Iron Door
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
5 |
Hardness |
5 |
Luminous |
No |
Transparent |
Partial |
Waterloggable |
No (Java Edition) |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
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An iron door is a variant of the door made of iron that can only be opened using redstone. Iron doors are more secure than wooden and copper doors because they cannot be opened by hand and cannot be broken by zombies. They are also more resistant to explosions, and immune to fire and lava.
Obtaining[edit | edit source]
Iron doors are most commonly found in strongholds, where they generate often. They are also craftable by the player using 6 iron ingots.
Breaking[edit | edit source]
An iron door can be mined with anything, but pickaxes are the fastest. Pistons can also break doors by pushing the piston head or any block into the door.
Iron doors require a solid block beneath them for support. If that block is removed, the door breaks and drops itself.
Block | ![]() | |
---|---|---|
Hardness | 5 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 7.5 | |
![]() |
3.75 | |
![]() |
1.9 | |
![]() |
1.25 | |
![]() |
0.95 | |
![]() |
0.85 | |
![]() |
0.65 |
- drops nothing
- drops something other than the block itself
- drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation[edit | edit source]
Iron doors generate as part of:
- Prison rooms in woodland mansions
- Strongholds with a stone button to open[Java Edition only]
Crafting[edit | edit source]
Ingredients | [hide]Crafting recipe |
---|---|
Iron Ingot |
Usage[edit | edit source]
Iron doors can only be opened with redstone power; players or wind charge blasts cannot toggle iron doors.
Barrier[edit | edit source]
Iron doors can only be opened and closed by a redstone signal. When an iron door opens or closes, it immediately changes its orientation without affecting anything in the space between.
Redstone component[edit | edit source]
An iron door is a redstone mechanism and can be activated by weakly powering any cardinally adjacent block.
When activated, the iron door immediately opens. When deactivated, it immediately closes.
Air pockets[edit | edit source]
Iron doors can be used as air pockets underwater in Java Edition because they can't be waterlogged. They can also be used as air pockets in lava in both Java and Bedrock Editions since they don't burn in lava.
Sounds[edit | edit source]
Generic[edit | edit source]
[hide]![]() iron sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() iron sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | break | 1.0 | 0.8 | |
Blocks | When the block is placed | place | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | step | 1.0 | 1.0 | |
Players | Walking on the block | step | 0.2 | 1.0 | |
Players | Jumping from the block | step | 0.12 | 1.1 | |
Players | Falling on the block without fall damage | step | 0.4 | 1.0 |
Unique[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Door creaks | Blocks | When an iron door opens | block | subtitles | 0.9 | 0.9-1.0 | 16 | |
Door creaks | Blocks | When an iron door closes | block | subtitles | 0.9 | 0.9-1.0 | 16 | |
Block broken [sound 1] | Hostile Creatures | Unused[sound 2] | entity | subtitles [sound 1] | None | None | None |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When an iron door opens | open | 0.9 | 0.9-1.0 | |
Blocks | When an iron door closes | close | 0.9 | 0.9-1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | Item tags | [hide]Translation key |
---|---|---|---|---|---|
![]() | iron_door | Block & Item | doors | doors | block |
Iron Door | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | iron_door | 71 | Block & Ungiveable Item[i 2] | item.iron_door | tile |
![]() | iron_door | 372 | Item | — | item |
Block states[edit | edit source]
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
facing | north | east north south west | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed. |
half | lower | lower upper | Identifies which part of the door the block is. |
hinge | left | left right | Identifies the side the hinge is on (when facing the same direction as the door's inside). |
open | false | false true | True if the door is currently open. |
powered | false | false true | True if the door is currently powered by redstone. |
Bedrock Edition:
Lower Door Block:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed.
|
door_hinge_bit | — [sic] | false | false true | 0 0 [sic] | Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right. Lower door block has the same aux value when it is opened and closed. |
open_bit | 0x4 | false | false true | 0 1 | True if the door is currently open. |
upper_block_bit | 0x8 | false | false true | 0 1 | Always false for the lower part of a door. |
Upper Door Block:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
direction | — [sic] | 0 | 0 1 2 3 | 0 0 0 0 [sic] | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed.
