Camel
This feature can only be accessed through the "Next Major Update" experimental option.
Camels are passive mobs that can be ridden using a saddle.
Health points |
32HP × 16 |
---|---|
Behavior |
Passive |
Hitbox size |
Height: 2.375 blocks |
Spawn | |
Usable items |
{ "title": "Camel", "rows": [ { "field": "32<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 16</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Passive", "label": "Behavior" }, { "field": "Height: 2.375 blocks<br>Width: 1.7 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite desert-village.png article, displayed as 16x16px|link=Desert village|alt=|class=pixel-image|)</span>(link to Desert village article, displayed as <span class=\"sprite-text\">Desert village</span>)</span>", "label": "(link to Mob spawning article, displayed as Spawn)" }, { "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite saddle.png article, displayed as 16x16px|link=Saddle|alt=|class=pixel-image|)</span>(link to Saddle article, displayed as <span class=\"sprite-text\">Saddle</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite cactus.png article, displayed as 16x16px|link=Cactus|alt=|class=pixel-image|)</span>(link to Cactus article, displayed as <span class=\"sprite-text\">Cactus</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite lead.png article, displayed as 16x16px|link=Lead|alt=|class=pixel-image|)</span>(link to Lead article, displayed as <span class=\"sprite-text\">Lead</span>)</span>", "label": "Usable items" } ], "invimages": [ "Camel Spawn Egg" ], "images": [] }
Spawning
Natural generation

Camels spawn in desert villages. Only one camel will spawn per village, and it will always appear by the village center.
Drops
Upon death, camels drop:
Upon successful breeding, 1–7XP is dropped.
Killing a baby camel yields neither items nor experience.
Behavior
Camels wander aimlessly avoiding hazards and obstacles, and they can sit for two to seven seconds, before eventually getting up. They will get up and flee after taking damage. Camels have the unique ability to automatically "jump" up 1.5 block-high walls without actually jumping. Compare this to a horse, which can only automatically "jump" up 1 block without using the jump function. This allows camels to step onto fences and walls, among other things.
Riding
Camels can be ridden by placing a saddle on it. The saddle can be placed on the camel by holding it and then use it on the camel, or by accessing its inventory. A camel's inventory can be accessed by riding it and opening the player's inventory or by sneaking and then pressing the "open inventory" button, just like a horse. Camels only have one slot in their inventory, to put the saddle on it.
Up to two players can ride one camel. Camels can walk slowly and sprint somewhat faster. Camels can do a "dash"; it will launch several blocks forward. The dash has a 2.75 second cooldown before it can be used again and can reach a distance of 12 blocks.[verify] This dash also gives the camel some height, up to maximum of just under two blocks. Camels are tall enough that some hostile mobs can't reach players to attack them. While riding, the player in the back seat can't hurt the player driving, and can't hurt the camel either.
Breeding
Camels will follow the player if they have a cactus in their hand, but will stop following the player if they are separated from the player by at least six blocks. Sitting camels will not follow the player. Adult camels enter love mode and breed to create baby camels after they are each given a cactus. Camels have a cooldown of five minutes before they can breed again.
Healing
Camels are healed by 2HP health points each time they are fed a cactus. Camels also heal on their own over time.
