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== Spawning ==
== Spawning ==
Armadillos spawn in groups of two to three in [[savanna]]s, [[savanna plateau]]s, and [[windswept savanna]]s and groups of one to two in [[badlands]], [[eroded badlands]], and [[wooded badlands]].
Armadillos spawn in groups of two to three in [[savanna]]s, [[savanna plateau]]s, and [[windswept savanna]]s and groups of one to two in [[badlands]], [[eroded badlands]], and [[wooded badlands]] in a light level of 9{{Only|Java}} or 7{{Only|Bedrock}} and higher.


=== Spawning information per biome ===
=== Spawning information per biome ===
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* The first iteration of the armadillo had deliberately basic animations due to feedback that the sniffer's animations were a bit too advanced. However, the developers felt that quality expectations had been raised, so subsequent armadillo animations were made more expressive.<ref>{{Tweet|JasperBoerstra|1736404493854445958|It's likely that we'll be re-doing all the animations. We tried going "back to basics" after feedback on the Sniffer's animations being to "advanced" but I think the expectations for quality has been raised so we'll have to meet those and make them more expressive :)|December 17, 2023}}</ref><ref>{{Tweet|JasperBoerstra|1736407600978186662|Exactly! But we got feedback that they were.. too good for the rest of the animations, so with the Armadillo we tried going a bit more simple again; But I suppose people expect more advanced animations now instead. The expectation has shifted.|December 17, 2023}}</ref>
* The first iteration of the armadillo had deliberately basic animations due to feedback that the sniffer's animations were a bit too advanced. However, the developers felt that quality expectations had been raised, so subsequent armadillo animations were made more expressive.<ref>{{Tweet|JasperBoerstra|1736404493854445958|It's likely that we'll be re-doing all the animations. We tried going "back to basics" after feedback on the Sniffer's animations being to "advanced" but I think the expectations for quality has been raised so we'll have to meet those and make them more expressive :)|December 17, 2023}}</ref><ref>{{Tweet|JasperBoerstra|1736407600978186662|Exactly! But we got feedback that they were.. too good for the rest of the animations, so with the Armadillo we tried going a bit more simple again; But I suppose people expect more advanced animations now instead. The expectation has shifted.|December 17, 2023}}</ref>
* When first added to the game, the armadillo had its eyes on the front of its face. According to [[Jasper Boerstra]] this is because he felt that it would be difficult for the player to form a personal connection with the armadillo if the eyes were on the side of the head, since they wouldn't be visible while facing the mob directly.<ref>{{tweet|jasperboerstra|1735374457957396921|The eyes of the Armadillo are in the front because when they are on the side you're looking at an empty forehead, It's difficult to a create a connection with it. Considering this is a mob which you'll interact with, possibly quite often, I felt like this was important.|December 14, 2023}}</ref> This decision was reverted following feedback.<ref>{{tweet|Minecraft|1738963955786068362|We've listened to your feedback, here is a new iteration of the Armadillo. In Beta/Snapshots next year!👁️👄👁️.|December 24, 2023}}</ref>
* When first added to the game, the armadillo had its eyes on the front of its face. According to [[Jasper Boerstra]] this is because he felt that it would be difficult for the player to form a personal connection with the armadillo if the eyes were on the side of the head, since they wouldn't be visible while facing the mob directly.<ref>{{tweet|jasperboerstra|1735374457957396921|The eyes of the Armadillo are in the front because when they are on the side you're looking at an empty forehead, It's difficult to a create a connection with it. Considering this is a mob which you'll interact with, possibly quite often, I felt like this was important.|December 14, 2023}}</ref> This decision was reverted following feedback.<ref>{{tweet|Minecraft|1738963955786068362|We've listened to your feedback, here is a new iteration of the Armadillo. In Beta/Snapshots next year!👁️👄👁️.|December 24, 2023}}</ref>
** The tag on the armadillo plush however uses this initial design despite the plush itself using its final design.
* In earlier development versions, though not entirely realistic, the armadillo's head peeked out when balled up because it was deemed amusing.<ref>{{tweet|jasperboerstra|1735375026193318017|Its head peeks out when its balled up because we thought it would be funny or cute. But apparently people prefer realism?|December 14, 2023}}</ref>
* In earlier development versions, though not entirely realistic, the armadillo's head peeked out when balled up because it was deemed amusing.<ref>{{tweet|jasperboerstra|1735375026193318017|Its head peeks out when its balled up because we thought it would be funny or cute. But apparently people prefer realism?|December 14, 2023}}</ref>
* Despite its passive nature, the armadillo has been referred to as a neutral mob on the official [[minecraft.net]] website.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/22307322045197|title=Minecraft - Beta & ''Preview'' 1.20.60.23|website=Minecraft Feedback|date=December 13, 2023}}</ref><ref>{{Mcnet|minecraft-preview-1-20-60-23|Minecraft Preview 1.20.60.23|December 13, 2023|Jay Wells}}</ref>
* Despite its passive nature, the armadillo has been referred to as a neutral mob on the official [[minecraft.net]] website.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/22307322045197|title=Minecraft - Beta & ''Preview'' 1.20.60.23|website=Minecraft Feedback|date=December 13, 2023}}</ref><ref>{{Mcnet|minecraft-preview-1-20-60-23|Minecraft Preview 1.20.60.23|December 13, 2023|Jay Wells}}</ref>
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File:Armadillo Hologram.png|Hologram of an armadillo in the [[Eerie Mojang Office Party]].
File:Armadillo Hologram.png|Hologram of an armadillo in the [[Eerie Mojang Office Party]].
File:Armadillo plush.webp|Armadillo plush
File:Armadillo plush.webp|Armadillo plush
File:Armadillo plush tag.png|Tag of the plush using its initial design.
</gallery>
</gallery>



