Resource pack

The resource pack system provides a way for players to customize textures, models, music, sounds, languages, texts such as the end poem, splashes, credits, and fonts without any code modification. They are often used together with data packs to add new content to the game.
Java Edition
Behavior

Each resource pack is either a directory or a ZIP archive (with .zip
extension). Resource packs can be added by placing them in the
resourcepacks
directory within
.minecraft
, or by dragging and dropping onto the "Select Resource Packs" screen, which copies them there automatically. Resource packs present in the directory can then be managed from the options, where they can be moved between "Available" (disabled) and "Selected" (enabled), and reordered.
Resource packs load their assets based on the order they appear in on the "Selected" list. The bottom-most pack loads first, then each pack above it replaces or merges loaded assets with ones it contains.
Built-in resource packs
There are currently three resource packs that are included as part of the game.
Pack name | Pack description | Description |
---|---|---|
![]() |
The default look and feel of Minecraft (built-in) | Selected by default, can't be unselected, always at the lowest priority. |
![]() |
The classic look of Minecraft (built-in) | The old (pre-1.14) textures. They are not updated when the game receives new textures. |
![]() |
Enhances the UI contrast of Minecraft (built-in) | Increases the contrast of menu guis. |
Preloaded resource packs
A ZIP archive resource pack can be bundled with a world by placing it in the world directory under the name resources.zip
. When playing the world, that resource pack appears as the default right above the default resource pack.
A resource pack can be set on a server by setting resource-pack
to an HTTP(S) URL pointing to a ZIP archive resource pack in server.properties. Players then can choose if they want to download the resource pack or not when joining. Players can also be forced to accept the resource pack by setting resource-pack-required=true
. Rejecting the resource pack disconnects the player from the server.
Directory structure
Resource packs in Java Edition have the following directory structure:
name or
name.zip
pack.mcmeta
pack.png
assets
icons
icon_16x16.png
icon_32x32.png
icon_48x48.png
icon_128x128.png
icon_256x256.png
minecraft.icns
namespace
sounds.json
blockstates
blockstate.json
gpu_warnlist.json
font
font
icons
icon_16x16.png
icon_32x32.png
minecraft.icns
lang
lang.json
models
block
model.json
item
model.json
particles
particle.json
regional_compliancies.json
sounds
sound.ogg
shaders
post
post.json
program
fragment shader.fsh
program.json
vertex shader.vsh
texts
text.txt
textures
block
texture.png
colormap
texture.png
effect
texture.png
entity
texture.png
entity type
texture.png
environment
texture.png
font
texture.png
gui
texture.png
sprites
advancements
texture.png
widget
texture.png
backgrounds
texture.png
container
texture.png
creative_inventory
texture.png
presets
texture.png
title
texture.png
background
texture.png
item
texture.png
map
texture.png
misc
texture.png
mob_effect
texture.png
models
armor
texture.png
painting
texture.png
particle
texture.png
More than one directory for different namespaces may exist under the
assets
directory.
Contents
A resource pack is identified by Minecraft based on the presence of
pack.mcmeta
in the root directory.
The root directory also contains an optional PNG image called
pack.png
, which appears as the thumbnail for the pack on the resource pack selection menu.
Language
Language files are JSON files, which contain text data translated to different languages. They are located in
assets/namespace/lang
and named
language code.json
. Languages other than default can be defined in
pack.mcmeta
.
- [NBT Compound / JSON Object] The root object.
- [String] ID: Displayed translation for the text ID.
A language file consists of an object containing ID and translation pairs. The ID uniquely identifies any translatable text in the game, and the translation is displayed as that text when the language is selected. For example, block.minecraft.stone
is the ID of the text used for the name of the stone block, and it's translation in the en_us
language is Stone
.
Language files are merged with other selected packs, so any names that are not present are loaded from packs of lesser priority.
Models
Model files are JSON files with the extension .json
, which determine the shape and textures of blocks and items.
Blocks use a block state file from
assets/minecraft/blockstates
to determine which model is loaded for each variant from
assets/minecraft/models/block
. Meanwhile, each item has an item model in
assets/minecraft/models/item
to determine its model, which either loads from a block's model, contains data for its own custom model, or uses the default "flat" or "entity" model.