Sounds
Java Edition:
Camels use the Friendly Creatures sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Camel grunts | Friendly Creatures | Randomly | entity | subtitles | varies [sound 1] | ? | ?{ "sounds": [ "Camel ambient1.ogg", "Camel ambient2.ogg", "Camel ambient3.ogg", "Camel ambient4.ogg", "Camel ambient5.ogg", "Camel ambient6.ogg", "Camel ambient7.ogg", "Camel ambient8.ogg" ], "subtitle": "​Camel grunts", "source": "Friendly Creatures", "volume": "''varies'' '\"`UNIQ--ref-00000015-QINU`\"'", "id": "entity.camel.ambient", "translationkey": "subtitles.entity.camel.ambient", "java": "1", "desc": "Randomly" } | |
Camel dies | Friendly Creatures | When a camel dies | entity | subtitles | ? | ? | ?{ "sounds": [ "Camel death1.ogg", "Camel death2.ogg" ], "subtitle": "​Camel dies", "source": "Friendly Creatures", "id": "entity.camel.death", "desc": "When a camel dies", "java": "1", "translationkey": "subtitles.entity.camel.death" } | |
Camel hurts | Friendly Creatures | When a camel is damaged | entity | subtitles | ? | ? | ?{ "sounds": [ "Camel hurt1.ogg", "Camel hurt2.ogg", "Camel hurt3.ogg", "Camel hurt4.ogg" ], "subtitle": "​Camel hurts", "source": "Friendly Creatures", "id": "entity.camel.hurt", "desc": "When a camel is damaged", "java": "1", "translationkey": "subtitles.entity.camel.hurt" } | |
Camel sits down | Friendly Creatures | When a camel sits | entity | subtitles | 0.3 | ? | ?{ "sounds": [ "Camel sit1.ogg", "Camel sit2.ogg", "Camel sit3.ogg", "Camel sit4.ogg" ], "subtitle": "​Camel sits down", "source": "Friendly Creatures", "volume": "0.3", "id": "entity.camel.sit", "translationkey": "subtitles.entity.camel.sit", "java": "1", "desc": "When a camel sits" } | |
Camel stands up | Friendly Creatures | When a camel stands | entity | subtitles | 0.3 | ? | ?{ "sounds": [ "Camel stand1.ogg", "Camel stand2.ogg", "Camel stand3.ogg", "Camel stand4.ogg", "Camel stand5.ogg" ], "subtitle": "​Camel stands up", "source": "Friendly Creatures", "volume": "0.3", "id": "entity.camel.stand", "translationkey": "subtitles.entity.camel.stand", "java": "1", "desc": "When a camel stands" } | |
Camel eats | Friendly Creatures | When a camel is fed a cactus | entity | subtitles | 0.2 | ? | ?{ "sounds": [ "Camel eat1.ogg", "Camel eat2.ogg", "Camel eat3.ogg", "Camel eat4.ogg", "Camel eat5.ogg" ], "subtitle": "​Camel eats", "source": "Friendly Creatures", "volume": "0.2", "id": "entity.camel.eat", "translationkey": "subtitles.entity.camel.eat", "java": "1", "desc": "When a camel is fed a cactus" } | |
Saddle equips | Friendly Creatures | When a saddle is equipped to a camel | entity | subtitles | ? | 0.8 | ?{ "pitch": "0.8", "subtitle": "​Saddle equips", "source": "Friendly Creatures", "translationkey": "subtitles.entity.horse.saddle", "id": "entity.camel.saddle", "sounds": [ "Saddle equip.ogg" ], "java": "1", "desc": "When a saddle is equipped to a camel" } | |
Camel yeets | Friendly Creatures | When a camel dashes | entity | subtitles | ? | ? | ?{ "sounds": [ "Camel dash1.ogg", "Camel dash2.ogg", "Camel dash3.ogg", "Camel dash4.ogg", "Camel dash5.ogg", "Camel dash6.ogg" ], "subtitle": "​Camel yeets", "source": "Friendly Creatures", "id": "entity.camel.dash", "desc": "When a camel dashes", "java": "1", "translationkey": "subtitles.entity.camel.dash" } | |
Camel recovers | Friendly Creatures | When a camel's dash ability resets | entity | subtitles | 0.25 | ? | ?{ "sounds": [ "Camel dash ready.ogg" ], "subtitle": "​Camel recovers", "source": "Friendly Creatures", "volume": "0.25", "id": "entity.camel.dash_ready", "translationkey": "subtitles.entity.camel.dash_ready", "java": "1", "desc": "When a camel's dash ability resets" } | |
Something fell | Friendly Creatures | When a camel falls from more than 1 block | entity | subtitles | ? | ? | 16{ "sounds": [ "Horse land.ogg" ], "subtitle": "​Something fell", "source": "Friendly Creatures", "desc": "When a camel falls from more than 1 block", "id": "entity.horse.land", "distance": "16", "java": "1", "translationkey": "subtitles.entity.generic.big_fall" } | |
