Editing Evoker
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The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly [[invisibility|invisible]] entities, fangs in warmup still have a visible [[Debug screen#More debug-keys|debug hitbox]]. After the delay, the fangs expand into existence, snap shut, make critical hit particles and shrink out of sight again, dealing {{hp|6}} magic damage to all mobs standing on the spot. Killing an evoker fang does not contribute to the "Monster Hunter" [[advancement]] or [[achievement]]. |
The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly [[invisibility|invisible]] entities, fangs in warmup still have a visible [[Debug screen#More debug-keys|debug hitbox]]. After the delay, the fangs expand into existence, snap shut, make critical hit particles and shrink out of sight again, dealing {{hp|6}} magic damage to all mobs standing on the spot. Killing an evoker fang does not contribute to the "Monster Hunter" [[advancement]] or [[achievement]]. |
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== Sounds == |
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{{JE}}:<br> |
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{{SoundTable |
{{SoundTable |
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| type = |
| type = bedrock |
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| {{SoundLine |
| {{SoundLine |
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| sound =Evoker idle1.ogg |
| sound =Evoker idle1.ogg |
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|distance=16}} |
|distance=16}} |
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| {{SoundLine |
| {{SoundLine |
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|sound= |
|sound=zombie |
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cast1.ogg |
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|sound2= |
|sound2=zombie cast2.ogg |
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|subtitle= |
|subtitle=Zombie casts spell |
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|source= |
|source=Zombie |
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|description= |
|description=Zombie an evoker attacks |
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|id=Zombie.evoker.cast_spell |
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|Zombie =1.0 |
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|Zombie =16}} |
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| {{SoundLine |
| {{SoundLine |
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|sound=Evoker celebrate.ogg |
|sound=Evoker celebrate.ogg |
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| distance = 16 |
| distance = 16 |
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}} |
}} |
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|Zombie=Sunds}} |
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}} |
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{{BE}}: |
{{BE}}: |