Models and block states used in packs below the top one are still loaded unless overridden in the top pack, which may cause some textures and models used by the top pack to no longer be loaded.
Sounds
Sound files are Ogg Vorbis audio files (with the extension .ogg
), which provide audio such as music and sound effects for the game.
sounds.json
is a JSON file, which defines how sound files are used in game. This file is merged with other selected resource packs instead of being overriden.
Textures

Textures are image files in PNG format, which provide images to be used as textures for models such as items, blocks and mobs.
For block or item textures to function, they must have equal width and height (or height that is a multiple of the width if animated); otherwise it appears as a magenta and black checkerboard. For most other textures, the file is stretched to fit the required dimensions.
Most solid blocks turn any transparent area fully opaque. Some other blocks, which have "cutout" transparency (like glass) turn all pixels that are less than 10% opaque fully transparent and all other pixels completely opaque. Every other block renders textures with semi-transparency as-is. All items and any blocks or entities that are semi-transparent by default support semi-transparency.
If a texture does not exist in any resource pack, including the default, the missing texture appears in its place. As of 1.19.1, six such cases exist in the vanilla resource pack, all particle-related.
Atlases
Atlas files are configuration files, located in
atlases
, that control which textures are included in the atlases.
Animation
Block, item, particle, painting, item frame, and status effect icon (
assets/minecraft/textures/mob_effect
) textures support animation by placing each additional frame below the last. The properties of the animation are then controlled by placing a file in JSON format named like the texture file, but with .mcmeta
suffix. For example, the animation properties file for stone.png
would be stone.png.mcmeta
.
- [NBT Compound / JSON Object] The root tag
- [NBT Compound / JSON Object] animation: Contains data for the animation
- [Boolean] interpolate: If true, Minecraft generates additional frames between frames with a frame time greater than 1 between them. Defaults to
false
. - [Int] width: The width of the sprite, in pixels. This is unused in vanilla's files but can be used by resource packs to have frames that are not perfect squares. Defaults to the image's width if "height" is defined, and the smaller of the image's dimensions if it's not.
- [Int] height: The height of the sprite, in pixels. This is also unused in vanilla, but can be used by resource packs to have frames that are not perfect squares. Defaults to the image's height if "width" is defined, and the smaller of the image's dimensions if it's not.
- [Int] frametime: Sets the default time for each frame in increments of one game tick. Defaults to
1
. - [NBT List / JSON Array] frames: Contains a list of frames. Defaults to displaying all the frames from top to bottom.
- [Int] A number corresponding to position of a frame from the top, with the top frame being 0.
- [NBT Compound / JSON Object] A frame specifies a frame with additional data.
- [Int] index: A number corresponding to position of a frame from the top, with the top frame being 0.
- [Int] time: The time in ticks to show this frame, overriding "frametime" above.
- [Boolean] interpolate: If true, Minecraft generates additional frames between frames with a frame time greater than 1 between them. Defaults to
- [NBT Compound / JSON Object] animation: Contains data for the animation
If the animation properties file does not exist in the pack and the texture does, the game assumes the texture is not animated. If no .mcmeta
file exists for a texture with unequal dimensions, the texture appears as a purple and black checkerboard.
By defining "width", the frames can be placed side-by-side, and by defining both "width" and "height", they can be arranged as a table. In this case, they will be ordered row by row, top to bottom, left to right.
Villagers
Textures from assets/minecraft/textures/entity/villager
and assets/minecraft/textures/entity/zombie_villager
support a .mcmeta
file in JSON format containing additional effects to apply to the hat layer. The file is contained in the same directory as the texture, and has the same name as the texture, except appended with .mcmeta
. For example, the file profession/farmer.png
can have a properties file called profession/farmer.png.mcmeta
- [NBT Compound / JSON Object] The root tag
- [NBT Compound / JSON Object] villager: Contains data for the texture
- [String] hat: Can be
full
,partial
, or default (no.mcmeta
file). Determines whether the villager's 'profession' hat layer should allow the 'type' hat layer to render or not. [more information needed]
- [String] hat: Can be
- [NBT Compound / JSON Object] villager: Contains data for the texture
If the .mcmeta
file does not exist in the pack and the texture does, the game loads the default settings, rather than loading a .mcmeta
file from a pack below that pack.
