Improve option descriptions, remove outdated information
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!Default Value
!Description
|- id="accepts-transfers"
|'''accepts-transfers'''
|boolean
|false
|
:'''false''' - Incoming transfers are rejected, and the player is disconnected.
:'''true''' - Incoming transfers are allowed, and the server must approve it.
|- id="allow-flight"
|'''allow-flight'''
|boolean
|false
|
With allow-flight enabled, [[griefers]] may become more common, because it makes their work easier. In Creative mode, this has no effect.
:'''false''' - Flight is not allowed (players in air for at least 5 seconds get kicked).
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|boolean
|true
|
:'''false''' - [[Nether portal]]s do not work.
:'''true''' - The server allows [[Nether Portal (block)|portal]]s to send players to the Nether.
|- id="broadcast-console-to-ops"
|'''broadcast-console-to-ops'''
|boolean
|true
|
|- id="broadcast-rcon-to-ops"
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|boolean
|true
|
|- id="bug-report-link"
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|string
|''blank''
|The URL for the <code>report_bug</code> server link
If empty, the link is not sent.
|- id="difficulty"
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|string
|easy
|
If a legacy difficulty number is specified, it is silently converted to a difficulty name.
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|boolean
|false
|
|- id="enable-jmx-monitoring"
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|boolean
|false
|
In order
|- id="enable-rcon"
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|boolean
|false
|
|- id="enforce-secure-profile"
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|integer (10-1000)
|100
|How close entities need to be to the player to be sent
Higher values means they'll be rendered from farther away, potentially causing more lag.
This is expressed as a percentage. For example, setting to 50 makes entites only render at half the usual distance. This mimics the function on the client video settings (not unlike Render Distance, which the client can customize so long as it's under the server's setting).
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|integer (1-4)
|2
|
See [[permission level]] for the details on the 4 levels.
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|string
|''blank''
|
Specified as a comma-separated list.
|- id="initial-enabled-packs"
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|string
|vanilla
|
Specified as a comma-separated list. Feature packs need to be explicitly enabled.
|- id="level-name"
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|world
|The world name and the world directory name.
When generating a new world, this will be used as it's name.
The player may place an existing world directory in the server directory, and change this value to the name of the world directory to load it.
|- id="level-seed"
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|string
|''blank''
|The [[Seed (world generation)|seed]] for the generated world
A random seed is used if left blank.
|- id="level-type"
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|integer{{more info|the valid range}}
|1000000
|
Negative values
|- id="max-players"
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|integer (-1 or 0–(2^63 - 1))
|60000
|The maximum number of milliseconds a single tick may take.
|The maximum number of milliseconds a single tick may take before the server watchdog stops the server with the message, ''A single server tick took 60.00 seconds (should be max 0.05); Considering it to be crashed, server will forcibly shutdown.'' Once this criterion is met, it calls System.exit(1).▼
▲
:'''-1''' - disable watchdog entirely
|- id="max-world-size"
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|integer (1-29999984)
|29999984
|The amount of blocks from the center of the world where the [[world border]] appears.
|This sets the maximum possible size in blocks, expressed as a radius, that the [[world border]] can obtain. Setting the world border bigger causes the commands to complete successfully but the actual border does not move past this block limit. Setting the max-world-size higher than the default doesn't appear to do anything. ▼
▲
|- id="motd"
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|string
|''A Minecraft Server''
|
*The MOTD supports [[Formatting codes#Use in server.properties and pack.mcmeta|color and formatting codes]].
*The MOTD supports special characters, such as "♥"
*If the MOTD is over 59 characters, the server list may report a communication error.
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|integer
|256
|How big should a packet be to be compressed.
|By default it allows packets that are ''n-1'' bytes big to go normally, but a packet of ''n'' bytes or more gets compressed down. So, a lower number means more compression but compressing small amounts of bytes might actually end up with a larger result than what went in.▼
▲
:'''-1''' - disable compression entirely
:'''0''' - compress everything
'''Note:'''
|- id="online-mode"
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|boolean
|true
|Whether to only allow players verified with the ''Minecraft'' account database to join.
|Server checks connecting players against ''Minecraft'' account database. Set this to false only if the player's server is '''not''' connected to the Internet. Hackers with fake accounts can connect if this is set to false! If minecraft.net is down or inaccessible, no players can connect if this is set to true. Setting this variable to off purposely is called "cracking" a server, and servers that are present with online mode off are called "cracked" servers, allowing players with unlicensed copies of ''[[Minecraft]]'' to join.▼
▲
:'''true''' - Enabled. The server assumes it has an Internet connection and checks every connecting player.
