Spyglass

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Spyglass
Spyglass.png: Infobox image for Spyglass the item in Minecraft
Invicon Spyglass.png: Inventory sprite for Spyglass in Minecraft as shown in-game with description: Spyglass
Rarity tier

Common

Renewable

Yes

Stackable

No

A spyglass is a utility item used to zoom in on distant objects.

Obtaining[edit | edit source]

Crafting[edit | edit source]

Ingredients [hide]Crafting recipe
Amethyst Shard +
Copper Ingot
Invicon Amethyst Shard.png: Inventory sprite for Amethyst Shard in Minecraft as shown in-game linking to Amethyst Shard with description: Amethyst ShardInvicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper IngotInvicon Copper Ingot.png: Inventory sprite for Copper Ingot in Minecraft as shown in-game linking to Copper Ingot with description: Copper Ingot
Invicon Spyglass.png: Inventory sprite for Spyglass in Minecraft as shown in-game with description: Spyglass

Usage[edit | edit source]

To use a spyglass, the player selects it from the hotbar and clicks use while looking in the desired direction.

Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to 110 of the FOV set in options. By default, the FOV is set to 70° in Java Edition and 60° in Bedrock Edition, resulting in an FOV of 7° in Java Edition and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV 110 of the FOV set in options.

A square vignette is applied when in use, similar to the effect when wearing a carved pumpkin. Pressing F1 removes the vignette,‌[Java Edition only][1][2] similar to a carved pumpkin.

Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.

The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for 1 minute (1200 game ticks), the interface is automatically closed.

If the player has a certain effect on their screen like fire, the spyglass does not remove that effect on the player's screen.

A spyglass being used to zoom in on a block of gold starting from normal FOV (70°).

Sounds[edit | edit source]

Java Edition

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Spyglass expandsPlayersWhen a player uses a spyglassitem.spyglass.usesubtitles.item.spyglass.use0.5varies [sound 1]16
​Spyglass retractsPlayersWhen a player stops using a spyglassitem.spyglass.stop_usingsubtitles.item.spyglass.stop_using0.5varies [sound 2]16
  1. Can be 1.15, 1.33, 1.4, or 1.55
  2. Can be 1.0, 0.8, or 0.9

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
PlayersWhen a player uses a spyglassitem.spyglass.use0.51.15-1.55
PlayersWhen a player stops using a spyglassitem.spyglass.stop_using0.50.8-1.0

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifierForm[hide]Translation key
ItemSprite spyglass.png: Sprite image for spyglass in Minecraft SpyglassspyglassItemitem.minecraft.spyglass

Bedrock Edition:

NameIdentifierNumeric ID Form[hide]Translation key
ItemSprite spyglass.png: Sprite image for spyglass in Minecraft Spyglassspyglass626Itemitem.spyglass.name

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
Is It a Balloon?Look at a Ghast through a Spyglass
Is It a Bird?Look at a Parrot through a Spyglass
Is It a Plane?Look at the Ender Dragon through a Spyglass

History[edit | edit source]

October 3, 2020 Spyglasses are revealed at Minecraft Live 2020. They were originally named "telescopes" and had an oval vignette.
[hide]Java Edition
1.1720w45a Added spyglasses.
The scope texture is currently a circle with glare spots.
20w46a The scope texture is now a glass square with a copper border.
20w48a The spyglass is now a 3D model instead of a flat sprite.
The texture of the spyglass has changed.
A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.
21w05aCopper ingots are now renewable via drowned, making spyglasses renewable.
21w10a Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to tridents.
1.17.1Pre-release 1 The texture of the spyglass model has changed.
[hide]Bedrock Edition
1.17.0
Experiment
Caves and Cliffs
beta 1.17.0.50 Added spyglasses.
1.17.0beta 1.17.0.52Spyglasses are now available without enabling Experimental Gameplay.

Issues[edit | edit source]

Issues relating to "Spyglass" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

  • If /item replace is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.
  • If loaded in an outdated world in Bedrock Edition, it has no texture, but can still be used.

Gallery[edit | edit source]

Renders[edit | edit source]

This page would benefit from the addition of isometric renders.
 
Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are: Add renders of Ari, Efe, Kai, Makena, Noor, Sunny, and Zuri

Screenshots[edit | edit source]

In other media[edit | edit source]

References[edit | edit source]

  1. MC-203575 — The spyglass overlay goes away when pressing F1 — resolved as "Works As Intended".
  2. MCPE-125869 — Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1
  3. MC-206684 — Spyglass particles have no associated texture — resolved as "Won't Fix".

External links[edit | edit source]

Navigation[edit | edit source]