GUI
Textures from assets/minecraft/textures/gui/sprites
support a .mcmeta
file in JSON format containing scaling behavior of the texture. For example, the file button.png
can have a properties file called button.png.mcmeta
- [NBT Compound / JSON Object] The root tag
- [NBT Compound / JSON Object] gui: Contains data for the texture
- [NBT Compound / JSON Object] scaling: Scaling behavior of the texture.
- [String] type: Can be
stretch
(default),tile
, ornine_slice
. Determines the type of scaling method of the texture. - [Int] width: Number of pixels for this sprite to cover on-screen across its width. Only required if [String] type is set to
tile
ornine_slice
. - [Int] height: Number of pixels for this sprite to cover on-screen across its height. Only required if [String] type is set to
tile
ornine_slice
. - [Boolean] stretch_inner: If true, the inner parts of the texture will be stretched instead of tiled. Defaults to
false
. Only required if [String] type is set tonine_slice
.[upcoming JE 1.21.2] - [Int] border: The size in pixels that the border slices should cover on-screen. Only required if [String] type is set to
nine_slice
. - [NBT Compound / JSON Object] border: The size in pixels that the border slices should cover on-screen, respectively. Only required if [String] type is set to
nine_slice
.- [Int] left: Number of pixels of the left border.
- [Int] top: Number of pixels of the top border.
- [Int] right: Number of pixels of the right border.
- [Int] bottom: Number of pixels of the bottom border.
- [String] type: Can be
- [NBT Compound / JSON Object] scaling: Scaling behavior of the texture.
- [NBT Compound / JSON Object] gui: Contains data for the texture
Colormaps
Colormaps are 256×256 pixel images which tell the game which color to use in each biome. They are located in assets/minecraft/textures/colormap
. The game contains two colormaps: foliage.png
colors plants such as leaves (except birch and spruce) and vines, and grass.png
colors grass and grass blocks. Colormaps can be disabled on individual blocks by removing the tintindex
tag from the block model.
Properties
Textures from assets/minecraft/textures/misc
[verify] support a .mcmeta
file in JSON format containing additional effects to apply to the texture. The file is contained in the same directory as the texture, and has the same name as the texture, except appended with .mcmeta
. For example, the file pumpkinblur.png
can have a properties file called pumpkinblur.png.mcmeta
- [NBT Compound / JSON Object] The root tag
- [NBT Compound / JSON Object] texture: Contains data for the texture
- [Boolean] blur: Causes the texture to blur when viewed from close up. Defaults to
false
- [Boolean] clamp: Causes the texture to stretch instead of tiling in cases where it otherwise would, such as on the shadow. Defaults to
false
- [Int Array] mipmaps: Custom mipmap values for the texture
- [Boolean] blur: Causes the texture to blur when viewed from close up. Defaults to
- [NBT Compound / JSON Object] texture: Contains data for the texture
If the .mcmeta
file does not exist in the pack and the texture does, the game loads the default settings, rather than loading a .mcmeta
file from a pack below that pack.
Texts
Two text files in UTF-8 format and one JSON file exist in
assets/minecraft/texts
. They are used to display specific untranslated text.
The file
end.txt
contains the text of the end poem, using formatting codes to apply the colors to the two speakers, and with the text PLAYERNAME
being replaced with the player's name. After that file is shown, credits based on contents of
credits.json
are shown.[more information needed]
The file
splashes.txt
contains texts separated by LF line breaks used as splashes.
Fonts
A font file is a JSON file located at
assets/namespace/font
within a resource pack and contains a list of providers that each define how different characters appear. The default font is defined by the font minecraft:default
while the default font used by enchantment tables is defined by the font minecraft:alt
.
The resource locations referenced in font providers should also include the file extensions, as there is no sole file extension used throughout.
- [NBT Compound / JSON Object] The root tag.
- [NBT List / JSON Array] providers: A list of providers that make up this font.
- [NBT Compound / JSON Object] A font provider. The contents depend on the value of that provider's
"type"
tag.- [String] type: The type of the font provider. Can be one of the following:
- bitmap: A bitmap font.
- [String] file: The resource location of the used file, starting from
assets/minecraft/textures
by default. Prefacing the location with<namespace>:
changes the location toassets/<namespace>/textures
. - [Int] height: Optional. The height of the character, measured in pixels. Can be negative. This tag is separate from the area used in the source texture and just re-scales the displayed result. Default is 8.
