Clock
Clocks are time telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the Overworld.
{ "title": "Clock", "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" } ], "invimages": [ "Clock" ], "images": [ "Clock.gif", "Clock JE3.gif" ] }
Obtaining
Crafting
Ingredients | [hide]Crafting recipe |
---|---|
Gold Ingot + Redstone Dust |
Natural generation
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition and Bedrock Edition | ||||
![]() |
![]() |
Chest | 1 | 7.3%{ "item": "Clock", "stacksize": 1, "chance": 0.0729006411312747, "structure": "Ruined Portal", "container": "Chest" } |
![]() |
Map chest | 1 | 7.7%{ "item": "Clock", "stacksize": 1, "chance": 0.07688803032512026, "structure": "Shipwreck", "container": "Map chest" } |
Trading
Expert-level librarian villagers have a 33.3% (1⁄3) chance to sell a single clock for 4 emeralds as part of their trades.[Bedrock Edition only]
Expert-level librarian villagers have a 50% (1⁄2) chance to sell a clock for 5 emeralds.[Java Edition only]
Usage

The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to sleep a few seconds after the clock shows exactly dusk.
The dial can be read from a clock in any of its representations: held in a player's hand, placed in any inventory or crafting grid, in an item frame, and even as a dropped item.
Because there is no day/night cycle in the Nether or the End, clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly, making them useless.
Piglins
Piglins are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
Data values
ID
Error: Bad template syntax. Needs "edition". because in BE all block has item form.Error: Bad template syntax. Please use "edition".Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | clock | Item | ? |
Name | Identifier | Numeric ID | Form | [hide]Translation key |
---|---|---|---|---|
![]() | clock | 347 | Item | ? |
Video
Note: This video doesn't state that Clocks can be found in Shipwrecks or Ruined Portals because the video was released in an earlier version.
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other |
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Oh Shiny | Distract Piglins with gold | While aggravated, give a piglin one of these 25 gold-related items in the
#piglin_loved item tag:[hide]
|
History
[hide]Java Edition Alpha | |||||||
---|---|---|---|---|---|---|---|
v1.2.0 | ![]() {"type": "java Alpha", "version": "v1.2.0", "exp": "", "snap": "", "content": "(link to File:Clock JE1.gif article, displayed as 32px) Added clocks."} | ||||||
They have 228 visually distinct frames.
{"type": "java Alpha", "version": "v1.2.0", "exp": "", "snap": "", "content": "They have 228 visually distinct frames."} | |||||||
![]() ![]() {"type": "java Alpha", "version": "v1.2.0", "exp": "", "snap": "", "content": "(link to File:Clock (texture) JE1 BE1.png article, displayed as 32px) (link to File:Dial.png article, displayed as 32px) Unlike most (link to item article, displayed as items), the clock combines 2 textures, one being the actual clock, and the other being the dial. The (link to player article, displayed as player) can change the clock's texture without worrying about breaking the dial, as long as they do not change the transparency."} | |||||||
[hide]Java Edition | |||||||
1.3.1 | Librarian villagers now sell clocks for 10–11 emeralds.
{"type": "java", "version": "1.3.1", "exp": "", "snap": "", "content": "Librarian (link to villager article, displayed as villagers) now (link to trading article, displayed as sell) clocks for 10–11 (link to emerald article, displayed as emeralds)."} | ||||||
1.5 | ![]() {"type": "java", "version": "1.5", "exp": "", "snap": "", "content": "(link to File:Clock JE2 BE2.gif article, displayed as 32px) Clocks now, instead of combining two textures, use the new animation feature included in (link to texture pack article, displayed as texture packs). As a result, they are considerably less precise, having only 64 frames."} | ||||||
1.8 | Librarian villagers now sell clocks for 10–12 emeralds.
{"type": "java", "version": "1.8", "exp": "", "snap": "", "content": "Librarian (link to villager article, displayed as villagers) now (link to trading article, displayed as sell) clocks for 10–12 (link to emerald article, displayed as emeralds)."} | ||||||
1.9 | Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.
{"type": "java", "version": "1.9", "exp": "", "snap": "", "content": "Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures."} | ||||||
1.13 | Prior to The Flattening, this item's numeral ID was 347.
{"type": "java", "version": "1.13", "exp": "", "snap": "", "content": "Prior to (link to 1.13/Flattening article, displayed as ''The Flattening''), this (link to item article, displayed as item)'s numeral ID was 347."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Clocks can now be found in shipwreck map rooms.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Clocks can now be found in (link to shipwreck article, displayed as shipwreck) map rooms."} | ||||||
1.16 | Clocks can now be used to distract piglins.[1]
{"type": "java", "version": "1.16", "exp": "", "snap": "", "content": "Clocks can now be used to distract (link to piglin article, displayed as piglins)."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Clocks now generate in ruined portal chests.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Clocks now generate in (link to ruined portal article, displayed as ruined portal) chests."} | ||||||
[hide]Upcoming Java Edition | |||||||
1.17 | ![]() {"type": "java upcoming", "version": "1.17", "exp": "", "snap": "", "content": "(link to File:Clock JE3.gif article, displayed as 32px) The texture of clocks has been changed to match the new gold ingot texture from the texture update."} | ||||||
[hide]Pocket Edition Alpha | |||||||
v0.2.0 | ![]() {"type": "pocket Alpha", "version": "v0.2.0", "exp": "", "snap": "", "content": "(link to File:Clock BE1.png article, displayed as 32px) Added clocks."} | ||||||
Clocks currently have no function or legitimate method of obtaining them.
