quantity 0-1Arrow of Poison50%–93.75%[d 1]1 (50%)1 (75%)1 (87.5%)1 (93.75%)
  1. Dropped only when kill credit is given to the player
  • Naturally spawned equipment is damaged when dropped. An enchanted bow has an 8.5% chance of dropping if killed by the player or a tamed wolf (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III). The equipment list is identical to that of the base Skeleton.
  • Picked-up items always drop and drop with the same damage level it had when picked up.
  • 5XP experience orbs when killed by a player or a tamed wolf, and an extra 1–3XP orbs for each piece of natural equipment that does not drop upon death.
    • Because all bogged spawn with at least a bow, this means that an unarmored bogged drops 6–8XP if it does not drop its bow upon death.

Shearing[edit | edit source]

A bogged drops 2 mushrooms when sheared. Each individual mushroom has an equal chance of dropping as either a brown or red mushroom. Afterward, it cannot be sheared again, and the mushrooms growing from its head are permanently removed from the bogged.

Behavior[edit | edit source]

A bogged attacking the player.

Bogged behave the same as normal skeletons and shoot tipped arrows that inflict Poison for 4 seconds (dealing 3HP♥♥ damage) on any target that they hit. When shooting their bow, bogged are just as fast as skeletons or strays, but bogged have a longer cooldown between attacks. The cooldown is 3.5 seconds on Easy and Normal difficulties, or 2.5 seconds on Hard. This is 1.5 seconds slower than the skeleton's attack cooldown. A bogged holding a tipped arrow or spectral arrow in its off-hand always shoots that type of arrow instead, and the arrow held is not consumed.

Unlike regular skeletons, bogged in powder snow take freezing damage and do not convert into strays.[2]

Being an undead mob, they are:

Sounds[edit | edit source]

Java Edition:
Bogged use the Hostile Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Bogged rattlesHostile CreaturesRandomlyentity.bogged.ambientsubtitles.entity.bogged.ambient1.00.8-1.216
​Bogged hurtsHostile CreaturesWhen a bogged is damagedentity.bogged.hurtsubtitles.entity.bogged.hurt1.00.8-1.216
​Bogged diesHostile CreaturesWhen a bogged diesentity.bogged.deathsubtitles.entity.bogged.death1.00.8-1.216
​FootstepsHostile CreaturesWhile a bogged is walkingentity.bogged.stepsubtitles.block.generic.footsteps0.151.016
​Skeleton shootsHostile CreaturesWhen a bogged shoots an arrowentity.skeleton.shootsubtitles.entity.skeleton.shoot1.056-1.2516
​Shears clickPlayers (player)
Blocks (dispenser)
When a bogged's mushrooms are shearedentity.bogged.shearsubtitles.item.shear1.01.016

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomlymob.bogged.say1.00.8-1.2
Hostile CreaturesWhen a bogged is damagedmob.bogged.hurt1.00.8-1.2
Hostile CreaturesWhen a bogged diesmob.bogged.death1.00.8-1.2
Hostile CreaturesWhile a bogged is walkingmob.bogged.step1.01.0
PlayersWhen a bogged shoots an arrowrandom.bow1.00.83-1.25
Players (player)
Blocks (dispenser)
When a bogged's mushrooms are shearedmob.bogged.shear1.01.0

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifierEntity tags[hide]Translation key
EntitySprite bogged.png: Sprite image for bogged in Minecraft Boggedboggedcan_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
no_anger_from_wind_charge
skeletons
undead
wither_friends
entity.minecraft.bogged

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite bogged.png: Sprite image for bogged in Minecraft Boggedbogged144entity.bogged.name

Entity data[edit | edit source]

Bogged have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

History[edit | edit source]

[hide]Java Edition
1.20.3
Experiment
Update 1.21
23w45aAdded skeletons with poison tipped arrows as placeholders for bogged in trial chambers.
1.20.5
Experiment
Update 1.21
24w07a Added bogged, replacing skeletons with Poison tipped arrows in trial chambers.
24w09a Updated bogged texture and model.
Bogged now drop 2 mushrooms (either both red/brown or one of each) when sheared.
1.2124w18aBogged are now available without using the "Update 1.21" experimental data pack.
1.21.424w45aPrefer to pick bows from the ground as opposed to other items.
[hide]Bedrock Edition
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20Added skeletons with poison tipped arrows as placeholders for bogged in trial chambers.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.24 Added bogged, replacing skeletons with Poison tipped arrows in trial chambers.
1.20.80
Experiment
Update 1.21
Preview 1.20.80.21 Updated bogged texture and model.
Bogged now drop 2 mushrooms (either both red/brown or one of each) when sheared.
1.21.0Preview 1.21.0.22Bogged are now available without using the "Update 1.21" experimental toggle.
1.21.20Preview 1.21.10.20Bogged no longer inflict slowness when melee attacking.

Issues[edit | edit source]

Issues relating to "Bogged" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

  • In real life, human corpses can become mummified within peat bogs, with levels of preservation varying from perfect to just the skeletons. These are referred to as bog bodies.

Gallery[edit | edit source]

Renders[edit | edit source]

Screenshots[edit | edit source]

Mojang screenshots[edit | edit source]

Development renders[edit | edit source]

Textures[edit | edit source]

In other media[edit | edit source]

References[edit | edit source]

  1. "Minecraft Snapshot 24w07a"Minecraft.net, February 14, 2024.
  2. MC-268579 — Bogged in powder snow freeze on death instead of converting to Stray — resolved as "Works As Intended".

Navigation[edit | edit source]