- [Int] ascent: The ascent of the character, measured in pixels. This value adds a vertical shift to the displayed result.
- [NBT List / JSON Array] chars: A list of strings containing the characters replaced by this provider, as well as their order within the texture. All elements must describe the same number of characters. The texture is split into one equally sized row for each element of this list. Each row is split into one equally sized character for each character within one list element.
- [String] file: The resource location of the used file, starting from
- legacy_unicode (removed): A legacy unicode font. This format is deprecated, prioritized only when the "Force Unicode Font" option is turned on.
- [String] sizes: The resource location of a binary file describing the horizontal start and end positions for each character from 0 to 15. The file extension of the target file should be
.bin
. The resource location path is relative to the namespace root. - [String] template: The resource location inside
assets/<namespace>/textures
that leads to the texture files that should be used for this provider. The game replaces%s
from the value of this tag with the first two characters of the hex code of the replaced characters, so a single provider of this type can point into multiple texture files.
- [String] sizes: The resource location of a binary file describing the horizontal start and end positions for each character from 0 to 15. The file extension of the target file should be
- ttf: A TrueType font or OpenType font. Despite its name, it supports both TTF and OTF.
- [String] file: The resource location of the TrueType/OpenType font file within
assets/<namespace>/font
. - [NBT List / JSON Array] shift: The distance by which the characters of this provider are shifted.
- [Float] Left shift, negative values are allowed.
- [Float] Downward shift, negative values are allowed.
- [Float] size: Font size to render at.
- [Float] oversample: Resolution to render at, increasing anti-aliasing factor.
- [String] skip: String of characters or array of characters to exclude.
- [String] file: The resource location of the TrueType/OpenType font file within
- space: Show chosen characters as spaces.
- [NBT Compound / JSON Object] advances
- [Float] character: The amount of pixels the character is moved to the right. Can be negative. Decimal numbers can be used for precise movement on higher GUI scales.
- [NBT Compound / JSON Object] advances
- unihex: Replacement for legacy_unicode. Uses the GNU Unifont .hex format.
- [String] hex_file: Path to a ZIP archive containing one or more *.hex files at the root (files in ZIP archive with different extensions are ignored). Does not walk recursively inside archive.
- [NBT List / JSON Array] size_overrides: List of compounds that contain character ranges that should have widths different than auto-detected.
- [NBT Compound / JSON Object] A size override.
- [String] from: 1-character wide string of the character to start override range at. Inclusive.
- [String] to: 1-character wide string of the character to end override range at. Inclusive.
- [Int] left: Position of left-most column of glyphs in override range.
- [Int] right: Position of right-most column of glyphs in override range.
- [NBT Compound / JSON Object] A size override.
- reference: Links to another font file to be copied and included in this font. Guarantees the referenced provider is loaded only once. Inclusion is performed after all fonts are loaded.
- [String] id: Resource location to another font provider.
- bitmap: A bitmap font.
- [String] type: The type of the font provider. Can be one of the following:
- [NBT Compound / JSON Object] A font provider. The contents depend on the value of that provider's
- [NBT List / JSON Array] providers: A list of providers that make up this font.
All font providers also have an optional [NBT Compound / JSON Object] filter object.
- [NBT Compound / JSON Object] filter: An object defining when this provider is active. When the button's state and filter's state are equal, that provider is included.
- [Boolean] uniform: Linked to "Force Uniform" button.
- [Boolean] jp: Linked to "Japanese Glyph Variants" button.
Texture sheets
Minecraft generally does not store multiple different textures on sheets and instead stores them on separate files. The only current exceptions are experience orbs and moon phases.[1]
Shaders
Shaders are a way for resource packs to change how the game is rendered. They are written in OpenGL Shading Language (GLSL).
Regional compliancies warnings
Regional compliancies warnings can be customized in
assets/namespace/regional_compliancies.json
.
- [NBT Compound / JSON Object] The root tag
- [NBT List / JSON Array] Region: Contains a list of warnings. Note that the key itself is an ISO 3166-1 alpha-3 region code determined by the device's locale setting.
- [Int] delay: Optional. Defines how long should the game wait until showing this message in minutes. This can not be zero.