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|integer (0-4)
|4
|
|- id="pause-when-empty-seconds"
|'''pause-when-empty-seconds'''{{upcoming|java 1.21.2}}
|integer
|60
|
|- id="player-idle-timeout"
|'''player-idle-timeout'''
|integer
|0
|
If set to 0, idle players are never kicked.
:'''Note:''' ''Idle time is reset when the server receives one of the following packets:''
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|boolean
|false
|
|- id="pvp"
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|boolean
|true
|Whether to enable PvP on the server.
|Enable PvP on the server. Players shooting themselves with arrows receive damage only if PvP is enabled.▼
▲
:'''true''' - Players can kill each other.
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|integer (1-(2^16 - 2))
|25565
|The
|- id="rate-limit"
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|integer
|0
|The maximum amount of packets a
Setting to 0 disables this feature.
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|The password for rcon.
If the password is blank and rcon is enabled, it
|- id="rcon.port"
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|25575
|The TCP port number rcon listens on.
|- id="region-file-compression"
|'''region-file-compression'''
|string
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|string
|''blank''
|The [[
The player may choose to download the resource pack when joining.
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|[[UUID]] in hyphenated hexadecimal format
|''blank''
|
|- id="resource-pack-prompt"
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|''blank''
|{{Anchor|resource-pack-prompt}}
Can be left empty for a default message. Expects chat component syntax, can contain multiple lines.
|- id="resource-pack-sha1"
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|string
|''blank''
|{{Anchor|resource-pack-hash}}
It is recommended to specify this, because it is used to verify the integrity of the resource pack.
'''Note:''' If the resource pack is any different, a yellow message "Invalid sha1 for resource-pack-sha1" appears in the console when the server starts.
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|boolean
|false
|{{Anchor|resource-pack-hash}}
|- id="server-ip"
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|integer (3-32)
|10
|
''10 is the default/recommended. If the player has major lag, this value is recommended to be reduced.''▼
If entities are outside of this radius, then they are not ticked by the server and they are not visible to players.
▲''10 is the default/recommended. If the player has major lag, this value is recommended to be reduced.''
|- id="spawn-animals"
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|boolean
|true
|
:'''true''' - Animals spawn as normal.
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|boolean
|true
|
:'''true''' - Enabled. Monsters appear at night and in the dark.
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|boolean
|true
|
:'''true''' - Enabled. Villagers spawn.
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|integer
|16
|The side length of the square [[spawn protection]] area as 2''x''+1.
|Determines the side length of the square [[spawn protection]] area as 2''x''+1. Setting this to 0 disables the spawn protection. A value of 1 protects a 3×3 square centered on the spawn point. 2 protects 5×5, 3 protects 7×7, etc. This option is not generated on the first server start and appears when the first player joins. If there are no [[Server#Managing_and_maintaining_a_server|ops]] set on the server, the spawn protection is disabled automatically as well.▼
▲
|- id="sync-chunk-writes"
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|boolean
|true
|
|- id="text-filtering-config"
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|boolean
|true
|
:'''true''' - Enabled. Enable Linux packet sending/receiving optimization.
:'''false''' - Disabled. Disable Linux packet sending/receiving optimization.
|- id="view-distance"
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|integer (3-32)
|10
|
This determines the server-side viewing distance.
''10 is the default/recommended. If the player has major lag, this value is recommended to be reduced.''
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|boolean
|false
|
With a whitelist enabled, users not on the whitelist cannot connect. Intended for private servers, such as those for real-life friends or strangers carefully selected via an application process, for example.
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|{{HistoryLine|||dev=release|Added {{cd|generate-structures}}.}}
|{{HistoryLine||1.2.1|dev=12w07a|Added {{cd|max-build-height}}.}}
|{{HistoryLine||1.3.1|dev=12w30a|Added {{cd|snooper-enabled}}. It specified whether to send snoop data regularly to http://snoop.minecraft.net.}}
|{{HistoryLine||1.4.2|dev=12w40a|Added {{cd|spawn-protection}}.}}
|{{HistoryLine||1.5|dev=13w05a|Setting {{cd|spawn-protection}} to 0 now disables spawn protection, instead of protecting a 1×1 area ({{bug|MC-666}}).}}
Line 1,186 ⟶ 1,216:
|{{HistoryLine||1.8|dev=14w17a|Added {{cd|generator-settings}}.}}
|{{HistoryLine||1.8|dev=14w28a|Added option to customize network compression.}}
|{{HistoryLine||1.8|dev=14w32a|Setting {{cd|max-tick-time}} to {{cd|1}} now disables the watchdog entirely.}}
|{{HistoryLine||1.11|dev=16w38a|Added {{cd|prevent-proxy-connections}}.}}
|{{HistoryLine||1.12|dev=17w18a|Removed option {{cd|announce-player-achievements}} as it was replaced by the gamerule {{cd|announceAdvancements}}.}}
|