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== Obtaining ==
Water can be collected by using a [[
{{IN|JE}}, water does not have a direct item form, but {{in|be}} it may be obtained as an item via inventory editing or add-ons.
=== Natural generation ===
Water naturally generates in the [[
Water also generates in [[village]]s, [[desert well]]s, [[stronghold]]s, [[woodland mansion]]s, [[ancient cities]], [[ocean monument]]s and [[trial chambers]] within various rooms.
Water never generates in [[the
{{IN|be}}, water also generates as part of [[ocean ruins]] with loot [[chest]]s, but only two water blocks generate:
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Swimming in water is considerably slower against currents (see [[#Current|Current]] below), but faster when going with the current.
Most mobs that can stand can also swim any time they are in water, except for [[
Water of any depth prevents any entity, including the player, from sustaining falling damage if they fall into it, regardless of the distance fallen.
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{{Main|Fluid#Spread}}
[[File:Water spread v1-13.png|300px|right|An image showing water's spreading distance]]
Water spreads horizontally and downward into nearby [[
When spreading horizontally, a weight is assigned to every direction water can flow. For each direction, this weight is initially set to
Spreading water extinguishes [[fire]] and washes away certain types of items or placed blocks, causing them to drop as items and then carrying them along in the flow until the edge of the spread. Affected items include [[plant]]s (except trees), [[snow]], [[torch]]es, [[carpet]]s, [[redstone dust]] and some other redstone components, [[cobweb]], [[end rod]]s, [[head]]s, and [[flower pot]]s.
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