- [Int] period: The time interval this message should be shown in minutes. This can not be zero.
- [String] title: The translation identifier of the title of the message. A slot is provided for the translation string, containing how many times this warning has been shown.
- [String] message: The translation identifier of the message. A slot is provided for the translation string, how many times this warning has been shown.
- [NBT List / JSON Array] Region: Contains a list of warnings. Note that the key itself is an ISO 3166-1 alpha-3 region code determined by the device's locale setting.
Bedrock Edition
Behavior
Similarly to skins, resource packs can be bought or made in Bedrock Edition. Users can download resource packs on the system itself with the .mcpack
file names, if the game platform allows file importation. When these files are opened, they are automatically imported into the game without any need for file system access. Resource packs can also be put manually in the resource_packs
folder in the com.mojang
folder. Each resource pack must either be a sub-folder or a .zip
file.
Resource packs can be applied on the Global Resources option from the settings menu from the main menu screen. Resource packs can be moved between "Active" and "My Packs". "Active" also contains the default assets at the bottom, and cannot be removed.
Resource packs load their assets based on the order of the packs on the list. The bottom-most pack loads first, then each pack placed above it replaces assets of the same name with its assets.
Default packs
One or more resource packs can be bundled with a world in the world settings. When playing the world, that resource pack appears as the default right above the default resource pack. A resource pack can be set on a server by bundling the resource pack in the world, and then re-uploading the world folder to the server. Users then have an option whether to use the resource pack or not if the texturepack-required
option is disabled in the server settings and if the world has the "Require players to accept resource packs to join" option disabled. Resource packs can also be forced on a server by using the texturepack-required=true
property on the server settings.
Folder Structure
Resource packs in Bedrock Edition use the following folder structure:
- (resource pack name)
- biomes_client.json
- blocks.json
- manifest.json
- pack_icon.png
- sounds.json
- animation_controllers
- <entity>.animation_controllers.json
- animations
- <entity>.animation.json
- attachables
- <attachable>.json
- entities
- <entity>.entity.json
- fogs
- <biome>_fog_settings.json
- models
- mobs.json
- <model>.geo.json[a]
- particles
- <particle>.json
- render_controllers
- <entity>.render_controllers.json
- sounds
- texts
- texture_sets[h]
- textures
- ui
- <ui>.json[a]
- ↑ Jump up to: a b c d e f g h File may be inside a folder.
- ↑ .mp3 files aren't fully supported.
- ↑ For languages using a different font.
- ↑ Folder may be at the root of the resoursepack instead of in the texts folder
- ↑ Depricated?(needs confirmation)
- ↑ Depricated?(needs confirmation)
- ↑ Existence confirmed, purpose unknown
- ↑ Unused.
History
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.6.1 | 13w24a | Added resource packs, replacing the functionality of texture packs. | |||||
Minecraft Texture Ender is available from Mojang to automatically convert 1.5 compatible texture packs to resource packs. See Java Edition 1.6.1/Resource pack changes for the list of file names changed. | |||||||
1.6.2 | reupload | Fixed distorted font when HD font is used.[2] | |||||
1.7.2 | 13w36a | Added the ability to apply multiple resource packs at once. | |||||
Servers can now recommend a default resource pack via the server-side resource packs system.[3][4] | |||||||
13w42a | Moved files from assets/minecraft/music to assets/minecraft/sounds/music and files from assets/minecraft/sound to assets/minecraft/sounds . | ||||||
1.7.4 | 13w47a | The description value of pack.mcmeta can now be raw JSON text format. | |||||
13w48a | Removed the ability to change the Mojang logo. | ||||||
1.8 | 14w06a | Added the ability to change the block models. | |||||
14w07a | Resource packs can now be bundled with a map. | ||||||
14w25a | The model format now supports custom item models. | ||||||
Textures can now be specified for blocks and items. | |||||||
Added the interpolate tag for animations. | |||||||
1.8.8 | pre | Resource packs now display an error if the format number is wrong. At this time, it requires a format number of 1 . | |||||
1.9 | 15w31a | Changed format number to 2 , due to changes in the model system, such as item tags, multipart, and changes to display tags.
