Happy Ghast: Difference between revisions

→‎Behavior: Added info about how multiple players mount the happy ghast, and fixed some capitalization errors
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(→‎Behavior: Added info about how multiple players mount the happy ghast, and fixed some capitalization errors)
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Specifically, after being hydrated/spawned from a [[dried ghast]] they will detect the player closest to it and "imprint" on the player, specifically following that player and occasionally taking breaks to randomly investigate their surroundings. This is essentially the way to "tame" a ghastling.
 
A ghastling eventually turns into a happy ghast after 24000 ticks (20 minutes), when it becomes rideable with a [[harness]]. This process can be sped up with snowballs[[snowball]]s. It takes 10 snowballs for a newly-spawned ghastling to bebecome fully-grown.
 
Ghastlings do not have a separate spawn egg, as they are the juvenile version of the Happyhappy Ghastghast, but they can be spawned withusing commands[[command]]s.
 
=== Happy Ghast ===
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If a happy ghast flies to [[Altitude|Y level]] 195 (where [[clouds]] are located), or if it is [[rain|raining]] or [[Snowfall|snowing]] while the ghast is not at full health it receives the [[Regeneration]] effect.<ref name="bobicraft">{{ytl|Yg0RdCicT5U|👉 Lo que NO VISTE del HAPPY GHAST!|Bobicraft|March 23, 2025}}<br>Bobicraft was part of [[Minecraft LIVE – March 2025]] and playtested the feature.</ref> Elsewhere, they regenerate at the same rate as [[horse]]s.<ref>{{tweet|gnembon_mc|1907563653529809126|Yes. Slowly like a horse elsewhere and faster in the clouds|April 2, 2024}}</ref>
 
Unlike regular [[ghast]]s, they are not immune to fire damage, and cannot shoot [[fireball]]s. Also unlike regular Ghastsghasts, they are attacked by [[wither]]s.
 
Happy ghasts are somewhat unaffected by [[speed]] potions.<ref>{{bug|MCPE-199192}}</ref><ref name="grian">{{ytl|vso1iMwDuDk|I Flew to Sweden to Check Out the Happy Ghast|Grian|April 2, 2025}}<br>Grian was invited to Mojang's headquarters before Minecraft Live and playtested the feature.</ref>
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Happy ghasts can be ridden by up to four players at once when equipped with a [[harness]]. The harness can be taken off using [[shears]] to retrieve the item.
 
The first player that mounts the happy ghast controls it, sitting in the front just above its face. Players that mount after the piloting player sit in a spot on the remaining sides, starting clockwise from the first player. This allows four players in total to ride one happy ghast.
When riding, the player can fly both horizontally and vertically, allowing for more precise movement.
 
When riding, the player can fly both horizontally and vertically, allowing for more precise movement in the air. While the happy ghast is being ridden, its goggles lower to cover its eyes.
Players can stand on top of a happy ghast (both harnessed and unharnessed) in the air as if it were a [[solid block]]. It remains still when players are standing on it, making it easier to mount and dismount and to build structures high above the ground. Other mobs can also stand on a stationary happy ghast, but they make no attempt to [[pathfind]] when on it. When no players are standing on the ghast, any mobs left on the ghast will be flung out, which may indirectly cause them to fall to their [[death]].
 
Players can stand on top of a happy ghast (both harnessed and unharnessed) in the air as if it were a [[solid block]]. It remains still whenwhile players are standing on it, making it easier to mount and dismount and to build structures high above the ground. Other entities (such as other mobs canand items) also standsit on atop the stationary happy ghast, but. theyMobs make no attempt to [[pathfind]] when on it. When noa playersplayer areis no longer standing on the ghast, any mobsentities left on the ghastit will be flung out, whichand maycan indirectly cause themmobs to fall to their [[death]].
When a happy ghast is ridden by a player, its goggles lower to cover its eyes.
 
== Sounds ==
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