Debug screen

The debug screen (also commonly referred to as the "F3 screen") is triggered when F3 is pressed. It functions as a menu for accessing debugging information, but it also provides useful in-game information like player coordinates.
The debug screen consists of info text lines and five toggleable graphs: profiler, frame rate, tick rate, bandwidth, and ping time graphs.
Graphs[edit | edit source]
Profiler Graph[edit | edit source]

The profiler graph, colloquially known as the pie chart, can be toggled using F3 + 1 (previously ⇧ Shift + F3) and displays profiling information. To access a sub-section, press ⇧ Shift + N, which N is the section number within square brackets under the pie chart.
While the profiler graph is open, clicking a number on the keyboard will result into going into that profiler category. Where 0
is used to traverse back. It's currently impossible to navigate to numbers 9
. Traversal is limited to KeyCode 48
to 57
, where input - 48
results into the number category to traverse into.
While the chart is open, any entry that gets added into the chart, may not disappear unless the chart is re-opened by re-toggling F3
, thus giving you a refreshed result. For instance, if inspecting the blockRenderer
, if you were in the range of a specific block and went out of it, the block may still be visible in the chart while actually not being rendered anymore, to have better results, you'd have to open the Debug Screen.
FPS graph[edit | edit source]

The frame rate graph (or simply FPS graph) displays on the left side of the screen when enabled with F3 + 2 (previously Alt + F3). It shows the last 240 frames of gameplay. Higher is slower.
The minimum, average, and maximum frame times for the last 240 frames are shown on top.
The colors are on a gradient from neon green (good) (
#00FF00) through yellow (
#FFFF00) to neon red (bad) (
#FF0000).
TPS graph[edit | edit source]

The tick rate graph (or simply TPS graph) displays on the right side of the screen when enabled with F3 + 2 (previously Alt + F3) if in singleplayer or playing as an operator on a server. It shows the last 240 ticks of gameplay. The higher it is, the slower the game runs.
The minimum, average, and maximum tick times for the last 240 ticks are shown on top.
The colors stack. From top to bottom:
- Green/yellow/red: Idling (color represents tick time – see FPS graph)
- Purple: Miscellaneous
- Beige: Scheduled tasks
- Burgundy: Main logic of the server
Bandwidth graph[edit | edit source]

The bandwidth graph displays on the left side of the screen when enabled with F3 + 3. It shows the last 240 packets. Higher the bar is, the higher the bandwidth it uses. The minimum, average, and maximum size is shown on top, typically in KiB.
The colors are cyan for small-sized packets and light purple for larger ones.
Ping graph[edit | edit source]

The ping graph displays on the right side of the screen when enabled with F3 + #. It shows the last 240 ping times. Higher is longer time. The minimum, average and maximum are shown on top.
The colors are on a gradient from neon green (good) (
#00FF00) through yellow (
#FFFF00) to neon red (bad) (
#FF0000).
Information lines[edit | edit source]
The debug screen is split into two parts, displayed on either side of the screen.
Left side[edit | edit source]
The left side of the debug screen contains information about the game.
