Tutorial talk:Creating a resource pack

Latest comment: 29 January by Grandpacrafter in topic Recommend Keka in addition to The Unarchiver
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1.21.1[edit source]

please update for 1.21.1, sounds especially for i am making a 1.21.1 texture pack that changes the menu and in-game sounds and they appear to have changed it since menu1.ogg to menu4.ogg do not work anymore. also the languages in the mcmeta make the texture pack dissapear. Stewartbignose (talk)

Sounds[edit source]

This needs a paragraph on how to add sounds–Preceding unsigned comment was added by WildBluntHickok (talkcontribs) at August 18, 2017 (UTC). Please sign your posts with ~~~~

Agreed. The sound directory tutorial points here stating it's safer to create a resource pack, but there's no information provided on how to do so. 106.70.83.197 13:22, 5 October 2019 (UTC)Reply[reply]

Tutorial mistakenly recommends MS Paint.[edit source]

MS Paint should never be used for texturing because it doesn't support transparency. Therefore items can't be edited, same with transparent blocks. It's recommended to use paint.net, Photoshop or GIMP, although any photo editing software that supports transparency should be good.–Preceding unsigned comment was added by 96.50.23.154 (talk) at March 19, 2018 (UTC). Please sign your posts with ~~~~

 Agree Thomanski (talk) 17:58, 15 August 2019 (UTC)Reply[reply]
Krita 2003:C9:2705:9827:F95B:76E9:174D:5A47 13:53, 5 November 2023 (UTC)Reply[reply]

1.14 is iffy[edit source]

1.14 has different texture organizing (paintings, particles, etc) so i would just use 1.13 unless you can wrap your head around 1.14. –Preceding unsigned comment was added by 72.35.247.136 (talk) at 2:00, 21 April 2019 (UTC). Please sign your posts with ~~~~

It's not that more complicated. The paintings and particles, which were originally just one-file folders, are now individual files. A new "mob_effect" folder has been added. Take a look in version.jar/assets to see the structure. – Nixinova   02:26, 21 April 2019 (UTC)Reply[reply]

pack_format versions[edit source]

I think this:

"pack_format" requires 1 in Java Edition 1.6-pre[verify]-Java Edition 1.8, 2 in 1.9 and Java Edition 1.10, 3 in Java Edition 1.11 and Java Edition 1.12, and 4 in Java Edition 1.13. (In pack format 3 and higher (1.11 and higher) all of the file names in the resource pack should have small letters only)

should be changed to this:

"pack_format" requires 1 in Java Edition 1.6-pre[verify]-Java Edition 1.8, 2 in Java Edition 1.9 and Java Edition 1.10, 3 in Java Edition 1.11 and Java Edition 1.12, and 4 in Java Edition 1.13 and Java Edition 1.14. (In pack format 3 and higher (1.11 and higher) all of the file names in the resource pack should have small letters only)

--79.130.98.174 16:12, 12 August 2019 (UTC)Reply[reply]

What about 1.15 and 1.16? 83.142.57.33 21:37, 12 March 2020 (UTC)Reply[reply]

Doesn't work[edit source]

The pack is not showing up! – Unsigned comment added by 83.142.57.33 (talk) at 15:47, 30 April 2020 (UTC). Sign comments with ~~~~Reply[reply]

Make sure that your pack.mcmeta is not malformed and you put in the correct directory. Umucraft (talk) 10:53, 3 January 2023 (UTC)Reply[reply]

My language pack does not work[edit source]

If anyone knows how these resource packs help me, it is saying that my language pack is created for an older version of MC. I have entered the pack format as 5. So idk what's the problem. – Unsigned comment added by 95.103.230.101 (talk) at 13:15, 24 June 2020 (UTC). Sign comments with ~~~~Reply[reply]

Which version are you using? If you entered as a wrong number, this is expected. Umucraft (talk) 10:55, 3 January 2023 (UTC)Reply[reply]

the pack isn't changing type.[edit source]

I don't know why but renaming the pack to a .mcmeta isn't actually changing the file type, It's just renaming it to pack.mcmeta.txt. – Unsigned comment added by 66.17.108.120 (talk) at 15:07, 17 October 2020 (UTC). Sign comments with ~~~~Reply[reply]

Make sure that you removed the .text before you right .mcmeta ;) WCDgamingYT (talk) 15:27, 5 November 2020 (UTC)Reply[reply]

Textures for Named Items[edit source]

What I am talking about is, say, take the "hypixel hq skyblock" packs, they have textures based on named items and their lore. Would it be possible to add a section that says how that is done, and if it is possible to do it for named items in normal survival. GaiaAlexF (talk) 17:25, 26 January 2021 (UTC)GaiaAlexF/GaiaBotReply[reply]

Textures based on item names and lores? They are probably using plugins + mods + resource packs + NBT tags to do it and this is irrelevant because this page is meant to provide information about only resource packs. Umucraft (talk) 10:52, 3 January 2023 (UTC)Reply[reply]

How to create a resource pack that can make food?[edit source]

I want to create my own custom food, with my own custom name, textures and models. How?? – Unsigned comment added by 103.239.251.247 (talk) at 04:00, 17 December 2022 (UTC). Sign comments with ~~~~Reply[reply]

"Foods" are treated as normal items in assets, create a folder called the technical name of your mod. For models, modname:models/item/theitem.json, for textures, modname:textures/items/theitem.png (Do not name as "theitem" if your item is not "theitem", if it is "123", call it "123", not "345"). Umucraft (talk) 10:48, 3 January 2023 (UTC)Reply[reply]

How do I make the model for blockbench not have the png file get lost and making the block texture not load?[edit source]

Im trying to make a resource pack that changes stone and ores, but whenever i load the .json file into blockbench, the png file that was on the model gets lost, and the png file is still there below it. If I try to put the png thats below it onto all sides of the block and save as, it saves it as a bbmodel, not a .json file. And this seems to be happening after i put the .json in the block folder in assets/minecraft/textures/models/block, it still wont load the texture even after reloading all resource packs. My first guess is that when the json file was going through assets/minecraft/textures/models/block something happened that made the textures not load properly and not be read by minecraft as there is no textures to load so it uses the default stone texture. Ive tried many things like renaming the json stone so minecraft uses that for the stone texture, or mabye the png is not supposed to be there, i dont know. DarkLordScaryMan (talk) 03:23, 26 November 2024 (UTC)Reply[reply]

Recommend Keka in addition to The Unarchiver[edit source]

I would suggest that Keka be recommended in addition to the Unarchiver, because the latter is not configurable to automatically leave out the MacOS specific hidden files. If left in, there will be errors in the loading logs about unrecognized files. Sound ok to everyone? Grandpacrafter (talk) 05:53, 29 January 2025 (UTC)Reply[reply]