Talk:Experiments
Question Edit
Is script engine still under this? --Illagercaptain (talk) 15:06, 28 May 2020 (UTC)
Plank Blocks in Minecraft Edit
Plank Blocks In minecraft were a feature that allowed players to build basic houses or their first one with the oak ones. Apparently in 1.16 there was now Crimson and Warped planks. This is all I could say. 172.14.165.119 21:08, 8 August 2020 (UTC)
Bedrock ONLY??? Edit
If this feature is exclusive to Bedrock Edition then why does it appear all the time when trying to use modded Java Edition????
VexTheVexian (talk) 16:39, 26 August 2020 (UTC)
- The image says Experimental Settings not Experimental Gameplay? It's probably a hidden setting in a world file. (By the way I fixed your image) TheLegendaryOrb (talk) 02:07, 16 September 2020 (UTC)
To add Edit
With the new experimental gameplay toggles, is someone able to add what each of them do specifically as i think thats needed to make it no longer a stub (dont count on that though) --Yep,AnotherSlimyPython (talk) 09:03, 19 November 2020 (UTC)
- Yeah, I noticed in 1.16.201 there is no longer an "experimental gameplay" toggle. Now there are three things:
- Holiday Creator Features
- Creation of Custom Biomes
- Additional Modding Capabilities
- None of these seem to activate experimental features such as new items that are supposed to be available in Experimental Gameplay, such as a lightning rod. Amatulic (talk) 01:33, 5 February 2021 (UTC)
delete redirect Edit
I think we should delete Experimental gameplay.it's a useless redirect to Experimental Gameplay.User:Mr._trex_2021 mr. t rex 2021
- What on the Overworld do you mean 😕? MetalManiacMc at your service fellow human! (talk) 16:10, 8 May 2021 (UTC)
- I mean there is a redirect with the same name except it's in lower case.click on the "(Redirected from Experimental gameplay)"link.° ----)[[1]]User:Mr._trex_2021 mr. t rex 2021
- I get it now. I'll fix it. Don't forget to sign your comments with ~~~~MetalManiacMc at your service fellow human! (talk) 16:31, 8 May 2021 (UTC)
- Wait no MediaWiki is case-sensitive for words other than the first one. It would break the link. MetalManiacMc at your service fellow human! (talk) 16:33, 8 May 2021 (UTC)
- I get it now. I'll fix it. Don't forget to sign your comments with ~~~~MetalManiacMc at your service fellow human! (talk) 16:31, 8 May 2021 (UTC)
Outdated information Edit
It says upcoming 1.17, but 1.17 was already released.--71.114.45.13 21:00, 11 June 2021 (UTC)
- It says 1.17.10, not 1.17.0. Nothing outdated here – JEC talk @ 21:09, 11 June 2021 (UTC)
"Experimental Gameplay" is an obsolete term Edit
When Mojang first added an Experimental Gameplay toggle, it was specifically for work-in-progress features that changed gameplay. This is no longer the case since at least 1.17 and possibly 1.16. Mojang is now using it for any features and behavior that they don't intend to become default gameplay, whether it's work in progress features or finished features that are only meant for development and testing use. For instance, Enable GameTest Framework was moved under Experiments (in 1.17 I think) after being outside it, always available. I think what that implies is that it's not meant for default gameplay, which is intuitively obvious anyway. Note also that Mojang has rewritten the text associated with the Experiments toggles to remove all references to work in progress, because that's not what they're (exclusive) using it for any more. (Note that the image on this page is out of date.) So we need to catch up. Unfortunately, that's going to take some work, because we have the {{Experimental Gameplay}}
template and categories it generates that assume these are all WIP features. The template name is no longer descriptive, and it now generates categories of questionable value since they're based on a false foundation. Thoughts, anyone? — Auldrick (talk · contribs) 22:12, 15 December 2021 (UTC)
- Actually everything under this is still in development, including the Gametest Framework, that it extremely work in progress. The only real exception is the scripting engine, which is considered obsolete, but as an unfinished project, so it still would be a wip functionality. --MetalManiacMc at your service fellow human! (talk) 06:56, 16 December 2021 (UTC)
- That's one interpretation, but not the one that makes the best sense. You're ignoring the fact that Mojang removed all references to Experimental Gameplay; they must have had a reason to withdraw that word in favor of redesignating all those features as "Experiments". And as for GameTest Framework being a WIP, they may be adding more tests but that doesn't make the whole existing framework unfinished. By that logic, you could say that swamps are WIP because they haven't added the frogs yet. Same argument applies to the Scripting Engine: If it were "obsolete", why would it still be in the game? Did you you mean deprecated? If so, where's your evidence? — Auldrick (talk · contribs) 07:36, 16 December 2021 (UTC)
