Sheep
Health points |
8HP |
---|---|
Behavior |
Passive |
Mob type | |
Hitbox size |
Adult: |
Speed |
0.23 |
Spawn |
Grass blocks with at least two blocks of space above in most |
Usable items |
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A sheep is a common passive mob that supplies wool and raw mutton and is found in many of the grassy biomes.
Spawning[edit | edit source]
The sheep color is determined by the type of biome the sheep spawns in.
Biome Type | Common (81.836%) | Uncommon (5%) | Uncommon (3%) | Rare (0.164%) |
---|---|---|---|---|
Temperate | ![]() |
|
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Cold | ![]() |
![]() ![]() ![]() |
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Warm | ![]() |
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If a monster spawner is set to spawn sheep, the sheep model spinning inside appears with one of the six naturally spawning colors. Independently from the displayed color, all six variants are able to spawn, the usual chances apply. To guarantee that sheep always spawn with the desired color, additional NBT tags can be applied to the monster spawner, utilizing the Color
tag.
Natural generation[edit | edit source]
In Java Edition, 4 sheep may spawn above grass blocks, at a light level of 9 or higher, even in snowy taigas, but not in pale gardens.
In Bedrock Edition, 2 to 3 sheep spawn during the world generation on grass blocks at the surface at a light level of 7 or higher with at least a 2 block space above, except in pale gardens, snowy plains, ice spikes or wooded badlands. They later spawn individually on grassy biomes.
Two sheep sometimes spawn in shepherd houses, butcher houses and animal pens in villages.
Drops[edit | edit source]
On death[edit | edit source]
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Wool[d 1] | 100%[d 2] | 1 | 1 | 1 | 1 |
![]() | Raw Mutton[d 3] | 100% | 1–2 | 1–3 | 1–4 | 1–5 |
- ↑ Color of dropped wool corresponds to color of sheep.
- ↑ A sheared sheep does not drop wool when killed.
- ↑ Dropped as cooked mutton if on fire when killed.
1–3XP experience orbs if killed by a player or tamed wolf.
Killing a baby sheep yields no items nor experience.
Shearing[edit | edit source]
When sheared, sheep give 1–3 wool and do not take any damage. This is not affected by Fortune or Looting.
Breeding[edit | edit source]
Upon successful breeding, 1–7XP is dropped.
Behavior[edit | edit source]
Sheep wander aimlessly and individually or in small flocks of two to four. Sheep avoid cliffs and hazardous areas if it warrants damage. Sheep emit hoarse bleats in mostly random patterns and especially when attacked. If harmed, sheep flee for a few seconds, but make no special attempt to avoid wolves.
Sheep do not usually interact with players or other mobs, but follow a player holding wheat within a six blocks radius. Adult sheep cannot fit through a gap of the 90-degree intersection of two fences when the corner fence is removed, whereas the player and most other mobs can fit through easily (although mobs won't path-find through this gap).

Sheep graze short grass, short dry grass, tall dry grass, and ferns (but not tall grass or large ferns), making it disappear, and grass blocks, changing them into dirt blocks. Baby sheep graze grass much more often than adults and mature 1 minute faster when grazing. Sheep can eat grass through blocks that are lower than a full block, including extremities such as honey blocks, as well as from inside minecarts. A sheared sheep regrows its wool after grazing. Therefore, if no grass is available, a sheep cannot regrow its wool after being sheared. If an adult sheep has the opportunity, the chance of eating grass is 1⁄1000 every other game tick (1⁄50 for baby sheep). If /gamerule mobGriefing
is set to false
, grass blocks remain, but the sheep still regrow their wool.[1]
Dyeing[edit | edit source]
A sheep's wool can be dyed by pressing the use key or the interact button while holding any dye. A sheared sheep cannot be dyed until its wool grows back after eating a grass block. Dyeing changes the color of the sheep's wool permanently or until the sheep is dyed again. The new wool colors are inherited by baby sheep.
If a sheep is dyed and then sheared, it retains its new dyed wool color after the wool regrows.
Breeding[edit | edit source]

Sheep can be bred using wheat, after which they spawn a baby sheep. They cannot breed for five minutes after the baby sheep appears.