Line format | Description | [show]Visible with reduced debug info |
---|---|---|
First paragraph | ||
Minecraft version (version/vanilla/snapshot) | General information about the game: | Yes |
fps fps T: max vsync graphics clouds B: blend GPU: gpu | General information about the renderer:
|
Yes |
brand server @ mst ms, up tx, down rx | Information about the server:
|
Yes |
C: sections (s) D: distance, pC: batch, pU: uploads, aB: buffers | Information about loaded chunks:
|
Yes |
E: entities / total entities, B: 0, SD: distance | Information about loaded entities:
|
Yes |
P: particles. T: total entities | Miscellaneous information:
|
Yes |
Chunks[C] W: cached, loadedC E: loadedE,sections,ticking | Information about client-side chunks: | Yes |
Chunks[S] W: chunks E: entities,visible,sections,chunks,ticking,load,unload | Information about server-side chunks (integrated server only):
Made in mind for LAN connections for server caching.[verify] |
No |
dimension FC: forced | Information about the current dimension:
|
No |
Second paragraph | ||
XYZ: x / y / z | The player's location:
|
No |
Block: coordinates [relative] | The location of the block the player's feet are in:
|
No |
Chunk-relative: relative | The location of the block the player's feet are in relative to the section:
|
Only reduced |
Chunk coordinates [relative in file] | The location of the section the player's feet are in:
|
No |
Facing direction (toward axis) (yaw/pitch) | The orientation of the player:
|
No |
Client Light: light (skylight sky, blocklight block) | The client-side light values at the player's feet:
|
No |
CH S: WORLD_SURFACE M: MOTION_BLOCKING | The values of the corresponding client-side heightmaps at the player's position. | No |
SH S: WORLD_SURFACE O: OCEAN_FLOOR M: MOTION_BLOCKING ML: MOTION_BLOCKING_NO_LEAVES | The values of the corresponding server-side heightmaps at the player's position. | No |
Biome: biome | The biome at the player's position:
|
No |
Local Difficulty: difficulty // clamped (Day day) | Regional difficulty-related values:
|
No |
Blending: Old. | Present if the current chunk was generated using old method. | No |
NoiseRouter: T: temperature V: vegetation C: continents E: erosion D: depth W: ridges PV: peaksAndValleys AS: initial_density_without_jaggedness N: final_density | The noise values at the current position, used to generate terrain and biomes:
For more information, see Custom world generation § JSON format. Only present when using the |
No |
Biome builder PV: peaksAndValleys C: continentalness E: erosion T: temperature H: humidity | Categorized noise values:
Only present when using the |
No |
SC: chunks, M: monsters, C: creatures, A: ambient, A: axolotls, U: underground, W: water, W: fish, M: misc | Information about loaded entities:
|
No |
Sounds: static + streaming (Mood mood) | Information about sounds:
|
No |
Shader: path | Information about the currently-active shader:
Only present if a shader is active. |
No |
Third paragraph | ||
Debug: Pie [shift]: pie FPS [alt]: chart | The visibility of the debug pie and charts:
On integrated servers, "FPS" is replaced by "FPS + TPS". |
Yes |
For help: press F3 + Q | Indication that the player can press F3 + Q for help; see Debug hotkey. | Yes |
Right side[edit | edit source]
The right side of the debug screen contains information about the system.
Line format | Description | [show]Visible with reduced debug info |
---|---|---|
First paragraph | ||
Java version | Shows the current Java version being used | Yes |
Mem: percentage ratio | Information about the memory used by the game: | Yes |
Allocation rate: rate | The current allocation rate:
|
Yes |
Allocated: percentage amount | The amount of allocated memory:
|
Yes |
Second paragraph | ||
CPU: # of threads, name, # of cores (AMD Ryzen), base clock speed (Intel Core) | Information about the CPU: | Yes |
Third paragraph | ||
Display: resolution (vendor) | Information about the display:
|
Yes |
Graphics Card, additional information (AMD Radeon) | Information about the Graphics Card:
|
Yes |
renderer | Information about the renderer. | Yes |
version | Information about OpenGL:
|
Yes |
Targeted Block paragraph | ||
Targeted Block: coordinates | Information about the targeted block:
Only present when looking at a block. |
No |
identifier | ||
state | ||
tags | ||
Targeted Fluid paragraph | ||
Targeted Fluid: coordinates | Information about the targeted fluid:
Only present when looking at a block or fluid. |
No |
identifier | ||
state | ||
tags | ||
Targeted Entity paragraph | ||
Targeted Entity | Information about the targeted entity:
Only present when looking at an entity. |
No |
type |
- ↑ Jump up to: a b c Displayed as "MB" in the game instead of "MiB"
History[edit | edit source]

