Redstone Repeater

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This article is about the block. For repeater circuits, see Transmission circuit § Repeater. For other topics related to redstone, see Redstone (disambiguation).
Redstone Repeater
Renewable

Yes

Stackable

Yes (64)

Tool

Any tool

Blast resistance

0

Hardness

0

Luminous

No

Transparent

Yes

Waterloggable

JE: No
BE: Yes

Flammable

No

Catches fire from lava

No

A redstone repeater is a block that produces a full-strength redstone signal from its front while its back is powered, with four toggleable delay settings. It can also be locked into its current power state by directly powering its side with another repeater or a redstone comparator.

Obtaining[edit | edit source]

Breaking[edit | edit source]

A redstone repeater can be broken instantly using any tool, or without a tool, and drops itself as an item. To remove a redstone repeater, mine it.

Block Redstone Repeater
Hardness 0
Breaking time (secs)
Default 0.05
Legend
  • drops nothing
  • drops something other than the block itself
  • drops the block itself
  • italicized can be instant mined

A redstone repeater is removed and drops as an item if:

  • its attachment block is moved, removed, or destroyed;
  • water or lava flows into its space;‌[Java Edition only]
  • a piston tries to push it or moves a block into its space.

Natural generation[edit | edit source]

A redstone repeater generated in the jungle temple's hidden room.

A single redstone repeater is generated naturally in each jungle pyramid.

8-13 redstone repeaters can also generate in ancient cities.

Crafting[edit | edit source]

Ingredients [hide]Crafting recipe
Redstone Torch +
Redstone Dust +
Stone
Invicon Redstone Torch.png: Inventory sprite for Redstone Torch in Minecraft as shown in-game linking to Redstone Torch with description: Redstone TorchInvicon Redstone Dust.png: Inventory sprite for Redstone Dust in Minecraft as shown in-game linking to Redstone Dust with description: Redstone DustInvicon Redstone Torch.png: Inventory sprite for Redstone Torch in Minecraft as shown in-game linking to Redstone Torch with description: Redstone TorchInvicon Stone.png: Inventory sprite for Stone in Minecraft as shown in-game linking to Stone with description: StoneInvicon Stone.png: Inventory sprite for Stone in Minecraft as shown in-game linking to Stone with description: StoneInvicon Stone.png: Inventory sprite for Stone in Minecraft as shown in-game linking to Stone with description: Stone
Invicon Redstone Repeater.png: Inventory sprite for Redstone Repeater in Minecraft as shown in-game with description: Redstone Repeater

Usage[edit | edit source]

See also: Redstone circuit

A redstone repeater can be used in four different ways: to "repeat" redstone signals back to full strength, delay signals, prevent signals moving backward, or to "lock" signals in one state.

A repeater can be placed only on top of full blocks (dirt, stone, etc.), on top of upside-down slabs, upside-down stairs, furnaces, and glass. In Bedrock Edition, a repeater can also be placed on fences and stone walls. They can also be placed on some transparent blocks. See Opacity/Placement for more information. To place a repeater, use the Place Block control.

A redstone repeater has a front and back – the arrow on the top points to the repeater's front. A repeater also has two small redstone torches on its top – the color of the torches indicates whether its output is on (dark red when off, bright red when on) and the distance between them indicates the delay the repeater adds to the signal transmission.

A repeater is 0.125 (18) blocks high.

Signal transmission[edit | edit source]

A repeater transmits signals only from its back to its front, but its behavior can be modified from the side (see signal locking, below).

Different ways to power a repeater

A redstone repeater can be powered by any of the following components at its back:

A redstone repeater can power any of the following components at its front:

  • redstone dust
  • a redstone comparator or another redstone repeater facing away from the repeater
  • any conductive block (including any conductive mechanism components)

A redstone repeater can activate any mechanism component it is facing.

A conductive block powered by a redstone repeater is called "strongly-powered" (as opposed to a conductive block "weakly-powered" by redstone dust). A strongly-powered conductive block can power adjacent redstone dust, as well as other redstone components.

Signal repeating[edit | edit source]

A redstone repeater can "repeat" a redstone signal, boosting it back up to power level 15.

Redstone signals have a maximum power level of 15 and that level drops by 1 for every block of redstone dust the signal travels through. If a signal must travel through more than 15 blocks of redstone dust, a redstone repeater can be used to boost the signal back up to full strength. An extra two blocks of distance can be achieved by placing conductive blocks before and after the repeater.

While redstone repeaters can allow signals to travel great distances, each always adds some delay to the transmission since the minimum amount of delay is 1 redstone tick (0.1 seconds, barring lag).

Signal delay[edit | edit source]

When initially placed, a redstone repeater has a delay of one redstone tick (equivalent to two game ticks, or 0.1 seconds barring lag).

A repeater's delay can be modified by using the Use Item control. Each use increases the repeater's delay by one redstone tick, to a maximum of four redstone ticks, then back to one redstone tick. Longer delays can be made with multiple repeaters – for example, a repeater set to 'four' and another to 'one' provides a half-second delay (0.4s + 0.1s = 0.5s).

