Spyglass
{ "title": "Spyglass", "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "No", "label": "Stackable" } ], "invimages": [ "Spyglass" ], "images": [ "Spyglass.png" ] }
A spyglass is a utility item used to zoom in on distant objects.
Obtaining[edit | edit source]
Crafting[edit | edit source]
Ingredients | [hide]Crafting recipe |
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Amethyst Shard + Copper Ingot |
Usage[edit | edit source]

To use a spyglass, the player selects it from the hotbar and clicks use while looking in the desired direction.
Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to 1⁄10 of the FOV set in options. By default, the FOV is set to 70° in Java Edition and 60° in Bedrock Edition, resulting in an FOV of 7° in Java Edition and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV 1⁄10 of the FOV set in options.
A square vignette is applied when in use, similar to the effect when wearing a carved pumpkin. Pressing F1 removes the vignette,[Java Edition only][1][2] similar to a carved pumpkin.
Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.
The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for 1 minute (1200 game ticks), the interface is automatically closed.
If the player has a certain effect on their screen like fire, the spyglass does not remove that effect on the player's screen.

Sounds[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Spyglass expands | Players | When a player uses a spyglass | item | subtitles | 0.5 | varies [sound 1] | 16 | |
Spyglass retracts | Players | When a player stops using a spyglass | item | subtitles | 0.5 | varies [sound 2] | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | When a player uses a spyglass | item | 0.5 | 1.15-1.55 | |
Players | When a player stops using a spyglass | item | 0.5 | 0.8-1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | spyglass | Item | item |
Name | Identifier | Numeric ID | Form | [hide]Translation key |
---|---|---|---|---|
![]() | spyglass | 626 | Item | item |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Is It a Balloon? | Look at a Ghast through a Spyglass | — |
![]() ![]() | Is It a Bird? | Look at a Parrot through a Spyglass | — |
![]() ![]() | Is It a Plane? | Look at the Ender Dragon through a Spyglass | — |
History[edit | edit source]
October 3, 2020 | ![]() | ||||||
---|---|---|---|---|---|---|---|
[hide]Java Edition | |||||||
1.17 | 20w45a | ![]() | |||||
![]() | |||||||
20w46a | ![]() | ||||||
20w48a | ![]() | ||||||
![]() | |||||||
A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person. | |||||||
21w05a | Copper ingots are now renewable via drowned, making spyglasses renewable. | ||||||
21w10a | ![]() | ||||||
1.17.1 | Pre-release 1 | ![]() | |||||
[hide]Bedrock Edition | |||||||
1.17.0 Experiment | beta 1.17.0.50 | ![]() ![]() | |||||
1.17.0 | beta 1.17.0.52 | Spyglasses are now available without enabling Experimental Gameplay. |
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The spyglass was originally called the telescope.
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The telescope's overlay was originally round instead of square.
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Steve using a spyglass before its 3D model was added.
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Alex using a spyglass before its 3D model was added.
Issues[edit | edit source]
Issues relating to "Spyglass" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- If
/item replace
is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face. - If loaded in an outdated world in Bedrock Edition, it has no texture, but can still be used.
Gallery[edit | edit source]
Renders[edit | edit source]
The specific instructions are: Add renders of Ari, Efe, Kai, Makena, Noor, Sunny, and Zuri
Screenshots[edit | edit source]
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Spying on villagers through a spyglass.
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Hiding the HUD removes the spyglass overlay.
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When eaten by a panda, spyglasses cause missing texture particles to be produced.[3]
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How the spyglass looks in the third person.
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Screenshot used in the spyglass taking inventory Minecraft.net article.
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Screenshot used in the spyglass taking inventory Minecraft.net article.
In other media[edit | edit source]
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Header of the spyglass taking inventory Minecraft.net article.
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Pixel art of Efe using a spyglass
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Noor trying out a spyglass.
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An allay peeking into view of Noor's spyglass.
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Tiny Jens holding a stylized spyglass, from the Mob Vote 2023 Server Event.
References[edit | edit source]
External links[edit | edit source]
- Taking Inventory: Spyglass – Minecraft.net on February 17, 2022