If the parents have compatible wool colors (meaning that the corresponding dye items could be combined into a third dye color), the resulting baby sheep inherits a mix of their colors (e.g., blue sheep + white sheep = light blue baby sheep). If the dye colors cannot normally be mixed, the baby sheep spawns with the same color as one of the parents, chosen randomly, regardless of whether one or both parents have been sheared.
The 20-minute growth of a baby sheep can be slightly accelerated using wheat. Each use takes 10% off the remaining time to grow up. A baby sheep can also accelerate its own growth by eating grass.
Easter eggs[edit | edit source]

An evoker can change a sheep's wool color if the evoker isn't engaged in combat and /gamerule mobGriefing
is set to true
. Then it can change the wool color of any blue sheep within 16 blocks to red. It signals the spell by producing orange color particles () and making a "wololo" sound. This is a reference to the priest unit of the 1997 game Age of Empires.

If a sheep is named jeb_
, its wool cycles through all dye colors in order. This is purely a visual effect. A sheep named jeb_
can still be dyed without changing the rainbow effect, and any wool obtained from one of these sheep has the most recent color as if the sheep was not named.
Sounds[edit | edit source]
Java Edition:
Sheep use the Friendly Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Sheep baahs | Friendly Creatures | Randomly | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Sheep dies | Friendly Creatures | When a sheep dies | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Sheep hurts | Friendly Creatures | When a sheep is damaged | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Footsteps | Friendly Creatures | While a sheep is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
Shears click | Players(player) Blocks(dispenser) | When a sheep is sheared | entity | subtitles | 1.0 | 1.0 | 16 | |
Block broken[sound 1] | Blocks | When a sheep grazes grass | block [sound 1] | subtitles [sound 1] | 1.0 | 0.8 | 16 | |
Dye stains | Friendly Creatures | When a sheep is dyed | item | subtitles | 1.0 | 1.0/0.9/0.95/1.1 | 16 |
- ↑ Jump up to: a b c MC-98316 — Wrong subtitles caused by missing distinction
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a sheep dies | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a sheep is damaged | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | While a sheep is walking | mob | 0.4 | 1.0 | |
Friendly Creatures | When a sheep is sheared | mob | 1.0 | 1.0 | |
Blocks | When a sheep grazes grass | dig | 0.7 | 0.8-1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | sheep | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | sheep | 13 | entity |
Entity data[edit | edit source]
Sheep have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] Color: The color of the sheep. Default is 0.
- [Byte] Sheared: 1 or 0 (true/false) - true if the sheep has been shorn.
Sheep color[edit]
Color values[edit | edit source]
In Java Edition, non-white sheep colors are 25% darker as the respective dye color values; white is separately defined as
#E6E6E6. Non-white sheep colors are applied to the sheep_wool.png
and sheep_wool_undercoat.png
textures, while white is applied exclusively to the sheep_wool.png
texture (the wool undercoat texture is not rendered for white sheep).
In Bedrock Edition, sheep colors use the same values as the base dye colors. The fur textures of white sheep are not tinted.
ID | Name | Java Edition color code | Bedrock Edition color code | ||
---|---|---|---|---|---|
Dec | Hex | Dec | Hex | ||
0 | white |
15132390 | #E6E6E6 |
-[note 1] | |
1 | orange |
12214293 | #BA6015 |
16351261 | #F9801D |
2 | magenta |
9779853 | #953A8D |
13061821 | #C74EBD |
3 | light_blue |
2852515 | #2B86A3 |
3847130 | #3AB3DA |
4 | yellow |
12493357 | #BEA22D |
16701501 | #FED83D |
5 | lime |
6329623 | #609517 |
8439583 | #80C71F |
6 | pink |
11954303 | #B6687F |
15961002 | #F38BAA |
7 | gray |
3488573 | #353B3D |
4673362 | #474F52 |
8 | light_gray |
7697777 | #757571 |
10329495 | #9D9D97 |
9 | cyan |
1078645 | #107575 |
1481884 | #169C9C |
10 | purple |
6694282 | #66258A |
8991416 | #8932B8 |
11 | blue |
2962303 | #2D337F |
3949738 | #3C44AA |
12 | brown |
6438693 | #623F25 |
8606770 | #835432 |
13 | green |
4611344 | #465D10 |
6192150 | #5E7C16 |
14 | red |
8659484 | #84221C |
11546150 | #B02E26 |
15 | black |
1381656 | #151518 |
1908001 | #1D1D21 |
- ↑ No tint is applied.
