Editing Evoker
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[[Player]]s or [[mob]]s caught in the attack are dealt {{hp|6}} [[damage]], regardless of difficulty{{only|be}}. This harm is not mitigated by [[armor]] but is mitigated by [[enchantment]]s such as [[Protection]]. Any evoker-summoned fangs do not deal damage to any illagers, although fangs summoned or spawned by the player do. When a neutral or hostile mob is caught in the attack, the mob retaliates and attacks the evoker. |
[[Player]]s or [[mob]]s caught in the attack are dealt {{hp|6}} [[damage]], regardless of difficulty{{only|be}}. This harm is not mitigated by [[armor]] but is mitigated by [[enchantment]]s such as [[Protection]]. Any evoker-summoned fangs do not deal damage to any illagers, although fangs summoned or spawned by the player do. When a neutral or hostile mob is caught in the attack, the mob retaliates and attacks the evoker. |
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Fangs appear no lower than the feet of the lowest combatant and no higher than one [[block]] above the feet of the highest combatant. Fangs attempt to appear on the highest [[opaque]] block between those two extremes, but fail to spawn if they are obstructed by a [[solid |
Fangs appear no lower than the feet of the lowest combatant and no higher than one [[block]] above the feet of the highest combatant. Fangs attempt to appear on the highest [[opaque]] block between those two extremes, but fail to spawn if they are obstructed by a [[solid]] block. In practice, this means that fangs cannot spawn inside deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom, or vice versa. Likewise, an evoker floating in a boat on [[water]] cannot summon fangs against a player [[swimming]] or floating in a boat because there are no opaque blocks from which the fangs can appear. |
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The evoker typically summons sixteen fangs in a straight line toward the target. However, if the target is within three blocks of the evoker, the evoker summons the fangs in two circles around itself: the smaller circle has five fangs and the larger has eight. The fangs do not seek the player, thus the player is able to dodge them. Summoning fangs resets the evoker's spell cooldown to two seconds and resets the cooldown for summoning fangs to five seconds. |
The evoker typically summons sixteen fangs in a straight line toward the target. However, if the target is within three blocks of the evoker, the evoker summons the fangs in two circles around itself: the smaller circle has five fangs and the larger has eight. The fangs do not seek the player, thus the player is able to dodge them. Summoning fangs resets the evoker's spell cooldown to two seconds and resets the cooldown for summoning fangs to five seconds. |