Small Fireball: Difference between revisions
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{{About|the fireball fired by blazes|similar projectiles|Fireball (disambiguation)|larger variant|Fireball}}{{Infobox entity |
{{About|the fireball fired by blazes.|similar projectiles|Fireball (disambiguation)|larger variant|Fireball}}{{Infobox entity |
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| image = Fire Charge.png |
| image = Fire Charge.png |
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| imagesize = 75px |
| imagesize = 75px |
Revision as of 07:38, 14 April 2025
{ "title": "Small Fireball", "rows": [ { "field": "Height: 0.3125 blocks<br>Width: 0.3125 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" } ], "invimages": [], "images": [ "Fire Charge.png" ] }
A small fireball is a projectile produced by the ranged attack of blazes, and by fire charges when shot from dispensers.
Behavior
Blazes shoot small fireballs in volleys of three at a time as their ranged attack. When a fire charge is fired from a dispenser, it also shoots a small fireball.
Small fireballs, when fired either by dispensers or blazes, fly in a straight line through the air. There is a random offset in a small fireball's trajectory due to a 'cone' of spread, which can cause small fireballs to miss their target or hit something else.[needs testing]
Fireballs shot from dispensers start out stationary and accelerate, while fireballs shot by blazes maintain the same speed.
A small fireball flies indefinitely until it hits a block or an entity, even if it is outside the player's render distance.
If a small fireball hits a block, fire is placed at that location if possible. It produces no explosive effect. Small fireballs can light campfires and nether portals and can prime minecarts with TNT.
If it hits an entity that is not immune to fire and does not have the Fire Resistance effect, the entity takes 5HP of projectile damage regardless of difficulty level. The target is set on fire for 5 seconds, which does an additional 4HP fire damage over time; it can deal up to 9HP damage from these combined effects.
A small fireball cannot be deflected by melee attacks or arrows, unlike regular fireballs. However, it can be blocked by shields, which prevents the player from being damaged and lit on fire.
Sounds
Java Edition:
Small fireballs use the Friendly Creatures sound category for entity-dependent sound events.
Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Blaze shoots | Hostile Creatures | When a small fireball is fired from a dispenser or a blaze | entity | subtitles | 2.0 | 0.8 – 1.2 | 32 |
Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Hostile Creatures | When a small fireball is fired from a dispenser or a blaze | mob | 3.0 | 0.8-1.2 |
Data values
ID
Name | Identifier | Entity tags | Translation key |
---|---|---|---|
![]() | small_fireball | impact_projectiles | entity |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
![]() | small_fireball | 94 | entity |
Entity data
Small fireballs have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all fireballs see Template:Nbt inherit/fireball/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
- [NBT Compound / JSON Object] Item: The item to render as, may be absent.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
History
Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease | ![]() | |||||
1.5 | 13w02a | The texture of the small fireball has been changed from ![]() ![]() | |||||
13w02b | The texture of the small fireball has been changed from ![]() ![]() | ||||||
1.6.1 | 13w24a | The texture of the small fireball has been changed from ![]() ![]() | |||||
13w24b | The texture of the small fireball has been reverted from ![]() ![]() | ||||||
1.14 | 18w43a | ![]() | |||||
1.15 | 19w42a | Small fireballs shot by dispensers can now light campfires when colliding with them. | |||||
18w50a | The small fireball now has an optional Item NBT tag that can specify a different item stack to render. | ||||||
1.21.2 | 24w34a | Small fireballs no longer go through the world border if hit. | |||||
Pocket Edition Alpha | |||||||
v0.12.1 | build 1 | ![]() | |||||
Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
1.90 | ![]() | ||||||
New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() |
Data history
Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease | The small fireball’s numeric ID is 64. | |||||
1.11 | 16w32a | The small fireball's entity ID has been changed from SmallFireball to small_fireball . | |||||
16w40a | NBT tags xTile , yTile , zTile , inTile and inGround have been removed from the small fireball entity data. | ||||||
1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version. | |||||
1.16 | 20w10a | The NBT tags life and direction have been removed from the small fireball. | |||||
Pocket Edition | |||||||
1.1.0 | alpha 1.1.0.0 | The entity ID for the fireball has been changed from smallfireball to small_fireball . |
Issues
Issues relating to "Small Fireball" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Small fireballs share the same texture as regular fireballs, visually differing primarily in size.
- Dispensers with fire charges can shoot through blocks directly in front of them, as long as they’re not higher or wider than half a block.
References
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