Ocelot
Health points |
10HP |
---|---|
Behavior | |
Mob type | |
Attack strength |
3HP against chickens or baby turtles only |
Hitbox size |
Adult: |
Speed |
0.3 |
Spawn |
|
Usable items |
{ "title": "Ocelot", "rows": [ { "field": "10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Hostile<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br>Passive<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Behavior" }, { "field": "(link to Animal article, displayed as Animal), (link to Monster article, displayed as Monster)<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span> against chickens or baby turtles only", "label": "Attack<br/>strength" }, { "field": "'''Adult:'''<br>Height: 0.7 blocks<br>Width: 0.6 blocks<br />\n'''Baby:'''<br>Height: 0.35 blocks<br>Width: 0.3 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "0.3", "label": "(link to Attribute#movementSpeed article, displayed as Speed)" }, { "field": "(values exceeds 1000 characters...)", "label": "(link to Mob spawning article, displayed as Spawn)" }, { "field": "(values exceeds 1000 characters...)", "label": "Usable items" } ], "invimages": [ "Ocelot Spawn Egg" ], "images": [ "Ocelot.png", "Baby Ocelot.png" ] }
An ocelot is a passive mob found in jungles.
Spawning[edit | edit source]
Ocelots spawn above grass blocks in jungle biomes at the world's sea level (Y-level 63 per default) or higher. Ocelots spawn in groups of 1-2 adult ocelots 95% of the time or as babies 5% of the time. There is a small chance for two baby ocelots to spawn when an adult ocelot spawns naturally. Ocelots are found in all kinds of jungle biomes in Bedrock Edition. Ocelots spawn as hostile mobs in Java Edition; as a counterbalance, there is a 1⁄3 chance for a spawn attempt to fail in jungles and spawning does not occur in bamboo jungles or sparse jungles. Because of this, while ocelots are passive animal mobs, they cannot spawn at all on Peaceful difficulty.[4] Even though ocelots spawn as part of the "hostile" mob cap, they are not restricted to spawn within 128 blocks of the player, but will spawn like passive mobs in chunks close to the player.
Drops[edit | edit source]
On death[edit | edit source]
Adult ocelots drop 1–3XP experience orbs when killed by a player or tamed wolf. Killing a baby ocelot yields no experience.
Breeding[edit | edit source]
Upon successful breeding, 1–7XP is dropped.
Behavior[edit | edit source]
Ocelots are immune to fall damage, but still avoid falls. An ocelot attacks chickens and baby turtles. They sneak and stalk their prey before chasing it down. They can kill through a fence, a fence gate, or a door if they are against it.
Creepers stay six blocks away from ocelots. A creeper within this range that has begun its detonation does not flee unless the player leaves its blast radius. Phantoms stay 16 blocks away from ocelots in Bedrock Edition.

With the exception of a faster movement rate, baby ocelots have the same behavior as adults.
Ocelots are one of the few mobs that can sprint, and they sprint away from nearby players in Survival or Adventure mode.
Ocelots approach players holding raw cod or raw salmon within 10 blocks. If the player moves, turns their head too quickly, or stops holding the item while within 6 blocks, the ocelot flees and does not attempt to approach the player again for a few seconds.
Ocelots cannot be tamed. Instead, a player can gain an ocelot's trust by feeding it raw cod or salmon until heart particles show, causing it to no longer flee from players. Each food item has a 1⁄3 chance of gaining the ocelot's trust.
In Bedrock Edition, ocelots that are trusting do not despawn. In Java Edition, trusting ocelots despawn like other mobs when beyond 128 blocks from the player unless named or in a boat.
Breeding[edit | edit source]
When a trusting ocelot is fed raw cod or raw salmon, it enters love mode. In Bedrock Edition, breeding creates a baby ocelot that trusts the player. The adults cannot breed again for 5 minutes once they have completed breeding. The growth of baby ocelots can be accelerated using cod or salmon; each feeding takes 10% off the remaining time to mature.
Sounds[edit | edit source]
Java Edition:
Ocelots use the Friendly Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Cat meows[sound 1] | Friendly Creatures | Randomly | entity | subtitles [sound 1] | varies [sound 2] | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Cat hurts[sound 1] | Friendly Creatures | When an ocelot is damaged | entity | subtitles [sound 1] | 0.45 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Cat dies[sound 1] | Friendly Creatures | When an ocelot dies | entity | subtitles [sound 1] | 0.45 | 0.8-1.2 (Baby: 1.3-1.7) | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly | mob | varies [sound 1] | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When an ocelot is damaged | mob | 0.45 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When an ocelot dies | mob | 0.45 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When an ocelot is fed a fish | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) |
- ↑ 0.3 for
idle1
andidle2
; 0.35 foridle3
; 0.45 foridle4
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Entity tags | [hide]Translation key |
---|---|---|---|
![]() | ocelot | fall_damage_immune | entity.minecraft.ocelot |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | ocelot | 22 | entity.ocelot.name |
Entity data[edit | edit source]
Ocelots have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] Trusting: 1 or 0 (true/false) - true if the ocelot trusts players.