- Experimental Gameplay is an old term, and yes it should be changed to experiments, but I believe that was already voted out, (I remade the template after it was renamed). There are no "finished features that are only meant for development and testing use", or at least no official mention of them being as that, they still are experiments. As for the Scripting engine, I meant not being updated nor supported (bugfixwise) anymore, having been replaced by add-ons. --MetalManiacMc at your service fellow human! (talk) 18:30, 16 December 2021 (UTC)
- Well, I'm glad you agree with the section title at least. When/where was it voted out? Consensus is not immutable. Any previous consensus is subject to review unless it was very recent, and I would happily take the lead in raising it again. As for whether certain experiments are WIP, I see no reason we need to agree on that as long as we stop calling them "Gameplay". I only tried to reframe them in support of the idea that Experimental Gameplay wasn't about gameplay any more and should be renamed. (I still don't agree with the way you use WIP, and I think you're factually wrong about Scripting in every respect, but I see no reason we have to agree.) — Auldrick (talk · contribs) 21:53, 16 December 2021 (UTC)
- Experimental Gameplay is an old term, and yes it should be changed to experiments, but I believe that was already voted out, (I remade the template after it was renamed). There are no "finished features that are only meant for development and testing use", or at least no official mention of them being as that, they still are experiments. As for the Scripting engine, I meant not being updated nor supported (bugfixwise) anymore, having been replaced by add-ons. --MetalManiacMc at your service fellow human! (talk) 18:30, 16 December 2021 (UTC)
- That's one interpretation, but not the one that makes the best sense. You're ignoring the fact that Mojang removed all references to Experimental Gameplay; they must have had a reason to withdraw that word in favor of redesignating all those features as "Experiments". And as for GameTest Framework being a WIP, they may be adding more tests but that doesn't make the whole existing framework unfinished. By that logic, you could say that swamps are WIP because they haven't added the frogs yet. Same argument applies to the Scripting Engine: If it were "obsolete", why would it still be in the game? Did you you mean deprecated? If so, where's your evidence? — Auldrick (talk · contribs) 07:36, 16 December 2021 (UTC)
Why no "Villager Trade Rebalance" page? Edit
Searching for "Villager Trade Rebalance" redirects automatically to this page, which contains absolutely no information about the (experimental) changes. Can someone please fix this links so we have an actual rebalance page? SirDaddicus (talk) 22:57, 11 November 2023 (UTC)
- The reason for why the page doesn't exist is because nobody has written it yet, so for the time being it just redirects to this article. But I agree that having an article on this (and any experiment in general) would make sense. The redirect can be edited and made into a proper article here if you want to help out. | violine1101 (talk) 23:23, 11 November 2023 (UTC)
- I went to that page, but all it is is the source for the redirect. There's no information at all about "Villager Trade Rebalance" on that page. I would need to remove "Villager Trade Rebalance", but it's not there to remove. SirDaddicus (talk) 23:31, 11 November 2023 (UTC)
- Or maybe I juse remove that # redirect line? SirDaddicus (talk) 23:32, 11 November 2023 (UTC)
- We just don't have any content about the villager trade rebalance on the wiki. Most of it is spread across snapshot articles and the Trading page. So this article about the villager trade rebalance would need to be written from scratch. | violine1101 (talk) 23:49, 11 November 2023 (UTC)
- Agreed. But we CAN'T right now, because if one tries, it changes to the redirect page. SirDaddicus (talk) 15:05, 15 November 2023 (UTC)
- We just don't have any content about the villager trade rebalance on the wiki. Most of it is spread across snapshot articles and the Trading page. So this article about the villager trade rebalance would need to be written from scratch. | violine1101 (talk) 23:49, 11 November 2023 (UTC)
- Or maybe I juse remove that # redirect line? SirDaddicus (talk) 23:32, 11 November 2023 (UTC)
- I went to that page, but all it is is the source for the redirect. There's no information at all about "Villager Trade Rebalance" on that page. I would need to remove "Villager Trade Rebalance", but it's not there to remove. SirDaddicus (talk) 23:31, 11 November 2023 (UTC)
Add version history of cheats being enabled forcibly when enabling Experiments Edit
According to the edit history of this page (https://minecraft.wiki/w/Experiments?oldid=2115313) BE 1.18.30 was claimed at one point to be the version that caused Experiments to disable achievements by enabling cheats. I'm not sure which exact version though as there's an extra layer of sub-versions after this. I think this should be added to the History section as that was a confirmed change according to the edit history. Matthew Cenance (talk) 15:48, 4 October 2024 (UTC)
The minecart improvements aren’t on bedrock? Edit
In bedrock edition I could not find the minecart improvements? Does bedrock even have it? REXTHEREBEL228 (talk) 15:41, 21 December 2024 (UTC)