Latest revision as of 13:22, 22 April 2025

For the piglin in Minecraft Legends with a similar name, see Minecraft Legends:Pigmadillo.
Armadillo
Health points

12HP♥ × 6

Behavior

Passive

Mob type

Animal

Hitbox size

Adult:
Height: 0.65 blocks
Width: 0.7 blocks
Baby:
Height: 0.39 blocks
Width: 0.42 blocks

Speed

0.14

Spawn
Usable items

An armadillo is a passive mob found in badlands and savannas. It rolls up in response to being hurt or being near undead mobs or players that are sprinting or mounted. While in this state, it takes less damage. It also repels spiders and cave spiders. It is the only source of armadillo scutes, which the armadillo sheds over time, as well as when it is brushed.

Spawning[edit | edit source]

Armadillos spawn in groups of two to three in savannas, savanna plateaus, and windswept savannas and groups of one to two in badlands, eroded badlands, and wooded badlands in a light level of 9‌[Java Edition only] or 7‌[Bedrock Edition only] and higher.

Spawning information per biome[edit | edit source]

Category: Animal Java Edition Bedrock Edition
Biome Spawn weight Group size Surface
Spawn weight Group size
1052 2-3 10 2-3
1052 2-3 10 2-3
1068 2-3 10 2-3
646 1-2 6 1-2
646 1-2 6 1-2
648 1-2 6 1-2

Drops[edit | edit source]

Armadillos drop 1 armadillo scute every 5–10 minutes, similar to the rate at which chickens lay eggs.

Breeding[edit | edit source]

Upon successful breeding, 1–7XP is dropped.

On death[edit | edit source]

Killing a baby armadillo yields no items nor experience.

Brushing[edit | edit source]

If a player or dispenser uses a brush on an armadillo, it drops:

An unenchanted brush has enough durability to obtain 4‌[JE only] / 5‌[BE only] armadillo scutes.

Behavior[edit | edit source]

Two armadillos rolled up.

Spiders and cave spiders flee from armadillos when within 6 blocks of them.

Rolling up[edit | edit source]

An armadillo can hide in its shell when it is hurt, confronted by undead, or confronted by players who are sprinting or riding anything. When an armadillo is rolled up it does not walk, cannot eat, and is not tempted by food. While rolled up, it takes a reduced amount of damage given by basedamage12. The armadillo occasionally peeks out from its shell to see if a threat is still near. It unrolls if it detects no threats for 3 seconds (60 ticks). It also unrolls immediately if it comes into contact with water or is attached to a lead. An armadillo does not roll up while fleeing, in water, on fire, in the air, or being led.