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Have a Shearful Day | Use Shears to obtain wool from a sheep. | — | 15 | Bronze | |
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver | |
![]() | ![]() | Rainbow Collection | Gather all 16 colors of wool. | All the colors of wool do not have to be in the inventory at the same time, but must have been picked up by the player at least once. | 30 | Silver |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() ![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:[show]
|
![]() ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | – |
![]() ![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() ![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 26 mobs:[hide]
|
![]() ![]() | Two by Two | Breed all the animals! |
History[edit | edit source]
The specific instructions are:
- History of jeb baby sheep.
- Jeb sheep from Pocket Edition Alpha 1.1.0.0.
[hide]Java Edition Classic | |||||||
---|---|---|---|---|---|---|---|
October 25, 2009 | First showcase of sheep on The Word of Notch. Red cloth as a drop can be seen. | ||||||
October 25, 2009 | Notch uploaded a video to YouTube of a sheep test. | ||||||
0.28 | ![]() | ||||||
Sheep currently drop cloths and mushrooms when killed. | |||||||
Sheep eat grass, turning them into dirt. After eating a random amount of blocks, they regrow their cloth. | |||||||
[hide]Java Edition Indev | |||||||
0.31 | 20091223-0040 | Sheep no longer spawn naturally. | |||||
20100202 | Sheep now spawn again. | ||||||
![]() | |||||||
Sheep now drop either 1 flint and steel, or 1-3 string, sulphur, or feathers. These drops were the same for the other mobs. | |||||||
Sheep no longer drop mushrooms. | |||||||
Sheep no longer eat grass. | |||||||
20100211-2327 | Sheep now have unique idle and hurt sounds. Previously, they have no idle sounds, and use the player's hurt sound. | ||||||
![]() | |||||||
Sheep now drop 1-3 white, dark gray and light gray cloth upon being hit. | |||||||
20100219 | Sheep now do not drop anything when killed. | ||||||
20100223 | Sheep now drop only light gray cloth when hit. | ||||||
[hide]Java Edition Infdev | |||||||
20100624 | Sheep now drop white instead of light gray cloth. | ||||||
[hide]Java Edition Alpha | |||||||
v1.2.2 | In Survival multiplayer, hitting a sheep drops unobtainable cloth. However, casting a fishing rod drops obtainable cloth, while the sheep still appears to have cloth. | ||||||
[hide]Java Edition Beta | |||||||
1.2 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Colored sheep now drop their corresponding wool color. | |||||||
Sheep can now spawn in the color gray, light gray, or black. | |||||||
1.4 | Sheep can now rarely spawn in the color pink or brown. | ||||||
1.7 | Sheep now drop 2-4 wool when sheared. | ||||||
Sheep no longer drop wool when hit. | |||||||
Sheep now drop one wool block when killed while not sheared. | |||||||
1.8 | Pre-release | Sheep now flee when attacked. | |||||
[hide]Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease 3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Sheep can now breed. | |||||||
Sheep now have 4 hearts of health (formerly 5 hearts). | |||||||
Beta 1.9 Prerelease 6 | Baby sheep from dyed parents are now born dyed instead of always being white. | ||||||
1.1 | 11w49a | Sheep now eat grass blocks and short grass in order to re-grow their wool again. | |||||
Shearing a sheep now yields 1-3 wool blocks instead of 2-4.[2] | |||||||
Spawn eggs are available for sheep in creative mode. | |||||||
11w50a | Baby sheep now eat more than adult sheep. | ||||||
1.2.1 | 12w07b | The sheep eating animation in multiplayer has been fixed. | |||||
Sheep now have a new AI. | |||||||
1.4.2 | 12w32a | Sheep from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.) | |||||
12w38a | Added new step sounds to sheep. | ||||||
Added a sound for shearing sheep. | |||||||
Sheep idle sounds now play entirely. Previously, say3 was cut. | |||||||
1.4.4 | 1.4.3 | Baby sheep now have a mix of the parents' colors, if the parents' colors are 'compatible' (able to be crafted together as dyes). | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
1.7.4 | 13w48b | ![]() ![]() | |||||
1.8 | 14w02a | Baby sheep's growth can now be accelerated using wheat. | |||||
14w05b | Sheep's wool is no longer visible when they have the Invisibility effect.[3] | ||||||
