Creaking: Difference between revisions

91 bytes added ,  7 February
→‎Field of view detection: Added note that a player wearing a carved pumpkin will still alert a creaking by looking at it.
(redundant)
Tag: Manual revert
(→‎Field of view detection: Added note that a player wearing a carved pumpkin will still alert a creaking by looking at it.)
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The creaking's detection of whether it is being watched is based on the default [[field of view]] (FOV) setting of 70°. Increasing the FOV setting above this value allows players to see it moving in their peripheral vision. Similarly, players in [[third-person view]] can see it moving outside of their first-person FOV.
 
If a player is wearing a [[carved pumpkin]], any creakings within their first-person FOV can still move, and wearing a carved pumpkin does not prevent an unalerted creaking from becoming alerted.
 
While in a player's field of view, the creaking becomes rooted into the ground and cannot move, be pushed or knocked back by players. However, the creaking can still be pushed or knocked back by water, lava, explosions, pistons, and [[wind charge]]s. [[Iron golem]]s, [[zoglin]]s, and [[warden]]s are able to knock the creaking into the air, and [[shulker bullet]]s can give creakings the [[Levitation]] effect, even when the creaking is rooted.
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