Camel steps | Friendly Creatures | While a camel is walking | entity | subtitles | 0.5 | ? | ?{ "sounds": [ "Camel step1.ogg", "Camel step2.ogg", "Camel step3.ogg", "Camel step4.ogg", "Camel step5.ogg", "Camel step6.ogg" ], "subtitle": "​Camel steps", "source": "Friendly Creatures", "volume": "0.5", "id": "entity.camel.step", "translationkey": "subtitles.entity.camel.step", "java": "1", "desc": "While a camel is walking" } | |
Camel sands | Friendly Creatures | While a camel is walking on sand or red sand | entity | subtitles | 0.45 | ? | ?{ "sounds": [ "Camel step sand1.ogg", "Camel step sand2.ogg", "Camel step sand3.ogg", "Camel step sand4.ogg", "Camel step sand5.ogg", "Camel step sand6.ogg" ], "subtitle": "​Camel sands", "source": "Friendly Creatures", "volume": "0.45", "id": "entity.camel.step_sand", "translationkey": "subtitles.entity.camel.step_sand", "java": "1", "desc": "While a camel is walking on sand or red sand" } |
- ↑ 0.45 for
ambient1
andambient2
, 0.5 forambient3
throughambient6
, and 0.3 forambient7
andambient8
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly | mob | varies [sound 1] | 0.8-1.2{ "sounds": [ "Camel ambient1.ogg", "Camel ambient2.ogg", "Camel ambient3.ogg", "Camel ambient4.ogg", "Camel ambient5.ogg", "Camel ambient6.ogg", "Camel ambient7.ogg", "Camel ambient8.ogg" ], "source": "Friendly Creatures", "volume": "''varies'' '\"`UNIQ--ref-00000017-QINU`\"'", "id": "mob.camel.ambient", "pitch": "0.8-1.2", "bedrock": "1", "desc": "Randomly" } | |
Friendly Creatures | When a camel dies | mob | 1.0 | 0.8-1.2{ "sounds": [ "Camel death1.ogg", "Camel death2.ogg" ], "source": "Friendly Creatures", "volume": "1.0", "id": "mob.camel.death", "pitch": "0.8-1.2", "bedrock": "1", "desc": "When a camel dies" } | |
Friendly Creatures | When a camel is damaged | mob | 1.0 | 0.8-1.2{ "sounds": [ "Camel hurt1.ogg", "Camel hurt2.ogg", "Camel hurt3.ogg", "Camel hurt4.ogg" ], "source": "Friendly Creatures", "volume": "1.0", "id": "mob.camel.hurt", "pitch": "0.8-1.2", "bedrock": "1", "desc": "When a camel is damaged" } | |
Friendly Creatures | When a camel sits | mob | 0.3 | 1.0{ "sounds": [ "Camel sit1.ogg", "Camel sit2.ogg", "Camel sit3.ogg", "Camel sit4.ogg" ], "source": "Friendly Creatures", "volume": "0.3", "id": "mob.camel.sit", "pitch": "1.0", "bedrock": "1", "desc": "When a camel sits" } | |
Friendly Creatures | When a camel stands | mob | 0.3 | 1.0{ "sounds": [ "Camel stand1.ogg", "Camel stand2.ogg", "Camel stand3.ogg", "Camel stand4.ogg", "Camel stand5.ogg" ], "source": "Friendly Creatures", "volume": "0.3", "id": "mob.camel.stand", "pitch": "1.0", "bedrock": "1", "desc": "When a camel stands" } | |
Friendly Creatures | When a camel is fed a cactus | mob | 0.2 | 0.8-1.2{ "sounds": [ "Camel eat1.ogg", "Camel eat2.ogg", "Camel eat3.ogg", "Camel eat4.ogg", "Camel eat5.ogg" ], "source": "Friendly Creatures", "volume": "0.2", "id": "mob.camel.eat", "pitch": "0.8-1.2", "bedrock": "1", "desc": "When a camel is fed a cactus" } | |
Friendly Creatures | When a saddle is equipped to a camel | mob | 1.0 | 0.8-1.2{ "sounds": [ "Saddle equip.ogg" ], "source": "Friendly Creatures", "volume": "1.0", "id": "mob.horse.leather", "pitch": "0.8-1.2", "bedrock": "1", "desc": "When a saddle is equipped to a camel" } | |
Friendly Creatures | When a camel dashes | mob | 1.0 | 1.0{ "sounds": [ "Camel dash1.ogg", "Camel dash2.ogg", "Camel dash3.ogg", "Camel dash4.ogg", "Camel dash5.ogg", "Camel dash6.ogg" ], "source": "Friendly Creatures", "volume": "1.0", "id": "mob.camel.dash", "pitch": "1.0", "bedrock": "1", "desc": "When a camel dashes" } | |
Friendly Creatures | When a camel's dash ability resets | mob | 0.25 | 1.0{ "sounds": [ "Camel dash ready.ogg" ], "source": "Friendly Creatures", "volume": "0.25", "id": "mob.camel.dash_ready", "pitch": "1.0", "bedrock": "1", "desc": "When a camel's dash ability resets" } | |
Friendly Creatures | While a camel is walking | mob | 0.5 | 0.8-1.2{ "sounds": [ "Camel step1.ogg", "Camel step2.ogg", "Camel step3.ogg", "Camel step4.ogg", "Camel step5.ogg", "Camel step6.ogg" ], "source": "Friendly Creatures", "volume": "0.5", "id": "mob.camel.step", "pitch": "0.8-1.2", "bedrock": "1", "desc": "While a camel is walking" } | |