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Lion Hunter | Gain the trust of an Ocelot. | — | 15 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() ![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:[show]
|
![]() ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | – |
![]() ![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() ![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 26 mobs:[hide]
|
![]() ![]() | Two by Two | Breed all the animals! |
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.2.1 | 12w04a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Ocelots are difficult to tame. | |||||||
Ocelots have a debug message appear when they are spawned. | |||||||
12w05a | Taming ocelots is now easier. | ||||||
The debug message for taming ocelots has been removed. | |||||||
Tamed cats can now be sat down by pressing "use item" control.[7] | |||||||
Ocelots and cats have now both became immune to fall damage. | |||||||
Ocelots and cats now frighten creepers. | |||||||
12w06a | Ocelots and cats now have sounds. | ||||||
Cats now try to jump on a bed if one is present. | |||||||
Ocelots no longer spin in circles on non-full-height blocks. | |||||||
1.2.4 | Jeb has now made cats "more realistic... probably more annoying".[8] They now sit not only on beds, but also on active furnaces and chests. | ||||||
1.4.2 | ? | Spawning an ocelot now has a chance of spawning two babies as well. | |||||
1.5 | ? | Baby ocelots now sometimes despawn upon becoming adults. This can be prevented by feeding them a fish once they are an adult. | |||||
1.6.1 | ? | Ocelots now spawn much more frequently. | |||||
1.8 | 14w02a | Baby cat growth can now be accelerated using raw cod. It is not known if they accept any other fish. | |||||
14w10a | Cats named using a name tag now display death messages to the owner. | ||||||
1.8.2 | pre7 | Ocelots now spawn at above sea level, rather than a constant Y=63. | |||||
1.9 | 15w38a | All cats – even unnamed cats – now display death messages to their owner. | |||||
1.10 | 16w20a | A cat spawn egg has been added, which spawns ocelots with cat textures. | |||||
pre2 | The cat spawn egg has been removed. | ||||||
1.13 | 18w07a | Ocelots now seek and attack baby turtles. | |||||
1.14 | 18w43a | ![]() ![]() | |||||
18w44a | Ocelots and cats have been split into their own separate mobs. | ||||||
Ocelots can no longer be tamed. | |||||||
Ocelots can now gain trust for the player by being fed fish. | |||||||
1.15 | 19w37a | Ocelot spawn eggs no longer have a chance to spawn 2 baby ocelots in addition to the adult one.[9] | |||||
[hide]Pocket Edition Alpha | |||||||
v0.12.1 | build 1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
build 2 | Added tame button for ocelots. | ||||||
v0.14.0 | build 1 | Baby zombie jockeys now check for nearby adult ocelots to mount prior to attacking the player, a villager or a golem. | |||||
v0.15.0 | build 1 | Baby husks can now mount ocelots. | |||||
v0.16.0 | build 4 | Untamed ocelots now have idle sounds. | |||||
[hide]Bedrock Edition | |||||||
1.5.0 | beta 1.5.0.4 | Ocelots now seek and attack baby turtles. | |||||
1.8.0 | beta 1.8.0.8 | Ocelots and cats have been split into their own separate mobs. | |||||
Ocelots can no longer be tamed. | |||||||
Ocelots can now gain trust for the player by being fed fish. | |||||||
Ocelots are no longer leashable. | |||||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() | |||||
1.14.0 | beta 1.14.0.1 | Ocelots are now leashable again. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU12 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
TU13 | Added a sound for hitting ocelots and cats. | ||||||
TU14 | 1.04 | Baby ocelots and cats can now be spawned by using ![]() ![]() ![]() | |||||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Baby cat growth can now be accelerated using raw cod. Other fish may or may not affect them. | |
1.83 | Ocelots and cats have been split into their own separate mobs. | ||||||
Ocelots can no longer be tamed. | |||||||
Players can now gain ocelots' trust by feeding them fish. | |||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.11 | 16w32a | The entity ID has been changed from Ozelot to ocelot . | |||||
1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] |
Issues[edit | edit source]
Issues relating to "Ocelot" or "Cat" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
One ocelot and several cats with a baby. Other ocelots dot the background in the jungle biome.
-
A screenshot showing an untamed ocelot, three cat patterns and a small tuxedo baby cat.
-
An ocelot attacking a chicken.
Mojang images[edit | edit source]
-
A teaser image of the ocelot released by Jens Bergensten. The ocelot can be barely seen through the grass on the right side of the picture.
-
An image tweeted by Nathan Adams of his attempt at making a cat laying down animation.
-
Kai surrounded by ocelots.
Textures[edit | edit source]
-
Ocelot texture file.
In other media[edit | edit source]
-
Art.
-
Artwork of a ocelot.
-
Artwork of an ocelot chasing a creeper in a plains biome.
-
Ocelot Armor, a unique armor set featured in Minecraft Dungeons.
-
Lego Minecraft figure
-
An Ocelot in promotional art for Minecraft Realms.
-
Official T-shirt artwork "Lucky Ocelot" made by JINX.
-
"Happy Holidays," an official T-Shirt design featuring on ocelot ornament.
-
Ocelot plush by JINX.
-
Baby ocelot plush by JINX.
-
Ocelot concept art for A Minecraft Movie.
References[edit | edit source]
- ↑ Classified as hostile in the game code due to MC-1788, but does not attack.
- ↑ MC-1788
- ↑ MCPE-146484
- ↑ MC-1788
- ↑ "Teaser of the new jungle mob (first mob by @jonkagstrom):" – @jeb_ (Jens Bergensten) on X (formerly Twitter), January 25, 2012
- ↑ "Thanks, @jeb_ drew all the amazing textures for the ocelot! (it turned out I was really bad at pixeling)" – @jonkagstrom (Jon Kågström) on X (formerly Twitter), January 26, 2012
- ↑ "In the next version you will be able to make cats stay by sitting just like wolves." – @jonkagstrom (Jon Kågström) on X (formerly Twitter), January 30, 2012
- ↑ http://mcupdate.tumblr.com/post/19734344120/minecraft-1-2-4
- ↑ MC-160999
External links[edit | edit source]
- Ocelot article on Wikipedia
[edit | edit source]
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