June 30, 2014 | Ryan Holtz announces that he's adding mutton as a new drop from sheep. | ||||||
14w27a | Sheep now drop raw mutton and—if killed with fire—they drop cooked mutton. | ||||||
1.10 | 16w20a | Sheep no longer spawn in ice plains biomes. | |||||
1.11 | 16w39a | ![]() | |||||
1.12 | 17w06a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
![]() | |||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Sheep can now be sheared using dispensers. | |||||||
1.15 | 19w37a | 5% of sheep now spawn as babies. | |||||
1.17 | 21w03a | Added a sound for dyeing sheep. | |||||
1.18 | experimental snapshot 2 | Sheep now spawn in meadows. | |||||
21w39a | Sheep now eat half as often, due to the chance to start eating being evaluated every other game tick rather than every game tick.[4] | ||||||
1.19.4 Experiment | 23w07a | Sheep now spawn in cherry groves. | |||||
1.21.2 | 24w35a | Sheep's default death loot table is no longer controlled by entities/sheep/<color> and is now controlled by entities/sheep . | |||||
1.21.5 | 25w02a | Sheep can now spawn in wooded badlands. Technically, they are also allowed to spawn in badlands and eroded badlands, but cannot spawn there naturally as these biomes do not generate grass blocks. | |||||
25w06a | Sheep can now graze on short dry grass and tall dry grass. | ||||||
25w07a | Changed the rules for sheep coloring to be based on which biome they spawn in. | ||||||
In temperate biomes, the common sheep color is white, while uncommon sheep colors are black, gray, light gray and brown. | |||||||
In cold biomes, the common sheep color is black, while uncommon sheep colors are light gray, light blue, blue and cyan. | |||||||
In warm biomes, the common sheep color is brown, while uommon sheep colors are gray, yellow, orange and red. | |||||||
In all biomes, the rare sheep color is pink. | |||||||
25w08a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Light blue, blue, cyan, yellow, orange, and red sheep no longer spawn naturally. | |||||||
White, black, brown, gray, and light gray sheep spawn in all biomes again. White, black, and brown remain the common sheep colors in temperate, cold, and warm biomes respectively. | |||||||
Sheep can now eat ferns. | |||||||
Changed the texture of sheep spawn eggs. | |||||||
25w10a | Its wool texture has been tweaked to remove the stark line at the back. | ||||||
[hide]Pocket Edition Alpha | |||||||
v0.2.0 | ![]() | ||||||
![]() | |||||||
![]() | |||||||
v0.6.0 | Added the overlay part of the sheep with wool on its head and body. | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Baby sheep now spawn naturally. | |||||||
v0.6.1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
v0.7.0 | Sheep spawn eggs are now in creative mode. | ||||||
v0.8.0 | build 1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
| |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Sheep can now breed. | |||||||
The sheep's AI has been improved. | |||||||
v0.9.0 | build 3 | Sheep can now graze on short grass. | |||||
v0.9.2 | The health of sheeps has been reduced from 16HP to 8 × 8HP. | ||||||
v0.11.0 | build 1 | Sheep's coloration is now applied through shaders, rather than different textures. | |||||
v0.12.0 | Sheep are no longer bred using a Feed button as of the release of the Windows 10 Edition.[verify] | ||||||
v0.14.0 | build 1 | Baby zombie jockeys now check for a nearby sheep to mount prior to attacking the player, villager or golem. | |||||
Sheep no longer spawn in the snowy plains biome and its variants. | |||||||
v0.15.0 | build 1 | Sheep now drop raw mutton and if killed with fire, they drop cooked mutton. | |||||
![]() ![]() | |||||||
Baby husks can now mount sheep. | |||||||
[hide]Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | Sheep are now dyed using a Dye button. | |||||
1.1.0 | alpha 1.1.0.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
![]() ![]() | |||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Sheep now spawn in desert village shepherd houses. | |||||||
1.11.0 | beta 1.11.0.1 | Sheep can now spawn in plains, savanna, taiga, snowy taiga and snowy tundra village shepherd houses, butcher houses, and animal pens. | |||||
1.18.30 | Preview 1.18.20.28 | Sheep no longer spawn in snowy taigas. | |||||
release | Reverted the sheep spawning change made in Preview 1.18.20.28. | ||||||