[hide]Java Edition Classic | |||||||
---|---|---|---|---|---|---|---|
0.0.2a | The version number is now displayed in the top-left corner. | ||||||
Includes the fps and chunk updates. | |||||||
0.0.23a | Added an option to turn on the debug screen. The current version name is always displayed even when the option is disabled. | ||||||
[hide]Java Edition Indev | |||||||
0.31 | 20100202 | Added "E" entities value, "P" particles value, and "LT" value. | |||||
Upon placing chests, the second value of "LT" would go up upon every chest placed. | |||||||
The first value seemingly is unaffected by this. | |||||||
20100206-2034 | Removed "LT" value. | ||||||
FPS and chunk updates have been moved next to the version number and are now contained within parentheses. | |||||||
Moved "E" value below "C" value, and moved "P" value below "E" value. | |||||||
"C", "F", "O", "B", "I", and "T" values have been added. | |||||||
"C" values cover rendered/total chunks, "F" values are chunks outside the field of view, "O" values are chunks culled by occlusion culling, "B" values are culled entities that are hidden in a chunk and can't be seen, "I" values are individually culled entities, and "T" values are terrain and lighting data. | |||||||
20100212-1210 | Added "L" lighting updates value. | ||||||
20100212-1622 | Added Free memory and Allocated memory. | ||||||
Displayed in §8 (dark gray) color code. | |||||||
It always displays even when the option to turn on the debug screen is disabled. | |||||||
20100213 | Free memory and Allocated memory now display in §7 (light gray) color code. | ||||||
Now displays only when the option is enabled. | |||||||
[hide]Java Edition Infdev | |||||||
20100227-1414 | Removed "L" value. | ||||||
"T" value no longer displays a value. | |||||||
"O", "E", "B", and "I" values no longer function. | |||||||
20100316 | "E" and "I" values now function again. | ||||||
20100413 | Added "All" and "Counted" values. | ||||||
"All" displays the total number of loaded entities. | |||||||
"Counted" seemingly serves the same function as "All". | |||||||
20100420 | Removed slash from "All" value. | ||||||
Removed "Counted" value. | |||||||
20100624 | Added second "E" value. | ||||||
Second "E" is located right next to "O" value. | |||||||
Second "E" displays number of empty chunk sections that may be skipped due to not yet being loaded and rendered, or has nothing to draw in the current render pass; all render passes are counted. | |||||||
Lagometer added. | |||||||
Separate from debug screen, requires F6 to be held down and can be displayed with the debug screen. | |||||||
20100627 | Changed Free memory to Used memory. | ||||||
Now displays MB in parentheses right next to the value percentage. | |||||||
[hide]Java Edition Alpha | |||||||
v1.1.1 | The debug screen is no longer listed as an option and now requires F3 to be held down to activate. | ||||||
v1.2.0 | ? | The lagometer is now part of the debug screen. | |||||
v1.2.3 | The coordinates have been added to the debug screen. | ||||||
[hide]Java Edition Beta | |||||||
1.3 | The debug screen, along with other function key controls, has now become a toggle. | ||||||
When the debug screen is open, it now shows numbers above every mob; these numbers being the mob's Entity ID. These numbers are visible through blocks, making F3 a useful mob-finder. | |||||||
1.7 | The "f" coordinate has been made visible in the debug screen (facing direction). | ||||||
1.8 | Pre-release | The ability to see the level's seed has been added to the debug screen. | |||||
Entity numbers being shown above a mob's head have been removed from the debug screen. Some players felt that it was cheating and that it took away from the game. | |||||||
[hide]Java Edition | |||||||
1.0.0 | October 2, 2011 | The first images of a runtime performance profiler with a pie chart is revealed. | |||||
Beta 1.9 Prerelease 3 | The profiler has been added to the debug screen. | ||||||
1.2.1 | 1.2 | Information about the biome and light level of the player's location have been added to the debug screen. | |||||
The seed in multiplayer has been made hidden from the debug screen and now shows as "0". | |||||||
1.2.4 | Pressing F3 (Fn + F3 on Mac and some laptops) brings up the debug screen, but without the graphs. The graph appears upon pressing ⇧ Shift + F3 (Fn + ⇧ Shift + F3 on Mac and some laptops). | ||||||
1.3.1 | 12w18a | Information about the player's speed and whether the player is touching the ground have added to the debug screen. | |||||
Coordinates within the debug screen are now rounded to 5 digits. | |||||||
12w21a | Information about the world's seed has been removed from the debug screen, seen instead by pressing the chat key and typing /seed .
