Panda: Difference between revisions
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== Spawning == |
== Spawning == |
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Pandas spawn rarely in groups of 1–2 in [[jungle]] biomes on [[grass block]]s with at least a two-block space above them at a light level of 9 or more. They are slightly more common in [[bamboo jungle]]s and have a 5% chance to spawn as a baby. They do not spawn on [[podzol]].<ref>{{bug|MC-155811|||WAI}}</ref> |
Pandas spawn rarely in groups of 1–2 in [[jungle]] biomes on [[grass block]]s with at least a two-block space above them at a light level of 9{{Only|Java}} or 7{{Only|Bedrock}} and more. They are slightly more common in [[bamboo jungle]]s and have a 5% chance to spawn as a baby. They do not spawn on [[podzol]].<ref>{{bug|MC-155811|||WAI}}</ref> |
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Pandas spawn with a randomized personality, with the normal personality being the most common and the brown variant being the rarest. |
Pandas spawn with a randomized personality, with the normal personality being the most common and the brown variant being the rarest. |
Revision as of 15:29, 14 April 2025
Health points |
20HP × 10 |
---|---|
Behavior |
Neutral |
Mob type | |
Attack strength |
Easy: 4HP |
Hitbox size |
Adult: |
Speed |
0.15 |
Spawn | |
Usable items |
{ "extratext": "View [[#Gallery|all renders]]", "title": "Panda", "images": [ "Panda JE1 BE1.png", "Baby Panda JE1.png" ], "rows": [ { "field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 10</span><br>10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span> (Weak Panda)", "label": "(link to Health article, displayed as Health points)" }, { "field": "Neutral", "label": "Behavior" }, { "field": "(link to Animal article, displayed as Animal)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "(values exceeds 1000 characters...)", "label": "Attack<br/>strength" }, { "field": "'''Adult:'''<br>Height: 1.25 blocks<br>Width: 1.3 blocks<br>\n'''Baby:'''<br>Height: 0.625 blocks<br>Width: 0.65 blocks<br>", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "0.15<br>0.07 (lazy panda)", "label": "(link to Attribute#movementSpeed article, displayed as Speed)" }, { "field": "(values exceeds 1000 characters...)", "label": "(link to Mob spawning article, displayed as Spawn)" }, { "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite bamboo.png article, displayed as 16x16px|link=Bamboo|alt=|class=pixel-image|)</span>(link to Bamboo article, displayed as <span class=\"sprite-text\">Bamboo</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite cake.png article, displayed as 16x16px|link=Cake|alt=|class=pixel-image|)</span>(link to Cake article, displayed as <span class=\"sprite-text\">Cake</span>)</span>", "label": "Usable items" } ], "invimages": [ "Panda Spawn Egg" ] }
A panda is a rare neutral mob that resides in jungles. Certain aspects of a panda's behavior and appearance vary depending on its personality.
Spawning
Pandas spawn rarely in groups of 1–2 in jungle biomes on grass blocks with at least a two-block space above them at a light level of 9[Java Edition only] or 7[Bedrock Edition only] and more. They are slightly more common in bamboo jungles and have a 5% chance to spawn as a baby. They do not spawn on podzol.[1]
Pandas spawn with a randomized personality, with the normal personality being the most common and the brown variant being the rarest.
Drops
Breeding
Upon successful breeding, 1–7XP is dropped.
On death
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Bamboo(JE) | 100% | 1 | 1 | 1 | 1 |
![]() | Bamboo(BE) | 100% | 0–2 | 0–3 | 0–4 | 0–5 |
Like other baby animals, killing a baby panda yields no items or experience.
Sneezing
Baby pandas have 1⁄700 chance to drop 1 slimeball after they sneeze. This means that, on average, a weak baby panda produces a slimeball every 4 hours, 51 minutes, and 40 seconds, and any other baby panda produces 1 every 58 hours and 20 minutes.
Behavior
Pandas act similarly to other neutral mobs; they attack when hurt but only once, similar to llamas and bees. Pandas do not attack on Peaceful difficulty. Pandas follow any player that is carrying bamboo and stop following if the player moves beyond approximately 16 blocks away. They also whimper if a thunderstorm is happening in the area. Adult pandas seek out bamboo and cake to eat.
Baby pandas have a 1⁄6000 chance (0.016%) of sneezing every game tick. Weak baby pandas are more likely to sneeze with a 1⁄500 (0.2%) chance every tick. Sneezing makes all adult pandas within 10 blocks jump and rarely drops a slimeball. Baby pandas also occasionally roll over and jump around.
Pandas have one private inventory.
Pandas can be ridden by baby zombie variants.[Bedrock Edition only]
A lead cannot be used on a panda by normal means.[2] However, a panda can be leashed using a map editor or NBT editor.