1.21.60 | Preview 1.21.60.21 | Baby sheep now have a mix of the parents' colors, if the parents' colors are 'compatible' (able to be crafted together as dyes). | |||||
1.21.70 | Preview 1.21.70.22 | Sheep now graze on short dry grass and tall dry grass. | |||||
Preview 1.21.70.23 | Changed the rules for sheep coloring to be based on which biome they spawn in. | ||||||
In temperate biomes, the common sheep color is white, while uncommon sheep colors are black, gray, light gray and brown. | |||||||
In cold biomes, the common sheep color is black, while uncommon sheep colors are light gray, light blue, blue and cyan. | |||||||
In warm biomes, the common sheep color is brown, while uommon sheep colors are gray, yellow, orange and red. | |||||||
In all biomes, the rare sheep color is pink. | |||||||
Preview 1.21.70.25 | Sheep wool texture has been tweaked to remove stark line at the back. | ||||||
Light blue, blue, cyan, yellow, orange, and red sheep no longer spawn naturally. | |||||||
White, black, brown, gray, and light gray sheep spawn in all biomes again. White, black, and brown remain the common sheep colors in temperate, cold, and warm biomes respectively. | |||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | |||||||
TU3 | Sheep now drop 2-4 wool when sheared. | ||||||
Sheep no longer drop wool when hit. | |||||||
Sheep now drop one wool block when killed while not sheared. | |||||||
TU5 | Sheep now run away when attacked. | ||||||
TU7 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Sheep can now be bred using wheat. | |||||||
TU9 | Sheep now eat grass blocks and short grass in order to re-grow their wool. As a counterbalance, shearing a sheep yields 1-3 wool blocks instead of 2-4. | ||||||
Spawn eggs are now available for sheep in Creative mode. | |||||||
TU14 | 1.04 | Baby sheep can now be spawned by using ![]() | |||||
TU24 | CU12 | 1.16 | 1.16 | 1.16 | ![]() ![]() | ||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Sheep now drop raw mutton. If killed with fire, they drop cooked mutton. | |
Baby sheep's growth can now be accelerated using wheat. | |||||||
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | ![]() |
1.90 | Sheep can now be sheared using dispensers. | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
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Prior colors[edit]
Spawn rules before Spring to Life[edit | edit source]
The color of a sheep is determined by the values in the table below. One in every 500 white sheep (0.2%) is instead pink, making pink the rarest of the six naturally spawning colors. 5% of all sheep (regardless of color) spawn as baby sheep.
Color | Chance | Percent | Adult | Baby |
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Total | - | 100% | 95% | 5% |
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82100 × 499500 | 81.836% | 77.7442% | 4.0918% |
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5100 | 5% | 4.75% | 0.25% |
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5100 | 5% | 4.75% | 0.25% |
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5100 | 5% | 4.75% | 0.25% |
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3100 | 3% | 2.85% | 0.15% |
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82100 × 1500 | 0.164% | 0.1558% | 0.0082% |
Data history[edit | edit source]
[hide]Java Edition | |||||||
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1.11 | 16w32a | The entity ID has been changed from Sheep to sheep . | |||||
1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] |
Issues[edit | edit source]
Issues relating to "Sheep" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-278734 – [Fixed] Sheep's heads stutter when they look up or down
- MC-257540 – Sheep eat half as often as they did before 21w39a
- MC-280336 – Sheep can't eat dry grass (and short grass) when placed on farmland/mud
- MC-76490 – Sheep can eat grass through non-full blocks
- MC-242398 – Unused pixels in sheep.png UV texture map
- MC-272095 – Wool items from shearing sheep do not account for the scale attribute
- MC-273774 – The cooldown state of evokers turning blue sheep into red sheep isn't saved to NBT
- MC-221398 – Colored sheep's head is always white
- MC-108254 – Evokers don't change sheep color with the mobGriefing gamerule disabled
- MC-149838 – Baby sheep walk while eating grass
- And 7 other open issues.