| ||||||
The frame time graph has been removed from the debug screen. | |||||||
12w30a | The y coordinate now shows both the feet level and the eye level. | ||||||
1.4.2 | 12w39a | Fl, x and z chunk coordinates, and more rotation (f) information have been added to the debug screen. | |||||
12w41a | ⇧ Shift + F3 now shows the profiler graph in the debug screen. | ||||||
F3 + H now shows durability on damaged tools, weapons and armor pieces. | |||||||
1.4.4 | 1.4.3 | F3 + B now shows the hitbox around entities. At this point, the hitbox is white and opaque and does not have an outline. | |||||
1.7.2 | 1.7.1 | F3 + B visual changed. The entity hitbox is now completely transparent, with a thin white outline. | |||||
1.8 | 14w02a | The debug screen now shows which axis the player is facing after the cardinal direction: "Toward positive/negative X/Z". | |||||
14w04a | The crosshair in the debug screen now displays 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue. | ||||||
The x coordinate line in the debug screen now appears bold when looking east/west, similarly the z coordinate line now appears bold when looking south/north. | |||||||
14w05a | Text within the debug screen now has a background. | ||||||
X, y, z, b, bl and other labels within the debug screen have been replaced with more understandable labels. | |||||||
"Light" is now the light levels at feet, not eyes. | |||||||
14w06a | X, Y, and Z title in the debug screen has been changed from 'Feet' in the previous snapshot, to 'XYZ'. | ||||||
A day counter, which increases by 1 every dawn, has been added to the debug screen. | |||||||
The debug screen now displays regional difficulty: Peaceful starts at 0.00, Easy starts at 0.75, Normal starts at 1.50, and Hard starts at 2.25. | |||||||
The debug screen now displays player rotation in degrees and quadrants. | |||||||
14w11a | On the right-hand side of the debug screen, a display now shows up if the player is looking at a block, showing its ID and block states. | ||||||
14w17a | All blocks now have their info displayed on the right-hand side of the debug screen. | ||||||
The "Facing negative/positive x/z" from the debug screen has been removed. | |||||||
14w20a | The "Facing negative/positive x/z" has been readded to the debug screen. | ||||||
14w25b | F3 + B now also shows which direction entities are looking using a blue line. | ||||||
The line on the right-hand side that had displayed the name of the block model the player was looking at has been removed from the debug screen. | |||||||
14w29a | A 'Reduced Debug Info' toggle now exists within multiplayer settings to enable/disable reduced information on the debug screen. | ||||||
The reducedDebugInfo gamerule allows the player to enable/disable reduced information on the debug screen. This overrides all 'reduced debug info' settings in clients. | |||||||
14w30a | The debug screen now displays how many chunk sections are being rendered currently and how many chunk sections are out of view in percent, the OpenGL version, display size, vendor and GPU. | ||||||
"Vanilla" has been added to the version number within the debug screen. | |||||||
1.8.2 | pre1 | The frame time graph within the debug screen has been readded and redesigned, so that it can now be activated using Alt + F3. | |||||
1.9 | 15w32a | F3 + N now toggles between Creative and Spectator modes, when the player is in either of them. The player needs to be allowed to use /gamemode for this to work. | |||||
15w43a | The debug screen now shows more information. | ||||||
F3 + Q gives help and shows all F3 + key combinations. | |||||||
F3 + F now increases render distance by 1 (Minimum and Maximum are 2-32). | |||||||
F3 + ⇧ Shift + F now decreases render distance by 1 (Min and Max are 2-32). | |||||||
The debug screen now shows if the pie chart and fps chart are shown on screen. | |||||||
The debug screen now shows text in chat when the player reloads chunks, sounds, etc. | |||||||
The debug screen now does not open when the player uses a specific key combination like F3 + N, F3 + B, etc. | |||||||
F3 + S has been removed from the debug screen, which previously reloaded sounds. | |||||||
F3 + T now reloads all resource pack content, including sounds. | |||||||
Red, blue and green lines have now changed in size within the debug screen and now change relative to the GUI scale. | |||||||
The debug screen is now toggled when the F3 key is released, instead of when it is pressed. | |||||||
1.10 | 16w20a | F3 + G toggles the visible chunk borders around the player. | |||||
The 3 lines indicating direction now have a small black outline when looking at an area with bad contrast. | |||||||