| |||||
Using resource packs with outdated display tags causes the models to seem abnormally up-scaled and the wielded block cannot be rotated in the hand, along with blocks in the inventory replaced with a 2D texture. This is similar to what happens when a model has no display tags. See here for an example. | |||||||
1.11 | 16w32a | Resource packs version number changed to 3 , due to the change that all files should have lowercase letters. | |||||
1.13 | 17w43a | The default resource pack can now be moved up and down, just like other resource packs. | |||||
17w48a | Changed format number to 4 , due to The Flattening. See Java Edition 1.13/Resource pack changes for the list of file names changed. | ||||||
pre7 | Several punctuation characters in ascii.png were shortened by one pixel, either vertically or horizontally. A stray pixel on the Ø character was also removed. | ||||||
pre8 | Several more punctuation characters in ascii.png were shortened and the @ was lowered by one pixel. | ||||||
1.14 | 18w45a | Added "Programmer Art – The classic look of Minecraft" to the resource pack menu, due to the old textures being replaced by new ones in the Texture Update. | |||||
19w06a | Significantly improved resource pack loading speed.[5] | ||||||
Particles textures are now split into individual files. | |||||||
19w07a | Painting textures are now split into individual files. | ||||||
19w08a | Status effect textures are now split into individual files. | ||||||
19w09a | Particles are now configurable. | ||||||
1.15 | Pre-release 1 | Changed format number to 5 , due to texture mechanic changes in earlier snapshots. | |||||
1.16.2 | Release Candidate 1 | Changed format number to 6 , due to changes to wall blocks made in 1.16 according to MC-197275. | |||||
1.17 | 20w45a | Changed format number to 7 . | |||||
21w05a | Improved performance when using many overrides on an item model. | ||||||
toasts.png GUI texture has a new icon for the bundle tutorial. | |||||||
pre1 | The file credits.txt in assets/minecraft/texts was changed to credits.json , and the format also changed from plain text to structured JSON format. | ||||||
1.18 | 21w37a | Added illageralt , the rune-like font from Minecraft Dungeons (currently usable only via commands). | |||||
21w39a | Changed format number to 8 , because inventory.png now contains an extra sprite for a thin-layout version of the effect list in the inventory. | ||||||
1.18.2 | 22w06a | Added assets/minecraft/regional_compliancies.json to control the gameplay timer and in-game notice strings as to respect the compliance requirements in South Korea. For South Korea only by default. | |||||
1.19 | 22w11a | Changed format number to 9 , due to new filter section in pack.mcmeta. | |||||
1.19.3 | 22w42a | Changed format number to 11 , due to the removal of "fixers" for resource packs with format numbers 3 and 4 . | |||||
22w45a | Changed format number to 12 . | ||||||
1.19.4 | 23w07a | The vanilla resource pack en_us language file is now sorted alphanumerically by key. | |||||
1.19.4-pre1 | Added a built-in "High Contrast" resource pack that enhances the contrast of UI elements. | ||||||
Changed format number to 13 , due to the enchantment glint now being separate between entities and items. | |||||||
1.20 | 23w14a | Changed format number to 14 due to updates to the layout of minecraft.png and invite_icon.png . | |||||
23w17a | Changed format number to 15 due to updates to the font and the credits. | ||||||
uniform font has been updated to use Unifont 15.0.01. | |||||||
Pre-release 5 | uniform font has been updated to use Unifont 15.0.03. | ||||||
1.20.2 | 23w31a | Changed format number to 16 .
