Formatting codes

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Messages sent from the server to the client can contain color codes, which allow coloring of text for various purposes.

An ampersand followed by a hex digit in the message tells the client to switch colors while displaying text.

Color coding at the start of the message will only work if the player ID byte is less than 127. If it's 127 or higher, the game automatically adds &e before the message, making it yellow. However, color codes after the first character still work. If you use an ID below 127, it doesn't add a color code, so the ones you use will work.

It is important to note that an ampersand at the end of a message that is not followed by a hex digit will crash all clients that receive it, so it is a must to sanitize chat messages received from clients.

Also, &k will give a bit of scrolling text, which is used in a Splash and the End Poem.

Also &l &m &n and &o creates bold, striked, underlined and italic text, respectively, while &r resets any set states.

Hex digit to colour mapping
Sample Code Common Name Foreground Color Background Color
R G B HEX R G B HEX
&0 Black 0 0 0 #000 0 0 0 #000000
&1 Dark Blue 0 0 170 #00A 0 0 42 #00002A
&2 Dark Green 0 170 0 #0A0 0 42 0 #002A00
&3 Dark Aqua 0 170 170 #0AA 0 42 42 #002A2A
&4 Dark Red 170 0 0 #A00 42 0 0 #2A0000
&5 Purple 170 0 170 #A0A 42 0 42 #2A002A
&6 Gold 255 170 0 #FA0 42 42 0 #2A2A00
&7 Grey 170 170 170 #AAA 42 42 42 #2A2A2A
&8 Dark Grey 85 85 85 #555 21 21 21 #151515
&9 Indigo 85 85 255 #55F 21 21 63 #15153F
&a Bright Green 85 255 85 #5F5 21 63 21 #153F15
&b Aqua 85 255 255 #5FF 21 63 63 #153F3F
&c Red 255 85 85 #F55 63 21 21 #3F1515
&d Pink 255 85 255 #F5F 63 21 63 #3F153F
&e Yellow 255 255 85 #FF5 63 63 21 #3F3F15
&f White 255 255 255 #FFF 63 63 63 #3F3F3F


Formatting Codes

Text can also be formatted using the & symbol and then a letter.

If a color code is used after a formatting code, the formatting code will be disabled beyond the color code point.

Example
&cX&nY (&c X &n Y)

Would be seen as: XY, where as

&nX&cY (&n X &c Y)

Would be seen as: XY


&r can be used to reset all texts format beyond it.

Eg: &nXXX&rYYY, would be seen as: XXXYYY

Code Common Name
&k Random
&l Bold
&m Strike
&n Underlined
&o Italics
&r Reset