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{{IN|java}}, the number of pillagers [[Mob spawning|spawn]]ing in each [[patrol]] varies from one to five and depends on the [[regional difficulty]], with one spawning as a [[raid captain|patrol captain]]. Patrols occur after 5{{frac|1|2}} in-game days, any time and independently of structures, which means they still spawn in worlds without [[generated structure]]s. A patrol spawns 24 to 48 blocks away from a random player, on the highest solid block. The individual pillagers of a patrol can spawn only at block [[light]] level less than 9, regardless of sky light. |
{{IN|java}}, the number of pillagers [[Mob spawning|spawn]]ing in each [[patrol]] varies from one to five and depends on the [[regional difficulty]], with one spawning as a [[raid captain|patrol captain]]. Patrols occur after 5{{frac|1|2}} in-game days, any time and independently of structures, which means they still spawn in worlds without [[generated structure]]s. A patrol spawns 24 to 48 blocks away from a random player, on the highest solid block. The individual pillagers of a patrol can spawn only at block [[light]] level less than 9, regardless of sky light. |
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{{IN|Bedrock}}, each patrol spawns two to five pillagers with one spawning as a patrol captain. After 5{{frac|1|2}} in-game days, patrols appear 24 to 48 blocks away from the [[player]], at a light level of |
{{IN|Bedrock}}, each patrol spawns two to five pillagers with one spawning as a patrol captain. After 5{{frac|1|2}} in-game days, patrols appear 24 to 48 blocks away from the [[player]], at a light level of 7 and below on Easy or any light level on Normal and Hard difficulty. |
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=== Pillager outposts === |
=== Pillager outposts === |
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Pillagers continually spawn in a 72×54×72 [[block]] volume centered on the top floor in a [[pillager outpost]]. Some pillagers spawn as outpost captains. They may spawn on any valid opaque block if the block light level is less than or equal to 8, but will also spawn on grass/sand blocks of any light level.{{verify|edition=java}}<!-- The code checks for the light level first and never checks the block type, so the light level is an absolute limitation. Also, experimentally tested on 1.21.4 that no pillagers spawn if the area is lit up with torches. --> |
Pillagers continually spawn in a 72×54×72 [[block]] volume centered on the top floor in a [[pillager outpost]]. Some pillagers spawn as outpost captains. They may spawn on any valid opaque block if the block light level is less than or equal to 8, but will also spawn on grass/sand blocks of any light level, and, there are ominios flags on the pillager outpost. {{verify|edition=java}}<!-- The code checks for the light level first and never checks the block type, so the light level is an absolute limitation. Also, experimentally tested on 1.21.4 that no pillagers spawn if the area is lit up with torches. --> |
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{{IN|java}}, there can be unlimited pillagers that spawn in outposts naturally, limited only by the natural spawning rules. |
{{IN|java}}, there can be unlimited pillagers that spawn in outposts naturally, limited only by the natural spawning rules. |
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== Bad Omen == |
== Bad Omen == |
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Whenever a [[raid captain|pillager captain]] dies, an [[ominous bottle]] of a random level from 1 to 5 is always dropped |
Whenever a [[raid captain|pillager captain]] dies, an [[ominous bottle]] of a random level from 1 to 5 is always dropped regardless of the cause of death. Drinking the bottle gives the player [[Bad Omen]]. The effect lasts for 100 minutes (five in-game days) and can be removed by drinking [[milk]]. When a player afflicted with Bad Omen enters a [[village]], the effect converts to [[Raid Omen]]. When [[Raid Omen]] runs out after 30 seconds, a [[raid]] commences in that village, bringing about waves of illagers that seek and try to kill all [[villager]]s. |
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[[Bad Omen]] can also be used to start [[ |
[[Bad Omen]] can also be used to start [[Ominous Trial]]s. |
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Each [[patrol]] spawns one pillager captain, meanwhile [[pillager |
Each [[patrol]] spawns one pillager captain, meanwhile [[Pillager Outpost|pillager outposts]] can continually spawn pillager captains. |
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[[Raid captain]]s do not drop [[ominous bottle]]s while participating in a [[raid]]. |
[[Raid captain]]s do not drop [[ominous bottle]]s while participating in a [[raid]]. |
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==== Animations ==== |
==== Animations ==== |
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<gallery> |
<gallery> |
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Pillager Charging Crossbow.gif|A pillager loading up a [[crossbow]]. |
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Pillager celebrating BE.gif|A pillager celebrating.{{only|be}} |
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File:Pillager celebrating BE.gif|A pillager celebrating.{{only|be}} |
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</gallery> |
</gallery> |
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