Glowing
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Glowing is a status effect that shows entity positions through blocks.
Effect
[[File:Glowing Effect.png|thumb|The glowing effect is actually a joke it's Just A joke
Causes
Cause | Potency | Length | Notes |
---|---|---|---|
![]() |
I | 0:10 | When shot by it. |
![]() |
I | 0:03 | Hitting a bell applies the effect to any illagers or witches within 32 blocks of the bell. |
Immune mobs
Withers and ender dragons are unaffected by Glowing.
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:[hide]
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
Data values
ID
Error: Bad template syntax. Please use "edition".Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | glowing | 24 | ? |
History
[hide]Java Edition | |||||||
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1.9 | ![]() {"type": "java", "version": "1.9", "exp": "", "snap": "", "content": "<span class=\"drop-shadow-light\">(link to File:Glowing JE1.png article, displayed as 18px)</span> Added Glowing effect."} | ||||||
1.14 | File:Glowing (texture) JE2.png The effect icon texture of Glowing has been changed.
{"type": "java", "version": "1.14", "exp": "", "snap": "", "content": "<span class=\"drop-shadow-light\">(link to File:Glowing (texture) JE2.png article, displayed as 18px)</span> The effect icon texture of Glowing has been changed."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Hitting a bell now gives the glowing effect to raiders within a 32-block-radius of the bell.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Hitting a (link to bell article, displayed as bell) now gives the glowing effect to raiders within a 32-block-radius of the bell."} | ||||||
1.17 | Glowing is now based on the outline of all layers on an entity, not just the base layer.
{"type": "java", "version": "1.17", "exp": "", "snap": "", "content": "Glowing is now based on the outline of all layers on an entity, not just the base layer."} | ||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU57 | CU49 | Patch 27 | 1.0.7 | ![]() {"type": "console", "xbox": "TU57", "xbone": "CU49", "ps3": "", "ps4": "", "psvita": "", "wiiu": "Patch 27", "switch": "1.0.7", "content": "<span class=\"drop-shadow-light\">(link to File:Glowing JE1.png article, displayed as 18px)</span> Added the Glowing effect, but it's only obtainable via inventory editing."} | |||
File:Glowing (texture) JE2.png The effect icon texture of glowing has been changed.
{"type": "console", "xbox": "none", "xbone": "none", "ps3": "", "ps4": "", "psvita": "", "wiiu": "none", "switch": "none", "content": "<span class=\"drop-shadow-light\">(link to File:Glowing (texture) JE2.png article, displayed as 18px)</span> The effect icon texture of glowing has been changed."} |
Issues
Issues relating to "Glowing" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-275416 – Baby squid or baby glow squid produces ink particles that are too far away from itself
- MC-21098 – Throwing projectiles at minecarts, boats (with chest), (glow) item frames, and paintings in creative mode will delete them
- MC-123221 – Item frames / glow item frames placed on the ground z-fight with pressure plates / rails / carpets
- MC-130017 – Cannot replace replaceable blocks with paintings/item frames/glow item frames
- MC-132473 – Squids and glow squids can swim one block above water
- MC-207257 – Glowing gets applied to the upper texture of water of waterlogged sculk sensors
- MC-212160 – Glow item frames have different brightness on different positions
- MC-212687 – Squids and glow squids stop moving if player is a little far from them
- MC-227311 – Text colors in glow signs aren't accurate
- MC-233983 – Maps in item frames and glow item frames display Z-fighting when viewed from a distance
- And 51 other open issues.
Bedrock Edition
- MCPE-201646 – Vibrant Visuals: Ender Dragon's defeat glow aura appears too faint
- MCPE-189551 – Baby squid and baby glow squid drop ink sacs when they die
- MCPE-203341 – Vibrant Visuals: Firefly particles do not glow
- MCPE-126834 – Glow item frames are darkened at night
- MCPE-162501 – Bees block glow squid from spawning
- MCPE-176943 – Glow lichen and sculk vein can generate floating inside trial chambers
- MCPE-183348 – Bred animals use up cave animal cap and block glow squid spawns
- MCPE-201549 – Vibrant Visuals: Blocks picked up by endermen glow
- MCPE-44250 – Squids/Glow Squids Die In Single Layers Of Water
- MCPE-103282 – Certain items don't glow in item frames when they should
- And 38 other open issues.
Gallery
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The Glowing effect outlines holes in the skeleton's ribcage only if they go all the way through.
References
[hide] | |||
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Movement |
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Health |
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Combat | |||
Hunger | |||
Mining | |||
Spawns | |||
Underwater | |||
Visibility |
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Ominous events | |||
Unused |
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Joke |
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