Hostile pandas are far more vicious in Java Edition.
Personalities

Pandas have different personalities: normal, lazy, worried, playful, aggressive, weak, or brown.
Normal pandas:
- Identifiable by their frown.
- Do not have unique personality actions.
Lazy pandas:
- Identifiable by their smile.
- Lie on their backs.
- Are slower than normal pandas, making them the slowest land mob in the game.
- Do not follow a player who is holding bamboo while they're lying on their back.[JE only] In Bedrock Edition, if a player is holding bamboo, a lazy panda stops lying on its back and starts following that player.
Worried pandas:
A worried panda shaking and hiding its face during a thunderstorm. - Identifiable by their worried expression.
- Avoid the player and most hostile mobs, except slimes, magma cubes, ghasts, shulkers, phantoms and the ender dragon.
- Shake and hide their faces during thunderstorms.
- Do not eat bamboo or cake items on their own.[JE only]
Playful pandas:
A Playful panda rolling. - Identifiable by their tongues that stick out.
- Roll over and jump around even as adults. The ability to roll may sometimes cause harm or kill the panda as it can accidentally roll off a cliff or into other environmental hazards.[3]
Aggressive pandas:
- Identifiable by their thick eyebrows and tight frown.
- When hit, an aggressive panda attacks the player and other mobs continuously until the target dies or goes beyond detection range, instead of only once. It also doesn't panic when harmed.
- When nearby pandas are attacked, unless killed in one hit,[JE only] aggressive pandas become hostile toward the attacker.
- Are slow, but have reach rivaling that of the player.
Weak pandas:
- Identifiable by their teary eyes and snotty noses.
- Tend to sneeze more often as babies than regular baby pandas, and have half the health of other pandas.
Brown pandas:
- Identifiable by their brown color and frown.
- Do not have unique personality actions, but are brown and white instead of the usual black and white.
Breeding
The panda is the only animal to have extra breeding conditions. In Java Edition, pandas enter love mode when fed with bamboo, but breed only if there is at least one bamboo plant (not including shoots) within a 7×7×3 area; otherwise the pandas briefly shake their heads and do not breed until that requirement is met. If only one panda is close to a bamboo plant, the other panda shakes its head, but a baby is born.
In Bedrock Edition, there must be at least 8 bamboo plant within a five-block radius of each panda in order for them to enter love mode. If a panda is fed without a sufficient amount of bamboo plants nearby, it sits and eats the bamboo instead of entering love mode.
Once pandas successfully breed, they produce a baby panda that remains neutral toward that player.
Genetics
Each panda has two hidden values called "genes" or "alleles", as found in genetics. Pandas have a main gene and a hidden gene, each assigned to a particular trait. Normal, aggressive, lazy, worried, and playful personalities are dominant traits, while weak and brown personalities are recessive traits. If the main gene is a dominant gene, then it presents as the personality regardless of the hidden gene. If the main gene is recessive and the hidden gene is not the same trait, then a normal personality results. As recessive traits, weak and brown personalities occur if both the main and hidden genes of a panda are weak or brown, respectively. The hidden gene is relevant only for determining the panda's personality if the main gene is recessive.
When two pandas breed, each one passes one of their genes to their children, who then randomly mix both obtained genes as their respective main and hidden genes. There is also a 1⁄32 chance for each gene of the baby to mutate into another gene. Normal, weak, and brown traits more commonly result from mutations than other traits do. These probabilities also apply to naturally spawned pandas for their main and hidden genes.
Mutated Gene | Probability |
---|---|
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5⁄16 |
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1⁄16 |
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1⁄16 |
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1⁄16 |
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1⁄16 |
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5⁄16 |
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2⁄16 |
Panda Personality | Hidden Gene | |||||||
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Main Gene | ![]() |
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- The only way to directly observe the hidden gene of a panda (if they are not weak or brown, in which case the genes are certain) is to use the command :
/data get entity @e[type=minecraft:panda,limit=1] HiddenGene
[Java Edition only] or using third-party NBT editors.