A repeater set to a delay of two to four redstone ticks increases the length of any shorter on-pulse to match the length of the repeater's delay, and suppress any shorter off-pulse. For example, a repeater set to a 4-tick delay changes a 1-tick, 2-tick, or 3-tick on-pulse into a 4-tick on-pulse, and does not allow through any off-pulse shorter than 4 ticks.

Although a repeater cannot be set to have a delay of zero, in Java Edition, instant repeater circuits are possible (circuits that repeat a signal with no delay).

Signal direction[edit | edit source]

A redstone repeater acts as a diode – it allows redstone signals through in one direction (unlike redstone dust or conductive blocks that can transmit redstone signals in any direction).

A diode can be used to protect a redstone circuit from redstone signals feeding back into the circuit from its output, or can be used to isolate one part of a circuit from another.

Signal locking[edit | edit source]

The left repeater has been locked in an unpowered output state by the right repeater.

A redstone repeater can be "locked" by another powered redstone repeater facing its side. When locked, the repeater does not change its output (whether powered or unpowered), no matter what the input does. When the side repeater turns back off, the repeater returns to its normal behavior.

A repeater can also be locked by a powered redstone comparator facing its side. This offers additional possibilities for locking signals because a comparator's output can be affected from 3 sides as well as by containers.

If a repeater is locked again too quickly after unlocking (e.g. the lock is controlled by a fast clock circuit), or the lock and the input are changed only on the same tick (e.g. because they're fed by the same clock and both repeaters have the same delay), the repeater does not switch states.

Sounds[edit | edit source]

Java Edition:

[hide]BlockSprite stone.png: Sprite image for stone in Minecraft stone sound type
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.break1.00.816
​Block placedBlocksWhen the block is placedblock.stone.placesubtitles.block.generic.place1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hit0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.stone.fallsubtitles.block.generic.fall0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

[hide]BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraft wood sound type
SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.wood1.00.8-1.0
BlocksWhen the block is placeddig.wood1.00.8
BlocksWhile the block is in the process of being brokenhit.wood0.230.5
PlayersFalling on the block with fall damagefall.wood0.41.0
PlayersWalking on the blockstep.wood0.31.0
BlocksJumping from the blockjump.wood0.121.0
BlocksFalling on the block without fall damageland.wood0.181.0

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifierForm[hide]Translation key
BlockSprite redstone-repeater.png: Sprite image for redstone-repeater in Minecraft Redstone RepeaterrepeaterBlock & Itemblock.minecraft.repeater

Bedrock Edition:

Redstone RepeaterIdentifierNumeric ID FormItem ID[i 1][hide]Translation key
BlockSprite redstone-repeater-off.png: Sprite image for redstone-repeater-off in Minecraft Unpowered blockunpowered_repeater93Block & Ungiveable Item[i 2]Identical[i 3]
BlockSprite redstone-repeater-on.png: Sprite image for redstone-repeater-on in Minecraft Powered blockpowered_repeater94Block & Ungiveable Item[i 2]Identical[i 3]
ItemSprite redstone-repeater.png: Sprite image for redstone-repeater in Minecraft Itemrepeater419Itemitem.repeater.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Jump up to: a b Unavailable with /give command
  3. Jump up to: a b The block's direct item form has the same ID as the block.

Block states[edit | edit source]

See also: Block states

Java Edition:

Name Default value Allowed values [hide]Description
delay11
2
3
4
The redstone repeater's delay in redstone ticks.
facingnortheast
north
south
west
The direction from the output side to the input side of a repeater.
The opposite from the direction the player faces while placing the repeater.
lockedfalsefalse
true
True if the repeater is currently locked.
poweredfalsefalse
true
If the redstone repeater is lit.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
[hide]Description
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction from the output side to the input side of a repeater.
The opposite from the direction the player faces while placing the repeater.
repeater_delay0x4
0x8
00
1
2
3
0
1
2
3
The redstone repeater's delay in redstone ticks minus 1.


Video[edit | edit source]

Note: This Video is from Java Edition 1.5 so the video does not tell that Redstone repeaters can now be placed on glass, ice, glowstone and sea lanterns.

History[edit | edit source]