The distance an armadillo checks for threats is the size of its hitbox inflated by 7 blocks horizontally and 2 blocks vertically.

Breeding[edit | edit source]

Armadillos follow players holding spider eyes within 10‌[JE only] / 16‌[BE only] blocks.

A player can breed armadillos by using spider eyes on two of them. Baby armadillos take 20 minutes to grow up into adults. Feeding a spider eye once can reduce growth time by 10%.

An armadillo loses its willingness to breed if it rolls up after it is fed but before it reaches its mate. It must be fed another spider eye to feel amorous again.

Sounds[edit | edit source]

Java Edition:
Armadillos use the Friendly Creatures sound category for entity-dependent sound events.

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Armadillo gruntsFriendly CreaturesRandomly while not scaredentity.armadillo.ambientsubtitles.entity.armadillo.ambient1.00.8-1.2 (Baby: 1.3-1.7)16
​Armadillo diesFriendly CreaturesWhen an armadillo diesentity.armadillo.deathsubtitles.entity.armadillo.death1.00.8-1.2 (Baby: 1.3-1.7)16
​Armadillo hurtsFriendly CreaturesWhen an armadillo is damaged while not rolled upentity.armadillo.hurtsubtitles.entity.armadillo.hurt1.00.8-1.2 (Baby: 1.3-1.7)16
​Armadillo shields itselfFriendly CreaturesWhen an armadillo is damaged while rolled upentity.armadillo.hurt_reducedsubtitles.entity.armadillo.hurt_reduced1.00.8-1.2 (Baby: 1.3-1.7)16
​Armadillo eatsFriendly CreaturesWhen an armadillo eats a spider eyeentity.armadillo.eatsubtitles.entity.armadillo.eat1.00.8-1.2 (Baby: 1.3-1.7)16
​Armadillo eatsFriendly CreaturesWhen an armadillo enters love modeentity.armadillo.eatsubtitles.entity.armadillo.eat1.00.8-1.216
​FootstepsFriendly CreaturesWhile an armadillo is walkingentity.armadillo.stepsubtitles.block.generic.footsteps0.151.016
​Armadillo landsFriendly CreaturesWhen an armadillo rolls up while on the groundentity.armadillo.landsubtitles.entity.armadillo.land1.00.8-1.2 (Baby: 1.3-1.7)16
​Armadillo peeksFriendly CreaturesWhen an armadillo peeks from its shell while rolled upentity.armadillo.peeksubtitles.entity.armadillo.peek1.01.016
​Armadillo rolls upFriendly CreaturesWhen an armadillo rolls upentity.armadillo.rollsubtitles.entity.armadillo.roll1.00.8-1.2 (Baby: 1.3-1.7)16
​Armadillo peeksFriendly CreaturesWhen an armadillo starts unrollingsubtitles.entity.armadillo.unroll_startsubtitles.entity.armadillo.unroll_start1.01.016
​Armadillo unrollsFriendly CreaturesWhen an armadillo finishes unrollingentity.armadillo.unroll_finishsubtitles.entity.armadillo.unroll_finish1.00.8-1.2 (Baby: 1.3-1.7)16
​Scute is brushed offFriendly CreaturesWhen an armadillo is brushedentity.armadillo.brushsubtitles.entity.armadillo.brush0.9varies[sound 1]16
​Armadillo sheds scuteFriendly CreaturesWhen an armadillo drops a scuteentity.armadillo.scute_dropsubtitles.entity.armadillo.scute_drop1.0varies[sound 2]16
  1. Can be 0.8-1.2 (Baby: 1.3-1.7), 0.64-0.96 (Baby: 1.04-1.36), or 0.72-1.08 (Baby: 1.17-1.53) for each sound
  2. Can be 0.8-1.2 or 0.72-1.08 for each sound

