Illusioner: Difference between revisions
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== Trivia == |
== Trivia == |
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* Illusioners have more attacks than any other unused mob. |
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* Illusioners can't attack when any non-bow item is in its hand (using commands). |
* Illusioners can't attack when any non-bow item is in its hand (using commands). |
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* Illusioners hold bows in a different direction compared to skeletons (diagonally). |
* Illusioners hold bows in a different direction compared to skeletons (diagonally). |
Revision as of 22:19, 12 February 2019
Health points |
32HP × 16 |
---|---|
Attack strength |
Easy: 1HP - 4HP |
Hitbox size |
Height: 1.95 Blocks |
Spawn |
only with |
Natural equipment |
{ "title": "Illusioner", "rows": [ { "field": "32<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 16</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "(values exceeds 1000 characters...)", "label": "Attack<br/>strength" }, { "field": "Height: 1.95 Blocks<br>Width: 0.6 Blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "only with <!-- Command --><code ><span>/(link to Commands/summon article, displayed as summon)</span></code><!-- /Command --> command", "label": "(link to Mob spawning article, displayed as Spawn)" }, { "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite bow.png article, displayed as 16x16px|link=Bow|alt=|class=pixel-image|)</span>(link to Bow article, displayed as <span class=\"sprite-text\">Bow</span>)</span>", "label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)" } ], "invimages": [], "images": [] }
Illusioners are unused hostile illager mobs. They have the ability to turn invisible and summon fake reinforcements that cannot be killed.
Spawning
Illusioners have no spawn egg in the creative inventory. It can only be spawned using the /summon illusioner
command.
Unlike other illagers, illusioners do not spawn in woodland mansions, nor, like the unused giant mob, do they naturally spawn in any biome.
Drops
When killed by a player, any naturally spawned equipment (including their bow) has an 8.5% (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping and will drop with a random durability.
Behavior

Illusioners will attack players, villagers, iron golems, and wandering traders[upcoming Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value).] within about 12 blocks. It will attack with its spells, and with its bow. It is the only illager that can see its target through walls. An illusioner will always try to maintain a consistent distance between itself and the player. They will quickly back off if the player gets too close.
The illusioner has two spells: a spell that blinds its opponent, and a spell that summons duplicates and makes the illusioner invisible.
Casting blindness
The blindness spell will only be cast if the regional difficulty is greater than 2.
Upon first engaging a new opponent, an illusioner casts a Blindness effect that lasts for 20 seconds. It signals this attack by raising its arms, making a strange horn-like sound, and producing black smoke (
). The illusioner will not cast this spell more than once on the same opponent, unless it has first shifted its attention to another opponent, and then back to that original opponent.
This spell resets the illusioner's spell cooldown to 1 second, and resets the cooldown for the blinding spell to 9 seconds.
Summoning duplicates
As long as an illusioner is engaged in combat, it will cast an Invisibility effect on itself that lasts 60 seconds, and will refresh the effect whenever the Invisibility's time runs out. It signals this spell by raising its arms, making a strange high pitched sound, and producing blue smoke (
).
When an illusioner becomes invisible – through this or any other method – it creates four false duplicates of itself. These hover and waver at short distances from the actual invisible illusioner, though they will not really space themselves out until the first time the illusioner is ever attacked. These duplicates face in exactly the same direction as the illusioner, and move somewhat in step with the original, sometimes appearing to no-clip through walls, ceilings, and floors. They will use the shooting animation whenever the original uses its bow, though only the real illusioner can shoot and be damaged.
When the real illusioner is damaged, its duplicates all snap back to where the real illusioner is, then quickly snap back out to new positions, signaling the hit.
If an invisible illusioner receives the Glowing effect, all of the duplicates will glow, while the true illusioner will remain invisible.
The duplicates dissipate once the illusioner's Invisibility effect ends.
This spell resets the illusioner's spell cooldown to 1 second, and resets the cooldown for the invisibility spell to 17 seconds.
Data values
Illusioners have entity data associated with them that contain various properties of the mob. Their entity ID is illusioner
.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Tags common to all mobs spawnable in raids see Template:Nbt inherit/raidable/template
- [Int] SpellTicks: Number of ticks until a spell can be cast. Set to a positive value when a spell is cast, and decreases by 1 per tick.
History
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.12 | Added illusioners.
{"type": "java", "version": "1.12", "exp": "", "snap": "", "content": "Added illusioners."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | The blindness spell that illusioners cast will now only be casted if the regional difficulty was 3 or above.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "The (link to blindness article, displayed as blindness) spell that illusioners cast will now only be casted if the (link to regional difficulty article, displayed as regional difficulty) was 3 or above."} | ||||||
Illusioners will now have new sound effects.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Illusioners will now have new (link to sound article, displayed as sound) effects."} | |||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | The blindness spell that illusioners cast will now only be casted if the regional difficulty is greater than 2.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "The blindness spell that illusioners cast will now only be casted if the regional difficulty is greater than 2."} | ||||||
1.13 | The entity ID for illusioners has now been changed from illusion_illager to illusioner .
{"type": "java", "version": "1.13", "exp": "", "snap": "", "content": "The (link to entity article, displayed as entity) ID for illusioners has now been changed from <code>illusion_illager</code> to <code>illusioner</code>."} | ||||||
[hide]Upcoming Java Edition | |||||||
1.14 | Added a loot table to illusioners.
{"type": "java upcoming", "version": "1.14", "exp": "", "snap": "", "content": "Added a (link to loot table article, displayed as loot table) to illusioners."} |
Issues
Issues relating to "Illusioner" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Illusioners can't attack when any non-bow item is in its hand (using commands).
- Illusioners hold bows in a different direction compared to skeletons (diagonally).
- Illusioners can't use tipped arrows that are in its offhand slot (using commands).
Gallery
-
An illusioner killing a villager with its bow.
-
An illusioner preparing to cast its blindness spell.
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