Formatting codes
Messages sent from the server to the client can contain color codes, which allow coloring of text for various purposes.
An ampersand followed by a hex digit in the message tells the client to switch colors while displaying text.
Color coding at the start of the message will only work if the player ID byte is less than 127. If it's 127 or higher, the game automatically adds &e before the message, making it yellow. However, color codes after the first character still work. If you use an ID below 127, it doesn't add a color code, so the ones you use will work.
It is important to note that an ampersand at the end of a message that is not followed by a hex digit will crash all clients that receive it, so it is a must to sanitize chat messages received from clients.
Also, &k will give a bit of scrolling text, which is used in a Splash and the End Poem.
Also &l &m &n and &o creates bold, striked, underlined and italic text, respectively, while &r resets any set states.

Sample | Code | Common Name | Foreground Color | Background Color | ||||||
---|---|---|---|---|---|---|---|---|---|---|
R | G | B | HEX | R | G | B | HEX | |||
&0 | Black | 0 | 0 | 0 | #000 | 0 | 0 | 0 | #000000 | |
&1 | Dark Blue | 0 | 0 | 170 | #00A | 0 | 0 | 42 | #00002A | |
&2 | Dark Green | 0 | 170 | 0 | #0A0 | 0 | 42 | 0 | #002A00 | |
&3 | Dark Aqua | 0 | 170 | 170 | #0AA | 0 | 42 | 42 | #002A2A | |
&4 | Dark Red | 170 | 0 | 0 | #A00 | 42 | 0 | 0 | #2A0000 | |
&5 | Purple | 170 | 0 | 170 | #A0A | 42 | 0 | 42 | #2A002A | |
&6 | Gold | 255 | 170 | 0 | #FA0 | 42 | 42 | 0 | #2A2A00 | |
&7 | Grey | 170 | 170 | 170 | #AAA | 42 | 42 | 42 | #2A2A2A | |
&8 | Dark Grey | 85 | 85 | 85 | #555 | 21 | 21 | 21 | #151515 | |
&9 | Indigo | 85 | 85 | 255 | #55F | 21 | 21 | 63 | #15153F | |
&a | Bright Green | 85 | 255 | 85 | #5F5 | 21 | 63 | 21 | #153F15 | |
&b | Aqua | 85 | 255 | 255 | #5FF | 21 | 63 | 63 | #153F3F | |
&c | Red | 255 | 85 | 85 | #F55 | 63 | 21 | 21 | #3F1515 | |
&d | Pink | 255 | 85 | 255 | #F5F | 63 | 21 | 63 | #3F153F | |
&e | Yellow | 255 | 255 | 85 | #FF5 | 63 | 63 | 21 | #3F3F15 | |
&f | White | 255 | 255 | 255 | #FFF | 63 | 63 | 63 | #3F3F3F |
Formatting Codes
Text can also be formatted using the & symbol and then a letter.
If a color code is used after a formatting code, the formatting code will be disabled beyond the color code point.
Would be seen as: XY, where as
&nX&cY (&n X &c Y)
Would be seen as: XY
&r can be used to reset all texts format beyond it.
Eg: &nXXX&rYYY, would be seen as: XXXYYY
Code | Common Name |
---|---|
&k | Random |
&l | Bold |
&m | |
&n | Underlined |
&o | Italics |
&r | Reset |