1.13 | 18w11a | Pressing F3 + C now copies the player's current location to the clipboard in the form of a /tp command, though holding for 10 seconds and releasing still forces a debug crash. | |||||
18w14a | The debug screen now gives a warning before forcing a debug crash. | ||||||
18w22c | The debug overlay now shows the fluid the player is looking at, separately from blocks. | ||||||
pre6 | F3 + I copies block or entity data to the clipboard. | ||||||
Added information about the time it takes for a tick on the integrated server, number of packets sent by the client (tx), and number of packets received by the client (rx). | |||||||
pre7 | Added "Looking at liquid" row, which displays the targeted fluid's coordinates. | ||||||
"Looking at" row within the debug screen has been renamed to "Looking at block". | |||||||
"Targeted Block" information now targets through fluids. It displays information for blocks up to 16 blocks away. | |||||||
Added "Targeted Entity", which displays information for entities up to 16 blocks away. | |||||||
F3 + I[note 2] has been changed to now be ⇧ Shift + F3 + I. It is now clarified that it copies the client-side data of targeted block or entity. It still can be used by anyone. | |||||||
Added F3 + I to copy targeted block or entity server-side data to clipboard. It can be used only by operators. | |||||||
1.13.1 | 18w30a | Added Ctrl + F3 + C to force a JVM crash, instead of a regular crash. | |||||
18w31a | Added new fields for the current dimension and the related force loaded chunks. | ||||||
1.14 | 18w43c | Pressing Alt + F3 now shows TPS (ticks per second). | |||||
Added min /avg /max tick times to help find stutters. | |||||||
1.14.1 | Pre-Release 1 | Pressing F3 + Esc now toggles pause without pause menu (if pausing is possible). | |||||
Pressing F3 + N when in Survival or Adventure mode now changes the player into Creative mode, if cheats are enabled. | |||||||
1.15 | 19w38a | The chunk update counter has been removed from the debug screen. | |||||
1.15.2 | Pre-Release 1 | F3 + D no longer clears recently typed messages and commands from ↑ and ↓. | |||||
1.16 | 20w18a | The "Looking at block" and "Looking at fluid" were integrated into "Targeted block" and "Targeted fluid" located on the right side of the debug screen. | |||||
Added a new line detailing mob spawning in different categories. | |||||||
20w20a | Added gamemode switcher accessible with F3 + F4. | ||||||
F3 + N now toggles between Spectator mode and the previous gamemode. | |||||||
1.17 | 21w11a | Added F3 + L to generate performance metrics. | |||||
1.18 | Experimental Snapshot 1 | Added two new lines: Multinoise and Terrain. | |||||
1.18.2 | 22w03a | Now contains the chunk position in the region file, and the name of this region file that player is currently in, in the end of the "Chunk" row. | |||||
Moved the location of the player within a chunk from "Chunk" row, into the new square brackets at the end of the "Block" row. | |||||||
22w07a | Merged the "Terrain" and "Multinoise" row into the "NoiseRouter" row. | ||||||
1.19 | 22w11a | Added estimated GPU utilization percentage to performance profiling metrics and F3 debug screen, available only for graphics devices that support GPU timer queries. | |||||
Added "Blending" row, above the "Noise Router" row. | |||||||
The H for "humidity" has been changed for a V for "vegetation". | |||||||
22w12a | Removed the F3 + F and F3 + ⇧ Shift + F hotkeys that change render distance. | ||||||
22w16a | Added "Allocation Rate" row, which shows heap memory allocation rate. | ||||||
1.19.1 | 1.19.1-rc1 | The "Blending" row now disappears when the chunk that the player is in uses the new method, instead of displaying "Blending: New". | |||||
1.19.4 | Pre-release 3 | Pressing F3 + S now dump contents of dynamic textures (like atlases, maps, etc.) to screenshots/debug/. | |||||
1.20 | 23w17a | Font textures are included in debug texture dump (F3 + S). | |||||
1.20.2 | 23w31a | F3 + B now shows the passenger's attachment point on the entity it's riding. | |||||
Values in the SH row now appear as question marks when playing on a server, instead of wrong values. | |||||||
23w32a | Opening it with CTRL + F3 now shows charts for ping and received network traffic. | ||||||
23w33a | The debug charts can now be toggled with F3 + 1 (pie chart), F3 + 2 (FPS and TPS) and F3 + 3 (bandwidth and ping) instead of ⇧ Shift, Alt or Ctrl while opening the screen. | ||||||
1.20.5 | 24w04a | Updated the bottom right graph shown via F3+2 |
Pre-1.8 legend[edit | edit source]
Name | Description[1][2] |
---|---|