Sounds
Java Edition:
Pandas use the Friendly Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Panda pants | Friendly Creatures | Randomly | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Panda's nose tickles | Friendly Creatures | Before a baby panda sneezes | entity | subtitles | 1.0 | 1.0 | 16 | |
Panda sneezes | Friendly Creatures | When a baby panda sneezes | entity | subtitles | 1.0 | 1.0 | 16 | |
Panda dies | Friendly Creatures | When a panda dies | entity | subtitles | 0.82 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Panda eats | Friendly Creatures | While a panda is eating an item | entity | subtitles | varies [sound 1] | 0.8-1.2 | 16 | |
Footsteps | Friendly Creatures | While a panda is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
Panda bleats | Friendly Creatures | When two pandas are fed too close together | entity | subtitles | 1.0 | 1.0 | 16 | |
Panda huffs | Friendly Creatures | Randomly from an aggressive personality panda | entity | subtitles | 1.0 [sound 2] | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Panda whimpers | Friendly Creatures | Randomly from a worried panda during a thunderstorm | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Panda hurts | Friendly Creatures | When a panda is damaged | entity | subtitles | 0.82 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Panda bites | Friendly Creatures | When a panda attacks something | entity | subtitles | 1.0 | 1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly from an adult panda[sound 1] | mob | 1.0 | 0.8-1.2 | |
Friendly Creatures | Randomly from a baby panda[sound 1] | mob | 1.0 | 1.2-1.8 | |
Friendly Creatures | Before a baby panda sneezes | mob | 1.0 | 0.8-1.2 | |
Friendly Creatures | When a baby panda sneezes | mob | 1.0 | 0.8-1.2 | |
Hostile Creatures | When a panda dies | mob | 0.82 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | While a panda is eating an item | mob | varies [sound 2] | 0.8-1.2 | |
Friendly Creatures | While a panda is walking | mob | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When two pandas are fed too close together | mob | 1.0 | 0.8-1.2 | |
Friendly Creatures | Randomly from an aggressive personality panda[sound 1] | mob | varies [sound 3] | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | Randomly from a worried panda during a thunderstorm | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a panda is damaged | mob | 0.82 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a panda attacks something | mob | 1.0 | 0.8-1.2 |
- ↑ Jump up to: a b c This sound plays less often than it should due to MCPE-153559, as
nosebreath
andpant
sounds do not exist. - ↑ All are 1.0, except for
eat5
, which is 0.85 - ↑ All are 1.0, except for
aggressive4
, which is 0.8
Data values
ID
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | panda | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | panda | 113 | entity |
Entity data
Panda have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [String] HiddenGene: The secondary gene this panda has, that can transfer to the child.
- [String] MainGene: The primary gene this panda has, that determines the behavior and appearance of the panda and that can transfer to the child.
Genes[edit]
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver | |
![]() | ![]() | Zoologist | Breed two pandas with bamboo. | — | 40 | Gold |
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() ![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:[show]
|
![]() ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | – |
![]() ![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() ![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 26 mobs:[hide]
|
![]() ![]() | Two by Two | Breed all the animals! |
History
April 9, 2012 | Dinnerbone states that he wants to add pandas into the game once he is "used to skinning and animating things". | ||||||
---|---|---|---|---|---|---|---|
December 18, 2013 | Dinnerbone again states that he wants to add pandas into the game. | ||||||
September 29, 2018 | Pandas are announced at MINECON Earth 2018. | ||||||
[hide]Java Edition | |||||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
19w08a | Pandas can no longer have armor equipped onto them with a dispenser. | ||||||
Naturally spawned pandas now have a 5% chance of being a baby. | |||||||
1.15 | 19w39a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
19w40a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
1.16 | 20w10a | Firework damage now provokes pandas.[5] | |||||
1.21 | 24w21a | Pandas now only panic from cactus, freezing, fire and lightning bolt damage. | |||||
[hide]Bedrock Edition | |||||||
1.8.0 | beta 1.8.0.8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
beta 1.8.0.10 | Added sounds for pandas. | ||||||
Pandas can now directly be given bamboo to breed them. | |||||||
Aggressive pandas now deal more damage. | |||||||
Pandas now sit and snack, even if they're scared or angry at the player. | |||||||
beta 1.8.0.11 | The textures of aggressive pandas have been changed from ![]() ![]() ![]() ![]() | ||||||
All default pandas now bite once when attacked. | |||||||
Aggressive pandas now defend other pandas. | |||||||
Pandas now broadcast their anger to aggressive pandas. | |||||||
Aggressive pandas now have more attack damage when killing nearby players. | |||||||
beta 1.8.0.13 | Pandas now more quickly return to their normal behavior after following a player holding bamboo. | ||||||
[hide]PlayStation 4 Edition | |||||||
1.83 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
-
The first image of pandas, from MINECON Earth 2018.
-
A group of pandas eating bamboo shown at MINECON Earth 2018.
-
An aggressive panda with its old texture.
Issues
Issues relating to "Panda" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- To create the in-game sounds for pandas, Mojang Studios' lead sound designer, Samuel Åberg, went to Guangzhou, China, to record real-life pandas.[6] This was also done with dolphins.
- The brown panda, known as the Qinling panda, is actually a subspecies of the giant panda discovered in the 1960s.
