Editing Evoker
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[[File:Evoker fang attack2.gif|thumb|An evoker summoning fangs in two circles around it.]] |
[[File:Evoker fang attack2.gif|thumb|An evoker summoning fangs in two circles around it.]] |
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If an evoker is attacked, all evokers in a twelve [[block]] radius become alerted and start attacking the player, even if they are behind walls. {{IN|java}}, the alerted evokers can attack the player from an infinite distance away, even if the player switches to [[Creative]] or [[Spectator]] mode<ref>{{bug|MC-147574||Attacking a group of evokers gives nearby evokers infinite detection range and broken attack behavior}}</ref>; this can be fixed by relogging the world, or by setting the [[game rule]] <code>universalAnger</code> to <code>True</code>. This is only true for the alerted evokers, not the |
If an evoker is attacked, all evokers in a twelve [[block]] radius become alerted and start attacking the player, even if they are behind walls. {{IN|java}}, the alerted evokers can attack the player from an infinite distance away, even if the player switches to [[Creative]] or [[Spectator]] mode<ref>{{bug|MC-147574||Attacking a group of evokers gives nearby evokers infinite detection range and broken attack behavior}}</ref>; this can be fixed by relogging the world, or by setting the [[game rule]] <code>universalAnger</code> to <code>True</code>. This is only true for the alerted evokers, not the intitially attacked evoker. |
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{{IN|JE}}, an evoker is passive to other [[illager]]s even if it is harmed. Any evoker can search for and join a [[patrol]] if sufficiently near a [[patrol captain]]. |
{{IN|JE}}, an evoker is passive to other [[illager]]s even if it is harmed. Any evoker can search for and join a [[patrol]] if sufficiently near a [[patrol captain]]. |