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.armadillo.ambient1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen an armadillo diesmob.armadillo.death1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen an armadillo is damaged while not rolled upmob.armadillo.hurt1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen an armadillo is damaged while rolled upmob.armadillo.hurt_reduced1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen an armadillo eats an itemmob.armadillo.eat1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhile an armadillo is walkingmob.armadillo.step1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen an armadillo rolls up while on the groundmob.armadillo.land1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen an armadillo peeks from its shell while rolled upmob.armadillo.peek1.01.0
Friendly CreaturesWhen an armadillo rollsmob.armadillo.roll1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen an armadillo starts unrollingmob.armadillo.unroll_start1.01.0
Friendly CreaturesWhen an armadillo finishes unrollingmob.armadillo.unroll_finish1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen an armadillo is brushedmob.armadillo.brush0.91.0/0.8/0.9
Friendly CreaturesWhen an armadillo drops a scutemob.armadillo.scute_drop0.91.0

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifier[hide]Translation key
EntitySprite armadillo.png: Sprite image for armadillo in Minecraft Armadilloarmadilloentity.minecraft.armadillo

Bedrock Edition:

NameIdentifierNumeric ID [hide]Translation key
EntitySprite armadillo.png: Sprite image for armadillo in Minecraft Armadilloarmadillo142entity.armadillo.name

Entity data[edit | edit source]

Armadillos have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template[show]
    • Tags common to all entities see Template:Nbt inherit/entity/template[show]
    • Tags common to all mobs see Template:Nbt inherit/mob/template[show]
    • [Int] scute_time: The number of ticks until the armadillo drops a scute. A scute is dropped at 0 and this timer gets reset to a new random value between 6000 and 12000.
    • [String] state: The name for the armadillo's current posture. state:"idle" means the armadillo is standing normally and is not rolled up. state:"scared" means the armadillo has rolled up as it feels threatened by a nearby mob or player. state:"unrolling" means the armadillo is playing its unrolling animation, exiting its scared state. Any other string for state defaults to the same behavior as "idle".

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace20Silver

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Isn't It Scute?Get Armadillo Scutes from an Armadillo using a BrushUse a brush on an armadillo.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Video[edit | edit source]

History[edit | edit source]

October 4, 2023 The armadillo was announced as part of the Mob Vote for Minecraft Live 2023.
October 15, 2023The armadillo wins the Mob Vote at Minecraft Live 2023.
December 24, 2023 A new iteration of the armadillo texture is shown.
[hide]Java Edition
December 13, 2023Armadillos are announced to be added in Java Edition on December 18, 2023 in a popup in Bedrock Edition Preview 1.20.60.23.
1.20.523w51a Added armadillos.
Currently, the rolling up and unrolling animations are simpler.
24w03a Changed the texture of armadillos.
Armadillos can now spawn in badlands, wooded badlands, and eroded badlands.
Spiders and cave spiders now run from armadillos.
24w04aArmadillos now also roll up when they detect a mob or player that has attacked it recently.
Rolled up armadillos are now more resistant to attacks.
Added new sounds for when an armadillo is damaged while rolled up.
24w06a Added an animation for armadillos peeking out of their shell.
Changed the rolling up and unrolling animations.
Rolled up armadillos now only occasionally peek out from their shells, rather than constantly.
Added new sounds for rolling up, unrolling, and peeking.
[hide]Bedrock Edition
1.20.60Preview 1.20.60.20Added mentions of armadillos to the game files.
1.20.60
Experiment
Armadillo and Wolf Armor
Preview 1.20.60.23 Added armadillos behind the "Armadillo and Wolf Armor" experimental toggle.
Currently, the rolling up and unrolling animations are simpler.
1.20.70
Experiment
Armadillo and Wolf Armor
Preview 1.20.70.20 Changed the texture of armadillos.
Armadillos can now spawn in badlands, wooded badlands, and eroded badlands.
Spiders and cave spiders now run from armadillos.
Armadillos now have a reduced vertical range when scanning for potential threats.
Armadillos now float better and create more splash particles when in water.
Baby armadillos now catch up to their parents a bit faster.
Armadillos now take less damage when rolled up.
Armadillos now roll up when attacked by a player or a mob, instead of panicking.
Armadillos now keep track of the last player that hit them, and regard them as a threat for 20 seconds.
Preview 1.20.70.21Added new sounds for when armadillos are damaged while rolled up.
Armadillos now regard the last player that hit them as a threat for 10 seconds.
Preview 1.20.70.22 Added an animation for armadillos peeking out of their shell.
Changed the rolling up and unrolling animations.
Rolled up armadillos now only occasionally peek out from their shells, rather than constantly.
Increased the amount of time that armadillos stay rolled up after a threat has passed from 3 to 4 seconds.
1.20.80Preview 1.20.80.20Armadillos are now available without using the "Armadillo and Wolf Armor" experimental toggle.
Preview 1.20.80.22Increased the speed of armadillos' walking animation.
1.21.0Preview 1.21.0.21Armadillos no longer roll up repeatedly when constantly taking damage from blocks.

