Zombie: Difference between revisions

8 bytes added ,  11 April
→‎Natural generation: Italicized Java Edition and Bedrock Edition
(Trying to put some accurate info since the biome pages say that they spawn in groups of 2-4 in bedrock edition,)
(→‎Natural generation: Italicized Java Edition and Bedrock Edition)
Tags: Mobile edit Advanced mobile edit
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== Spawning ==
=== Natural generation ===
Zombies may spawn in the [[Overworld]] in groups of four in ''[[Java Edition]]'' or in groups of 2-4 in ''[[Bedrock Edition]]'', above [[solid block]]s in a [[light]] level of 0, except in [[mushroom fields]] and [[deep dark]] biomes. All zombie variants (including babies) require a 2-block tall space to spawn.
 
All zombies spawned in [[desert]] biomes and exposed to the sky have a likelihood of 80%{{only|java|short=1}}/70%{{only|bedrock|short=1}} to be replaced by [[husk]]s. Zombies that are not husks or [[drowned]] have a 5% chance to spawn as [[zombie villager]]s. Zombie variants have a 5% chance to spawn as babies. The baby zombies also have a chance of spawning as a [[chicken jockey]]. Zombies and their variants spawn with random values of [[knockback resistance]] between 0% and 5%.