Editing Wandering Trader
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After spawning, the wandering trader prefers to wander within 16 blocks of the initial spawning target location, even if that player leaves or the bell is removed, if not otherwise reacting to nearby players or mobs.{{verify|edition=bedrock}} |
After spawning, the wandering trader prefers to wander within 16 blocks of the initial spawning target location, even if that player leaves or the bell is removed, if not otherwise reacting to nearby players or mobs.{{verify|edition=bedrock}} |
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Wandering traders drink a [[potion of invisibility]] during dusk and as needed to renew the effect during the night. They also drink [[milk]] if invisible during the day to remove the |
Wandering traders drink a [[Potion#potion of invisibility|potion of invisibility]] during dusk and as needed to renew the effect during the night. They also drink [[milk]] if invisible during the day to remove the invisibility effect. |
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Wandering traders avoid [[zombie]]s and their variants ([[zombie villager]]s, [[husk]]s, [[drowned]], [[zombified piglin]]s, [[zoglin]]s), all [[illager]] variants, [[ravager]]s, and [[vex]]es, staying at least 8 [[block]]s away. Unlike other [[villager]]s, a wandering trader killed by zombies does not become a [[zombie villager]].<ref>{{bug|MC-143747|resolution=Won't Fix}}</ref> |
Wandering traders avoid [[zombie]]s and their variants ([[zombie villager]]s, [[husk]]s, [[drowned]], [[zombified piglin]]s, [[zoglin]]s), all [[illager]] variants, [[ravager]]s, and [[vex]]es, staying at least 8 [[block]]s away. Unlike other [[villager]]s, a wandering trader killed by zombies does not become a [[zombie villager]].<ref>{{bug|MC-143747|resolution=Won't Fix}}</ref> |
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Wandering traders do not reward any experience when killed. |
Wandering traders do not reward any experience when killed. |
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In [[Bedrock Edition]], wandering traders reward experience after a successful trade. |
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== Sounds == |
== Sounds == |
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|{{HistoryLine|bedrock}} |
|{{HistoryLine|bedrock}} |
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|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay|[[File:Wandering Trader.png|32px]] Added wandering traders, available only through Experimental Gameplay.}} |
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay|[[File:Wandering Trader.png|32px]] Added wandering traders, available only through Experimental Gameplay.}} |
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|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|exp=Experimental Gameplay|Wandering traders now drink a [[potion of invisibility]] during dusk, when [[damage|hurt]] by projectiles or magic attacks, and when avoiding [[illager]]s and [[zombie]]s. |
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|exp=Experimental Gameplay|Wandering traders now drink a [[potion]] of [[invisibility]] during dusk, when [[damage|hurt]] by projectiles or magic attacks, and when avoiding [[illager]]s and [[zombie]]s. |
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|If a [[player]] is holding an [[emerald]], wandering traders now hold [[item]]s they want to [[trading|trade]]. |
|If a [[player]] is holding an [[emerald]], wandering traders now hold [[item]]s they want to [[trading|trade]]. |
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|The spawning of wandering traders can now be enabled or disabled using the {{cmd|mobevent}} [[commands|command]].}} |
|The spawning of wandering traders can now be enabled or disabled using the {{cmd|mobevent}} [[commands|command]].}} |