Friendly Creatures | While a camel is walking on sand[sound 2] | mob | 0.45 | 0.8-1.2{ "sounds": [ "Camel step sand1.ogg", "Camel step sand2.ogg", "Camel step sand3.ogg", "Camel step sand4.ogg", "Camel step sand5.ogg", "Camel step sand6.ogg" ], "source": "Friendly Creatures", "volume": "0.45", "id": "mob.camel.step_sand", "pitch": "0.8-1.2", "bedrock": "1", "desc": "While a camel is walking on sand'\"`UNIQ--ref-00000018-QINU`\"'" } |
- ↑ 0.45 for
ambient1
andambient2
, 0.5 forambient3
throughambient6
, and 0.3 forambient7
andambient8
- ↑ MCPE-163497
Data values
ID
Error: Bad template syntax. Please use "edition".Name | Identifier | [hide]Translation key |
---|---|---|
![]() | camel | ? |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | camel | 138 | ? |
History
October 15, 2022 | ![]() ![]() {"type": "", "version": "October 15, 2022", "exp": "", "snap": "", "content": "(link to File:Camel.png article, displayed as 32px) (link to File:Camel.png article, displayed as 20px) Camels are announced at (link to Minecraft Live 2022 article, displayed as Minecraft Live 2022)."} | ||||||
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[hide]Java Edition | |||||||
1.19.3 | ![]() ![]() {"type": "java", "version": "1.19.3", "exp": "", "snap": "", "content": "(link to File:Camel.png article, displayed as 32px) (link to File:Camel.png article, displayed as 20px) Added camels behind the (link to Java Edition 1.20 article, displayed as Update 1.20 experimental datapack)."} | ||||||
[hide]Bedrock Edition | |||||||
1.19.50 | ![]() ![]() {"type": "bedrock", "version": "1.19.50", "exp": "", "snap": "", "content": "(link to File:Camel.png article, displayed as 32px) (link to File:Camel.png article, displayed as 20px) Added camels behind the \"(link to Bedrock Edition 1.20 article, displayed as Next Major Update)\" (link to experimental article, displayed as experimental) toggle."} |
Issues
Issues relating to "Camel" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-279793 – Mounting horses, donkeys, mules, zombie horses, skeleton horses, and camels no longer forces you to face forward
- MC-256638 – Riding a camel increments the 'Distance by Horse' statistic
- MC-256703 – Camels will float in the air or will sink underwater if you dismount them just as they hit the water
- MC-256831 – Camel "moved wrongly" output when using ability in a cobweb
- MC-259174 – The attack indicator rapidly flashes when traveling at high speeds while steering boats or camels that have passengers
- MC-259271 – Camels won't pathfind over blocks with a slab on them, despite being able to walk over them
- MC-263590 – Camels with their "NoAI" NBT tag set to "1b" indefinitely dash when dismounting them while they're dashing
- MC-265329 – Sitting camels use regular standing hitbox when riding another entity
- MC-278295 – You can attack camels that you're riding for a brief moment while they're in the process of standing up or sitting down
- MC-262614 – Camels with non-player passengers move very slowly
- And 20 other open issues.
Bedrock Edition
- MCPE-190700 – Camels spawn in player/creeper-sized spaces
- MCPE-164810 – Camel doesnt have a hurt animation
- MCPE-163370 – Baby camels look too high up when looking at the player
- MCPE-163481 – Z-fighting occurs between the legs of the camel and the texture of the saddle when it is sitting
- MCPE-163489 – The camel noticing the player always gets up
- MCPE-163490 – A camel gets up when a player sits on him
- MCPE-163778 – Loading Camel Dash texture glitches when a resource pack that has icons.png is enabled
- MCPE-164168 – Camel is missing its idle animation
- MCPE-164235 – If you press sprint while riding a camel, you can place blocks under it
- MCPE-165797 – Camel body outline the menu
- And 13 other open issues.
Trivia
- Minecraft's camels are more specifically based on the dromedary, a kind of camel that only has one hump on its back.
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