Editing Meadow

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| watercolor = {{color|#0E4ECF}}{{only|je|short=1}}<br>{{color|#44AFF5}}{{only|be|short=1}}
| watercolor = {{color|#0E4ECF}}{{only|je|short=1}}<br>{{color|#44AFF5}}{{only|be|short=1}}
| structures = {{EnvLink|Pillager Outpost}}<br>{{EnvLink|Village}}
| structures = {{EnvLink|Pillager Outpost}}<br>{{EnvLink|Village}}
| blocks = {{BlockLink|Grass Block}}<br>{{BlockLink|Oak Log}}<br>{{BlockLink|Oak Leaves}}<br>{{BlockLink|Birch Log}}<br>{{BlockLink|Birch Leaves}}<br>{{BlockLink|Bee Nest}}<br>{{BlockLink|Dandelion}}<br>{{BlockLink|Cornflower}}<br>{{BlockLink|Poppy}}<br>{{BlockLink|Allium}}<br>{{BlockLink|Oxeye Daisy}}<br>{{BlockLink|Azure Bluet}}<br>{{BlockLink|Wildflowers}}<br>{{BlockLink|Stone}}<br>{{BlockLink|Emerald Ore}}<br>{{BlockLink|Infested Stone}}<br>{{BlockLink|Short Grass}}<br>{{BlockLink|Tall Grass}}
| blocks = {{BlockLink|Grass Block}}<br>{{BlockLink|Oak Log}}<br>{{BlockLink|Oak Leaves}}<br>{{BlockLink|Birch Log}}<br>{{BlockLink|Birch Leaves}}<br>{{BlockLink|Bee Nest}}<br>{{BlockLink|Dandelion}}<br>{{BlockLink|Cornflower}}<br>{{BlockLink|Poppy}}<br>{{BlockLink|Allium}}<br>{{BlockLink|Oxeye Daisy}}<br>{{BlockLink|Azure Bluet}}<br>{{BlockLink|Wildflowers}}{{Upcoming|JE 1.21.5}}<br>{{BlockLink|Stone}}<br>{{BlockLink|Emerald Ore}}<br>{{BlockLink|Infested Stone}}<br>{{BlockLink|Short Grass}}<br>{{BlockLink|Tall Grass}}
}}
}}
The '''meadow''' is an elevated grassy [[mountain]] slope [[biome]] filled with patches of [[flower]]s, turquoise-green [[grass]] and [[tall grass]], where [[sheep]], [[donkey]]s and [[rabbit]]s spawn.
The '''meadow''' is an elevated grassy [[mountain]] slope [[biome]] filled with patches of [[flower]]s, turquoise-green [[grass]] and [[tall grass]], where [[sheep]], [[donkey]]s and [[rabbit]]s spawn.
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|{{HistoryLine|||dev=21w44a|Meadow is now required for the "Adventuring Time" [[advancement]].}}
|{{HistoryLine|||dev=21w44a|Meadow is now required for the "Adventuring Time" [[advancement]].}}
|{{HistoryLine||1.20|dev=23w17a|"A Familiar Room" can now be played in meadows.}}
|{{HistoryLine||1.20|dev=23w17a|"A Familiar Room" can now be played in meadows.}}
|{{HistoryLine|java upcoming}}
|{{HistoryLine||1.21.5|dev=25w02a|[[Short grass]] now generates slightly sparser in meadows.
|{{HistoryLine||1.21.5|dev=25w02a|[[Short grass]] now generates slightly sparser in meadows.
|Added [[wildflowers]], which can generate in meadows.}}
|Added [[wildflowers]], which can generate in meadows.}}
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|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|The meadow biome can now generate by default without enabling experimental gameplay.}}
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|The meadow biome can now generate by default without enabling experimental gameplay.}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|[[Short grass]] now generates more frequently.|[[Tall grass]] now generates more frequently.|[[Flower]]s now generate in patches instead of being homogeneously spread across the biome.}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|[[Short grass]] now generates more frequently.|[[Tall grass]] now generates more frequently.|[[Flower]]s now generate in patches instead of being homogeneously spread across the biome.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|[[Short grass]] now generates slightly sparser in meadows.|Added [[wildflowers]], which can generate in meadows.}}
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|[[Short grass]] now generates slightly sparser in meadows.|Added [[wildflowers]], which can generate in meadows.}}


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