- On September 21, 2018, the panda won a popularity poll teasing the announcement of a Chinese "national treasure" at MINECON Earth 2018. Other options included the Chinese alligator, the golden snub-nosed monkey, the white-lipped deer, and the baiji.[7]
- The lazy panda is the slowest land mob in the game (not counting status effects such as Slowness).
- The rarest mob in Bedrock Edition is a baby husk with equipment and armor riding a brown panda, which has a 2.88×10−13 percent (one in 3.472 trillion) chance of spawning.
- Pandas were originally a bit slimmer.[8]
Gallery
Renders
Skins
-
A normal panda.
-
A lazy panda.
-
An aggressive panda.
-
A worried panda.
-
A playful panda.
-
A weak panda.
-
A brown panda.
-
A sitting normal panda.
-
A sitting lazy panda.
-
A sitting aggressive panda.
-
A sitting worried panda.
-
A sitting playful panda.
-
A sitting weak panda.
-
A sitting brown panda.
-
A sitting normal panda in Bedrock Edition.
-
A sitting lazy panda in Bedrock Edition.
-
A sitting aggressive panda in Bedrock Edition.
-
A sitting worried panda in Bedrock Edition.
-
A sitting playful panda in Bedrock Edition.
-
A sitting weak panda in Bedrock Edition.
-
A sitting brown panda in Bedrock Edition.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Animations
-
A panda rolling.
-
A panda lying.
-
A panda unhappy.[Java Edition only]
Screenshots
-
Two pandas sitting up, eating bamboo.
-
A panda lying on its back.
-
A worried panda on a beach.
-
A worried panda in a thunderstorm.
-
Panda eating a cake.
-
A panda eating a spyglass. This results in missing texture particles being produced.[9]
-
A close up of a lazy panda in a bamboo forest.
-
A panda featured on a Bedrock Edition panorama.
-
A panda with several bamboo blocks.
-
A naturally spawned brown panda.
Mojang images
-
"A house built out of bamboo with a hanging bamboo sign that says "Welcome!" next to a Panda riding a raft made of bamboo."[10]
Concept artwork
-
Early version of the panda
-
Panda with a slimmer model.
Textures
-
Panda texture file.
-
Lazy panda texture file.
-
Worried panda texture file.
-
Playful panda texture file.
-
Aggressive panda texture file.
-
Weak panda texture file.
-
Brown panda texture file.
In other media
-
Pandas in promotional artwork for Bedrock Edition 1.8.
-
Lego Minecraft Panda set.
-
A panda eating bamboo while Zuri chops bamboo.
-
A panda on a bamboo raft with Zuri.
-
A panda sitting atop a bamboo house.
-
Animated panda artwork.
-
The Panda Mask, an item featured in the Trails & Tales Event.
-
Secret Panda, featured in the Trails & Tales Event.
-
The results of a popularity poll held in China teasing the announcement of a Chinese animal at MINECON Earth 2018.
-
Panda image from the poll page.
-
Pandas as they appear in Minecraft Dungeons.
-
Panda Plateau, a mission in Minecraft Dungeons centered around pandas.
-
A secret statue of a panda in Minecraft Dungeons.
-
The Diamond Level Panda, a premium action figure created for San Diego Comic Con 2023.[11]
-
The Diamond Level Panda's packaging.
-
The Diamond Level Panda holding a cake.
-
Lego Minecraft Panda.
-
"Never Ending Adventure," an officially licensed cup featuring a panda.
-
An officially licensed panda T-Shirt.
-
Officially licensed panda desktop toy.
-
Panda figure of Flippin' Figs
-
Pandas as seen in A Minecraft Movie
References
- ↑ MC-155811 — resolved as "Works As Intended".
- ↑ MC-137818 — resolved as "Works As Intended".
- ↑ MC-137859 — Panda tries to roll over and jump into some dangerous places — resolved as "Works As Intended".
- ↑ MC-161995
- ↑ MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
- ↑ "Recording Panda sounds for Minecraft!" – Minecraft on YouTube, October 9, 2018
- ↑ https://mc.163.com/pe/client/activity/voteforanimalpc/index.html
- ↑ "Making Mobs: Ten Things You Probably Didn't Know About Minecraft"
- ↑ MC-206684 — resolved as "Won't Fix".
- ↑ "Trails Tales Update Out Today on Java" – Minecraft.net, June 7, 2023.
- ↑ "The majestic panda can be found in Bamboo Jungles—and now in your home! Created by @Mattel Creations, this Diamond Level #SDCC Exclusive comes with multiple expressions, bamboo, and smooshy CAKE (Cake is not edible.) http://aka.ms/MattelPanda" – @Minecraft (Minecraft) on X (formerly Twitter), July 17, 2023
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