Issues[edit | edit source]

Issues relating to "Armadillo" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

  • The first iteration of the armadillo had deliberately basic animations due to feedback that the sniffer's animations were a bit too advanced. However, the developers felt that quality expectations had been raised, so subsequent armadillo animations were made more expressive.[1][2]
  • When first added to the game, the armadillo had its eyes on the front of its face. According to Jasper Boerstra this is because he felt that it would be difficult for the player to form a personal connection with the armadillo if the eyes were on the side of the head, since they wouldn't be visible while facing the mob directly.[3] This decision was reverted following feedback.[4]
    • The tag on the armadillo plush however uses this initial design despite the plush itself using its final design.
  • In earlier development versions, though not entirely realistic, the armadillo's head peeked out when balled up because it was deemed amusing.[5]
  • Despite its passive nature, the armadillo has been referred to as a neutral mob on the official minecraft.net website.[6][7]
  • The armadillo is the only mob voted in during a mob vote that was released in a minor update (officially the Armored Paws drop as Java Edition 1.20.5 and Bedrock Edition 1.20.80), instead of the next major update.
  • The development time for the armadillo was the shortest for any mob vote winner, introduced in a snapshot just two months after winning the vote at Minecraft Live 2023.

Gallery[edit | edit source]

Renders[edit | edit source]

Animations[edit | edit source]

Screenshots[edit | edit source]

Development images[edit | edit source]

Development renders[edit | edit source]

Concept artwork[edit | edit source]

Textures[edit | edit source]

In other media[edit | edit source]

Mob vote artwork[edit | edit source]

References[edit | edit source]

  1. "It's likely that we'll be re-doing all the animations. We tried going "back to basics" after feedback on the Sniffer's animations being to "advanced" but I think the expectations for quality has been raised so we'll have to meet those and make them more expressive :)"@JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), December 17, 2023
  2. "Exactly! But we got feedback that they were.. too good for the rest of the animations, so with the Armadillo we tried going a bit more simple again; But I suppose people expect more advanced animations now instead. The expectation has shifted."@JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), December 17, 2023
  3. "The eyes of the Armadillo are in the front because when they are on the side you're looking at an empty forehead, It's difficult to a create a connection with it. Considering this is a mob which you'll interact with, possibly quite often, I felt like this was important."@JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), December 14, 2023
  4. "We've listened to your feedback, here is a new iteration of the Armadillo. In Beta/Snapshots next year!👁️👄👁️."@Minecraft (Minecraft) on X (formerly Twitter), December 24, 2023
  5. "Its head peeks out when its balled up because we thought it would be funny or cute. But apparently people prefer realism?"@JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), December 14, 2023
  6. "Minecraft - Beta & Preview 1.20.60.23" – Minecraft Feedback, December 13, 2023.
  7. "Minecraft Preview 1.20.60.23" by Jay Wells – Minecraft.net, December 13, 2023.
  8. "Minecraft Java Edition 1.20.5"Minecraft.net, April 23, 2024.
  9. https://www.minecraft.net/en-us/article/the-future-of-minecrafts-development
  10. https://www.minecraft.net/en-us/article/the-future-of-minecrafts-development
  11. https://www.minecraft.net/en-us/article/the-future-of-minecrafts-development
  12. "All About The Armored Paws Drop" – Minecraft on YouTube, April 22, 2024
  13. "REVEALING A NEW BLOCK + TRIAL KEY UNLOCKS...??? | MINECRAFT MONTHLY" – Minecraft on YouTube, January 26, 2024

External links[edit | edit source]

Navigation[edit | edit source]