| |||||
The process of upgrading a pack can now be assisted by using an automated Slicer tool.[6] | |||||||
23w32a | Changed format number to 17 . | ||||||
The text field background is now a nine-sliced sprite at widget/text_field and widget/text_field_highlighted . | |||||||
The scroll bar in lists and text fields is now a nine-sliced sprite at widget/scroller . | |||||||
1.20.2 Pre-release 2 | Changed format number to 18 . | ||||||
1.20.3 | 23w42a | Changed format number to 19 . | |||||
Added block model, item model and block state definitions for crafter . | |||||||
Added GUI container texture and sprites for crafter . | |||||||
Added white_smoke particle definition. | |||||||
23w43a | Changed format number to 20 . | ||||||
bat.png has been updated for the new bat model. | |||||||
Added block models, items models, block state definitions and unique sprites for new blocks. | |||||||
23w45a | Changed format number to 21 . | ||||||
uniform font has been updated to use Unifont 15.1.04 (from 15.0.06). | |||||||
The only supported texture format is now .png . | |||||||
Added entity models and textures for experimental breeze mob breeze , wind_charge . | |||||||
Added shader breeze_wind . | |||||||
Pre-Release 1 | Changed format number to 22 . | ||||||
Changes to downloaded/world resource pack handling. | |||||||
UI Download screen has been replaced with a toast. | |||||||
World resource pack application starts together with chunk loading. | |||||||
Downloaded packs are now stored in downloads directory (with different file organization than old server-resource-packs). | |||||||
Downloaded packs now have unique id (GUID/UUID) that can be used to differentiate them. | |||||||
1.20.5 | 24w03a | Changed format number to 24 . | |||||
24w05a | Changed format number to 25 . | ||||||
24w06a | Added font variant filters to font providers. | ||||||
Changed format number to 26 . | |||||||
24w09a | Changed format number to 28 due to menu GUI changes. | ||||||
24w11a | Changed format number to 29 due to menu GUI changes. | ||||||
24w12a | Changed format number to 30 due to changes to map_icons.png . | ||||||
24w13a | Changed format number to 31 . | ||||||
1.20.5-pre4 | Changed format number to 32 . | ||||||
1.21 | Changed format number to 34 . | ||||||
[hide]Upcoming Java Edition | |||||||
1.21.2 | 24w33a | Changed format number to 35 . | |||||
24w34a | Changed format number to 36 . | ||||||
24w36a | Changed format number to 37 . | ||||||
24w37a | Changed format number to 38 . | ||||||
24w38a | Changed format number to 39 . | ||||||
[hide]Pocket Edition Alpha | |||||||
v0.15.0 | release | Added the first custom in-game resource packs, Plastic and City. | |||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | Resource packs are now separate from world templates and can be updated independently in existing worlds. |
Trivia

- The
pack.png
file used for the default resource pack before 1.14 is a screenshot taken in Alpha v1.2.2, in a world generated with the seed3257840388504953787
.[7]- The screenshot was taken approximately at X=49.16, Z=0.72, facing RX=-119.23, RY=-8.297.
- It's possible to generate an identical world and take an identical screenshot, a guide on how to do that can be found here: https://pastebin.com/CmsEKDev.[8]
- It's referenced in the video "One Trillion Minecraft Views on YouTube and Counting"
- The image is referenced by the Unpacked painting.
- The seed is displayed as a placeholder when no seed is entered in the Bedrock "Advanced" world creation screen.
Gallery
-
The pack.png file used by the default resource pack before 1.14.
-
The grayscale variant still present in the game. Used as a fallback server icon.
-
The Unpacked painting referencing pack.png.
-
The first image released by Notch of the texture pack selection menu.
-
The pack.png file used by the default resource pack.
-
The pack.png file used by the programmer art resource pack.
-
The fallback resource pack icon.
-
The high contrast resource pack icon.
-
A custom splash saying Also try Tomodachi Life!
-
Blocks with missing textures seen in a broken custom biome in Bedrock Edition.
-
The "Select Resource Packs" screen.
-
Resource packs being managed.
-
Unimplemented "block alternatives" option for resource packs.
-
The resource packs button.
See also
- Tutorials/Creating a resource pack [Java Edition only]
- Introduction to Resource Packs [Bedrock Edition only]
- Programs and editors/Resource pack creators
External links
References
- ↑ https://feedback.minecraft.net/hc/en-us/community/posts/360058097892-Split-up-the-experience-orb-texture-file-into-individual-sprites
- ↑ MC-17673 — Distorted fonts when using a converted texturepack on startup — resolved as "Fixed".
- ↑ MC-18569 — Server resourcepacks not implemented yet — resolved as "Fixed".
- ↑ https://mcupdate.tumblr.com/post/65040832258/minecraft-172
- ↑ "It should have already affected resource pack loading! It's all the same thing internally." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), February 7, 2019
- ↑ https://github.com/Mojang/slicer/releases/tag/v1.1
- ↑ "Pack.PNG has been FOUND! - Here's how they did it." – SalC1 on YouTube, September 7, 2020
- ↑ https://www.reddit.com/r/MinecraftAtHome/comments/iocx6f/packpng_seed_was_found_explanation_tutorial_and
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