There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.
There is an associated technical blocks page for the internal item form of this block; see Technical blocks/Redstone Repeater.
[hide]Java Edition Beta
1.3 Added redstone repeaters.
Originally, the four possible settings were "1, 2, 5 and 7",[1] but Jeb decided to change the settings to "1, 2, 3, and 4".[2]
The particles when breaking redstone repeaters erroneously use the pumpkin top texture.
1.6Test Build 3The breaking particles of redstone repeaters now use the stone slab top texture, even though none of the elements on the model use it.
1.7 The side texture of redstone repeaters has been changed to the previous bottom part of the texture.
The breaking particles of redstone repeaters have been changed to a mix of stone slab, unlit redstone torch and unpowered repeater top when unpowered and a stone slab, lit redstone torch and powered repeater when powered.
Redstone dust now automatically connects to the input of a redstone repeater. Previously, it needed to be specifically pointed toward the repeater like with other blocks.
1.7.3The breaking particles of redstone repeaters have been changed to simply an unlit redstone torch when unpowered and a lit redstone torch when powered.
[hide]Java Edition
1.0.0RC1Redstone dust now visually connects to the output of redstone repeaters, though this does not change its behavior.
1.3.112w22aRedstone repeaters now naturally generate inside jungle temples.
1.3 The texture of redstone repeater items have been changed.
1.4.212w42a The top texture of redstone repeaters has been changed.
Added repeater locking to redstone repeaters. Interestingly, the smallest face of the bedrock cuboid's texture changes depending on the delay, but the other two faces remain the same. When/if this changed is unknown.
1.513w02a The side textures of redstone repeaters have been changed to use the top texture of stone slabs.
1.814w06aRepeaters no longer produce block light when powered.
14w10a Torches on repeaters no longer have protruding features.
The torches underneath redstone repeaters have been shortened, which has changed the underside textures from to .
14w10b Repeater torches now have protruding features again.[3]
14w25a The torches on redstone repeaters are now affected by directional shading.
The breaking particle of redstone repeaters has been changed once again and now matches the top texture of redstone repeaters.
1.1317w47aRedstone repeaters now render their underside, which has changed their undersides from to .
1.1418w43a The textures of redstone repeaters have been changed.
18w50a As the texture of bedrock has been changed, the textures of locked redstone repeaters have also been changed.
19w12bRedstone repeaters can now be placed on glass, ice, glowstone and sea lanterns.
1.1922w13aRedstone repeaters now generate in ancient cities.
1.20.223w33aRedstone repeaters now use stone sounds instead of wood sounds.[4]
1.21.224w33a The powered models for redstone repeaters have changed.
[hide]Pocket Edition Alpha
v0.14.0build 1 Added redstone repeaters.
[hide]Bedrock Edition
1.2.0beta 1.2.0.2Redstone repeaters now render their underside, which has changed their undersides from to .
1.10.0beta 1.10.0.3 The textures of redstone repeaters have been changed.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added redstone repeaters.
TU19CU71.121.121.12[verify] Added repeater locking to redstone repeaters.
TU57CU491.571.561.56Patch 271.0.7Redstone Repeaters can now be crafted from granite, andesite, diorite and their polished variants.
1.90 The textures of redstone repeaters have been changed.
[hide]New Nintendo 3DS Edition
0.1.0 Added redstone repeaters and repeater locking.

Data history[edit | edit source]

[hide]Java Edition
1.1317w47aAll 3 IDs for the redstone repeater have been merged into 1 ID: repeater.
Added powered block state to redstone repeaters.
Prior to The Flattening, these blocks' numeral IDs were 93 and 94, and the item's 356.
[hide]Bedrock Edition
1.20.30Preview 1.20.30.20Redstone repeaters now use the minecraft:cardinal_direction block state instead of direction.

Issues[edit | edit source]

Issues relating to "Repeater*" are maintained on the bug tracker. Issues should be reported and viewed there.

Java Edition

  • MC-54711 – Quick pulses get lost in some repeater/comparator setups
  • MC-207411 – Sculk sensors do not detect when rails, redstone wire, repeaters or comparators are broken due to them losing support
  • MC-9955 – Repeater locks incorrectly pulse under certain conditions (due to inconsistent block updates)
  • MC-54567 – Inconsistency between repeaters/activated torches and buttons/levers/player-placed torches/redstone blocks/pistons activating redstone devices
  • MC-58119 – The "facing" block state of repeaters, comparators, and glazed terracotta doesn't match the direction they're facing
  • MC-99916 – Cloned repeater re-triggers command block
  • MC-169919 – Redstone repeater signal becomes random after chunk reloading
  • MC-214621 – Sculk sensors do not detect repeater delay switching
  • MC-144105 – Repeater freezes 'on' when delay is set to 2 or 4
  • MC-158505 – Repeater gives Output from Observer when it shouldn´t
  • And 4 other open issues.

Bedrock Edition

  • MCPE-33202 – Back faces of redstone torches on redstone repeaters and comparators do not render
  • MCPE-58151 – Repeaters Don't Save Pending Tick Information
  • MCPE-89921 – Observers dont activate redstone dust and repeaters when it is pushed by a sticky piston and that sticky piston gets powered by another observer
  • MCPE-165629 – Redstone comparator and repeater breaking and placing sound is incorrect

Trivia[edit | edit source]

  • The crafting recipe and appearance of redstone repeaters may be a reference to double torch repeaters, which was a common way to repeat signals before repeaters were introduced.

Gallery[edit | edit source]

Renders[edit | edit source]

Java Edition[edit | edit source]

Bedrock Edition[edit | edit source]

Contraption[edit | edit source]

Screenshots[edit | edit source]

In other media[edit | edit source]

References[edit | edit source]

Navigation[edit | edit source]