Editing Evoker
Jump to navigation
Jump to search
Please remember to:
Consult the style guide and rules if you are unsure about something.
Use the Show preview button to preview your edits before you save them.
Use the Show preview button to preview your edits before you save them.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 423: | Line 423: | ||
|{{HistoryLine||1.11|dev=16w39a|[[File:Evoker JE1 BE1.png|32px]] [[File:Evoker Fangs JE1 BE1.png|22px]] Added evokers and evocation fangs.}} |
|{{HistoryLine||1.11|dev=16w39a|[[File:Evoker JE1 BE1.png|32px]] [[File:Evoker Fangs JE1 BE1.png|22px]] Added evokers and evocation fangs.}} |
||
|{{HistoryLine|||dev=16w43a|Added the {{nbt|compound|Owner}} tag to evocation fangs.}} |
|{{HistoryLine|||dev=16w43a|Added the {{nbt|compound|Owner}} tag to evocation fangs.}} |
||
|{{HistoryLine||1.13|dev=pre5|The |
|{{HistoryLine||1.13|dev=pre5|The entity ID has been changed from <code>evocation_illager</code> to <code>evoker</code>. |
||
⚫ | |||
|{{HistoryLine||1.14|dev=18w43a|[[File:Evoker JE2 BE2.png|32px]] [[File:Evoker Fangs JE2 BE2.png|22px]] The textures of evokers and evocation fangs have been changed.}} |
|{{HistoryLine||1.14|dev=18w43a|[[File:Evoker JE2 BE2.png|32px]] [[File:Evoker Fangs JE2 BE2.png|22px]] The textures of evokers and evocation fangs have been changed.}} |
||
|{{HistoryLine|||dev=18w47a|Evokers can now spawn in [[raid]]s.}} |
|{{HistoryLine|||dev=18w47a|Evokers can now spawn in [[raid]]s.}} |
||
Line 443: | Line 444: | ||
|Evokers are no longer hostile to baby [[villager]]s.}} |
|Evokers are no longer hostile to baby [[villager]]s.}} |
||
|{{HistoryLine||1.13.0|dev=?|Evokers now have smoother casting animations.}} |
|{{HistoryLine||1.13.0|dev=?|Evokers now have smoother casting animations.}} |
||
|{{HistoryLine|||dev=beta 1.13.0.9|[[File:Evoker celebrating.gif|40px]] If [[raid]]ing evokers killed all the [[villager]]s in the [[village]] or the [[bed]]s were destroyed, evokers celebrate their victory by laughing and raising their arms in the [[air]].}} |
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Evoker celebrating.gif|40px]] If [[raid]]ing evokers killed all the [[villager]]s in the [[village]] or the [[bed]]s were destroyed, evokers celebrate their victory by laughing and raising their arms in the [[air]].}} |
||
|{{HistoryLine||1.20.50|dev=Preview 1.20.50.20|Evokers no longer spawn in Peaceful difficulty.}} |
|{{HistoryLine||1.20.50|dev=Preview 1.20.50.20|Evokers no longer spawn in Peaceful difficulty.}} |
||
Line 453: | Line 454: | ||
|{{HistoryLine|new3ds}} |
|{{HistoryLine|new3ds}} |
||
|{{HistoryLine||1.9.19|[[File:Evoker JE1 BE1.png|32px]] [[File:Evoker Fangs JE1 BE1.png|22px]] Added evokers and evocation fangs.}} |
|{{HistoryLine||1.9.19|[[File:Evoker JE1 BE1.png|32px]] [[File:Evoker Fangs JE1 BE1.png|22px]] Added evokers and evocation fangs.}} |
||
}} |
|||
=== Data history === |
|||
{{HistoryTable |
|||
|{{HistoryLine|java}} |
|||
|{{HistoryLine||1.13|dev=17w47a|Numeric IDs for entities were presumably deprecated in this version.{{info needed|what was this entity's numeric ID?}}}} |
|||
|{{HistoryLine|||dev=pre5|The entity ID has been changed from <code>evocation_illager</code> to <code>evoker</code>. |
|||
⚫ | |||
}} |
}} |
||