Glowing: Difference between revisions
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{{about|the [[status effect]] exclusive to [[Java Edition]]|the NBT tag|Entity format#Entity Format}} |
{{about|the [[status effect]] exclusive to [[Java Edition]]|the NBT tag|Entity format#Entity Format}} |
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{{Infobox effect |
{{Infobox effect |
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|image = Glowing.png |
|image = Glowing.png |
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== Effect == |
== Effect == |
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[[File:Glowing Effect.png|thumb|The glowing effect added to entities by command]] |
[[File:Glowing Effect.png|thumb|The glowing effect added to entities by command]] |
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The Glowing effect causes [[entities]] to glow with an outline that can be seen through [[block]]s and entities. This outline is white by default, but can be set to display other colors if the entity is part of a [[team]]. The outline displays around any holes in a mob's texture or model, though only when that part of the model can be seen all the way through. If multiple entities with glowing are near each other, the outlines merge to prevent overlapping/Z-Fighting. |
The Glowing effect causes [[entities]] to glow with an outline that can be seen through [[block]]s and entities. This outline is white by default, but can be set to display other colors if the entity is part of a [[team]] (the color being the color of the team). The outline displays around any holes in a mob's texture or model, though only when that part of the model can be seen all the way through. If multiple entities with glowing are near each other, the outlines merge to prevent overlapping/Z-Fighting. |
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This does not affect mob models as seen in the inventory, of either the player or ridden mobs.<ref>{{bug|MC-84377|||WAI}}</ref> |
This does not affect mob models as seen in the inventory, of either the player or ridden mobs.<ref>{{bug|MC-84377|||WAI}}</ref> |
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| I |
| I |
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| 0:03 |
| 0:03 |
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| Hitting a bell applies the effect to any [[illager]]s or [[witch]]es within 32 blocks of the bell. |
| Hitting a bell applies the effect to any [[illager]]s , [[ravager]]s or [[witch]]es within 32 blocks of the bell. |
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|} |
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== Immune mobs == |
== Immune mobs == |
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[[Wither]]s, [[ender dragon]]s, dropped items and [[display entities]] are unaffected by Glowing. |
[[Wither]]s, [[ender dragon]]s, dropped items, and [[display entities]] are unaffected by Glowing. |
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== Advancements == |
== Advancements == |
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== History == |
== History == |
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{{HistoryTable |
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{{info needed section|Did Bedrock Edition ever have the texture?}} |
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{{ |
|{{HistoryLine|java}} |
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{{ |
|{{HistoryLine||1.9|dev=15w31a|[[File:Glowing JE1.png|32px]] Added Glowing effect.}} |
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{{ |
|{{HistoryLine||1.14|dev=18w43a|[[File:Glowing JE2.png|32px]] The effect icon texture of Glowing has been changed.}} |
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{{ |
|{{HistoryLine|||dev=19w13b|Hitting a [[bell]] now gives the glowing effect to raiders within a 32-block-radius of the bell.}} |
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{{ |
|{{HistoryLine||1.17|dev=21w10a|Glowing is now based on the outline of all layers on an entity, not just the base layer.}} |
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{{ |
|{{HistoryLine|console}} |
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{{ |
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Glowing JE1.png|32px]] Added the Glowing effect, but it's only obtainable via inventory editing.}} |
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{{ |
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[File:Glowing JE2.png|32px]] The effect icon texture of glowing has been changed.}} |
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}} |
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{{History|foot}} |
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== Issues == |
== Issues == |
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{{issue list|glowing|-squid|-squids|-frame|-frames|-signs|-lichen|-torch|-lava|-berry|projects=MC}} |
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{{issue list}} |
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== Gallery == |
== Gallery == |
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Glowing Teaser.png|First screenshot of the glowing effect. |
Glowing Teaser.png|First screenshot of the glowing effect. |
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Glowing Outline Merge.png|The Glowing outlines on the [[husk]] and [[spider]] merged into one. |
Glowing Outline Merge.png|The Glowing outlines on the [[husk]] and [[spider]] merged into one. |
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Glowing Skeleton.png|The Glowing effect outlines holes in the [[skeleton]]'s |
Glowing Skeleton.png|The Glowing effect outlines holes in the [[skeleton]]'s rib cage only if they go all the way through. |
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Glowing Illagers During Raid.png|[[Pillager]]s with glowing effect, as caused by a [[bell]]. |
Glowing Illagers During Raid.png|[[Pillager]]s with glowing effect, as caused by a [[bell]]. |
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</gallery> |
</gallery> |
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{{Navbox effects}} |
{{Navbox effects}} |
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[[de:Leuchten]] |
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[[es:Luminiscencia]] |
[[es:Luminiscencia]] |
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[[fr:Surbrillance]] |
[[fr:Surbrillance]] |
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[[lzh:耀]] |
[[lzh:耀]] |
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[[pt:Brilho]] |
[[pt:Brilho]] |
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[[ru:Свечение]] |
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[[zh:发光]] |
[[zh:发光]] |
Latest revision as of 07:10, 30 December 2024
{ "title": "Glowing", "rows": [ { "field": "See (link to #Causes article, displayed as <span style=\"white-space: nowrap;\">§ Causes</span>)", "label": "Sources" }, { "field": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite particle-glowing.png article, displayed as 18x18px|link=|alt=EffectSprite particle-glowing.png: Sprite image for particle-glowing in Minecraft|class=pixel-image|)</span> #94A061 (olive)", "label": "Particle" }, { "field": "Neutral", "label": "Type" } ], "invimages": [ "Spectral Arrow" ], "images": [ "Glowing.png" ] }
Glowing is a status effect that shows entity positions through blocks.
Effect[edit | edit source]

The Glowing effect causes entities to glow with an outline that can be seen through blocks and entities. This outline is white by default, but can be set to display other colors if the entity is part of a team (the color being the color of the team). The outline displays around any holes in a mob's texture or model, though only when that part of the model can be seen all the way through. If multiple entities with glowing are near each other, the outlines merge to prevent overlapping/Z-Fighting.
This does not affect mob models as seen in the inventory, of either the player or ridden mobs.[1]
Causes[edit | edit source]
Cause | Potency | Length | Notes |
---|---|---|---|
![]() |
I | 0:10 | When shot by it. |
![]() |
I | 0:03 | Hitting a bell applies the effect to any illagers , ravagers or witches within 32 blocks of the bell. |
Immune mobs[edit | edit source]
Withers, ender dragons, dropped items, and display entities are unaffected by Glowing.
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:[hide]
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | glowing | 24 | effect |
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.9 | 15w31a | ![]() | |||||
1.14 | 18w43a | ![]() | |||||
19w13b | Hitting a bell now gives the glowing effect to raiders within a 32-block-radius of the bell. | ||||||
1.17 | 21w10a | Glowing is now based on the outline of all layers on an entity, not just the base layer. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 1.0.1 | ![]() |
1.91 | ![]() |
Issues[edit | edit source]
Issues relating to "Glowing" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery[edit | edit source]
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First screenshot of the glowing effect.
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The Glowing effect outlines holes in the skeleton's rib cage only if they go all the way through.
References[edit | edit source]
[edit | edit source]
[hide] | |||
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Movement |
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Health |
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Combat | |||
Hunger | |||
Mining | |||
Spawns | |||
Underwater | |||
Visibility |
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Ominous events | |||
Unused |
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Joke |
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