Glowing
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Glowing is a status effect that shows entity positions through blocks.
Effect

The Glowing effect causes entities to glow with an outline that can be seen through blocks and entities. This outline is white by default, but can be set to display other colors if the entity is part of a team. The outline displays around any holes in a mob's texture or model, though only when that part of the model can be seen all the way through. If multiple entities with glowing are near each other, the outlines merge to prevent overlapping/Z-Fighting.
This does not affect mob models as seen in the inventory, of either the player or ridden mobs.[1]
Causes
Cause | Potency | Length | Notes |
---|---|---|---|
![]() |
I | 0:10 | When shot by it. |
![]() |
I | 0:03 | Hitting a bell applies the effect to any illagers , ravagers or witches within 32 blocks of the bell. |
Immune mobs
Withers, ender dragons, dropped items and display entities are unaffected by Glowing.
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:[hide]
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
Data values
ID
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | glowing | 24 | effect |
History
[hide]Java Edition | |||||||
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1.9 | 15w31a | ![]() | |||||
1.14 | 18w43a | ![]() | |||||
19w13b | Hitting a bell now gives the glowing effect to raiders within a 32-block-radius of the bell. | ||||||
1.17 | 21w10a | Glowing is now based on the outline of all layers on an entity, not just the base layer. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 1.0.1 | ![]() |
1.91 | ![]() |
Issues
Issues relating to "Glowing" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-275416 – Baby squid or baby glow squid produces ink particles that are too far away from itself
- MC-21098 – Throwing projectiles at minecarts, boats (with chest), (glow) item frames, and paintings in creative mode will delete them
- MC-123221 – Item frames / glow item frames placed on the ground z-fight with pressure plates / rails / carpets
- MC-130017 – Cannot replace replaceable blocks with paintings/item frames/glow item frames
- MC-132473 – Squids and glow squids can swim one block above water
- MC-207257 – Glowing gets applied to the upper texture of water of waterlogged sculk sensors
- MC-212160 – Glow item frames have different brightness on different positions
- MC-212687 – Squids and glow squids stop moving if player is a little far from them
- MC-227311 – Text colors in glow signs aren't accurate
- MC-233983 – Maps in item frames and glow item frames display Z-fighting when viewed from a distance
- And 51 other open issues.
Bedrock Edition
- MCPE-201646 – Vibrant Visuals: Ender Dragon's defeat glow aura appears too faint
- MCPE-189551 – Baby squid and baby glow squid drop ink sacs when they die
- MCPE-203341 – Vibrant Visuals: Firefly particles do not glow
- MCPE-126834 – Glow item frames are darkened at night
- MCPE-162501 – Bees block glow squid from spawning
- MCPE-176943 – Glow lichen and sculk vein can generate floating inside trial chambers
- MCPE-183348 – Bred animals use up cave animal cap and block glow squid spawns
- MCPE-201549 – Vibrant Visuals: Blocks picked up by endermen glow
- MCPE-44250 – Squids/Glow Squids Die In Single Layers Of Water
- MCPE-103282 – Certain items don't glow in item frames when they should
- And 38 other open issues.
Gallery
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First screenshot of the glowing effect.
-
The Glowing effect outlines holes in the skeleton's ribcage only if they go all the way through.
References
[hide] | |||
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Movement |
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Health |
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Combat | |||
Hunger | |||
Mining | |||
Spawns | |||
Underwater | |||
Visibility |
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Ominous events | |||
Unused |
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Joke |
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