Editing Bed
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|{{HistoryLine||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' button (only available in [[multiplayer]] at the time) is clicked.}} |
|{{HistoryLine||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' button (only available in [[multiplayer]] at the time) is clicked.}} |
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|{{HistoryLine||1.4_01|Beds now set the player's spawn point as intended, both in singleplayer and in multiplayer.}} |
|{{HistoryLine||1.4_01|Beds now set the player's spawn point as intended, both in singleplayer and in multiplayer.}} |
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|{{HistoryLine||1.6|dev=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explode]].}} |
|{{HistoryLine||1.6|dev=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[Explosion|explode]].}} |
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|{{HistoryLine||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in <samp>[[terrain.png]]</samp>. No visual difference has resulted for the actual bed.}} |
|{{HistoryLine||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in <samp>[[terrain.png]]</samp>. No visual difference has resulted for the actual bed.}} |
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|{{HistoryLine|java}} |
|{{HistoryLine|java}} |
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|{{HistoryLine||1.17|dev=20w51a|Added gamerules for sleeping in multiplayer.}} |
|{{HistoryLine||1.17|dev=20w51a|Added gamerules for sleeping in multiplayer.}} |
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|{{HistoryLine||1.18|dev=21w44a|Sleeping now resets the weather cycle only if it is currently raining or snowing.<ref>{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}</ref>}} |
|{{HistoryLine||1.18|dev=21w44a|Sleeping now resets the weather cycle only if it is currently raining or snowing.<ref>{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}</ref>}} |
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|{{HistoryLine||1.19|dev=22w11a|[[Planks#Mangrove|Mangrove planks]] can now be used to [[craft]] beds.}} |
|{{HistoryLine||1.19|dev=22w11a|[[Planks#Mangrove|Mangrove planks]] can now be used to [[Crafting|craft]] beds.}} |
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|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Planks#Bamboo|Bamboo planks]] can now be used to craft beds.}} |
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Planks#Bamboo|Bamboo planks]] can now be used to craft beds.}} |
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|{{HistoryLine||1.19.3|dev=22w43a|Bed explosions can now be properly [[Blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-200006|||Fixed}}</ref>}} |
|{{HistoryLine||1.19.3|dev=22w43a|Bed explosions can now be properly [[Blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-200006|||Fixed}}</ref>}} |
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|Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.<ref name="lazilycodedsounds"/>}} |
|Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.<ref name="lazilycodedsounds"/>}} |
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|{{HistoryLine|bedrock}} |
|{{HistoryLine|bedrock}} |
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|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Beds can now be [[waterlog]]ged and require [[Water Breathing]] to sleep in.}} |
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Beds can now be [[Waterlogging|waterlog]]ged and require [[Water Breathing]] to sleep in.}} |
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|{{HistoryLine|||dev=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}} |
|{{HistoryLine|||dev=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}} |
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|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}} |
|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}} |
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|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}} |
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}} |
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|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning. |
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning. |
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|Beds can now be [[waterlog]]ged and require {{EffectLink|Water Breathing}} to sleep in.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}} |
|Beds can now be [[Waterlogging|waterlog]]ged and require {{EffectLink|Water Breathing}} to sleep in.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}} |
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|{{HistoryLine||xbox=none|xbone=none|ps3=1.82|psvita=1.82|ps4=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history|1.64]].}} |
|{{HistoryLine||xbox=none|xbone=none|ps3=1.82|psvita=1.82|ps4=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history|1.64]].}} |
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|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s. |
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s. |