|
door_hinge_bit | — [sic] | false | false true | 0 Unsupported | Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right. Upper door block doesn't support aux value when its hinge is on the right. |
open_bit | — [sic] | false | false true | 0 0 [sic] | True if the door is currently open. Lower door block has the same aux value when it is opened and closed. |
upper_block_bit | 0x8 | false | false true | 0 1 | Always true for the upper part of a door. |
History[edit | edit source]
[hide]Java Edition Alpha | |||||||
---|---|---|---|---|---|---|---|
v1.0.1 | ![]() ![]() ![]() | ||||||
Iron doors can now be controlled by redstone power. | |||||||
[hide]Java Edition Beta | |||||||
1.8 | Pre-release | Iron doors can now be found naturally in strongholds. | |||||
[hide]Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease 6 | Iron doors are broken much faster using a pickaxe, and the mining speed is now tier dependent. | |||||
1.2.1 | 12w06a | ![]() | |||||
12w07a | Zombies can no longer break iron doors. | ||||||
1.8 | 14w10a | ![]() | |||||
14w33b | ![]() | ||||||
1.9 | 15w43a | Iron doors now have different sounds than wooden doors. | |||||
1.11 | 16w33a | Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.[1] | |||||
16w39a | Iron doors now generate in woodland mansions. | ||||||
1.14 | 18w43a | ![]() | |||||
1.15 | 19w39a | Iron doors must now be mined with a pickaxe for it to be dropped as an item. | |||||
1.18 | 21w41a | ![]() | |||||
Pre-release 5 | ![]() | ||||||
1.20.3 | Pre-Release 3 | An iron door can no longer drop as an item if the top half of the door is broken with anything in hands.[2] | |||||
1.21.4 | 24w44a | Now drop when broken with any tool. | |||||
1.21.5 | 25w02a | Added new break, place, step, fall and hit sounds. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.1.0 | ![]() ![]() | ||||||
v0.1.3 | ![]() | ||||||
v0.2.0 | ![]() | ||||||
![]() | |||||||
v0.2.1 alpha2 | ![]() | ||||||
v0.5.0 | ![]() | ||||||
v0.8.0 | build 2 | ![]() | |||||
v0.13.0 | build 1 | Iron doors are now available in the Creative inventory. | |||||
A crafting recipe for iron doors has been added. | |||||||
Redstone mechanics added, making iron doors able to function normally. | |||||||
build 4 | ![]() | ||||||
[hide]Pocket Edition | |||||||
1.1.0 | alpha 1.1.0.0 | Iron doors now generate in woodland mansions. | |||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
1.16.0 | beta 1.15.0.51 | Zombies can no longer break iron doors.[3] | |||||
1.18.10 | beta 1.18.10.20 | ![]() | |||||
1.21.20 | Preview 1.21.10.23 | An iron door can no longer drop as an item if the top half of the door is broken with anything in hands.[4] | |||||
1.21.50 | Preview 1.21.50.24 | Iron doors no longer require a pickaxe to drop themselves, and are mined faster when using an improper tool. | |||||
1.21.60 | Preview 1.21.60.25 | Added new break, place, step, fall and hit sounds. | |||||
Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.[5] | |||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
TU5 | Iron doors can now be found naturally in strongholds. | ||||||
TU14 | 1.04 | Moved iron doors to the "Building Blocks" tab in the Creative inventory. | |||||
TU27 | CU15 | 1.18 | 1.18 | 1.18 | The crafting recipes of doors now yield 3 doors instead of 1. | ||
? | ? | ? | ? | ? | ? | Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.[more information needed] | |
TU33 | CU21 | 1.24 | 1.24 | 1.24 | Patch 3 | ![]() | |
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | ![]() | |
TU44 | CU34 | 1.37 | 1.37 | 1.37 | Patch 14 | ![]() | |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Iron doors now generate in woodland mansions. |
1.90 | ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() | ||||||
1.9.19 | Iron doors now generate in woodland mansions. |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | Prior to The Flattening, the block ID was 71 and the item as 330. | |||||
[hide]Bedrock Edition | |||||||
1.21.60 | Preview 1.21.60.24 | Doors now use the block state cardinal_direction (uses string values) instead of direction (uses integer values). |
Issues[edit | edit source]
Issues relating to "Iron Door" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
Naturally occurring iron door in a stronghold.
References[edit | edit source]
[edit | edit source]
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Armor | |
Tools | |
Building | |
Miscellaneous |
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