Bedrock Edition
- MCPE-190809 – Sheep texture does not match Java Edition
- MCPE-71476 – Sheep skin/sheared texture is the old and not the new
Gallery[edit | edit source]
Renders[edit | edit source]
Unshorn[edit | edit source]
Sheared[edit | edit source]
Baby[edit | edit source]
Jeb[edit | edit source]
Screenshots[edit | edit source]
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A dying sheep.
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White, brown, light gray, gray, pink and black are 6 of the naturally spawning colors of a sheep.
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A large flock of sheep, along with some chickens.
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A baby sheep and an adult sheep.
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The sheep grass-eating animation.
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The baby sheep grass-eating animation.
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The relative probabilities of naturally spawned sheep colors.
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Snowy grass next to a patch of dirt that a sheep has eaten.
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A sheep with a blue head.
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Four different colors of naturally spawning sheep: light gray, gray, brown, and black.
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Z-fighting in the sheep's legs while invisible, in Spectator mode.
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Rare occurrence of a pink sheep.
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Sheep bugged in a tree. This is on an old version of Minecraft.
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Flock of sheep in a swamp biome.
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The foot of a sheep.
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The sheep's color around their face and overlay when sheared corresponds to their wool color.
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A sheep before Pocket Edition Alpha 0.6.0.
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Pink sheep before Pocket Edition Alpha 0.8.0.
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A yellow sheep during Pocket Edition Alpha 0.7.1.
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A white baby sheep that has been sheared (sheared baby sheep are available only via commands).
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A pink sheep seen in Java Edition Beta 1.7.3
Mojang screenshots[edit | edit source]
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Dyed sheep in separate pens.
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A pink sheep in the wild.
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An edited photo of sheep in the desert.
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Baby sheep grazing.
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A group of sheep.
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Zuri shearing sheep.
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Some sheep in a pasture.
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Warm colored sheep in Java Edition 25w07a.
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Sheep variants in Java Edition 25w07a.
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Wandering trader and cartographer in front of the cold sheep variants in Bedrock Edition Preview 1.21.70.23.
Textures[edit | edit source]
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A sheep's texture file.
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A sheep's fur texture file.
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A sheep's wool undercoat texture file.
In other media[edit | edit source]
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Various dyed sheep as shown in the World of Color Update artwork.
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Artwork of a sheep.
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A brown sheep in promotional artwork for the first Caves & Cliffs update.
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A sheep in official artwork for the Education Edition.
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Sheep pictured in the Mobestiary.
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LEGO minifigure of cyan sheep.
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LEGO minifigure of purple baby sheep.
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A "Super Cute" Sheep from the 18th line of Minecraft Mini-Figures.
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Baby sheep plush made by JINX.
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"My Base is Your Base," an official T-Shirt design featuring a build of a red sheep.
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The Secret Sheep, featured in the Trails & Tales Event.
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Sheep Man, a skin included in the second Legacy Console skin pack.
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A sheared version of Sheep Man from the same pack.
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Top Hat Sheep, a skin featured in the 1st Birthday skin pack.
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The "Mummy Sheep," featured in the Halloween Edition mash-up pack and Minecraft Mini-Series.
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A baby sheep looking upwards.
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Orange sheep Flippin' Figs figure
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Cyan sheep Flippin' Figs figure
References[edit | edit source]
- ↑ MC-147444 — Sheep eating grass does not turn grass into dirt when mobGriefing is disabled — resolved as "Works As Intended".
- ↑ "I decreased the amount of wool from 2-4 to 1-3 since wool regrows again" – @jeb_ (Jens Bergensten) on X (formerly Twitter), December 8, 2011
- ↑ MC-88791
- ↑ MC-257540
- ↑ "[MCPE-1376] Sheep feet texture missing - Jira" – Mojira, January 31, 2013.
[edit | edit source]
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