Template:Spawn table

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This template uses Module:Spawn table, a script written in Lua.

This template displays a table that shows which mobs can spawn in a particular biome, or structure if it has a separate spawn list (like nether fortresses).

Usage[edit source]

Parameters to {{Spawn table}}
Parameter Function
title The title of the table (optional).
edition The edition the table is relevant to (optional).
The value specified here is passed to {{editions}} and should follow the same values expected by that template.
creature Mobs placed into the creature/animal spawn category.
monster Mobs placed into the monster spawn category.
ambient Mobs placed into the ambient spawn category.
watercreature Mobs placed into the water creature/animal spawn category.
waterambient Mobs placed into the water ambient spawn category.
underground Mobs placed into the underground water creature spawn category.
axolotl Mobs placed into the axolotl spawn category.


The content of the spawn category parameters should consist of calls to {{spawn row}}. The parameters of that template are described below.

Parameters to {{Spawn row}}
Parameter Function
1, name The mob name. The content of this argument is automatically passed to {{EntityLink}} for displaying.
weight The weight of this mob in the pool. This must be a number, otherwise a script error will be displayed.
size The number of mobs the game tries to spawn per spawn attempt (e.g. "2-4").
charge If applicable the charge contributing to the spawn cost mechanic.
budget If applicable the budget for the spawn cost mechanic.
note Any additional notes, which will be displayed as a note reference.
notename To reuse a note, specify the mob name where that note was defined.

Example[edit source]

{{Spawn table
|edition=java
|creature=
{{Spawn row|Sheep |weight=12 |size=4}}
{{Spawn row|Pig |weight=10 |size=4}}
{{Spawn row|Chicken |weight=10 |size=4}}
{{Spawn row|Cow |weight=8 |size=4}}
{{Spawn row|Horse |weight=5 |size=2-6}}
{{Spawn row|Donkey |weight=1 |size=1-3}}
|monster=
{{Spawn row|Spider |weight=100 |size=4}}
{{Spawn row|Zombie |weight=95 |size=4}}
{{Spawn row|Zombie Villager |weight=5 |size=1}}
{{Spawn row|Skeleton |weight=100 |size=4}}
{{Spawn row|Creeper |weight=100 |size=4}}
{{Spawn row|Slime |weight=100 |size=4 |note=Spawn attempt only succeeds in slime chunks}}
{{Spawn row|Enderman |weight=10 |size=1-4}}
{{Spawn row|Witch |weight=5 |size=1}}
|ambient=
{{Spawn row|Bat |weight=10 |size=8}}
}}
In Java Edition
MobSpawn weightGroup size
Monster category
Spider1005154
Zombie955154
Zombie Villager55151
Skeleton1005154
Creeper1005154
Slime[note 1]1005154
Enderman105151–4
Witch55151
Creature category
Sheep12464
Pig10464
Chicken10464
Cow8464
Horse5462–6
Donkey1461–3
Ambient category
Bat18
  1. Spawn attempt only succeeds in slime chunks
[view] [edit] [history] [refresh]The above documentation is transcluded from Template:Spawn table/doc.