Fox

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Foxes are nocturnal passive mobs that spawn commonly in taiga and snowy taiga biomes.

Spawning

1-3 foxes will spawn in taiga and snowy taiga biomes and sometimes in taiga villages. They will spawn more commonly at night time, sleeping in the forests, sometimes holding emeralds. The full list of items held naturally by foxes is currently not known. There is a 16 probability of spawning a baby fox.

Drops

Foxes drop when they die:

Like other baby animals, killing a baby fox yields no experience. Foxes will also drop any items they pick up but do not drop items they spawn with if killed.

Behavior

File:Fox Sleeping with a Feather in his mouth.png
A fox sleeping under a tree while holding a feather.

Foxes are nocturnal, sleeping in the morning and being active at night. They move quickly, about the same speed as ocelots, and will flee from any nearby players and wolves. If any item is on the ground near a fox, it will travel to it and pick it up and it will appear in the foxes' mouth. This behavior does not seem limited to food and animal products, as foxes have been sighted picking up and carrying logs, dirt, TNT, and emeralds. Foxes are fed with sweet berries.

When sweet berries are used on two foxes, the foxes will breed, producing a baby fox. The baby fox will "trust" the player, and never run away from them. [citation needed]

Foxes will attack chickens and rabbits, jumping over fences and walls when necessary. Foxes will also attack cod, salmon and baby turtles on land but not tropical fish or pufferfish. Wolves are aggressive towards foxes within 18 blocks of them.

When spawned in a snowy biome, foxes will be white in color.

Red foxes prefer to attack chickens, rabbits, and baby turtles, all of which are on land, over cod and salmon; vice versa, snow foxes prefer to attack cod and salmon over land creatures.

If there is a stage 3 or 4 sweet berry bush within a 16 block radius of a fox, it will sprint towards it, harvest it, and eat the berries.

Data values

See also: Chunk format

Foxes have entity data associated with them that contains various properties of the mob. Their entity ID is fox.

  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template[show]
    • Tags common to all entities see Template:Nbt inherit/entity/template[show]
    • Tags common to all mobs see Template:Nbt inherit/mob/template[show]
    • [Byte] Crouching: 1 or 0 (true/false) – Whether the fox is crouching.
    • [Byte] Sitting: 1 or 0 (true/false) – Whether the fox is sitting.
    • [Byte] Sleeping: 1 or 0 (true/false) – Whether the fox is sleeping.
    • [NBT List / JSON Array] Trusted: A list of players that the fox trusts. For a list with more than 2 elements, only the first and the last are considered.
      • [Int Array]: The UUID of each trusted player, stored as four ints.
    • [String] Type: ID of the fox's type.

Fox Type[show][edit]

Main article: Fox/DV

History

September 26, 2018Foxes are announced to be part of the biome vote at MINECON Earth 2018.
September 29, 2018Foxes are showcased at MINECON Earth 2018.
September 29, 2018Taiga wins the biome vote, meaning foxes will be added to the game.
[hide]Upcoming Java Edition
1.14Added foxes.

Issues

Issues relating to "Fox" are maintained on the bug tracker. Issues should be reported and viewed there.