{"type": "pocket Alpha", "version": "v0.2.0", "exp": "", "snap": "", "content": "Clocks currently have no function or legitimate method of obtaining them."} | |||||||
v0.8.0 | Clocks are now functional and craftable.
{"type": "pocket Alpha", "version": "v0.8.0", "exp": "", "snap": "", "content": "Clocks are now functional and (link to crafting article, displayed as craftable)."} | ||||||
![]() {"type": "pocket Alpha", "version": "v0.8.0", "exp": "", "snap": "", "content": "(link to File:Clock JE2 BE2.gif article, displayed as 32px) The texture of clocks has been changed."} | |||||||
[hide]Pocket Edition | |||||||
1.0.4 | Librarian villagers now sell clocks for 10-12 emeralds.
{"type": "pocket", "version": "1.0.4", "exp": "", "snap": "", "content": "Librarian (link to villager article, displayed as villagers) now (link to trading article, displayed as sell) clocks for 10-12 (link to emerald article, displayed as emeralds)."} | ||||||
[hide]Bedrock Edition | |||||||
1.4.0 | Clocks can now be found inside map room chests in shipwrecks.
{"type": "bedrock", "version": "1.4.0", "exp": "", "snap": "", "content": "Clocks can now be found inside map room (link to chest article, displayed as chests) in (link to shipwreck article, displayed as shipwrecks)."} | ||||||
1.11.0 | Trading has been changed, librarian villagers now have 1⁄3 chance to sell a clock for 4 emeralds as part of their trades.
{"type": "bedrock", "version": "1.11.0", "exp": "", "snap": "", "content": "(link to Trading article, displayed as Trading) has been changed, librarian (link to villager article, displayed as villagers) now have <sup>1</sup>⁄<sub>3</sub> chance to (link to trading article, displayed as sell) a clock for 4 (link to emerald article, displayed as emeralds) as part of their (link to trading article, displayed as trades)."} | ||||||
1.16.0 | Clocks now generate in ruined portal chests.
{"type": "bedrock", "version": "1.16.0", "exp": "", "snap": "", "content": "Clocks now generate in (link to ruined portal article, displayed as ruined portal) chests."} | ||||||
[hide]Upcoming Bedrock Edition | |||||||
1.17.0 | ![]() {"type": "bedrock upcoming", "version": "1.17.0", "exp": "", "snap": "", "content": "(link to File:Clock JE3.gif article, displayed as 32px) The texture of clocks has been changed to match the new gold ingot texture from the texture update."} | ||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | Patch 1 | 1.0.1 | ![]() {"type": "console", "xbox": "TU1", "xbone": "CU1", "ps3": "", "ps4": "", "psvita": "", "wiiu": "Patch 1", "switch": "1.0.1", "content": "(link to File:Clock JE2 BE2.gif article, displayed as 32px) Added clocks."} | |||
TU69 | Patch 38 | Clocks can now be found in shipwreck map rooms.
{"type": "console", "xbox": "TU69", "xbone": "none", "ps3": "", "ps4": "", "psvita": "", "wiiu": "Patch 38", "switch": "none", "content": "Clocks can now be found in (link to shipwreck article, displayed as shipwreck) map rooms."} | |||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() {"type": "New Nintendo 3DS Edition", "version": "0.1.0", "exp": "", "snap": "", "content": "(link to File:Clock JE2 BE2.gif article, displayed as 32px) Added clocks."} |
Gallery
-
Clock in the Item Frame on a wall in Player's base, showing the night is near.
-
Early-game player holding a clock
-
A clock placed in an item frame
Issues
Issues relating to "Clock" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-296638 – [Fixed] Clocks, compasses, and lodestone compasses do not render enchantment glint in certain display contexts when using Fabulous! graphics
- MC-186849 – Librarian trading output has functional clocks and compasses
- MC-252357 – You can "clock" a sculk sensor with an item dropped on top of it
- MC-276479 – 0-tick clock is still directional with Redstone Experiments enabled
- MC-279423 – Compasses and clocks no longer work in all dimensions of type overworld
- MC-182892 – Functioning clock and compasses in "Search Items" and "Tools" tabs
- MC-197590 – 1 tick clocks prevent redstone updates in certain redstone components
Bedrock Edition
- MCPE-191168 – Realms Timeline bugged out during Daylight Savings Time clock change
- MCPE-133330 – Lighting bolt on fast clock circuit does not convert villagers
- MCPE-133692 – Compass, Recovery Compass and Clock do not work in creative mode in the recipe book
- MCPE-135855 – Clock and Compass show time/direction when viewed in Crafting Table output.
- MCPE-159562 – Librarian trading output has functional clocks and compasses
- MCPE-173775 – Clocks, Compasses and Recovery Compasses have a corrupted appearance after turning HD packs on/off
- MCPE-176157 – Compasses, Clocks and Recovery Compasses work normally within the output slot of the crafter
- MCPE-184366 – Redstone torch burnout clocks don't sizzle upon initial creation
Trivia
- In Java Edition, a clock can be viewed under the item statistics page as long as one obtained a clock at some point. It can also be viewed in recipe book if the recipe for it has been unlocked.
- In Java Edition, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).
- When the time of day changes suddenly, such as after sleeping or when
/time
is used, the clock dial spins rapidly to catch up. - Although clocks do not function in the Nether or the End, the actual daylight cycle does continue.