C | Number of chunk sections rendered over total number of chunks. Counts all render passes: if a chunk section is rendered twice (because it contains both water and normal blocks, for example) then it is counted twice. |
F | Number of chunk sections loaded outside the viewing distance. Counts all render passes. |
O | Number of chunk sections removed through occlusion culling. Counts all render passes. |
E (first row) | Number of empty chunk sections. These sections are skipped for one of two reasons: Either the chunk has not yet been loaded and rendered into polygons, or the section has nothing to draw in the current render pass. Counts all render passes. |
E (second row) | Number of rendered entities over total entities |
B | Unused, always 0.[note 1] |
I | Number of invisible entities |
P | Number of particles on screen |
T | Displays the player's max framerate |
ALL | Displays the total number of loaded entities (including mobs and dropped items) |
ServerChunkCache ChunkCache |
The most chunks that can be loaded |
x | Player's location in blocks East of 0,0 (negative values are to the West) and after the // is the player's chunk number with the block within the chunk in () |
y | Player's altitude in blocks (63 (62.9) is Overworld sea level, 11 (10.9) is Overworld lava flood level, 32 (31.9) is Nether lava sea). |
z | Player's location in blocks South of 0,0 (negative values are to the North) and after the // is the player's chunk number with the block within the chunk in () |
f | The direction in which a player is facing (south=0, west=1, north=2, east=3) and if the player walks toward x or z respectively |
lc | Max section height for the chunk the player is in (uses cubic chunk sections, so heights display in multiples of 16 minus 1). |
b | Shows the player what biome they are in. |
bl | (for "block light") The amount of light from other blocks (e.g. torches) at the block the player's head is in. If the player stands on top of a torch, this field shows a light level of 13 instead of the expected 14, due to the player's head being one block away from it. |
sl | (for sky light) The amount of light from the sky at the block the player's head is in. Note that the number shown here is accurate only during the day. It shows the light level the block would get from the sun in full daylight, but does not account for the lower light levels at night or during a storm. |
rl | (for raw light) The total light level where the player's head is, equal to max (bl,sl). Note that because the "sl" field is factored in here, this field has the same caveats as that one. |
ws | Walking speed. |
fs | Flying speed. |
g | On ground, Boolean value, true if the player touches the ground. |
fl | The y-coordinate of the highest block where the player is able to stand, rounded up when standing on half-blocks, such as slabs. When above the void (where there is no block), it equals 0. |
shader | The file path of the currently-active shader (within the "assets" directory of minecraft.jar). Displayed only if a shader is active. |
Issues[edit | edit source]
Issues relating to "Debug screen" or "F3" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- Biome, and the lighting values do not display when the player is outside of the build limits.
- Deeper into the profiler (⇧ Shift + F3), some tasks have numbers higher than 9 and can't be accessed. Pressing the two keys simultaneously does not open the task.
- The profiler graph is commonly used by players to find structures, such as nether fortresses. This tactic is commonly known as "pie-ray".
Gallery[edit | edit source]
-
Image from Notch showing an "unlicensed copy" message on the top corner of the screen.
-
A sneak peek of the performance profiler shown on Notch's Twitter on October 2, 2011[3]
-
Jeb using the debug screen.
-
Jeb using the debug screen.
-
Dinnerbone using the debug screen.
-
Rockenroll4life using the debug screen.
-
Rockenroll4life using the debug screen.
-
Door block data in the debug screen.
-
Redstone block data in the debug screen.
-
Tripwire hook block data in the debug screen.
Notes[edit | edit source]
- ↑ Jump up to: a b Previously used as the number of entities removed due to hidden chunks during Indev, hence is intended to be removed as being redundant.
- ↑ F3 + I was used to copy targeted block or entity data to clipboard.
References[edit | edit source]
- ↑ http://gaming.stackexchange.com/questions/14990/minecraft-debug-screen
- ↑ http://www.minecraftforum.net/viewtopic.php?f=35&t=13231
- ↑ "Very useful runtime performance profiling with PIE CHARTS: http://i.imgur.com/ZuJXC.png" – @notch (Markus Persson) on X (formerly Twitter), October 2, 2011
External links[edit | edit source]
[edit | edit source]
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