Desert Pyramid/Structure

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This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature.
 
A Desert Temple, also known as a Desert Pyramid.

Materials[edit | edit source]

Block Amount
Blue Terracotta 2
Chest 4
Chiseled Sandstone 62
Cut Sandstone 238
Orange Terracotta 66
Sand 101-103[note 1][note 2]
Sandstone 2885+[note 2][note 3]
Sandstone Slab 2
Sandstone Stairs 17
Stone Pressure Plate 1
Suspicious Sand 6-8[note 1][note 2]
TNT 9
Notes
  1. a b 83 blocks buried in the cellar room are generated as sand initially. 5 to 7 of these are replaced with suspicious sand in random positions.
  2. a b c Of the 25 blocks which make up the cellar room's collapsed roof, 33% is sandstone, while the rest is sand. One of these blocks is replaced with suspicious sand. On average, the cellar roof consists of 8 sandstone, 16 sand, and 1 suspicious sand, which this tally reflects.
  3. Additional layers of sandstone may generate from the base of the pyramid to the ground.

Blueprint[edit | edit source]

Layer Block Facing
-11 Chest Pressure Plate
10 Sandstone Stairs Middle Sandstone

NOTE: Red, green, and blue wool do not actually generate. In this blueprint, they represent:

  • Red wool: Blocks buried in cellar room, which consists of sand and suspicious sand. Consult #Materials for generation rules.
  • Green wool: One sand block and one sandstone block. They are mutually exclusive (i.e. if sand generates in one position, then sandstone will generate in the other).
  • Blue wool: Blocks which make up the collapsed roof of the cellar room. Consult #Materials for generation rules.
Layer -14
Layer -13
Layer -12
Layer -11
Layer -10
Layer -9
Layer -8 to -5
Layer -4
Layer -3
Layer -2
Layer -1
Layer 0
Layer 1
Layer 2
Layer 3
Layer 4
Layer 5
Layer 6
Layer 7
Layer 8
Layer 9
Layer 10